void GradientRenderer::GradientRendererJob::execute () { size_t n; for (int x=0;x<width;++x) { Real value = *data++; ColourValue color = renderer->mGradients.front().color; for (n=0;n<renderer->mGradients.size();++n) { if (renderer->mGradients[n].value > value) break; } if (n < renderer->mGradients.size()) { if (n > 0) { const Gradient &left = renderer->mGradients[n-1]; const Gradient &right = renderer->mGradients[n]; const float a = (float)((value - left.value) / (right.value - left.value)); color = left.color * (1.0f-a) + right.color * a; } } else color = renderer->mGradients.back().color; color.writeRGB (buffer); } }
//! fills the surface with given color void CImage::fill(const ColourValue &color) { UINT32 c; switch (Format) { case ECF_A1R5G5B5: c = A8R8G8B8toA1R5G5B5(color.getAsARGB()); c |= c << 16; break; case ECF_R5G6B5: c = A8R8G8B8toR5G6B5(color.getAsARGB()); c |= c << 16; break; case ECF_A8R8G8B8: c = color.getAsARGB(); break; case ECF_R8G8B8: { UINT8 rgb[3]; CColorConverter::convert_A8R8G8B8toR8G8B8(&color, 1, rgb); const UINT32 size = getImageDataSizeInBytes(); for (UINT32 i = 0; i<size; i += 3) { memcpy(Data + i, rgb, 3); } return; } break; default: // TODO: Handle other formats return; } memset32(Data, c, getImageDataSizeInBytes()); }
Vector3 SColor::GetRGB() const { ColourValue cl; cl.setHSB(h, s, 1.f); return Vector3( cl.r * v -n, cl.g * v -n, cl.b * v -n); }
// get clr Vector3 SColor::GetRGB1() const { ColourValue cl; cl.setHSB(h, s, 1.f); float vv = std::min(1.f, v); // * (1.f - n) return Vector3( cl.r * vv, cl.g * vv, cl.b * vv); }
//! get a filtered pixel inline ColourValue CImage::getPixelBox(SINT32 x, SINT32 y, SINT32 fx, SINT32 fy, SINT32 bias) const { ColourValue c; SINT32 a = 0, r = 0, g = 0, b = 0; for (SINT32 dx = 0; dx != fx; ++dx) { for (SINT32 dy = 0; dy != fy; ++dy) { c = getPixel(SINT32_min(x + dx, Size.Width - 1), SINT32_min(y + dy, Size.Height - 1) ); a += c.getAlpha(); r += c.getRed(); g += c.getGreen(); b += c.getBlue(); } } SINT32 sdiv = s32_log2_f32(fx * fy); a = SINT32_clamp((a >> sdiv) + bias, 0, 255); r = SINT32_clamp((r >> sdiv) + bias, 0, 255); g = SINT32_clamp((g >> sdiv) + bias, 0, 255); b = SINT32_clamp((b >> sdiv) + bias, 0, 255); c.setAlpha(a); c.setRed(r); c.setBlue(b); c.setGreen(g); //c.set(a, r, g, b); return c; }
void Line::_render( Menge::RenderServiceInterface * _renderService, const RenderObjectState * _state ) { const mt::mat4f & wm = this->getWorldMatrix(); mt::vec3f fromWM; mt::mul_v3_v3_m4( fromWM, m_from, wm ); mt::vec3f toWM; mt::mul_v3_v3_m4( toWM, m_to, wm ); mt::vec3f dir; mt::sub_v3_v3( dir, toWM, fromWM ); mt::vec3f dir_norm; mt::norm_v3_v3( dir_norm, dir ); mt::vec2f perp; mt::perp_v2( perp, mt::vec2f(dir_norm.x, dir_norm.y) ); m_vertices[0].position.x = fromWM.x + perp.x * m_width; m_vertices[0].position.y = fromWM.y + perp.y * m_width; m_vertices[0].position.z = fromWM.z; m_vertices[1].position.x = toWM.x + perp.x * m_width; m_vertices[1].position.y = toWM.y + perp.y * m_width; m_vertices[1].position.z = toWM.z; m_vertices[2].position.x = toWM.x - perp.x * m_width; m_vertices[2].position.y = toWM.y - perp.y * m_width; m_vertices[2].position.z = toWM.z; m_vertices[3].position.x = fromWM.x - perp.x * m_width; m_vertices[3].position.y = fromWM.y - perp.y * m_width; m_vertices[3].position.z = fromWM.z; ColourValue