CPUTCamera *CPUTAssetLibrary::GetCameraByName(const cString &name) { CPUTCamera *pCamera = (CPUTCamera *) FindAssetByName(name, mpCameraList); if (pCamera != NULL) { pCamera->AddRef(); return pCamera; } return NULL; }
//----------------------------------------------------------------------------- CPUTCamera *CPUTAssetLibrary::GetCamera(const cString &name) { // TODO: Should we prefix camera names with a path anyway? To keek them unique? // If we already have one by this name, then return it CPUTCamera *pCamera = FindCamera(name, true); if(NULL!=pCamera) { pCamera->AddRef(); return pCamera; } return NULL; }