Ejemplo n.º 1
0
void VCCueList_Test::keyboardNextPrevious()
{
    QWidget w;
    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    c->setDuration(Function::infiniteSpeed());
    cl.setChaser(c->id());

    cl.setNextKeySequence(QKeySequence(keySequenceB));
    cl.setPreviousKeySequence(QKeySequence(keySequenceA));
    cl.setPlaybackKeySequence(QKeySequence(keySequenceD));

    // Switch mode
    m_doc->setMode(Doc::Operate);
    MasterTimer* timer = m_doc->masterTimer();

    // Next keyboard key
    cl.slotKeyPressed(QKeySequence(keySequenceB));
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 0);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 0);

    // Next keyboard key
    cl.slotKeyPressed(QKeySequence(keySequenceB));
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 1);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 1);

    // Unrecognized keyboard key
    cl.slotKeyPressed(QKeySequence(QKeySequence::SelectAll));
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 1);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 1);

    // Previous keyboard key
    cl.slotKeyPressed(QKeySequence(keySequenceA));
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 0);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 0);

    // Previous keyboard key
    cl.slotKeyPressed(QKeySequence(keySequenceA));
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 3);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 3);

    // Next keyboard key
    cl.slotKeyPressed(QKeySequence(keySequenceB));
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 0);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 0);

    // Playback
    cl.slotKeyPressed(QKeySequence(keySequenceD));
    timer->timerTick();
    //QVERIFY(cl.m_runner == NULL);
    QCOMPARE(cl.m_tree->indexOfTopLevelItem(cl.m_tree->currentItem()), 0);
}
Ejemplo n.º 2
0
void Chaser_Test::quickChaser()
{
    Fixture* fxi = new Fixture(m_doc);
    fxi->setAddress(0);
    fxi->setUniverse(0);
    fxi->setChannels(1);
    m_doc->addFixture(fxi);

    Chaser* c = new Chaser(m_doc);
    // A really quick chaser
    c->setDuration(0);
    m_doc->addFunction(c);

    Scene* s1 = new Scene(m_doc);
    s1->setValue(fxi->id(), 0, 255);
    m_doc->addFunction(s1);
    c->addStep(s1->id());

    Scene* s2 = new Scene(m_doc);
    s2->setValue(fxi->id(), 0, 127);
    m_doc->addFunction(s2);
    c->addStep(s2->id());

    MasterTimer timer(m_doc);

    QVERIFY(c->isRunning() == false);
    QVERIFY(c->stopped() == true);
    c->start(&timer, FunctionParent::master());

    timer.timerTick();
    for (uint i = 0; i < 12; ++i)
    {
        timer.timerTick();
        QVERIFY(c->isRunning() == true);
        QVERIFY(c->stopped() == false);
        // always one function running while the other is not
        QVERIFY(s1->isRunning() == true || s2->isRunning() == true);
        QVERIFY(s1->stopped() == true || s2->stopped() == true);
    }

    c->stop(FunctionParent::master());

    timer.timerTick();

    QVERIFY(c->isRunning() == false);
    QVERIFY(c->stopped() == true);
    QVERIFY(s1->isRunning() == false);
    QVERIFY(s1->stopped() == true);
    QVERIFY(s2->isRunning() == false);
    QVERIFY(s2->stopped() == true);
}
Ejemplo n.º 3
0
void Chaser_Test::write()
{
    Fixture* fxi = new Fixture(m_doc);
    fxi->setAddress(0);
    fxi->setUniverse(0);
    fxi->setChannels(1);
    m_doc->addFixture(fxi);

    Chaser* c = new Chaser(m_doc);
    c->setDuration(MasterTimer::tick() * 10);
    m_doc->addFunction(c);

    Scene* s1 = new Scene(m_doc);
    s1->setValue(fxi->id(), 0, 255);
    m_doc->addFunction(s1);
    c->addStep(s1->id());

    Scene* s2 = new Scene(m_doc);
    s2->setValue(fxi->id(), 0, 127);
    m_doc->addFunction(s2);
    c->addStep(s2->id());

    MasterTimer timer(m_doc);

