Ejemplo n.º 1
0
void ParticleRenderer::PrepareForRendering()
{
	PROFILE3("prepare particles");

	// Can't load the shader in the constructor because it's called before the
	// renderer initialisation is complete, so load it the first time through here
	if (!m->shader)
	{
		typedef std::map<CStr, CStr> Defines;
		Defines defNull;
		m->shader = g_Renderer.GetShaderManager().LoadProgram("particle", defNull);
		m->shaderSolid = g_Renderer.GetShaderManager().LoadProgram("particle_solid", defNull);
	}

	{
		PROFILE("update emitters");
		for (size_t i = 0; i < m->emitters.size(); ++i)
		{
			CParticleEmitter* emitter = m->emitters[i];
			emitter->UpdateArrayData();
		}
	}

	{
		// Sort back-to-front by distance from camera
		PROFILE("sort emitters");
		CMatrix3D worldToCam;
		g_Renderer.GetViewCamera().m_Orientation.GetInverse(worldToCam);
		std::stable_sort(m->emitters.begin(), m->emitters.end(), SortEmitterDistance(worldToCam));
	}

	// TODO: should batch by texture here when possible, maybe
}
Ejemplo n.º 2
0
int CParticleSystem::Render (void)
{
if (!m_bValid)
	return 0;

	int	h = 0;

if (m_emitters.Buffer ()) {
	if (!particleImageManager.Load (m_nType))
		return 0;
	if ((m_nObject >= 0) && (m_nObject < 0x70000000) &&
		 ((OBJECTS [m_nObject].info.nType == OBJ_NONE) ||
		  (OBJECTS [m_nObject].info.nSignature != m_nSignature) ||
		  (particleManager.GetObjectSystem (m_nObject) < 0)))
		SetLife (0);
	CParticleEmitter *emitterP = m_emitters.Buffer ();
	for (int i = m_nEmitters; i; i--, emitterP++)
		h += emitterP->Render (-1);
	}
#if DBG
if (!h)
	return 0;
#endif
return h;
}
Ejemplo n.º 3
0
void ParticleRenderer::RenderParticles(bool solidColor)
{
	CShaderTechniquePtr shader = solidColor ? m->shaderSolid : m->shader;

	shader->BeginPass();

	shader->GetShader()->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection());

	if (!solidColor)
		glEnable(GL_BLEND);
	glDepthMask(0);

	for (size_t i = 0; i < m->emitters.size(); ++i)
	{
		CParticleEmitter* emitter = m->emitters[i];

		emitter->Bind(shader->GetShader());
		emitter->RenderArray(shader->GetShader());
	}

	CVertexBuffer::Unbind();

	pglBlendEquationEXT(GL_FUNC_ADD);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	glDisable(GL_BLEND);
	glDepthMask(1);

	shader->EndPass();
}
Ejemplo n.º 4
0
int CParticleSystem::Update (void)
{
	CParticleEmitter	*emitterP;
	int					i = 0;

if ((m_nObject == 0x7fffffff) && (m_nType == SMOKE_PARTICLES) &&
	 (gameStates.app.nSDLTicks - m_nBirth > (MAX_SHRAPNEL_LIFE / I2X (1)) * 1000))
	SetLife (0);
#if DBG
if ((m_nObject >= 0) && (m_nObject < 0x70000000) && (OBJECTS [m_nObject].info.nType == 255))
	i = i;
#endif
if ((emitterP = m_emitters.Buffer ())) {
	bool bKill = (m_nObject < 0) || ((m_nObject < 0x70000000) && 
					 ((OBJECTS [m_nObject].info.nSignature != m_nSignature) || (OBJECTS [m_nObject].info.nType == OBJ_NONE)));
	for (i = 0; i < m_nEmitters; ) {
		if (!m_emitters)
			return 0;
		if (emitterP->IsDead (gameStates.app.nSDLTicks)) {
			if (!RemoveEmitter (i)) {
				//particleManager.Destroy (m_nId);
				m_bDestroy = true;
				break;
				}
			}
		else {
			if (bKill)
				emitterP->SetLife (0);
			emitterP->Update (gameStates.app.nSDLTicks, -1);
			emitterP++, i++;
			}
		}
	}
return i;
}
Ejemplo n.º 5
0
void ParticleRenderer::RenderBounds()
{
	for (size_t i = 0; i < m->emitters.size(); ++i)
	{
		CParticleEmitter* emitter = m->emitters[i];