color; this->calcTotalColor(color); uint32_t argb = color.getAsARGB(); for( uint32_t i = 0; i != 4; ++i ) { m_vertices[i].color = argb; m_vertices[i].uv[0].x = 0.f; m_vertices[i].uv[0].y = 0.f; m_vertices[i].uv[1].x = 0.f; m_vertices[i].uv[1].y = 0.f; } RenderMaterialInterfacePtr material = RENDERMATERIAL_SERVICE(m_serviceProvider) ->getMaterial( STRINGIZE_STRING_LOCAL( m_serviceProvider, "Debug" ), PT_TRIANGLELIST, 0, nullptr ); _renderService ->addRenderQuad( _state, material, m_vertices, 4, nullptr, false ); }
//! returns a pixel ColourValue CImage::getPixel(UINT32 x, UINT32 y) const { ColourValue c; if (x >= Size.Width || y >= Size.Height) return c; switch (Format) { case ECF_A1R5G5B5: c.setAsARGB(A1R5G5B5toA8R8G8B8(((UINT16*)Data)[y*Size.Width + x])); return c; //A1R5G5B5toA8R8G8B8(((UINT16*)Data)[y*Size.Width + x]); case ECF_R5G6B5: c.setAsARGB(R5G6B5toA8R8G8B8(((UINT16*)Data)[y*Size.Width + x])); return c;//R5G6B5toA8R8G8B8(((UINT16*)Data)[y*Size.Width + x]); case ECF_A8R8G8B8: c.setAsARGB(((UINT32*)Data)[y*Size.Width + x]); return c;// ((UINT32*)Data)[y*Size.Width + x]; case ECF_R8G8B8: { UINT8* p = Data + (y * 3)*Size.Width + (x * 3); c.setAlpha(255); c.setRed(p[0]); c.setBlue(p[1]); c.setGreen(p[2]); return c; } #ifndef _DEBUG default: break; #endif } return ColourValue(0); }
void GameObjectFlashLight::setColour(int colour) { ColourValue ogreColour; ogreColour.setAsRGBA(colour); mRenderComponentLight->setDiffuseColor(ogreColour); mRenderComponentLight->setSpecularColor(ogreColour); //TODO: radius, etc, should also be modified here if (mFlashlightDecalComponent.get()) { mFlashlightDecalComponent->changeColour(colour); if (mFlashlightDecalComponent->isVisible()) { mFlashlightDecalComponent->hide(); mFlashlightDecalComponent->show(); } } if (mConeEntity) { applyTintColour(colour); } }
int GameObjectFlashLight::calculateCurrentColour(double elapsedSeconds) { int nextColour; ColourValue ogreTargetColour; ColourValue ogreCurrentColour; ColourValue ogreNextColour; double incr; ogreTargetColour.setAsRGBA(mTargetColour); ogreCurrentColour.setAsRGBA(mCurrentColour); incr=mGameWorldManager->CHANGE_FLASHLIGHT_COLOUR_SPEED*elapsedSeconds; ogreNextColour.r=ogreCurrentColour.r+(ogreTargetColour.r-ogreCurrentColour.r)*incr; ogreNextColour.g=ogreCurrentColour.g+(ogreTargetColour.g-ogreCurrentColour.g)*incr; ogreNextColour.b=ogreCurrentColour.b+(ogreTargetColour.b-ogreCurrentColour.b)*incr; ogreNextColour.a=1; if(Ogre::Math::Abs(ogreTargetColour.r-ogreCurrentColour.r)<incr && Ogre::Math::Abs(ogreTargetColour.g-ogreCurrentColour.g)<incr && Ogre::Math::Abs(ogreTargetColour.b-ogreCurrentColour.b)<incr) { nextColour=mTargetColour; } else { nextColour=ogreNextColour.getAsRGBA(); } return nextColour; }
//! constructor CLightSceneNode::CLightSceneNode(ISceneNode* parent, ISceneManager* mgr, SINT32 id, const Vector3& position, ColourValue color, FLOAT32 radius) : ILightSceneNode(parent, mgr, id, position), DriverLightIndex(-1), LightIsOn(true) { #ifdef _DEBUG setDebugName("CLightSceneNode"); #endif LightData.DiffuseColor = color; // set some useful specular color LightData.SpecularColor = color.getInterpolated(ColourValue::getColourValue(255, 255, 255, 255), 0.7f); setRadius(radius); }