    QVERIFY(c->isRunning() == false);
    QVERIFY(c->stopped() == true);
    c->start(&timer);

    timer.timerTick();
    for (uint i = MasterTimer::tick(); i < c->duration(); i += MasterTimer::tick())
    {
        timer.timerTick();
        QVERIFY(c->isRunning() == true);
        QVERIFY(c->stopped() == false);
        QVERIFY(s1->isRunning() == true);
        QVERIFY(s2->isRunning() == false);
    }

    for (uint i = 0; i < c->duration(); i += MasterTimer::tick())
    {
        timer.timerTick();
        QVERIFY(c->isRunning() == true);
        QVERIFY(c->stopped() == false);
        QVERIFY(s1->isRunning() == false);
        QVERIFY(s2->isRunning() == true);
    }
}
Ejemplo n.º 4
0
void VCCueList_Test::input()
{
    QWidget w;
    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    c->setDuration(Function::infiniteSpeed());
    cl.setChaser(c->id());

    cl.setInputSource(QSharedPointer<QLCInputSource>(new QLCInputSource(0, 1)), VCCueList::nextInputSourceId);
    cl.setInputSource(QSharedPointer<QLCInputSource>(new QLCInputSource(2, 3)), VCCueList::previousInputSourceId);
    cl.setInputSource(QSharedPointer<QLCInputSource>(new QLCInputSource(4, 5)), VCCueList::playbackInputSourceId);

    // Switch mode
    m_doc->setMode(Doc::Operate);
    MasterTimer* timer = m_doc->masterTimer();

    // Runner creation thru "next" input
    cl.slotInputValueChanged(5, 3, 255);
    //QVERIFY(cl.m_runner == NULL);

    cl.slotInputValueChanged(2, 15, 255);
    //QVERIFY(cl.m_runner == NULL);

    cl.slotInputValueChanged(0, 1, 255);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 0);

    cl.slotInputValueChanged(0, 1, 0);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 0);

    cl.slotInputValueChanged(0, 1, 255);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 1);

    // Runner creation thru previous input
    m_doc->setMode(Doc::Design);
    //QVERIFY(cl.m_runner == NULL);
    m_doc->setMode(Doc::Operate);

    cl.slotInputValueChanged(0, 3, 255);
    //QVERIFY(cl.m_runner == NULL);

    cl.slotInputValueChanged(2, 1, 255);
    //QVERIFY(cl.m_runner == NULL);

    cl.slotInputValueChanged(2, 3, 255);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 3);

    cl.slotInputValueChanged(2, 3, 0);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 3);

    cl.slotInputValueChanged(2, 3, 255);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QCOMPARE(cl.m_runner->currentStepIndex(), 2);

    cl.slotInputValueChanged(4, 5, 255);
    //QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    //QVERIFY(cl.m_runner == NULL);

    cl.slotInputValueChanged(4, 5, 0);
    //QVERIFY(cl.m_runner == NULL);
    timer->timerTick();
    //QVERIFY(cl.m_runner == NULL);
}
Ejemplo n.º 5
0
void VCCueList_Test::manualActivation()
{
    QWidget w;
    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    c->setDuration(Function::infiniteSpeed());
    cl.setChaser(c->id());
    Scene* s1 = qobject_cast<Scene*> (m_doc->function(c->steps()[0].fid));
    //Scene* s2 = qobject_cast<Scene*> (m_doc->function(c->steps()[1].fid));
    Scene* s3 = qobject_cast<Scene*> (m_doc->function(c->steps()[2].fid));
    //Scene* s4 = qobject_cast<Scene*> (m_doc->function(c->steps()[3].fid));
    Q_ASSERT(s1 /*&& s2*/ && s3/* && s4*/);

    // Switch mode
    m_doc->setMode(Doc::Operate);
    MasterTimer* timer = m_doc->masterTimer();

    // QVERIFY(cl.m_runner == NULL);
    cl.slotItemActivated(cl.m_tree->topLevelItem(2));
    // QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);

    // Same item
    cl.slotItemActivated(cl.m_tree->topLevelItem(2));
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);

    // Another item
    cl.slotItemActivated(cl.m_tree->topLevelItem(0));
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);

    // Crash check
    cl.slotItemActivated(NULL);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
}
Ejemplo n.º 6
0
void VCCueList_Test::nextPrevious()
{
    QWidget w;

    VCCueList cl(&w, m_doc);
    Chaser* c = createChaser(m_doc);
    c->setDuration(Function::infiniteSpeed());
    cl.setChaser(c->id());
    QCOMPARE(c->steps().size(), 4);
    Scene* s1 = qobject_cast<Scene*> (m_doc->function(c->steps()[0].fid));
    Scene* s2 = qobject_cast<Scene*> (m_doc->function(c->steps()[1].fid));
    Scene* s3 = qobject_cast<Scene*> (m_doc->function(c->steps()[2].fid));
    Scene* s4 = qobject_cast<Scene*> (m_doc->function(c->steps()[3].fid));
    Q_ASSERT(s1 && s2 && s3 && s4);

    // Not in operate mode, check for crashes
    cl.slotNextCue();
    cl.slotPreviousCue();
    cl.slotItemActivated(cl.m_tree->topLevelItem(2));
    // QVERIFY(cl.m_runner == NULL);

    // Switch mode
    m_doc->setMode(Doc::Operate);
    MasterTimer* timer = m_doc->masterTimer();

