void SetBullsEye(C_Window *win) { C_Text *txt; long brg,dist; _TCHAR buffer[40]; if(!win) return; txt=(C_Text*)win->FindControl(BULLSEYE); if(txt) { txt->Refresh(); brg=TheCampaign.BearingToBullseyeDeg(Recon.PosX,Recon.PosY); //MI Bullseye bearing fix #if 0 while(brg < 0) brg+=360; while(brg > 360) brg-=360; #else brg += 180; #endif dist=FloatToInt32(TheCampaign.RangeToBullseyeFt(Recon.PosX,Recon.PosY)*FT_TO_NM); _stprintf(buffer,"%03d %1ld %s",brg,dist,gStringMgr->GetString(TXT_NM)); txt->SetText(buffer); txt->Refresh(); } }
void C_List::AddText(const std::string& str) { C_Text* text = new C_Text(); text->SetFont("georgia", 12); text->SetText(str.c_str(), C_Color(0)); text->SetPosition(2, (int)m_Texts.size()*m_TextHeight); m_Texts.push_back(text); m_Stack.push_back(str); }
void SetSlantRange(C_Window *win) { C_Text *txt; _TCHAR buffer[15]; if(!win) return; txt=(C_Text*)win->FindControl(SLANT_RANGE); if(txt) { txt->Refresh(); _stprintf(buffer,"%1ld ft",(long)Recon.Distance); txt->SetText(buffer); txt->Refresh(); } }
void SetHeading(C_Window *win) { C_Text *txt; _TCHAR buffer[5]; if(!win) return; txt=(C_Text*)win->FindControl(RECON_HEADING); if(txt) { txt->Refresh(); _stprintf(buffer,"%03ld",(long)Recon.Heading); txt->SetText(buffer); txt->Refresh(); } }
static void SetToolbarDirections(long textid) { C_Window *win; C_Text *txt; win=gMainHandler->FindWindow(TAC_FULLMAP_WIN); if(win) { txt=(C_Text*)win->FindControl(HELP_MESSAGE); if(txt) { txt->Refresh(); txt->SetText(textid); txt->Refresh(); } } win=gMainHandler->FindWindow(TAC_EDIT_WIN); if(win) { txt=(C_Text*)win->FindControl(HELP_MESSAGE); if(txt) { txt->Refresh(); txt->SetText(textid); txt->Refresh(); } } win=gMainHandler->FindWindow(TAC_VC_WIN); if(win) { txt=(C_Text*)win->FindControl(VC_HELP_MESSAGE); if(txt) { txt->Refresh(); txt->SetText(textid); txt->Refresh(); } } }
int UI_Deaggregate (ObjectiveClass* objective) { int f,fid; VehicleID classID; Falcon4EntityClassType* classPtr; float x,y,z; FeatureClassDataType* fc; ObjClassDataType* oc; BSPLIST *drawptr; Tpoint objPos; C_Window *win; C_Text *txt; C_TreeList *tree; TREELIST *item,*parent,*root; C_Entity *recon_ent; C_Feature *feat; if(gUIViewer == NULL) return(0); CloseAllRenderers(RECON_WIN); win=gMainHandler->FindWindow(RECON_WIN); if(win == NULL) return(0); tree=(C_TreeList*)win->FindControl(RECON_TREE); if(!tree) return(0); root=tree->Find(objective->GetTeam()); if(!root) { txt=new C_Text; txt->Setup(C_DONT_CARE,0); txt->SetFixedWidth(100); txt->SetFont(tree->GetFont()); txt->SetText(TeamInfo[objective->GetTeam()]->GetName()); txt->SetFGColor(0xc0c0c0); root=tree->CreateItem(objective->GetTeam(),C_TYPE_ROOT,txt); if(root) tree->AddItem(tree->GetRoot(),root); } if(!root) return(0); recon_ent=BuildObjective(objective); parent=tree->CreateItem(objective->GetCampID(),C_TYPE_MENU,recon_ent); if(parent) tree->AddChildItem(root,parent); // Set up the init data structure. oc = objective->GetObjectiveClassData(); fid = oc->FirstFeature; for (f=0; f<oc->Features; f++,fid++) { classID = static_cast<short>(objective->GetFeatureID(f)); if (classID) { fc = GetFeatureClassData (classID); if (!fc || fc->Flags & FEAT_VIRTUAL) continue; objective->GetFeatureOffset(f, &y, &x, &z); objPos.x=x+objective->XPos(); objPos.y=y+objective->YPos(); objPos.z=z; classPtr = &Falcon4ClassTable[fc->Index]; if(classPtr != NULL) { drawptr=LoadFeature(objective->GetCampID() << 16 | f,classPtr->visType[objective->GetFeatureStatus(f)],&objPos,(float)FeatureEntryDataTable[fid].Facing); if(drawptr != NULL) { // if(objective->GetFeatureValue(f)) // { ((DrawableObject*)drawptr)->GetPosition(&objPos); feat=BuildFeature(objective,f,&objPos); if(feat) { item=tree->CreateItem(objective->GetCampID() << 16 | f,C_TYPE_ITEM,feat); if(item) tree->AddChildItem(parent,item); } // } } } } } tree->RecalcSize(); if(tree->Parent_) tree->Parent_->RefreshClient(tree->GetClient()); return(1); }