		CBoundingBoxAligned bounds = emitter->m_Type->CalculateBounds(emitter->GetPosition(), emitter->GetParticleBounds());
		bounds.Render();
	}
}
Ejemplo n.º 6
0
void ParticleRenderer::RenderParticles(bool solidColor)
{
	CShaderProgramPtr shader = solidColor ? m->shaderSolid : m->shader;

	shader->Bind();

	if (!solidColor)
		glEnable(GL_BLEND);
	glDepthMask(0);

	glEnableClientState(GL_VERTEX_ARRAY);
	if (!solidColor)
		glEnableClientState(GL_COLOR_ARRAY);

	pglClientActiveTextureARB(GL_TEXTURE1);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	pglClientActiveTextureARB(GL_TEXTURE0);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);

	for (size_t i = 0; i < m->emitters.size(); ++i)
	{
		CParticleEmitter* emitter = m->emitters[i];

		emitter->Bind();
		emitter->RenderArray();
	}

	CVertexBuffer::Unbind();

	pglBlendEquationEXT(GL_FUNC_ADD);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	pglClientActiveTextureARB(GL_TEXTURE1);
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	pglClientActiveTextureARB(GL_TEXTURE0);
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);

	glDisable(GL_BLEND);
	glDepthMask(1);

	shader->Unbind();
}
Ejemplo n.º 7
0
void EnemyStateDamage::Enter(const SEnterArg& enterArg)
{
	IEnemyState::Enter(enterArg);
	dmgCollisionGroupID = enterArg.arg[0];
	enemy->PlayAnimationForce(Enemy::enAnimDamage);
	
	const EnemyParam* enemyParam = enemy->GetEnemyParam();
	CMatrix* m = enemy->FindBoneWorldMatrix(enemyParam->bloodEffectBoneName);
	if (m != NULL) {
		//パーティクルエミッターを登録。
		for (SParicleEmitParameter& param : bloodEmitterParam) {
			CParticleEmitter* particleEmitter = NewGO<CParticleEmitter>(0);
			CVector3 pos;
			pos.Set(m->m[3][0], m->m[3][1], m->m[3][2]);
			particleEmitter->Init(g_random, g_camera->GetCamera(), param, pos);
			particleEmitterList.push_back(particleEmitter);
		}
	}
}
Ejemplo n.º 8
0
void CBulletManager::Update(float _ElapsedTime)
{
	CBullet * l_pBullet = NULL;
	for (uint32 i=0 ; i < m_ResourcesVector.size(); i++ )
	{
		l_pBullet = this->GetResourceById(i);
		l_pBullet->Update(_ElapsedTime);
		if(l_pBullet->IsEnded())
		{
			m_ResourcesVector.erase(m_ResourcesVector.begin()+i);
			m_ResourcesMap.erase(l_pBullet->GetName());
			CHECKED_DELETE(l_pBullet);
		}
	}

	//damage particles
	for (tdParticlesMap::iterator it = m_particles.begin(); it != m_particles.end();) {
		CSoldier* pSoldier = it->second.first;
		if (it->second.second.second <= 0.f) {
			CORE->GetParticleManager()->RemoveParticleEmitterInstance(it->first);
			it = m_particles.erase(it);
		} 
		else {
			if (pSoldier != NULL) {
				bool bSecondFloor = pSoldier->GetPosition().y >= SECON_FLOOR_HEIGHT;
				float fy = (bSecondFloor ? (pSoldier->GetPosition().y + it->second.second.first - SECON_FLOOR_HEIGHT) : (pSoldier->GetPosition().y + it->second.second.first));
				Vect3f new_pos = Vect3f(pSoldier->GetPosition().x, fy, pSoldier->GetPosition().z);
				CParticleEmitter* pEmitter = CORE->GetParticleManager()->GetParticleEmitter(it->first);
				if (pEmitter != NULL)
					pEmitter->SetPos(new_pos);
			}
			
			it->second.second.second -= _ElapsedTime;
			++it;
		}
	}
}
Ejemplo n.º 9
0
void ParticleRenderer::PrepareForRendering(const CShaderDefines& context)
{
	PROFILE3("prepare particles");

	// Can't load the shader in the constructor because it's called before the
	// renderer initialisation is complete, so load it the first time through here
	if (!m->shader)
	{
		// Only construct the shaders when shaders are supported and enabled; otherwise
		// RenderParticles will never be called so it's safe to leave the shaders as null
		if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER)
		{
			m->shader = g_Renderer.GetShaderManager().LoadEffect(str_particle, context, CShaderDefines());
			m->shaderSolid = g_Renderer.GetShaderManager().LoadEffect(str_particle_solid, context, CShaderDefines());
		}
	}

	{
		PROFILE("update emitters");
		for (size_t i = 0; i < m->emitters.size(); ++i)
		{
			CParticleEmitter* emitter = m->emitters[i];
			emitter->UpdateArrayData();
		}
	}

	{
		// Sort back-to-front by distance from camera
		PROFILE("sort emitters");
		CMatrix3D worldToCam;
		g_Renderer.GetViewCamera().m_Orientation.GetInverse(worldToCam);
		std::stable_sort(m->emitters.begin(), m->emitters.end(), SortEmitterDistance(worldToCam));
	}