//! sets a pixel void CImage::setPixel(UINT32 x, UINT32 y, const ColourValue &color, bool blend) { ColourValue c = color; if (x >= Size.Width || y >= Size.Height) return; switch (Format) { case ECF_A1R5G5B5: { UINT16 * dest = (UINT16*)(Data + (y * Pitch) + (x << 1)); *dest = A8R8G8B8toA1R5G5B5(color.getAsARGB()); } break; case ECF_R5G6B5: { UINT16 * dest = (UINT16*)(Data + (y * Pitch) + (x << 1)); *dest = A8R8G8B8toR5G6B5(color.getAsARGB()); } break; case ECF_R8G8B8: { UINT8* dest = Data + (y * Pitch) + (x * 3); dest[0] = (UINT8)c.getRed(); dest[1] = (UINT8)c.getGreen(); dest[2] = (UINT8)c.getBlue(); } break; case ECF_A8R8G8B8: { UINT32 * dest = (UINT32*)(Data + (y * Pitch) + (x << 2)); *dest = blend ? PixelBlend32(*dest, color.getAsARGB()) : color.getAsARGB(); } break; #ifndef _DEBUG default: break; #endif } }
///--------------------------------------------------------------------------------------------------------------- // Update HUD ///--------------------------------------------------------------------------------------------------------------- void CHud::Update(int carId, float time) { PROFILER.beginBlock("g.hud"); // update HUD elements for all cars that have a viewport (local or replay) //----------------------------------------------------------------------------------- int cnt = std::min(6/**/, (int)app->carModels.size()); // all cars int cntC = std::min(4/**/, cnt - (app->isGhost2nd && !app->bRplPlay ? 1 : 0)); // all vis plr int c; // gui viewport - done once for all if (carId == -1) for (c = 0; c < cntC; ++c) if (app->carModels[c]->eType == CarModel::CT_LOCAL) { // hud rpm,vel float vel=0.f, rpm=0.f, clutch=1.f; int gear=1; GetVals(c,&vel,&rpm,&clutch,&gear); // update all mini pos tri for (int i=0; i < cnt; ++i) UpdRot(c, i, vel, rpm); } /// all minimap car pos-es rot const static Real tc[4][2] = {{0,1}, {1,1}, {0,0}, {1,0}}; const float z = pSet->size_minipos; // tri size if (carId == -1 && moPos) { moPos->beginUpdate(0); const int plr = app->mSplitMgr->mNumViewports; for (int v = 0; v < plr; ++v) // all viewports { const Hud& h = hud[v]; const float sc = pSet->size_minimap * app->mSplitMgr->mDims[v].avgsize; const Vector3& pos = h.ndMap->getPosition(); for (c = 0; c < cntC; ++c) // all mini pos for one car { const SMiniPos& sp = h.vMiniPos[c]; const ColourValue& clr = app->carModels[c]->color; for (int p=0; p < 4; ++p) // all 4 points { float x = pos.x + (sp.x + sp.px[p]*z)*sc; float y = pos.y + (sp.y + sp.py[p]*z)*sc*asp; moPos->position(x, y, 0); moPos->textureCoord(tc[p][0], tc[p][1]); moPos->colour(clr); } } } int ii = plr * cntC; for (int i=0; i < ii; ++i) { int n = i*4; moPos->quad(n,n+1,n+3,n+2); } moPos->end(); } // track% local, updated always for (c = 0; c < cntC; ++c) { CarModel* cm = app->carModels[c]; if (cm->eType == CarModel::CT_LOCAL || cm->eType == CarModel::CT_REPLAY) cm->UpdTrackPercent(); } if (carId == -1 || app->carModels.empty()) { PROFILER.endBlock("g.hud"); return; } #ifdef DEBUG assert(carId >= 0); assert(carId < app->carModels.size()); #endif CarModel* pCarM = app->carModels[carId]; CAR* pCar = pCarM ? pCarM->pCar : 0; float vel=0.f, rpm=0.f, clutch=1.f; int gear=1; GetVals(carId,&vel,&rpm,&clutch,&gear); Hud& h = hud[carId]; /// multiplayer // ----------------------------------------------------------------------------------- static float tm = 0.f; tm += time; if (tm > 0.2f /**/&& app->mClient/**/) // not every frame, each 0.2s // if (pSet->game.isNetw) .. { // sort winners