Ejemplo n.º 1
0
int main(int argc, char *argv[])
{
	Init();

	Character *snake = new Snake("snake2.bmp", 20, 20);
	Character *dot = new Dot("dot.bmp", 20, 20);

	bool quit = false;

	while (!quit)
	{
		while (SDL_PollEvent(&event) != 0)
		{
			if (event.type == SDL_QUIT) {
				quit = true;
			}
		}
		SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);		// select colour for drawing
		SDL_RenderClear(renderer);									// clear entire screen to our selected colour

		snake->m_Move();  // (*snake).Move();
		dot->Render();
		OutOfScreen(*snake);
		collisionDetection(*snake, *dot);

		if (collisionDetection(*snake, *dot)) {						// checks IF TRUE
			dot->NewDot();
			dot->Render();
		}
		

		SDL_RenderPresent(renderer);								/* everything before this was drawn behind the scenes this actually
																	puts the colour on screen for us */
		SDL_Delay(70);												// gives us time to see the screen
	}

	Close();

	return 0;
}