	// TODO: should batch by texture here when possible, maybe
}
Ejemplo n.º 10
0
CParticleEmitter* CParticleSystemConfig::parseEmitter(IrrXMLReader* xml, CParticleSystem *o_pParent, bool emitterLoop)
{
	bool finished = false;
	std::string colorBase, colorCourse;
	CParticleEmitter* emitter = NULL;
	CParticleType* particle = NULL;
	bool particleAdditive;
	std::string particleTexture;

	while(!finished && xml && xml->read()) {
		switch (xml -> getNodeType()) {
			case EXN_ELEMENT:
				if (!strcmp("color", xml->getNodeName()))
				{
					colorBase = xml->getAttributeValue("base");
					colorCourse = xml->getAttributeValue("course");
				} // if
				else if (!strcmp("particle", xml->getNodeName()))
				{
					particleTexture = xml->getAttributeValue("texture");
					convert(xml->getAttributeValue("additive"), particleAdditive);
					particle = new CParticleType();
					particle->SetAdditive(particleAdditive);
					particle->SetTexture((char*)(effectPath + particleTexture).c_str());
					parseParticle(xml, o_pParent, particle);
					if (!particle)
					{
						printd(ERROR,"CParticleSystemConfig::parseEmitter(): ERROR WHILE PARSING PARTICLE!\n");
						return NULL;
					} // if
					emitter = new CParticleEmitter(o_pParent, particle);
					emitter->SetLoop(emitterLoop);
				} // else if
				else if (!strcmp("emission", xml->getNodeName()))
				{
					parseEmission(xml, emitter);
				} // else if
				break;
			case EXN_ELEMENT_END:
				if (!strcmp("emitter", xml->getNodeName()))
				{
					emitter->SetLength(calculateSceneLength(emitter));
					assert(convertImageToColorTimeline(emitter->GetColor(), (char*)(effectPath + colorBase).c_str(), emitter->rGetLength()));
					assert(convertImageToColorTimeline(emitter->pGetParticleType()->GetColorChange(), (char*)(effectPath + colorCourse).c_str(), 1.0f));
					assert(emitter->bInitialize());
					finished = true;
				} // if
				break;
			default:
				break;
		} // switch
	} // while
	
	return emitter;	
} // parseEmitter
Ejemplo n.º 11
0
void DoPlayerSmoke (CObject *objP, int nPlayer)
{
	int					nObject, nSmoke, d, nParts, nType;
	float					nScale;
	CParticleEmitter	*emitterP;
	CFixVector			fn, mn, vDir, *vDirP;
	tThrusterInfo		ti;

	static int	bForward = 1;