std::list<CarModel*> cms; for (c=0; c < cnt; ++c) cms.push_back(app->carModels[c]); cms.sort(SortWin); //stable_sort(cms.begin(), cms.end(), SortWin); String msg = ""; int place = 1; // assing places for (std::list<CarModel*>::iterator it = cms.begin(); it != cms.end(); ++it) { CarModel* cm = *it; bool end = app->pGame->timer.GetCurrentLap(cm->iIndex) >= pSet->game.num_laps; cm->iWonPlace = end ? place++ : 0; // when ended race // detect change (won), can happen more than once, if time diff < ping delay if (cm->iWonPlace != cm->iWonPlaceOld) { cm->iWonPlaceOld = cm->iWonPlace; cm->iWonMsgTime = gPar.timeWonMsg; if (cm->iIndex == 0) // for local player, show end wnd app->mWndNetEnd->setVisible(true); } if (cm->iWonMsgTime > 0.f) { cm->iWonMsgTime -= tm; if (cm->iWonPlace != 0) msg += cm->sDispName + " " + TR("#{FinishedCommaPlace}") + ": " + toStr(cm->iWonPlace) + "\n"; } } if (app->mClient && /*ap->pGame->timer.pretime <= 0.f &&*/ app->pGame->timer.waiting) msg += TR("#{NetWaitingForOthers}")+"...\n"; // chat 2 last lines if (gui->sChatLast1 != "") msg += gui->sChatLast1 + "\n"; if (gui->sChatLast2 != "") msg += gui->sChatLast2; ++gui->iChatMove; if (gui->iChatMove >= 10) //par 2sec { gui->iChatMove = 0; gui->sChatLast1 = gui->sChatLast2; gui->sChatLast2 = ""; } // upd hud msgs if (txMsg) { txMsg->setCaption(msg); bckMsg->setVisible(!msg.empty()); } // upd end list if (app->mWndNetEnd->getVisible()) { MyGUI::MultiList2* li = gui->liNetEnd; li->removeAllItems(); for (std::list<CarModel*>::iterator it = cms.begin(); it != cms.end(); ++it) { CarModel* cm = *it; String clr = StrClr(cm->color); li->addItem(""/*clr+ toStr(c+1)*/, 0); int l = li->getItemCount()-1; li->setSubItemNameAt(1,l, clr+ (cm->iWonPlace == 0 ? "--" : toStr(cm->iWonPlace))); li->setSubItemNameAt(2,l, clr+ cm->sDispName); li->setSubItemNameAt(3,l, clr+ StrTime( cm->iWonPlace == 0 ? 0.f : app->pGame->timer.GetPlayerTimeTot(cm->iIndex) )); //li->setSubItemNameAt(4,l, clr+ fToStr(cm->iWonMsgTime,1,3)); li->setSubItemNameAt(4,l, clr+ StrTime( app->pGame->timer.GetBestLapRace(cm->iIndex) )); li->setSubItemNameAt(5,l, clr+ toStr( app->pGame->timer.GetCurrentLap(cm->iIndex) )); } } tm = 0.f; } /// opponents list // ----------------------------------------------------------------------------------- bool visOpp = h.txOpp[0] && pSet->show_opponents; if (visOpp && pCarM && pCarM->pMainNode) { std::list<CarModel*> cms; // sorted list for (c=0; c < cnt; ++c) { // cars only CarModel* cm = app->carModels[c]; if (!cm->isGhost()) { if (app->bRplPlay) cm->trackPercent = app->carPoses[app->iCurPoses[c]][c].percent; cms.push_back(cm); } } if (pSet->opplist_sort) cms.sort(SortPerc); for (c=0; c < cnt; ++c) { // add last, if visible, ghost1 (dont add 2nd) and track's ghost CarModel* cm = app->carModels[c]; if (cm->eType == (app->isGhost2nd ? CarModel::CT_GHOST2 : CarModel::CT_GHOST) && pSet->rpl_ghost || cm->isGhostTrk() && pSet->rpl_trackghost) { cm->trackPercent = app->carPoses[app->iCurPoses[c]][c].percent; // ghost,rpl cms.push_back(cm); } } bool bGhostEnd = app->pGame->timer.GetPlayerTime(0) > app->ghplay.GetTimeLength(); String s0,s1,s2; // Track% Dist Nick ColourValue clr; c = 0; for (std::list<CarModel*>::iterator it = cms.begin(); it != cms.end(); ++it) { CarModel* cm = *it; if (cm->pMainNode) { bool bGhost = cm->isGhost() && !cm->isGhostTrk(); bool bGhostVis = (app->ghplay.GetNumFrames() > 0) && pSet->rpl_ghost; bool bGhEmpty = bGhost && !bGhostVis; // dist ----------- if (cm == pCarM || bGhEmpty) // no dist to self or to empty ghost s1 += "\n"; else { Vector3 v = cm->pMainNode->getPosition() - pCarM->pMainNode->getPosition(); float dist = v.length(); // meters Real h = std::min(60.f, dist) / 60.f; clr.setHSB(0.5f - h * 0.4f, 1, 1); s1 += StrClr(clr)+ fToStr(dist,0,3)+"m\n"; } // percent % ----------- if (bGhEmpty || cm->isGhostTrk()) s0 += "\n"; else { float perc = bGhost && bGhostEnd ? 100.f : cm->trackPercent; clr.setHSB(perc*0.01f * 0.4f, 0.7f, 1); s0 += StrClr(clr)+ fToStr(perc,0,3)+"%\n"; } // nick name ----------- if (cm->eType != CarModel::CT_REPLAY) { s2 += StrClr(cm->color)+ cm->sDispName; bool end = app->pGame->timer.GetCurrentLap(cm->iIndex) >= pSet->game.num_laps && (app->mClient || pSet->game.local_players > 1); // multiplay or split if (end) // place (1) s2 += " (" + toStr(cm->iWonPlace) + ")"; } s2 += "\n"; ++c; } } // upd pos, size if (h.lastOppH != c) { h.lastOppH = c; int y = c*25 +4, yo = h.yOpp - y-4; for (int n=0; n < 3; ++n) { h.txOpp[n]->setPosition(h.xOpp + n*65+5, yo + 3); h.txOpp[n]->setSize(90,y); } h.bckOpp->setPosition(h.xOpp, yo); h.bckOpp->setSize(230,y); } h.txOpp[0]->setCaption(s0); h.txOpp[1]->setCaption(s1); h.txOpp[2]->setCaption(s2); } // Set motion blur intensity for this viewport, depending on car's linear velocity //----------------------------------------------------------------------------------- if (pSet->blur) { // use velocity squared to achieve an exponential motion blur float speed = pCar->GetVelocity().MagnitudeSquared(); // peak at 250 kmh (=69 m/s), 69² = 4761 // motion blur slider: 1.0 = peak at 100 km/h 0.0 = peak at 400 km/h -> 0.5 = peak at 250 km/h // lerp(100, 400, 1-motionBlurIntensity) float peakSpeed = 100 + (1-pSet->blur_int) * (400-100); float intens = fabs(speed) / pow((peakSpeed/3.6f), 2); // higher fps = less perceived motion blur time a frame will be still visible on screen: // each frame, 1-intens of the original image is lost // example (intens = 0.7): // frame 1: full img frame 2: 0.7 * image // frame 3: 0.7² * image frame 4: 0.7³ * image // portion of image visible after 'n' frames: pow(intens, n); // example 1: 60 fps 0.7³ image after 4 frames: 0.066 sec // example 2: 120 fps 0.7³ image after 4 frames: 0.033 sec // now: need to achieve *same* time for both fps values // to do this, adjust intens // (1.0/fps) * pow(intens, n) == (1.0/fps2) * pow(intens2, n) // set n=4 intens_new = sqrt(sqrt((intens^4 * fpsReal/desiredFps)) intens = sqrt(sqrt( pow(intens, 4) * ((1.0f/time) / 120.0f) )); intens = std::min(intens, 0.9f); // clamp to 0.9f app->motionBlurIntensity = intens; } /// gear, vel texts ----------------------------- if (h.txVel && h.txGear && pCar) { float cl = clutch*0.8f + 0.2f; if (gear == -1) { h.txGear->setCaption("R"); h.txGear->setTextColour(Colour(0.3,1,1,cl)); } else if (gear == 0) { h.txGear->setCaption("N"); h.txGear->setTextColour(Colour(0.3,1,0.3,cl)); } else if (gear > 0 && gear < 8) { h.txGear->setCaption(toStr(gear)); h.txGear->setTextColour(Colour(1,1-gear*0.1,0.2,cl)); } h.txVel->setCaption(fToStr(fabs(vel),0,3)); float k = pCar->GetSpeedometer() * 3.6f * 0.0025f; // vel clr #define