Ejemplo n.º 1
0
/**
 * Destroys a channel. This will send LCH messages to all channel participants if the channel exists.
 * @param string channel name
 * @returns Nothing.
 */
int LuaChannel::destroyChannel(lua_State* L) {
    luaL_checkany(L, 1);

    string name = luaL_checkstring(L, 1);
    lua_pop(L, 1);

    ChannelPtr chan = ServerState::getChannel(name);
    if (chan) {
        const ChannelType type = chan->getType();
        const char* channame = chan->getName().c_str();
        const chconlist_t particpants = chan->getParticipants();
        for (chconlist_t::const_iterator i = particpants.begin(); i != particpants.end(); ++i) {
            json_t* root = json_object();
            json_object_set_new_nocheck(root, "channel",
                    json_string_nocheck(channame)
                    );
            json_object_set_new_nocheck(root, "character",
                    json_string_nocheck((*i)->characterName.c_str())
                    );
            const char* leavestr = json_dumps(root, JSON_COMPACT);
            string msg = "LCH ";
            msg += leavestr;
            free((void*) leavestr);
            json_decref(root);
            MessagePtr outMessage(MessageBuffer::fromString(msg));
            (*i)->send(outMessage);
            chan->part((*i));
        }
        ServerState::removeChannel(name);
        if (type == CT_PUBLIC)
            ServerState::rebuildChannelOpList();
    }
    return 0;
}
Ejemplo n.º 2
0
int LuaTesting::killChannel(lua_State* L) {
    luaL_checkany(L, 1);

    string chanName = luaL_checkstring(L, 1);
    lua_pop(L, 1);
    ChannelPtr chan = ServerState::getChannel(chanName);
    if (chan) {
        const chconlist_t particpants = chan->getParticipants();
        for (chconlist_t::const_iterator i = particpants.begin(); i != particpants.end(); ++i) {
            chan->part(*i);
        }
        ServerState::removeChannel(chanName);
    }

    return 0;
}