Ejemplo n.º 1
0
static void display(void)
{
	// clear the scene
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glPushMatrix();
	if (tank1.GetLife() > 0 && tank2.GetLife() > 0)
	{
		tank1.Draw();
		tank2.Draw();

		tank1.DrawAllBullets();
		tank2.DrawAllBullets();

		for (list<CPrzeszkoda *>::iterator it = przeszkoda.begin(); it != przeszkoda.end(); it++)
		{
			(*it)->Draw();
		}
		boost.Draw();
	}
	else
	{
		glRasterPos2i(0, 0);
		glColor3f(1, 0, 0);
		unsigned char tekst[] = "Koniec gry";
		glutBitmapString(GLUT_BITMAP_HELVETICA_18, tekst);
	}

	glPopMatrix();
	glutSwapBuffers();
}
Ejemplo n.º 2
0
void keyboard(unsigned char key, int x, int y)//poszukac czegos na wzor qt
{
	if (tank1.GetLife() > 0 && tank2.GetLife() > 0)
	{
		//przód
		if (key == 'w')
		{
			tank1.Move(0, +0.1, 0);
		}
		if (key == 'i')
		{
			tank2.Move(0, +0.1, 0);
		}
		//ty³
		if (key == 's')
		{
			tank1.Move(0, -0.1, 0);
		}
		if (key == 'k')
		{
			tank2.Move(0, -0.1, 0);
		}
		//prawo
		if (key == 'd')
		{
			tank1.switchAngle(-5);
		}
		if (key == 'l')
		{
			tank2.switchAngle(-5);
		}
		//lewo
		if (key == 'a')
		{
			tank1.switchAngle(5);
		}
		if (key == 'j')
		{
			tank2.switchAngle(5);
		}
		// zmiana mocy pocisku dla czolgu pierwszego
		if (key == 'q')
		{
			tank1.ChangeBulletPower(1);
			std::cout << "Bullet power: " << tank1.GetBulletPower() << std::endl;
		}
		else if (key == 'z')
		{
			tank1.ChangeBulletPower(-1);
			std::cout << "Bullet power: " << tank1.GetBulletPower() << std::endl;
		}
		// strzal dla czolgu pierwszego
		else if (key == 'e')
		{
			tank1.FireBullet();
		}
		// si³a pocisku drugiego
		if (key == 'u')
		{
			tank2.ChangeBulletPower(1);
			std::cout << "Bullet power: " << tank2.GetBulletPower() << std::endl;
		}
		else if (key == 'n')
		{
			tank2.ChangeBulletPower(-1);
			std::cout << "Bullet power: " << tank2.GetBulletPower() << std::endl;
		}
		// strzal drugiego pocisku
		else if (key == 'o')
		{

			tank2.FireBullet();
		}
	}
}