    // Create runner with a next action -> first item should be activated
    cl.slotNextCue();
    // QVERIFY(cl.m_runner != NULL);
    timer->timerTick();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);

    cl.slotNextCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);

    cl.slotNextCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s3);

    cl.slotPreviousCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s2);

    cl.slotPreviousCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);

    // Wrap around to the last cue
    cl.slotPreviousCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s4);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s4);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s4);

    // Wrap around to the next cue
    cl.slotNextCue();
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
    timer->timerTick();
    QCOMPARE(timer->runningFunctions(), 2);
    QCOMPARE(timer->m_functionList[1], s1);
}
Ejemplo n.º 7
0
quint32 FunctionManager::createFunction(int type, QStringList fileList)
{
    Function* f = NULL;
    QString name;

    switch(type)
    {
        case Function::SceneType:
        {
            f = new Scene(m_doc);
            name = tr("New Scene");
            m_sceneCount++;
            emit sceneCountChanged();
        }
        break;
        case Function::ChaserType:
        {
            f = new Chaser(m_doc);
            name = tr("New Chaser");
            if (f != NULL)
            {
                /* give the Chaser a meaningful common duration, to avoid
                 * that awful effect of playing steps with 0 duration */
                Chaser *chaser = qobject_cast<Chaser*>(f);
                chaser->setDuration(1000);
            }
            m_chaserCount++;
            emit chaserCountChanged();
        }
        break;
        case Function::SequenceType:
        {
            /* a Sequence depends on a Scene, so let's create
             * a new hidden Scene first */
            Function *scene = new Scene(m_doc);
            scene->setVisible(false);

            if (m_doc->addFunction(scene) == true)
            {
                f = new Sequence(m_doc);
                name = tr("New Sequence");
                Sequence *sequence = qobject_cast<Sequence *>(f);
                sequence->setBoundSceneID(scene->id());
                m_sequenceCount++;
                emit sequenceCountChanged();
            }
            else
                delete scene;
        }
        break;
        case Function::EFXType:
        {
            f = new EFX(m_doc);
            name = tr("New EFX");
            m_efxCount++;
            emit efxCountChanged();
        }
        break;
        case Function::CollectionType:
        {
            f = new Collection(m_doc);
            name = tr("New Collection");
            if (m_selectedIDList.count())
            {
                Collection *collection = qobject_cast<Collection *>(f);
                for (QVariant fID : m_selectedIDList)
                    collection->addFunction(fID.toUInt());
            }

            m_collectionCount++;
            emit collectionCountChanged();
        }
        break;
        case Function::RGBMatrixType:
        {
            f = new RGBMatrix(m_doc);
            name = tr("New RGB Matrix");
            m_rgbMatrixCount++;
            emit rgbMatrixCountChanged();
        }
        break;
        case Function::ScriptType:
        {
            f = new Script(m_doc);
            name = tr("New Script");
            m_scriptCount++;
            emit scriptCountChanged();
        }
        break;
        case Function::ShowType:
        {
            f = new Show(m_doc);
            name = tr("New Show");
            m_showCount++;
            emit showCountChanged();
        }
        break;
        case Function::AudioType:
        {
            name = tr("New Audio");

            if (fileList.isEmpty())
            {
                f = new Audio(m_doc);
                m_audioCount++;
                emit audioCountChanged();
            }
            else
            {
                quint32 lastFuncID = Function::invalidId();
                for (QString filePath : fileList)
                {
                    filePath = filePath.replace("file://", "");
                    f = new Audio(m_doc);
                    lastFuncID = addFunctiontoDoc(f, name, fileList.count() == 1 ? true : false);
                    if (lastFuncID != Function::invalidId())
                    {
                        Audio *audio = qobject_cast<Audio *>(f);
                        audio->setSourceFileName(filePath);
                    }
                    m_audioCount++;
                }
                emit audioCountChanged();
                return lastFuncID;
            }
        }
        break;
        case Function::VideoType:
        {
            name = tr("New Video");

            if (fileList.isEmpty())
            {
                f = new Video(m_doc);
                m_videoCount++;
                emit videoCountChanged();
            }
            else
            {
                quint32 lastFuncID = Function::invalidId();
                for (QString filePath : fileList)
                {
                    filePath = filePath.replace("file://", "");
                    f = new Video(m_doc);
                    lastFuncID = addFunctiontoDoc(f, name, fileList.count() == 1 ? true : false);
                    if (lastFuncID != Function::invalidId())
                    {
                        Video *video = qobject_cast<Video *>(f);
                        video->setSourceUrl(filePath);
                    }
                    m_videoCount++;
                }
                emit videoCountChanged();
                return lastFuncID;
            }
        }
        break;
        default:
        break;
    }

    return addFunctiontoDoc(f, name, true);
}