if (nPlayer < 0)
	nPlayer = objP->info.nId;
if ((gameData.multiplayer.players [nPlayer].flags & PLAYER_FLAGS_CLOAKED) ||
	 (automap.m_bDisplay && IsMultiGame && !AM_SHOW_PLAYERS)) {
	KillObjectSmoke (nPlayer);
	return;
	}
nObject = objP->Index ();
if (gameOpts->render.particles.bDecreaseLag && (nPlayer == gameData.multiplayer.nLocalPlayer)) {
	fn = objP->info.position.mOrient.FVec ();
	mn = objP->info.position.vPos - objP->info.vLastPos;
	CFixVector::Normalize (fn);
	CFixVector::Normalize (mn);
	d = CFixVector::Dot (fn, mn);
	if (d >= -I2X (1) / 2)
		bForward = 1;
	else {
		if (bForward) {
			if ((nSmoke = particleManager.GetObjectSystem (nObject)) >= 0) {
				KillObjectSmoke (nObject);
				particleManager.Destroy (nSmoke);
				}
			bForward = 0;
			nScale = 0;
			return;
			}
		}
	}
#if 0
if (EGI_FLAG (bThrusterFlames, 1, 1, 0)) {
	if ((a <= I2X (1) / 4) && (a || !gameStates.input.bControlsSkipFrame))	//no thruster flames if moving backward
		DropAfterburnerBlobs (objP, 2, I2X (1), -1, gameData.objs.consoleP, 1); //I2X (1) / 4);
	}
#endif
if ((gameData.app.nGameMode & GM_NETWORK) && !gameData.multiplayer.players [nPlayer].connected)
	nParts = 0;
else if (objP->info.nFlags & (OF_SHOULD_BE_DEAD | OF_DESTROYED))
	nParts = 0;
else if ((nPlayer == gameData.multiplayer.nLocalPlayer) && (gameStates.app.bPlayerIsDead || (gameData.multiplayer.players [nPlayer].shields < 0)))
	nParts = 0;
else {
	nSmoke = X2IR (gameData.multiplayer.players [nPlayer].shields);
	nParts = 10 - nSmoke / 5;
	nScale = X2F (objP->info.xSize);
	if (nSmoke <= 25)
		nScale /= 1.5;
	else if (nSmoke <= 50)
		nScale /= 2;
	else
		nScale /= 3;
	if (nParts <= 0) {
		nType = 2;
		//nParts = (gameStates.entropy.nTimeLastMoved < 0) ? 250 : 125;
		}
	else {
		CreateDamageExplosion (nParts, nObject);
		nType = (nSmoke > 25);
		nParts *= 25;
		nParts += 75;
		}
	nParts = objP->mType.physInfo.thrust.IsZero () ? SHIP_MAX_PARTS : SHIP_MAX_PARTS / 2;
	if (SHOW_SMOKE && nParts && gameOpts->render.particles.bPlayers) {
		if (gameOpts->render.particles.bSyncSizes) {
			nParts = -MAX_PARTICLES (nParts, gameOpts->render.particles.nDens [0]);
			nScale = PARTICLE_SIZE (gameOpts->render.particles.nSize [0], nScale);
			}
		else {
			nParts = -MAX_PARTICLES (nParts, gameOpts->render.particles.nDens [1]);
			nScale = PARTICLE_SIZE (gameOpts->render.particles.nSize [1], nScale);
			}
		if (!objP->mType.physInfo.thrust.IsZero ())
			vDirP = NULL;
		else {	// if the ship is standing still, let the thruster smoke move away from it
			nParts /= 2;
			nScale /= 2;
			vDir = OBJPOS (objP)->mOrient.FVec () * (I2X (1) / 8);
			vDir = -vDir;
			vDirP = &vDir;
			}
		if (0 > (nSmoke = particleManager.GetObjectSystem (nObject))) {
			//PrintLog ("creating CPlayerData smoke\n");
			nSmoke = particleManager.Create (&objP->info.position.vPos, vDirP, NULL, objP->info.nSegment, 2, nParts, nScale,
														gameOpts->render.particles.nSize [1],
														2, PLR_PART_LIFE / (nType + 1) * (vDirP ? 2 : 1), PLR_PART_SPEED, SMOKE_PARTICLES, nObject, smokeColors + nType, 1, -1);
			if (nSmoke < 0)
				return;
			particleManager.SetObjectSystem (nObject, nSmoke);
			}
		else {
			if (vDirP)
				particleManager.SetDir (nSmoke, vDirP);
			particleManager.SetLife (nSmoke, PLR_PART_LIFE / (nType + 1) * (vDirP ? 2 : 1));
			particleManager.SetType (nSmoke, SMOKE_PARTICLES);
			particleManager.SetScale (nSmoke, -nScale);
			particleManager.SetDensity (nSmoke, nParts, gameOpts->render.particles.bSyncSizes ? -1 : gameOpts->render.particles.nSize [1]);
			particleManager.SetSpeed (particleManager.GetObjectSystem (nObject),
											  objP->mType.physInfo.thrust.IsZero () ? PLR_PART_SPEED * 2 : PLR_PART_SPEED);
			}
		CalcThrusterPos (objP, &ti, 0);
		for (int i = 0; i < 2; i++)
			if ((emitterP = particleManager.GetEmitter (nSmoke, i)))
				emitterP->SetPos (ti.vPos + i, NULL, objP->info.nSegment);
		DoGatlingSmoke (objP);
		return;
		}
	}
KillObjectSmoke (nObject);
KillGatlingSmoke (objP);
}
Ejemplo n.º 12
0
CParticleEmitter *CParticleSystemManager::LoadEmitter( std::string szEmitterScript )
{
	if ( !SETS->PARTICLES_ON )
		return NULL;

	FILE *pFile = fopen( szEmitterScript.c_str(), "rt" );
	if ( !pFile )
		return NULL;

	std::string in = ReadLine( pFile );
	while ( in != "<<<EOF>>>" && in != "[emitter]" )
		in = ReadLine( pFile );

	EmitterType eType = NONE;
	float fTypeParameter = 0.0f;
	unsigned int iMaxParticles = 50;
	unsigned int iLifespan = 6000;
	unsigned int iSpawnrate = 10;
	float fRadius = 0.0f;

