Ejemplo n.º 1
0
bool CMusicVoiceMute::EnterViewMsg(CEnterViewMsg *msg) {
	loadFrame(1 - _controlVal);
	CMusicRoom *musicRoom = getMusicRoom();
	musicRoom->setItem5(_controlArea, _controlVal == 1 ? 1 : 0);

	return true;
}
Ejemplo n.º 2
0
bool CMusicVoiceMute::MusicSettingChangedMsg(CMusicSettingChangedMsg *msg) {
	if (++_controlVal > _controlMax)
		_controlVal = 0;

	CMusicRoom *musicRoom = getMusicRoom();
	musicRoom->setItem5(_controlArea, _controlVal == 1 ? 1 : 0);
	loadFrame(1 - _controlVal);
	playSound("z#55.wav", 50);

	return true;
}
Ejemplo n.º 3
0
bool CPlayMusicButton::FrameMsg(CFrameMsg *msg) {
	if (_flag && !CMusicRoom::_musicHandler->isBusy()) {
		CMusicRoom *musicRoom = getMusicRoom();
		musicRoom->stopMusic();
		stopMovie();
		loadFrame(0);
		_flag = false;
	}

	return true;
}
Ejemplo n.º 4
0
bool CPlayMusicButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
	CMusicRoom *musicRoom = getMusicRoom();
	if (_flag) {
		musicRoom->stopMusic();
		stopMovie();
		loadFrame(0);
		_flag = false;
	} else {
		musicRoom->startMusic(100);
		playMovie(MOVIE_REPEAT);
		_ticks = getTicksCount();
		_flag = true;
	}

	return true;
}
Ejemplo n.º 5
0
bool CMusicConsoleButton::SetMusicControlsMsg(CSetMusicControlsMsg *msg) {
	CMusicRoom *musicRoom = getMusicRoom();
	CQueryMusicControlSettingMsg queryMsg;
	
	queryMsg.execute("Bells Mute Control");
	musicRoom->setMuteControl(BELLS, queryMsg._value == 1 ? 1 : 0);
	queryMsg.execute("Bells Pitch Control");
	musicRoom->setPitchControl(BELLS, queryMsg._value);
	queryMsg.execute("Bells Speed Control");
	musicRoom->setSpeedControl(BELLS, queryMsg._value);
	queryMsg.execute("Bells Inversion Control");
	musicRoom->setInversionControl(BELLS, queryMsg._value == 0 ? 1 : 0);
	queryMsg.execute("Bells Direction Control");
	musicRoom->setDirectionControl(BELLS, queryMsg._value == 0 ? 1 : 0);

	queryMsg.execute("Snake Mute Control");
	musicRoom->setMuteControl(SNAKE, queryMsg._value == 1 ? 1 : 0);
	queryMsg.execute("Snake Pitch Control");
	musicRoom->setPitchControl(SNAKE, queryMsg._value);
	queryMsg.execute("Snake Speed Control");
	musicRoom->setSpeedControl(SNAKE, queryMsg._value);
	queryMsg.execute("Snake Inversion Control");
	musicRoom->setInversionControl(SNAKE, queryMsg._value == 0 ? 1 : 0);
	queryMsg.execute("Snake Direction Control");
	musicRoom->setDirectionControl(SNAKE, queryMsg._value == 0 ? 1 : 0);

	queryMsg.execute("Piano Mute Control");
	musicRoom->setMuteControl(PIANO, queryMsg._value == 1 ? 1 : 0);
	queryMsg.execute("Piano Pitch Control");
	musicRoom->setPitchControl(PIANO, queryMsg._value);
	queryMsg.execute("Piano Speed Control");
	musicRoom->setSpeedControl(PIANO, queryMsg._value);
	queryMsg.execute("Piano Inversion Control");
	musicRoom->setInversionControl(PIANO, queryMsg._value == 0 ? 1 : 0);
	queryMsg.execute("Piano Direction Control");
	musicRoom->setDirectionControl(PIANO, queryMsg._value == 0 ? 1 : 0);

	queryMsg.execute("Bass Mute Control");
	musicRoom->setMuteControl(BASS, queryMsg._value == 1 ? 1 : 0);
	queryMsg.execute("Bass Pitch Control");
	musicRoom->setPitchControl(BASS, queryMsg._value);
	queryMsg.execute("Bass Speed Control");
	musicRoom->setSpeedControl(BASS, queryMsg._value);
	queryMsg.execute("Bass Inversion Control");
	musicRoom->setInversionControl(BASS, queryMsg._value == 0 ? 1 : 0);
	queryMsg.execute("Bass Direction Control");
	musicRoom->setDirectionControl(BASS, queryMsg._value == 0 ? 1 : 0);

	return true;
}
Ejemplo n.º 6
0
bool CPhonographCylinder::SetMusicControlsMsg(CSetMusicControlsMsg *msg) {
	if (!_itemName.hasPrefix("STMusic"))
		return true;

	CMusicRoom *musicRoom = getMusicRoom();
	musicRoom->setItem5(BELLS, _bellsMuteControl);
	musicRoom->setItem2(BELLS, _bellsPitchControl);
	musicRoom->setItem1(BELLS, _bellsSpeedControl);
	musicRoom->setItem4(BELLS, _bellsInversionControl);
	musicRoom->setItem3(BELLS, _bellsDirectionControl);

	musicRoom->setItem5(SNAKE, _snakeMuteControl);
	musicRoom->setItem2(SNAKE, _snakePitchControl);
	musicRoom->setItem1(SNAKE, _snakeSpeedControl);
	musicRoom->setItem4(SNAKE, _snakeInversionControl);
	musicRoom->setItem3(SNAKE, _snakeDirectionControl);

	musicRoom->setItem5(PIANO, _pianoMuteControl);
	musicRoom->setItem2(PIANO, _pianoPitchControl);
	musicRoom->setItem1(PIANO, _pianoSpeedControl);
	musicRoom->setItem4(PIANO, _pianoInversionControl);
	musicRoom->setItem3(PIANO, _pianoDirectionControl);

	musicRoom->setItem5(BASS, _bassMuteControl);
	musicRoom->setItem2(BASS, _bassPitchControl);
	musicRoom->setItem1(BASS, _bassSpeedControl);
	musicRoom->setItem4(BASS, _bassInversionControl);
	musicRoom->setItem3(BASS, _bassDirectionControl);

	return true;
}