Ejemplo n.º 1
0
void CPiano::addPianistNote(whichPart_t part, CMidiEvent midiNote, bool good)
{
    CStavePos stavePos;
    float posY;

    if ( midiNote.velocity() == -1 )
        return;

    int note = midiNote.note();

    stavePos.notePos(part, note);

    if (stavePos.getStaveIndex() >= MAX_STAVE_INDEX || stavePos.getStaveIndex() <= MIN_STAVE_INDEX )
        return;

    if (good == true)
        m_goodChord.addNote(part, note);
    else
        m_badChord.addNote(part, note);


    posY = stavePos.getPosYAccidental();
    addNoteNameItem(posY, note, 0);
}
Ejemplo n.º 2
0
void CConductor::pianistInput(CMidiEvent inputNote)
{
    bool goodSound = true;

    // inputNote.transpose(+12); fixme


    if (m_testWrongNoteSound)
        goodSound = false;

    whichPart_t hand;
    hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left;

    // for rhythm tapping
    if ( inputNote.channel() == MIDI_DRUM_CHANNEL)
        hand = (inputNote.note() >= MIDDLE_C) ? PB_PART_right : PB_PART_left;


    if (inputNote.type() == MIDI_NOTE_ON)
    {

        if ( validatePianistNote(inputNote) == true)
        {
            m_goodPlayedNotes.addNote(hand, inputNote.note());
            m_piano->addPianistNote(hand, inputNote,true);
            int pianistTiming;
            if  ( ( cfg_timingMarkersFlag && m_followSkillAdvanced ) || m_playMode == PB_PLAY_MODE_rhythmTapping )
                pianistTiming = m_pianistTiming;
            else
                pianistTiming = NOT_USED;
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                        (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(),
                        m_chordDeltaTime, pianistTiming);

            if (validatePianistChord() == true)
            {
                if (m_chordDeltaTime < 0)
                    m_tempo.removePlayingTicks(-m_chordDeltaTime);

                m_goodPlayedNotes.clear();
                fetchNextChord();
                // count the good notes so that the live percentage looks OK
                m_rating.totalNotes(m_wantedChord.length());
                m_rating.calculateAccuracy();
                m_settings->pianistActive();
                if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong)
                    setFollowSkillAdvanced(true); // change the skill level only when they are good enough
                else
                    setFollowSkillAdvanced(false);
                setEventBits( EVENT_BITS_forceRatingRedraw);
            }
        }
        else
        {
            if (m_playing == true)
            {
                goodSound = false;

                m_piano->addPianistNote(hand, inputNote, false);
                m_rating.wrongNotes(1);
            }
            else
                m_piano->addPianistNote(hand, inputNote, true);
        }
    }
    else if (inputNote.type() == MIDI_NOTE_OFF)
    {
        if (m_piano->removePianistNote(inputNote.note()) ==  true)
            goodSound = false;
        bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note());

        if (hasNote)
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                    (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(),
                    m_chordDeltaTime);

        outputSavedNotesOff();
    }

    if ( inputNote.velocity() == -1 )
        return;

    if (goodSound == true || m_cfg_wrongNoteSound < 0)
    {
        if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none)
        {
            bool playDrumBeat = false;
            if ( inputNote.channel() != MIDI_DRUM_CHANNEL)
            {
                if (cfg_rhythmTapping != PB_RHYTHM_TAP_drumsOnly || m_playMode != PB_PLAY_MODE_rhythmTapping)
                {
                    inputNote.setChannel(m_pianistGoodChan);
                    playTrackEvent( inputNote );
                }
            }
            else
            {
                playDrumBeat = true;
            }

            if (cfg_rhythmTapping != PB_RHYTHM_TAP_mellodyOnly && m_playMode == PB_PLAY_MODE_rhythmTapping)
                playDrumBeat = true;

            if (playDrumBeat)
            {
                inputNote.setChannel(MIDI_DRUM_CHANNEL);
                ppLogTrace("note %d", inputNote.note());
                inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound);
                playTrackEvent( inputNote );
            }
        }
    }
    else
    {
        inputNote.setChannel(m_pianistBadChan);
        if (m_playMode == PB_PLAY_MODE_rhythmTapping)
        {
            inputNote.setChannel(MIDI_DRUM_CHANNEL);
            ppLogTrace("note %d", inputNote.note());
            inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound);
        }
        playTrackEvent( inputNote );
    }


    /*
    // use the same channel for the right and wrong note
    int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound;

    if (pianoSound != m_lastSound)
    {
        m_lastSound = pianoSound;

        CMidiEvent midiSound;
        midiSound.programChangeEvent(0,inputNote.channel(),pianoSound);
        playTrackEvent( midiSound );
    }
    */

}
Ejemplo n.º 3
0
//! add a midi event to be played immediately
void CMidiDeviceRt::playMidiEvent(const CMidiEvent & event)
{
    if (m_midiPorts[1] < 0)
        return;

    unsigned int channel;
    std::vector<unsigned char> message;

    channel = event.channel() & 0x0f;

    switch(event.type())
    {
        case MIDI_NOTE_OFF: // NOTE_OFF
            message.push_back( channel | MIDI_NOTE_OFF );
            message.push_back( event.note());
            message.push_back( event.velocity());
            break;
        case MIDI_NOTE_ON:      // NOTE_ON
            message.push_back( channel | MIDI_NOTE_ON );
            message.push_back( event.note());
            message.push_back( event.velocity());
            break;

        case MIDI_NOTE_PRESSURE: //POLY_AFTERTOUCH: 3 bytes
            message.push_back( channel | MIDI_NOTE_PRESSURE);
            message.push_back( event.data1());
            message.push_back( event.data2());
            break;

        case MIDI_CONTROL_CHANGE: //CONTROL_CHANGE:
            message.push_back( channel | MIDI_CONTROL_CHANGE);
            message.push_back( event.data1());
            message.push_back( event.data2());
            break;

        case MIDI_PROGRAM_CHANGE: //PROGRAM_CHANGE:
            message.push_back( channel | MIDI_PROGRAM_CHANGE);
            message.push_back( event.programme());
            break;

        case MIDI_CHANNEL_PRESSURE: //AFTERTOUCH: 2 bytes only
            message.push_back( channel | MIDI_CHANNEL_PRESSURE);
            message.push_back( event.data1());
            break;

        case MIDI_PITCH_BEND: //PITCH_BEND:
            message.push_back( channel | MIDI_PITCH_BEND);
            message.push_back( event.data1());
            message.push_back( event.data2());
            break;

        case  MIDI_PB_collateRawMidiData: //used for a SYSTEM_EVENT
            if (m_rawDataIndex < arraySize(m_savedRawBytes))
                m_savedRawBytes[m_rawDataIndex++] = event.data1();
            return; // Don't output any thing yet so just return

        case  MIDI_PB_outputRawMidiData: //used for a SYSTEM_EVENT
            for (size_t i = 0; i < m_rawDataIndex; i++)
                message.push_back( m_savedRawBytes[i]);
            m_rawDataIndex = 0;
            break;
    }

    m_midiout->sendMessage( &message );

    //event.printDetails(); // useful for debugging
}