Ejemplo n.º 1
0
bool QmlJSEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message)
{
    Core::ICore *core = Core::ICore::instance();
    if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/qmljseditor/QmlJSEditor.mimetypes.xml"), error_message))
        return false;

    m_modelManager = new ModelManager(this);
    addAutoReleasedObject(m_modelManager);

    QList<int> context;
    context << core->uniqueIDManager()->uniqueIdentifier(QmlJSEditor::Constants::C_QMLJSEDITOR_ID);

    m_editor = new QmlJSEditorFactory(this);
    addObject(m_editor);

    Core::BaseFileWizardParameters wizardParameters(Core::IWizard::FileWizard);
    wizardParameters.setCategory(QLatin1String(Core::Constants::WIZARD_CATEGORY_QT));
    wizardParameters.setDisplayCategory(QCoreApplication::translate("Core", Core::Constants::WIZARD_TR_CATEGORY_QT));
    wizardParameters.setDescription(tr("Creates a Qt QML file."));
    wizardParameters.setDisplayName(tr("Qt QML File"));
    wizardParameters.setId(QLatin1String("Q.Qml"));
    addAutoReleasedObject(new QmlFileWizard(wizardParameters, core));

    m_actionHandler = new TextEditor::TextEditorActionHandler(QmlJSEditor::Constants::C_QMLJSEDITOR_ID,
          TextEditor::TextEditorActionHandler::Format
        | TextEditor::TextEditorActionHandler::UnCommentSelection
        | TextEditor::TextEditorActionHandler::UnCollapseAll);
    m_actionHandler->initializeActions();

    Core::ActionManager *am =  core->actionManager();
    Core::ActionContainer *contextMenu = am->createMenu(QmlJSEditor::Constants::M_CONTEXT);

    Core::Command *cmd;
    QAction *followSymbolUnderCursorAction = new QAction(tr("Follow Symbol Under Cursor"), this);
    cmd = am->registerAction(followSymbolUnderCursorAction, Constants::FOLLOW_SYMBOL_UNDER_CURSOR, context);
    cmd->setDefaultKeySequence(QKeySequence(Qt::Key_F2));
    connect(followSymbolUnderCursorAction, SIGNAL(triggered()), this, SLOT(followSymbolUnderCursor()));
    contextMenu->addAction(cmd);

    cmd = am->command(TextEditor::Constants::AUTO_INDENT_SELECTION);
    contextMenu->addAction(cmd);

    cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION);
    contextMenu->addAction(cmd);

    CodeCompletion *completion = new CodeCompletion(m_modelManager);
    addAutoReleasedObject(completion);

    addAutoReleasedObject(new HoverHandler);

    // Set completion settings and keep them up to date
    TextEditor::TextEditorSettings *textEditorSettings = TextEditor::TextEditorSettings::instance();
    completion->setCompletionSettings(textEditorSettings->completionSettings());
    connect(textEditorSettings, SIGNAL(completionSettingsChanged(TextEditor::CompletionSettings)),
            completion, SLOT(setCompletionSettings(TextEditor::CompletionSettings)));

    error_message->clear();

    Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
    iconProvider->registerIconOverlayForSuffix(QIcon(":/qmljseditor/images/qmlfile.png"), "qml");

    return true;
}
bool QmlJSEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message)
{
    Core::ICore *core = Core::ICore::instance();
    if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/qmljseditor/QmlJSEditor.mimetypes.xml"), error_message))
        return false;

    m_modelManager = QmlJS::ModelManagerInterface::instance();
    addAutoReleasedObject(new QmlJSSnippetProvider);

    Core::Context context(QmlJSEditor::Constants::C_QMLJSEDITOR_ID);

    m_editor = new QmlJSEditorFactory(this);
    addObject(m_editor);

    Core::BaseFileWizardParameters qmlWizardParameters(Core::IWizard::FileWizard);
    qmlWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_QML));
    qmlWizardParameters.setDisplayCategory(QCoreApplication::translate("QmlJsEditor", Constants::WIZARD_TR_CATEGORY_QML));
    qmlWizardParameters.setDescription(tr("Creates a QML file."));
    qmlWizardParameters.setDisplayName(tr("QML File"));
    qmlWizardParameters.setId(QLatin1String("Q.Qml"));
    addAutoReleasedObject(new QmlFileWizard(qmlWizardParameters, core));