	CTokenizer tokenizer;
	std::vector<std::string> tokens;
	std::map<std::string, int> vParticles;
	std::map<std::string,int>::iterator particleIt;

	while ( in != "<<<EOF>>>" && in != "" )
	{
		tokens = tokenizer.GetTokens( in, " ,;:\"" );
		if ( tokens.size() > 0 )
		{
			if ( tokens[0] == "direction" )
			{
				if ( tokens[2] == "arc" )
				{
					eType = ARC;
					fTypeParameter = (float)atof(tokens[3].c_str());
				}
				else if ( tokens[2] == "line" )
				{
					eType = LINE;
					fTypeParameter = (float)atof(tokens[3].c_str());
				}
				else
				{
					eType = NONE;
					fTypeParameter = 0.0f;
				}
			}
			else if ( tokens[0] == "maxparticles" )
				iMaxParticles = atoi(tokens[2].c_str());
			else if ( tokens[0] == "lifespan" )
				iLifespan = atoi(tokens[2].c_str());
			else if ( tokens[0] == "spawnrate" )
				iSpawnrate = atoi(tokens[2].c_str());
			else if ( tokens[0] == "radius" )
				fRadius = (float)atof(tokens[2].c_str());
			else if ( tokens[0] == "particles" )
			{
				int particles = (tokens.size() - 2) / 2;
				for ( int i = 0; i<particles * 2; i+=2 )
				{
					std::string name = tokens[i + 2];
					int chance = atoi(tokens[i + 3].c_str());
					vParticles[name] = chance;
				}
			}
		}
		in = ReadLine( pFile );
	}
	fclose( pFile );

	CParticleEmitter *pEmitter = new CParticleEmitter( eType, fTypeParameter, iMaxParticles, iLifespan, iSpawnrate, fRadius );

	for ( particleIt = vParticles.begin(); particleIt != vParticles.end(); particleIt++ )
	{
		std::string name = (*particleIt).first;
		int chance = (*particleIt).second;

		CParticle *pParticle = ReadParticle( szEmitterScript, name, pEmitter );
		pEmitter->AddToFactory( pParticle, chance );
	}

	m_vEmitters.push_back( pEmitter );
	return pEmitter;
}
Ejemplo n.º 13
0
bool CParticleEmitterManager::Reload()
{
	CXMLTreeNode newFile;
	if (!newFile.LoadFile(m_Filename.c_str()))
	{
		std::string msg_error = "CParticleEmitterManager::Load->Error al intentar leer el archivo xml: " + m_Filename;
		LOGGER->AddNewLog(ELL_ERROR, msg_error.c_str());
		return false;
	}

	CXMLTreeNode l_xml = newFile["particle_emitters"];
	if( l_xml.Exists() )
	{
		uint16 l_Count = l_xml.GetNumChildren();

		for(uint16 i=0; i<l_Count; ++i)
		{
			std::string l_Type = l_xml(i).GetName();

			if( l_Type == "emitter" )
			{
				std::string name = l_xml(i).GetPszProperty("name", "", true);
				std::string systemName = l_xml(i).GetPszProperty("system_name", "", true);
				std::string type = l_xml(i).GetPszProperty("type", "", true);
				Vect3f initPos = l_xml(i).GetVect3fProperty("initialPosition", Vect3f(0, 0, 0), true);
				bool onLoop = l_xml(i).GetBoolProperty("on_loop", true, false);
				bool useDis = l_xml(i).GetBoolProperty("use_dis", true, false);

				float particlesPerSecond = l_xml(i).GetFloatProperty("particlesPerSecond", 0, true) / CORE->GetConfig().particle_level;
				uint32 pej = (uint32)l_xml(i).GetIntProperty("ejection_count", 0, !onLoop) / CORE->GetConfig().particle_level;

				particlesPerSecond = particlesPerSecond == 0.0f ? 1.0f : particlesPerSecond;
				pej = pej == 0 ? 1 : pej;

				CParticleSystem* system = CORE->GetParticleSystemManager()->GetResource(systemName);
				assert(system);

				CParticleEmitter* emitter = NULL;

				if(type == "point")
				{
					CParticleEmitterPoint* point = new CParticleEmitterPoint(name, system, particlesPerSecond, initPos, useDis);

					emitter = point;
				}
				else if(type == "ring")
				{
					bool horizontal = l_xml(i).GetBoolProperty("horizontal", false, true);
					float radius = l_xml(i).GetFloatProperty("radius", 0, true);
					float height = l_xml(i).GetFloatProperty("height", 0, true);
					float width = l_xml(i).GetFloatProperty("width", 0, true);

					CParticleEmitterRing* ring = new CParticleEmitterRing(name, system, particlesPerSecond, initPos, useDis, horizontal, radius, height, width);

					emitter = ring;
				}
				else if(type == "line")
				{
					Vect3f lineStart = l_xml(i).GetVect3fProperty("line_start", v3fZERO);
					Vect3f lineEnd = l_xml(i).GetVect3fProperty("line_end", v3fZERO);

					CParticleEmitterLine* line = new CParticleEmitterLine(name, system, particlesPerSecond, initPos, useDis, lineStart, lineEnd);

					emitter = line;
				}
				else if(type == "box")
				{
					Vect3f boxMin = l_xml(i).GetVect3fProperty("box_min", v3fZERO);
					Vect3f boxMax = l_xml(i).GetVect3fProperty("box_max", v3fZERO);

