Ejemplo n.º 1
0
void TributeCard::OnActionPhase( Engine* pEngine )
{
    Player* pPlayer = pEngine->GetCurrentPlayer();
    Player* pPlayerToLeft = pEngine->GetNextPlayer( pPlayer );
    CardList cardsDrawnList = 
        pPlayerToLeft->RevealCardsFromDeck( 2 );
    CardListIter cardIter;

    Card* pFirstCard = *cardIter;

    if( pFirstCard->IsActionCard() )
    {
        pPlayer->PlusActions( 2 );
    }

    if( pFirstCard->IsTreasureCard() )
    {
        pPlayer->PlusCoins( 2 );
    }

    if( pFirstCard->IsVictoryCard() )
    {
        pPlayer->DrawCardsToHand( 2 );
    }

    cardIter++;
    Card* pSecondCard = *cardIter;
    
    if( pSecondCard->CardId() != pFirstCard->CardId() )
    {
        if( pSecondCard->IsActionCard() )
        {
            pPlayer->PlusActions( 2 );
        }

        if( pSecondCard->IsTreasureCard() )
        {
            pPlayer->PlusCoins( 2 );
        }

        if( pSecondCard->IsVictoryCard() )
        {
            pPlayer->DrawCardsToHand( 2 );
        }
    }

}
Ejemplo n.º 2
0
void HerbalistCard::OnCleanUpPhase( Engine* pEngine )
{
    Player* pPlayer = pEngine->GetCurrentPlayer();
    IAI* pAI = pPlayer->GetAI();

    if( pPlayer->GetCardCountInDeckType( CARDTYPE::TREASURE ) > 0 )
    {
        Card* pTreasureToPutBack = pAI->OnHerbalist();

        if( pPlayer->IsCardInPlay( pTreasureToPutBack ) &&
            pTreasureToPutBack->IsTreasureCard() )
        {
            pPlayer->TakeCardFromInPlay( pTreasureToPutBack );
            pPlayer->PutCardOnDraw( pTreasureToPutBack );
        }
        else
        {
            // TODO: report error
            throw std::wstring( L"Error: HerbalistCard::OnCleanUpPhase" );
        }
    }
}