    Core::BaseFileWizardParameters jsWizardParameters(Core::IWizard::FileWizard);
    jsWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_QML));
    jsWizardParameters.setDisplayCategory(QCoreApplication::translate("QmlJsEditor", Constants::WIZARD_TR_CATEGORY_QML));
    jsWizardParameters.setDescription(tr("Creates a JavaScript file."));
    jsWizardParameters.setDisplayName(tr("JS File"));
    jsWizardParameters.setId(QLatin1String("Z.Js"));
    addAutoReleasedObject(new JsFileWizard(jsWizardParameters, core));

    m_actionHandler = new TextEditor::TextEditorActionHandler(QmlJSEditor::Constants::C_QMLJSEDITOR_ID,
          TextEditor::TextEditorActionHandler::Format
        | TextEditor::TextEditorActionHandler::UnCommentSelection
        | TextEditor::TextEditorActionHandler::UnCollapseAll);
    m_actionHandler->initializeActions();

    Core::ActionManager *am =  core->actionManager();
    Core::ActionContainer *contextMenu = am->createMenu(QmlJSEditor::Constants::M_CONTEXT);
    Core::ActionContainer *qmlToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_QML));
    qmlToolsMenu->setOnAllDisabledBehavior(Core::ActionContainer::Hide);
    QMenu *menu = qmlToolsMenu->menu();
    //: QML sub-menu in the Tools menu
    menu->setTitle(tr("QML"));
    am->actionContainer(Core::Constants::M_TOOLS)->addMenu(qmlToolsMenu);

    Core::Command *cmd;
    QAction *followSymbolUnderCursorAction = new QAction(tr("Follow Symbol Under Cursor"), this);
    cmd = am->registerAction(followSymbolUnderCursorAction, Constants::FOLLOW_SYMBOL_UNDER_CURSOR, context);
    cmd->setDefaultKeySequence(QKeySequence(Qt::Key_F2));
    connect(followSymbolUnderCursorAction, SIGNAL(triggered()), this, SLOT(followSymbolUnderCursor()));
    contextMenu->addAction(cmd);
    qmlToolsMenu->addAction(cmd);

    QAction *findUsagesAction = new QAction(tr("Find Usages"), this);
    cmd = am->registerAction(findUsagesAction, Constants::FIND_USAGES, context);
    cmd->setDefaultKeySequence(QKeySequence(tr("Ctrl+Shift+U")));
    connect(findUsagesAction, SIGNAL(triggered()), this, SLOT(findUsages()));
    contextMenu->addAction(cmd);
    qmlToolsMenu->addAction(cmd);

    QAction *showQuickToolbar = new QAction(tr("Show Qt Quick Toolbar"), this);
    cmd = am->registerAction(showQuickToolbar, Constants::SHOW_QT_QUICK_HELPER, context);
#ifdef Q_WS_MACX
    cmd->setDefaultKeySequence(QKeySequence(Qt::META + Qt::ALT + Qt::Key_Space));
#else
    cmd->setDefaultKeySequence(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_Space));
#endif
    connect(showQuickToolbar, SIGNAL(triggered()), this, SLOT(showContextPane()));
    contextMenu->addAction(cmd);
    qmlToolsMenu->addAction(cmd);

    // Insert marker for "Refactoring" menu:
    Core::Context globalContext(Core::Constants::C_GLOBAL);
    Core::Command *sep = createSeparator(am, this, globalContext,
                                         Constants::SEPARATOR1);
    sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT);
    contextMenu->addAction(sep);
    contextMenu->addAction(createSeparator(am, this, globalContext,
                                           Constants::SEPARATOR2));

    cmd = am->command(TextEditor::Constants::AUTO_INDENT_SELECTION);
    contextMenu->addAction(cmd);

    cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION);
    contextMenu->addAction(cmd);

    CodeCompletion *completion = new CodeCompletion(m_modelManager);
    addAutoReleasedObject(completion);

    addAutoReleasedObject(new HoverHandler);

    // Set completion settings and keep them up to date
    TextEditor::TextEditorSettings *textEditorSettings = TextEditor::TextEditorSettings::instance();
    completion->setCompletionSettings(textEditorSettings->completionSettings());
    connect(textEditorSettings, SIGNAL(completionSettingsChanged(TextEditor::CompletionSettings)),
            completion, SLOT(setCompletionSettings(TextEditor::CompletionSettings)));

    error_message->clear();

    Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
    iconProvider->registerIconOverlayForSuffix(QIcon(QLatin1String(":/qmljseditor/images/qmlfile.png")), "qml");

    m_quickFixCollector = new QmlJSQuickFixCollector;
    addAutoReleasedObject(m_quickFixCollector);
    QmlJSQuickFixCollector::registerQuickFixes(this);

    addAutoReleasedObject(new QmlJSOutlineWidgetFactory);

    m_qmlTaskManager = new QmlTaskManager;
    addAutoReleasedObject(m_qmlTaskManager);

    connect(m_modelManager, SIGNAL(documentChangedOnDisk(QmlJS::Document::Ptr)),
            m_qmlTaskManager, SLOT(documentChangedOnDisk(QmlJS::Document::Ptr)));
    connect(m_modelManager, SIGNAL(aboutToRemoveFiles(QStringList)),
            m_qmlTaskManager, SLOT(documentsRemoved(QStringList)));

    addAutoReleasedObject(new QuickToolBar);
    addAutoReleasedObject(new Internal::QuickToolBarSettingsPage);

    connect(core->editorManager(), SIGNAL(currentEditorChanged(Core::IEditor*)), SLOT(currentEditorChanged(Core::IEditor*)));

    return true;
}
bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message)
{
    Core::ICore *core = Core::ICore::instance();
    if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message))
        return false;

    parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag);
    parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert);
    parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common);
    parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag);
    parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert);
    parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common);


//    m_modelManager = new ModelManager(this);
//    addAutoReleasedObject(m_modelManager);

    addAutoReleasedObject(new GLSLHoverHandler(this));

    Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID);

    m_editor = new GLSLEditorFactory(this);
    addObject(m_editor);

    CodeCompletion *completion = new CodeCompletion(this);
    addAutoReleasedObject(completion);

    m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID,
                                                              TextEditor::TextEditorActionHandler::Format
                                                              | TextEditor::TextEditorActionHandler::UnCommentSelection
                                                              | TextEditor::TextEditorActionHandler::UnCollapseAll);
    m_actionHandler->initializeActions();

    Core::ActionManager *am =  core->actionManager();
    Core::ActionContainer *contextMenu = am->createMenu(GLSLEditor::Constants::M_CONTEXT);
    Core::ActionContainer *glslToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_GLSL));
    glslToolsMenu->setOnAllDisabledBehavior(Core::ActionContainer::Hide);
    QMenu *menu = glslToolsMenu->menu();
    //: GLSL sub-menu in the Tools menu
    menu->setTitle(tr("GLSL"));
    am->actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu);

    Core::Command *cmd = 0;

    // Insert marker for "Refactoring" menu:
    Core::Context globalContext(Core::Constants::C_GLOBAL);
    Core::Command *sep = createSeparator(am, this, globalContext,
                                         Constants::SEPARATOR1);
    sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT);
    contextMenu->addAction(sep);
    contextMenu->addAction(createSeparator(am, this, globalContext,
                                           Constants::SEPARATOR2));

    cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION);
    contextMenu->addAction(cmd);

    // Set completion settings and keep them up to date
    TextEditor::TextEditorSettings *textEditorSettings = TextEditor::TextEditorSettings::instance();
    completion->setCompletionSettings(textEditorSettings->completionSettings());
    connect(textEditorSettings, SIGNAL(completionSettingsChanged(TextEditor::CompletionSettings)),
            completion, SLOT(setCompletionSettings(TextEditor::CompletionSettings)));

    error_message->clear();

    Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
    Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase();
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES)));

    Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard);
    fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
    fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
    fragWizardParameters.setDescription
        (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading "
            "Language (GLSL/ES). Fragment shaders generate the final "
            "pixel colors for triangles, points and lines rendered "
            "with OpenGL."));
    fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)"));
    fragWizardParameters.setId(QLatin1String("F.GLSL"));
    addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core));

    Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard);
    vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
    vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
    vertWizardParameters.setDescription
        (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading "
            "Language (GLSL/ES). Vertex shaders transform the "
            "positions, normals and texture co-ordinates of "
            "triangles, points and lines rendered with OpenGL."));
    vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)"));
    vertWizardParameters.setId(QLatin1String("G.GLSL"));
    addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core));

    fragWizardParameters.setDescription
        (tr("Creates a fragment shader in the Desktop OpenGL Shading "
            "Language (GLSL). Fragment shaders generate the final "
            "pixel colors for triangles, points and lines rendered "
            "with OpenGL."));
    fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)"));
    fragWizardParameters.setId(QLatin1String("J.GLSL"));
    addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core));

    vertWizardParameters.setDescription
        (tr("Creates a vertex shader in the Desktop OpenGL Shading "
            "Language (GLSL). Vertex shaders transform the "
            "positions, normals and texture co-ordinates of "
            "triangles, points and lines rendered with OpenGL."));
    vertWizardParameters.setDisplayName(tr("Vertex Shader (Desktop OpenGL)"));
    vertWizardParameters.setId(QLatin1String("K.GLSL"));
    addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core));

    return true;
}