/// Play from memory.
bool CMusicChannelFMod::playSync(const std::string &filepath, bool loop)
{
    CIFile ifile;
    ifile.allowBNPCacheFileOnOpen(false);
    ifile.setCacheFileOnOpen(false);
    ifile.open(filepath);

    // try to load the music in memory
    uint32 fs = ifile.getFileSize();
    if (!fs) {
        nlwarning("NLSOUND FMod Driver: Empty music file");
        return false;
    }

    // read Buffer
    nlassert(!_MusicBuffer);
    _MusicBuffer = new uint8[fs];
    try {
        ifile.serialBuffer(_MusicBuffer, fs);
    }
    catch (...)
    {
        nlwarning("NLSOUND FMod Driver: Error while reading music file");
        delete[] _MusicBuffer;
        _MusicBuffer = NULL;
        return false;
    }

    // open FMOD stream
    _MusicStream = FSOUND_Stream_Open((const char*)_MusicBuffer,
                                      FSOUND_2D | FSOUND_LOADMEMORY | (loop ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF), 0, fs);
    if (!_MusicStream)
    {
        nlwarning("NLSOUND FMod Driver: Error while creating the FMOD stream for music file");
        delete[] _MusicBuffer;
        _MusicBuffer = NULL;
        return false;
    }

    if (!playStream())
    {
        nlwarning("NLSOUND FMod Driver: Error While trying to play sync music file");
        FSOUND_Stream_Close(_MusicStream);
        _MusicStream = NULL;
        delete[] _MusicBuffer;
        _MusicBuffer = NULL;
        return false;
    }

    return true;
}
Ejemplo n.º 2
0
// ***************************************************************************
bool CInstanceGroupUser::init (const std::string &instanceGroup, bool async)
{
	// Create a file
	CIFile file;
	if(async)
	{
		file.setAsyncLoading(true);
		file.setCacheFileOnOpen(true);
	}
	std::string path = CPath::lookup (instanceGroup, false);
	if (!path.empty() && file.open (path))
	{
		// Serialize this class
		try
		{
			// Read the class
			_InstanceGroup.serial (file);
		}
		catch (const EStream& e)
		{
			// Avoid visual warning
			EStream ee=e;

			// Serial problem
			return false;
		}
	}
	else
	{
		// Failed.
		return false;
	}

	// Ok
	return true;
}