bool CGUIDialogKeyboardGeneric::ShowAndGetInput(char_callback_t pCallback, const std::string &initialString, std::string &typedString, const std::string &heading, bool bHiddenInput)
{
    CGUIDialogKeyboardGeneric *pKeyboard = (CGUIDialogKeyboardGeneric*)g_windowManager.GetWindow(WINDOW_DIALOG_KEYBOARD);

    if (!pKeyboard)
        return false;

    m_pCharCallback = pCallback;
    // setup keyboard
    pKeyboard->Initialize();
    pKeyboard->SetHeading(heading);
    pKeyboard->SetHiddenInput(bHiddenInput);
    pKeyboard->SetText(initialString);
    // do this using a thread message to avoid render() conflicts
    ThreadMessage tMsg = {TMSG_DIALOG_DOMODAL, WINDOW_DIALOG_KEYBOARD, g_windowManager.GetActiveWindow()};
    CApplicationMessenger::Get().SendMessage(tMsg, true);
    pKeyboard->Close();

    // If have text - update this.
    if (pKeyboard->IsConfirmed())
    {
        typedString = pKeyboard->GetText();
        return true;
    }
    else return false;
}
Ejemplo n.º 2
0
bool CGUIDialogKeyboardGeneric::ShowAndGetInput(char_callback_t pCallback, const std::string &initialString, std::string &typedString, const std::string &heading, bool bHiddenInput)
{
  CGUIDialogKeyboardGeneric *pKeyboard = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogKeyboardGeneric>(WINDOW_DIALOG_KEYBOARD);

  if (!pKeyboard)
    return false;

  m_pCharCallback = pCallback;
  // setup keyboard
  pKeyboard->Initialize();
  pKeyboard->SetHeading(heading);
  pKeyboard->SetHiddenInput(bHiddenInput);
  pKeyboard->SetText(initialString);
  pKeyboard->Open();
  pKeyboard->Close();

  // If have text - update this.
  if (pKeyboard->IsConfirmed())
  {
    typedString = pKeyboard->GetText();
    return true;
  }
  else return false;
}