					CParticleEmitterBox* box = new CParticleEmitterBox(name, system, particlesPerSecond, initPos, useDis, boxMin, boxMax);

					emitter = box;
				}
				else if(type == "sphere")
				{
					float radius = l_xml(i).GetFloatProperty("radius", 1.f);

					CParticleEmitterSphere *sphere = new CParticleEmitterSphere(name, system, particlesPerSecond, initPos, useDis, radius);

					emitter = sphere;
				}

				assert(emitter);
				
				emitter->SetOnLoop(onLoop);
				emitter->SetParticlesEjectionCount(pej);

				bool isOk = this->AddResource(name, emitter);
				assert(isOk);
			}
		}
	}
	else
	{
		return false;
	}

	return true;
}
Ejemplo n.º 14
0
void CParticleEmitter::Copy(CParticleEmitter &other)
{
	m_vPos = other.GetPos();
	m_Type = other.GetType();

	m_fMinTimeLife = other.GetMinTimeLife();
	m_fMaxTimeLife = other.GetMaxTimeLife();

	m_fMinEmitRate = other.GetMinRate();
	m_fMaxEmitRate = other.GetMaxRate();
	m_bGravity = other.GetGravity();
	m_fAngle = other.GetAngle();

	std::vector<SColor> l_ColorVector = other.GetColorVector();
	for(unsigned int i=0; i<l_ColorVector.size(); i++)
	{
		m_vColors.push_back(SColor());
		m_vColors[m_vColors.size()-1].time = l_ColorVector[i].time;
		m_vColors[m_vColors.size()-1].col1 = l_ColorVector[i].col1;
		m_vColors[m_vColors.size()-1].col2 = l_ColorVector[i].col2;
	}

	std::vector<SDirection> l_DirectionVector = other.GetDirectionVector();
	for(unsigned int i=0; i<l_DirectionVector.size(); i++)
	{
		m_vDirections.push_back(SDirection());
		m_vDirections[m_vDirections.size()-1].time = l_DirectionVector[i].time;
		m_vDirections[m_vDirections.size()-1].dir1 = l_DirectionVector[i].dir1;
		m_vDirections[m_vDirections.size()-1].dir2 = l_DirectionVector[i].dir2;
	}

	std::vector<SSize> l_SizeVector = other.GetSizeVector();
	for(unsigned int i=0; i<l_SizeVector.size(); i++)
	{
		m_vSizes.push_back(SSize());
		m_vSizes[m_vSizes.size()-1].time = l_SizeVector[i].time;
		m_vSizes[m_vSizes.size()-1].size1 = l_SizeVector[i].size1;
		m_vSizes[m_vSizes.size()-1].size2 = l_SizeVector[i].size2;
	}

	std::vector<SAceleration> l_AcelVector = other.GetAcelerationVector();
	for(unsigned int i=0; i<l_AcelVector.size(); i++)
	{
		m_vAcelerations.push_back(SAceleration());
		m_vAcelerations[m_vAcelerations.size()-1].time = l_AcelVector[i].time;
		m_vAcelerations[m_vAcelerations.size()-1].acel1 = l_AcelVector[i].acel1;
		m_vAcelerations[m_vAcelerations.size()-1].acel2 = l_AcelVector[i].acel2;
	}

	m_fNumNewPartsExcess = other.GetNumNewPartsExcess();
	m_sTexture = other.GetTexture();
}
Ejemplo n.º 15
0
void addExplosion(const irr::core::vector3df& pos, const irr::core::vector3df& rot, const irr::u32& scale, irr::scene::ISceneManager* smgr, const irr::core::plane3df& p, irr::scene::ITriangleSelector* selector)
{
    irr::scene::CParticleSystem* system = new irr::scene::CParticleSystem(smgr->getRootSceneNode(), smgr, 6);
    system->setPosition(pos);
    system->setRotation(rot);
	system->setScale(irr::core::vector3df((irr::f32)scale));
    system->updateAbsolutePosition();

    ///Spark Trails
    CParticleDrawer* drawer = system->addTrailParticleDrawer();

    SParticleUV uv(irr::core::vector2df(0.75f,0.75f), irr::core::vector2df(1.0f,0.75f), irr::core::vector2df(0.75f,1.0f), irr::core::vector2df(1.0f,1.0f));
    uv.turnRight();
    drawer->addUVCoords(uv);

    CParticleEmitter* emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(0,15,0), irr::core::vector3di(180, 0, 180), 0, 500, 30, 500, 1200, irr::core::vector2df(1.0), irr::core::vector2df(1.5), irr::core::vector2df(0,0), irr::video::SColor(255,255,255,0), irr::video::SColor(255,255,255,0));
    drawer->setEmitter(emitter);
    emitter->drop();

