void OutputPolygonComponents( std::ofstream& in_mfw, CGeometryAccessor& in_ga)
{
	// polygon node indices
	CLongArray polyNodeIdxArray;
	CStatus st = in_ga.GetNodeIndices(polyNodeIdxArray);
	st.AssertSucceeded( L"GetNodeIndices");
	
	//app.LogMessage(L"NodeIdx: " + polyNodeIdxArray.GetAsText());

	CLongArray polySizeArray;
	st = in_ga.GetPolygonVerticesCount(polySizeArray);
	st.AssertSucceeded( L"GetPolygonVerticesCount" );

	//app.LogMessage(L"GetPolygonVerticesCount: " + polySizeArray.GetAsText());

	// polygon vertex indices
	CLongArray polyVtxIdxArray;
	st = in_ga.GetVertexIndices(polyVtxIdxArray);
	st.AssertSucceeded( L"GetVertexIndices" );

	CString string = L"#begin " +  CString(in_ga.GetPolygonCount()) + L" faces\n";
	in_mfw << string.GetAsciiString();

	// get the material objects used by the mesh
	CRefArray materials = in_ga.GetMaterials();
	CRefArray uvProps = in_ga.GetUVs();

	// get the material indices used by each polygon
	CLongArray pmIndices;
	in_ga.GetPolygonMaterialIndices(pmIndices);

	CString prevMat = L"";
	CString curMat = L"";

	bar.PutMinimum(0);
	bar.PutMaximum(polySizeArray.GetCount());
	bar.PutStatusText(L"Faces...");

	bool bUV = (bool)Get3DCoatParam(L"bExpUV").GetValue();
	bool bNrm = (bool)Get3DCoatParam(L"bExpNorm").GetValue();
	bool bMtl = (bool)Get3DCoatParam(L"bExpMat").GetValue();
	bool bUVCnt	= (uvProps.GetCount() > 0)?true:false;
	CString strVertices;

	for (LONG i=0, offset=0; i < polySizeArray.GetCount(); i++)
	{	
		bar.PutValue(i);
		strVertices = "";
		strVertices += CString(polyVtxIdxArray[offset] + 1 + gVprev);// vertices idx[0]
		if(bUV && bUVCnt)
		{
			strVertices += L"/";
			//strVertices += CString(polyNodeIdxArray[offset] + 1 + gVtPrev);// texture nodes idx[0]
			strVertices += CString(g_aNodeIsland[offset] + 1 + gVtPrev);// texture nodes idx[0]
			
			if(bNrm)
			{
				strVertices += L"/";
				strVertices += CString(polyNodeIdxArray[offset] + 1 + gVnPrev);// normal vertices idx[0]
			}
		}
		else if(bNrm)
		{
			strVertices += L"//";
			strVertices += CString(polyNodeIdxArray[offset] + 1 + gVnPrev);// normal vertices idx[0]
		}

		for (LONG j=1; j<polySizeArray[i]; j++)
		{
			strVertices += L" ";
			strVertices += CString(polyVtxIdxArray[offset+j] + 1 + gVprev);// vertices idx[12]
			if(bUV && bUVCnt)
			{
				strVertices += L"/";
				//strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVtPrev);// texture nodes idx[12]
				strVertices += CString(g_aNodeIsland[offset+j] + 1 + gVtPrev);// texture nodes idx[0]
				
				if(bNrm)
				{
					strVertices += L"/";
					strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVnPrev);// normal vertices idx[12]
				}
			}
			else if(bNrm)
			{
				strVertices += L"//";
				strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVnPrev);// normal vertices idx[12]
			}
		}

		if(bMtl)
		{
			Material mat(materials[ pmIndices[i] ]);
			curMat = mat.GetName();
			if(curMat != prevMat)
			{
				in_mfw << "usemtl ";
				in_mfw << curMat.GetAsciiString();
				in_mfw << "\n";
				prevMat = curMat;
			}
		}

		in_mfw << "f ";
		in_mfw << strVertices.GetAsciiString();
		in_mfw << "\n";
		
		offset += polySizeArray[i];

		//bar.Increment();
	}
	string = L"#end " +  CString(in_ga.GetPolygonCount()) + L" faces\n";
	in_mfw << string.GetAsciiString();
	in_mfw << "\n";
}
void OutputClusterPropertyValues( std::ofstream& in_mfw,	CGeometryAccessor& in_ga, CRefArray& in_array)
{	
	LONG nVals = in_array.GetCount();
	double s;

	ClusterProperty cp(in_array[0]);

	CFloatArray valueArray;
	CBitArray flags;		
	cp.GetValues( valueArray, flags );

	LONG nValueSize = cp.GetValueSize();
	
	bar.PutValue(0);
	bar.PutStatusText(L"Optimize UV...");
	// polygon node indices
	CLongArray polyNodeIdxArray;
	CStatus st = in_ga.GetNodeIndices(polyNodeIdxArray);
	st.AssertSucceeded( L"GetNodeIndices");

	//app.LogMessage(L"polyNodeIdxArray: " + polyNodeIdxArray.GetAsText());
	g_aNodeIsland = polyNodeIdxArray;
	std::vector<float> newValueArray;
	newValueArray.clear();

	for ( LONG j=0; j < polyNodeIdxArray.GetCount(); j++)
	{	
		float u = valueArray[polyNodeIdxArray[j]*3];
		float v = valueArray[polyNodeIdxArray[j]*3+1];
		//app.LogMessage(L"u = " + CString(u)+ "; v = "+ CString(v));
		LONG nmb = 0;
		bool bIs = false;
		for ( ULONG k = 0; k < newValueArray.size(); k += 3 )
		{
			if(fabs(newValueArray.at(k) - u) < 0.000002 && fabs(newValueArray.at(k+1) - v) < 0.000002)
			{
				nmb = k/3;
				bIs = true;
				break;
				//app.LogMessage(L"Yarr!: g_aNodeIsland["+ CString(j)+"] = "+ CString(k/3));
			}
		}
		
		if(bIs)
		{
			g_aNodeIsland[j] = nmb;
			//app.LogMessage(L"Yarr!: g_aNodeIsland["+ CString(j)+"] = "+ CString(nmb));
		}
		else
		{
			newValueArray.push_back(u);
			newValueArray.push_back(v);
			newValueArray.push_back(0.0f);
			g_aNodeIsland[j] = (LONG)(newValueArray.size()/3-1);
			//app.LogMessage(L"g_aNodeIsland["+ CString(j)+"] = "+ CString(newValueArray.size()/3-1));
		}
	}

	in_mfw << "#begin ";
	in_mfw << CString((ULONG)newValueArray.size()/nValueSize).GetAsciiString();
	in_mfw << "\n";
	
	bar.PutStatusText(L"Clusters...");
	bar.PutMinimum(0);
	bar.PutMaximum((LONG)newValueArray.size()/nValueSize);
	for ( ULONG j=0; j < newValueArray.size(); j += nValueSize)
	{
		//bar.PutValue(j);
		s = newValueArray.at(j);
		CString strValues = FormatNumber(s);
		
		for ( LONG k=1; k<nValueSize; k++ )
		{
			s = newValueArray.at(j+k);
			strValues += L" " + FormatNumber(s);
		}
		
		in_mfw << "vt ";
		in_mfw << strValues.GetAsciiString();
		in_mfw << "\n";

		gVt++;
		bar.Increment();
	}
	CString string = L"#end " +  CString((ULONG)newValueArray.size()/nValueSize) + L"\n";
	in_mfw << string.GetAsciiString();
	in_mfw << "\n";
}