void CSprite::CopyModes(CSprite& sprite) { m_sprite.set_play_pingpong( sprite.Object().is_play_pingpong() ); m_sprite.set_play_loop( sprite.Object().is_play_loop() ); }
void CSprite::CopyFrames(CSprite& sprite) { m_sprite.set_image_data( sprite.Object() ); }