Ejemplo n.º 1
0
void CParticleManager::RebuildSystemList (void)
{
#if 0
m_nUsed =
m_nFree = -1;
CParticleSystem *systemP = m_systems;
for (int i = 0; i < MAX_PARTICLE_SYSTEMS; i++, systemP++) {
	if (systemP->HasEmitters ()) {
		systemP->SetNext (m_nUsed);
		m_nUsed = i;
		}
	else {
		systemP->Destroy ();
		systemP->SetNext (m_nFree);
		m_nFree = i;
		}
	}
#endif
}