    CParticleAffector* affector = new ColorAffector(irr::video::SColor(0,100,50,0));
    drawer->addAffector(affector);
    affector->drop();

    ///Smoke Trails
    drawer = system->addTrailParticleDrawer();

    uv = SParticleUV(irr::core::vector2df(0.0f,0.5f), irr::core::vector2df(0.5f, 0.5f), irr::core::vector2df(0.0f,0.5f+0.125f), irr::core::vector2df(0.5f,0.5f+0.125f));
    uv.turnRight();
    drawer->addUVCoords(uv);
    uv = SParticleUV(irr::core::vector2df(0.0f,0.5f+0.125f), irr::core::vector2df(0.5f, 0.5f+0.125f), irr::core::vector2df(0.0f,0.5f+0.125f+0.125f), irr::core::vector2df(0.5f,0.5f+0.125f+0.125f));
    uv.turnRight();
    drawer->addUVCoords(uv);
    uv = SParticleUV(irr::core::vector2df(0.0f,0.5f+0.125f+0.125f), irr::core::vector2df(0.5f, 0.5f+0.125f+0.125f), irr::core::vector2df(0.0f,0.5f+0.125f+0.125f+0.125f), irr::core::vector2df(0.5f,0.5f+0.125f+0.125f+0.125f));
    uv.turnRight();
    drawer->addUVCoords(uv);

    emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(0,10,0), irr::core::vector3di(180, 0, 180), 0, 500, 10, 400, 600, irr::core::vector2df(0.25,1.0), irr::core::vector2df(0.25,1.0), irr::core::vector2df(2.f), irr::video::SColor(255,255,128,50), irr::video::SColor(255,255,128,50));
    drawer->setEmitter(emitter);
    emitter->drop();

    affector = new ColorAffectorQ(irr::video::SColor(128,128,128,50), irr::video::SColor(0,0,0,0));
    drawer->addAffector(affector);
    affector->drop();

    ///Debris
    drawer = system->addParticleDrawer();

    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5f,0.5f), irr::core::vector2df(0.5f+0.0833f,0.5f), irr::core::vector2df(0.5f,0.5f+0.0833f), irr::core::vector2df(0.5f+0.0833f,0.5f+0.0833f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5f+0.0833f,0.5f), irr::core::vector2df(0.5f+0.0833f+0.0833f,0.5f), irr::core::vector2df(0.5f+0.0833f,0.5f+0.0833f), irr::core::vector2df(0.5f+0.0833f+0.0833f,0.5f+0.0833f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5f+0.0833f+0.0833f,0.5f), irr::core::vector2df(0.5f+0.0833f+0.0833f+0.0833f,0.5f), irr::core::vector2df(0.5f+0.0833f+0.0833f,0.5f+0.0833f), irr::core::vector2df(0.5f+0.0833f+0.0833f+0.0833f,0.5f+0.0833f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5f,0.5f+0.0833f), irr::core::vector2df(0.5f+0.0833f,0.5f+0.0833f), irr::core::vector2df(0.5f,0.5f+0.0833f+0.0833f), irr::core::vector2df(0.5f+0.0833f,0.5f+0.0833f+0.0833f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5f,0.5f+0.0833f+0.0833f), irr::core::vector2df(0.5f+0.0833f,0.5f+0.0833f+0.0833f), irr::core::vector2df(0.5f,0.5f+0.0833f+0.0833f+0.0833f), irr::core::vector2df(0.5f+0.0833f,0.5f+0.0833f+0.0833f+0.0833f)));

    emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(1,0,0), irr::core::vector3df(0,12,0), irr::core::vector3di(45, 0, 45), 0, 400, 10, 2000, 3000, irr::core::vector2df(0.2f,0.2f), irr::core::vector2df(0.5f,0.5f), irr::core::vector2df(0,0), irr::video::SColor(255,255,100,0), irr::video::SColor(255,255,100,0));
    drawer->setEmitter(emitter);
    emitter->drop();

    affector = new ColorAffectorQ(irr::video::SColor(255,50,50,50), irr::video::SColor(255,50,50,50));
    drawer->addAffector(affector);
    affector->drop();
    affector = new GravityAffector(irr::core::vector3df(0.f,-15.0f,0.f));
    drawer->addAffector(affector);
    affector->drop();
    affector = new PlaneCollisionAffector(p);
    drawer->addAffector(affector);
    affector->drop();

    ///Wave Emitter
    drawer = system->addOrientedParticleDrawer();
    drawer->getMaterial().BackfaceCulling = false;

    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.75f,0.5f), irr::core::vector2df(1.0f,0.5f), irr::core::vector2df(0.75f,0.75f), irr::core::vector2df(1.0f,0.75f)));

    emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3di(0), 20, 50, 1, 500, 500, irr::core::vector2df(2.5,2.5), irr::core::vector2df(2.5,2.5), irr::core::vector2df(15), irr::video::SColor(255,200,100,0), irr::video::SColor(255,200,128,0));
    drawer->setEmitter(emitter);
    emitter->drop();

    affector = new ColorAffector(irr::video::SColor(0,100,10,0));
    drawer->addAffector(affector);
    affector->drop();

    ///Fire/Smoke
    drawer = system->addParticleDrawer();

    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.0f,0.0f), irr::core::vector2df(0.25f,0.0f), irr::core::vector2df(0.0f,0.25f), irr::core::vector2df(0.25f,0.25f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.25f,0.25f), irr::core::vector2df(0.5f,0.25f), irr::core::vector2df(0.25f,0.5f), irr::core::vector2df(0.5f,0.5f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.25f,0.0f), irr::core::vector2df(0.5f,0.0f), irr::core::vector2df(0.25f,0.25f), irr::core::vector2df(0.5f,0.25f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.0f,0.25f), irr::core::vector2df(0.25f,0.25f), irr::core::vector2df(0.0f,0.5f), irr::core::vector2df(0.25f,0.5f)));

    emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(1,0,0), irr::core::vector3df(2,0,0), irr::core::vector3di(0, 180, 0), 200, 400, 50, 1000, 1200, irr::core::vector2df(1,1), irr::core::vector2df(2,2), irr::core::vector2df(2), irr::video::SColor(255,200,180,0), irr::video::SColor(255,200,180,0));
    drawer->setEmitter(emitter);
    emitter->drop();

    affector = new ColorAffectorQ(irr::video::SColor(255, 100, 0, 0), irr::video::SColor(0,0,0,0));
    drawer->addAffector(affector);
    affector->drop();
    affector = new GravityAffector(irr::core::vector3df(0.f,10.0f,0.f));
    drawer->addAffector(affector);
    affector->drop();

    ///Spark Emitter
    drawer = system->addParticleDrawer();

    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5f,0.75f), irr::core::vector2df(0.75f,0.75f), irr::core::vector2df(0.5f,1.0f), irr::core::vector2df(0.75f,1.0f)));

    emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(0,6,0), irr::core::vector3di(90, 0, 90), 20, 50, 10, 1000, 1200, irr::core::vector2df(1.5, 1.5), irr::core::vector2df(2.0, 2.0), irr::core::vector2df(1,1), irr::video::SColor(255,255,128,0), irr::video::SColor(255,255,128,0));
    drawer->setEmitter(emitter);
    emitter->drop();

    affector = new GravityAffector(irr::core::vector3df(0.f,0.8f,0.f));
    drawer->addAffector(affector);
    affector->drop();
    affector = new ColorAffector(irr::video::SColor(0,255,128,0));
    drawer->addAffector(affector);
    affector->drop();

    ///Flash Emitter
    drawer = system->addParticleDrawer();

    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5,0), irr::core::vector2df(0.75,0), irr::core::vector2df(0.5,0.25), irr::core::vector2df(0.75f,0.25f)));
    drawer->addUVCoords(SParticleUV(irr::core::vector2df(0.5+0.25f,0), irr::core::vector2df(0.75+0.25f,0), irr::core::vector2df(0.5+0.25f,0.25), irr::core::vector2df(0.75f+0.25f,0.25f)));

    emitter = new CParticleEmitterPoint(irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3di(0), 20, 50, 5, 200, 300, irr::core::vector2df(1,1), irr::core::vector2df(1,1), irr::core::vector2df(3), irr::video::SColor(255,255,255,100), irr::video::SColor(255,255, 255,100));
    drawer->setEmitter(emitter);
    emitter->drop();

    affector = new ColorAffector(irr::video::SColor(0,255, 255,100));
    drawer->addAffector(affector);
    affector->drop();

    for (irr::u32 i=0; i<system->getMaterialCount(); ++i)
    {
        system->getMaterial(i).MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
        system->getMaterial(i).setTexture(0, smgr->getVideoDriver()->getTexture("export\\fig7_alpha.png"));
        system->getMaterial(i).setFlag(irr::video::EMF_LIGHTING, false);
        system->getMaterial(i).setFlag(irr::video::EMF_ZWRITE_ENABLE, false);
		system->getMaterial(i).MaterialTypeParam = irr::video::pack_textureBlendFunc (irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_VERTEX_COLOR | irr::video::EAS_TEXTURE );
    }

    irr::scene::ISceneNodeAnimator* anim = smgr->createDeleteAnimator(3000);
    system->addAnimator(anim);
    anim->drop();

    system->drop();
}