m01(x) std::min(1.0f, std::max(0.0f, (float) (x) )) h.txVel->setTextColour(Colour(m01(k*2), m01(0.5+k*1.5-k*k*2.5), m01(1+k*0.8-k*k*3.5))); } // boost fuel (time) ------ if (h.txBFuel && pCar && h.txBFuel->getVisible()) { h.txBFuel->setCaption(fToStr(pCar->dynamics.boostFuel,1,3)); } // damage % ------ if (h.txDamage && pCar && h.txDamage->getVisible()) { float d = std::min(100.f, pCar->dynamics.fDamage); //h.txDamage->setCaption(TR("#{Damage}\n ")+fToStr(d,0,3)+" %"); d*=0.01f; h.txDamage->setCaption(fToStr(d,0,3)+" %"); d*=0.01f; float e = std::min(1.f, 0.8f + d*2.f); h.txDamage->setTextColour(Colour(e-d*d*0.4f, std::max(0.f, e-d), std::max(0.f, e-d*2.f) )); } // abs, tcs on ------ if (h.txAbs && h.txTcs && pCar) { bool vis = pCar->GetABSEnabled(); h.txAbs->setVisible(vis); if (vis) h.txAbs->setAlpha(pCar->GetABSActive() ? 1.f : 0.6f); vis = pCar->GetTCSEnabled(); h.txTcs->setVisible(vis); if (vis) h.txTcs->setAlpha(pCar->GetTCSActive() ? 1.f : 0.6f); } /// times, race pos ----------------------------- if (pSet->show_times && pCar) { TIMER& tim = app->pGame->timer; bool hasLaps = pSet->game.local_players > 1 || pSet->game.champ_num >= 0 || pSet->game.chall_num >= 0 || app->mClient; if (hasLaps) { // place if (pCarM->iWonPlace > 0 && h.txPlace) { String s = TR("--- "+toStr(pCarM->iWonPlace)+" #{TBPlace} ---"); h.txPlace->setCaption(s); const static Colour clrPlace[4] = { Colour(0.4,1,0.2), Colour(1,1,0.3), Colour(1,0.7,0.2), Colour(1,0.5,0.2) }; h.txPlace->setTextColour(clrPlace[pCarM->iWonPlace-1]); h.bckPlace->setVisible(true); } } // times ------------------------------ bool cur = pCarM->iCurChk >= 0 && !app->vTimeAtChks.empty(); float ghTimeES = cur ? app->vTimeAtChks[pCarM->iCurChk] : 0.f; float part = ghTimeES / app->fLastTime; // fraction which track ghost has driven bool coldStart = tim.GetCurrentLap(carId) == 1; // was 0 float carMul = app->GetCarTimeMul(pSet->game.car[carId], pSet->game.sim_mode); //| cur float ghTimeC = ghTimeES + (coldStart ? 0 : 1); float ghTime = ghTimeC * carMul; // scaled float diffT = pCarM->timeAtCurChk - ghTime; // cur car diff at chk float diff = 0.f; // on hud //!- if (pCarM->updTimes || pCarM->updLap) { pCarM->updTimes = false; // track time, points float last = tim.GetLastLap(carId), best = tim.GetBestLap(carId, pSet->game.trackreverse); float timeCur = last < 0.1f ? best : last; float timeTrk = app->data->tracks->times[pSet->game.track]; bool b = timeTrk > 0.f && timeCur > 0.f; //bool coldStart = tim.GetCurrentLap(carId) == 1; // was 0 float time = (/*place*/1 * app->data->cars->magic * timeTrk + timeTrk) / carMul; // trk time (for 1st place) //float t1pl = data->carsXml.magic * timeTrk; float points = 0.f, curPoints = 0.f; int place = app->GetRacePos(timeCur, timeTrk, carMul, coldStart, &points); //| cur float timCC = timeTrk + (coldStart ? 0 : 1); float timCu = timCC * carMul; diff = pCarM->timeAtCurChk + /*(coldStart ? 1:0)*carMul*/ - time * part; ///new float chkPoints = 0.f; // cur, at chk, assume diff time later than track ghost int chkPlace = app->GetRacePos(timCu + diffT, timeTrk, carMul, coldStart, &chkPoints); bool any = cur || b; h.sTimes = "\n#80E080" + StrTime(time)+ "\n#D0D040" + (cur ? toStr( chkPlace ) : "--")+ "\n#F0A040" + (cur ? fToStr(chkPoints,1,3) : "--"); float dlap = last - time; h.sLap = "#D0E8FF"+TR("#{TBLapResults}") + "\n#80C8FF" + StrTime(last)+ (last > 0.f ? String(" ") + (dlap > 0.f ? "#80E0FF+" : "#60FF60-") + fToStr(fabs(dlap), 1,3) : "")+ "\n#80E0E0" + StrTime(best)+ "\n#80E080" + StrTime(time)+ "\n#D0D040" + (b ? toStr(place) : "--")+ "\n#F0A040" + (b ? fToStr(points,1,3) : "--"); if (h.txLap) h.txLap->setCaption(h.sLap); } if (h.txTimes) h.txTimes->setCaption( (hasLaps ? "#A0E0D0"+toStr(tim.GetCurrentLap(carId)+1)+" / "+toStr(pSet->game.num_laps) : "") + "\n#A0E0E0" + StrTime(tim.GetPlayerTime(carId))+ (cur ? String(" ") + (diff > 0.f ? "#80E0FF+" : "#60FF60-")+ fToStr(fabs(diff), 1,3) : "")+ h.sTimes+ "\n#E0B090" + fToStr(pCarM->trackPercent,0,1)+"%" ); if (h.txLap) { //if (pCarM->updLap) //{ pCarM->updLap = false; //h.txLap->setCaption(h.sLap); //} float a = std::min(1.f, pCarM->fLapAlpha * 2.f); bool hasRoad = app->scn->road && app->scn->road->getNumPoints() > 2; bool vis = pSet->show_times && hasRoad && a > 0.f; if (vis) { if (app->iLoad1stFrames == -2) //bLoading) // fade out { pCarM->fLapAlpha -= !hasRoad ? 1.f : time * gPar.fadeLapResults; if (pCarM->fLapAlpha < 0.f) pCarM->fLapAlpha = 0.f; } h.bckLap->setAlpha(a); h.txLapTxt->setAlpha(a); h.txLap->setAlpha(a); } h.bckLap->setVisible(vis); h.txLapTxt->setVisible(vis); h.txLap->setVisible(vis); } } // checkpoint warning -------- if (app->scn->road && h.bckWarn && pCarM) { /* checks debug * if (ov[0].oU) { //"ghost: " + GetTimeString(ghost.GetTimeLength()) + " " + toStr(ghost.GetNumFrames()) + "\n" + //"ghplay: " + GetTimeString(ghplay.GetTimeLength()) + " " + toStr(ghplay.GetNumFrames()) + "\n" + ov[0].oU->setCaption(String("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n") + " st " + toStr(pCarM->bInSt ? 1:0) + " in" + toStr(pCarM->iInChk) + " | cur" + toStr(pCarM->iCurChk) + " > next " + toStr(pCarM->iNextChk) + " | Num " + toStr(pCarM->iNumChks) + " / All " + toStr(road->mChks.size())); } /**/ if (pCarM->bWrongChk) pCarM->fChkTime = gPar.timeShowChkWarn; bool show = pCarM->fChkTime > 0.f; if (show) pCarM->fChkTime -= time; h.bckWarn->setVisible(show && pSet->show_times); } // race countdown ------ if (h.txCountdown) { bool vis = app->pGame->timer.pretime > 0.f && !app->pGame->timer.waiting; if (vis) h.txCountdown->setCaption(fToStr(app->pGame->timer.pretime,1,3)); h.txCountdown->setVisible(vis); } // camera cur ------ if (h.txCam) { FollowCamera* cam = pCarM->fCam; if (cam && cam->updName) { cam->updName = false; h.txCam->setCaption(cam->sName); } } //------------------------------------------------------------------------------------------------------------------- /// debug infos //------------------------------------------------------------------------------------------------------------------- static int oldTxtClr = -2; // clr upd if (oldTxtClr != pSet->car_dbgtxtclr) { oldTxtClr = pSet->car_dbgtxtclr; UpdDbgTxtClr(); } // car debug text -------- static bool oldCarTxt = false; if (pCar && ov[0].oU) { if (pSet->car_dbgtxt) { std::stringstream s1,s2,s3,s4; pCar->DebugPrint(s1, true, false, false, false); ov[0].oU->setCaption(s1.str()); pCar->DebugPrint(s2, false, true, false, false); ov[1].oU->setCaption(s2.str()); pCar->DebugPrint(s3, false, false, true, false); ov[2].oU->setCaption(s3.str()); pCar->DebugPrint(s4, false, false, false, true); ov[3].oU->setCaption(s4.str()); }else if (pSet->car_dbgtxt != oldCarTxt) { ov[0].oU->setCaption(""); /*ovU[1]->setCaption(""); ovU[2]->setCaption(""); ovU[3]->setCaption("");*/ } } oldCarTxt = pSet->car_dbgtxt; // profiling times -------- if (pSet->profilerTxt && ov[1].oU) { PROFILER.endCycle(); static int frame=0; ++frame; if (frame > 10) //par { frame = 0; std::string sProf = PROFILER.getAvgSummary(quickprof::MILLISECONDS); //sProf = "PROF "+fToStr(1000.f/PROFILER.getAvgDuration(" frameSt",quickprof::MILLISECONDS), 2,4); ov[1].oU->setCaption(sProf); } //if (newPosInfos.size() > 0) //ov[3].oU->setCaption("carm: " + toStr(ap->carModels.size()) + " newp: " + toStr((*newPosInfos.begin()).pos)); } // bullet profiling text -------- static bool oldBltTxt = false; if (ov[1].oU) { if (pSet->bltProfilerTxt) { static int cc = 0; ++cc; if (cc > 40) { cc = 0; std::stringstream os; bltDumpAll(os); ov[1].oU->setCaption(os.str()); } } else if (pSet->bltProfilerTxt != oldBltTxt) ov[1].oU->setCaption(""); } oldBltTxt = pSet->bltProfilerTxt; // wheels slide, susp bars -------- if (pSet->car_dbgbars && pCar) { const Real xp = 80, yp = -530, ln = 20, y4 = 104; //const static char swh[4][6] = {"F^L<","F^R>","RvL<","RvR>"}; for (int w=0; w < 4; ++w) if (ov[3-w].oL && ov[3-w].oR && ov[3-w].oS) { float slide = /*-1.f*/0.f, sLong = 0.f, sLat = 0.f; float squeal = pCar->GetTireSquealAmount((WHEEL_POSITION)w, &slide, &sLong, &sLat); //MATHVECTOR<float,3> vwhVel = pCar->dynamics.GetWheelVelocity((WHEEL_POSITION)w); //float whVel = vwhVel.Magnitude() * 3.6f; /** // info static char ss[256]; sprintf(ss, "%s %6.3f %6.3f %6.3f %6.3f\n", swh[w], sLong/4.f, sLat/3.f, slide, squeal); ColourValue clr; clr.setHSB( slide/20.f, 0.8f, 1.f ); //clr.a = min(0.f, slide/2.f); ovL[3-w]->setCaption(String(ss)); ovL[3-w]->setColour(clr); //ovL[3-w]->setPosition(0.f, 230 + w*22); /**/ // bar meters | float susp = pCar->dynamics.GetSuspension(WHEEL_POSITION(w)).GetDisplacementPercent(); sLong = fabs(sLong); float slng = sLong / sLong * powf(sLong, 0.3f); // slide*20.f ov[3-w].oR->setPosition(slng * 14.f +xp, yp + w*ln); ov[3-w].oL->setPosition(sLat * 14.f +xp, yp + w*ln +y4); ov[3-w].oS->setPosition(susp * 70.f +xp, yp + w*ln -y4); } if (ov[4].oL) ov[4].oL->setPosition(xp, yp + -20 +y4+3); if (ov[4].oS) ov[4].oS->setPosition(xp + 70, yp + -20 -104-3); //ov[3-w].oR->setCaption("|"); ov[3-w].oR->setColour(ColourValue(0.6,1.0,0.7)); } // input values /*if (pCar && ap->pGame && ap->pGame->profilingmode) { const std::vector<float>& inp = pCar->dynamics.inputsCopy; if (ov[2].oU && inp.size() == CARINPUT::ALL) { sprintf(s, " Throttle %5.2f\n Brake %5.2f\n Steer %5.2f\n" " Handbrake %5.2f\n Boost %5.2f\n Flip %5.2f\n" ,inp[CARINPUT::THROTTLE], inp[CARINPUT::BRAKE], -inp[CARINPUT::STEER_LEFT]+inp[CARINPUT::STEER_RIGHT] ,inp[CARINPUT::HANDBRAKE],inp[CARINPUT::BOOST], inp[CARINPUT::FLIP] ); ov[2].oU->setCaption(String(s)); } }/**/ // wheels ter mtr, surface info --------- if (pSet->car_dbgsurf && pCar) { String ss = ""; ss = pCarM->txtDbgSurf; // surfaces info /*ss += "\n"; for (int i=0; i < ap->pGame->track.tracksurfaces.size(); ++i) ss += String(ap->pGame->track.tracksurfaces[i].name.c_str()) + "\n";/**/ //ovCarDbg->show(); if (ov[4].oX) { //ov[4].oL->setTop(400); ov[4].oX->setCaption(ss); } } /// tire vis circles + + + + if (pCar && moTireVis[0] && pSet->car_tirevis) { const Real z = 6000.f / pSet->tc_r, zy = pSet->tc_xr, m_z = 2.f * z; // scale, max factor const int na = 32; // circle quality const Real ad = 2.f*PI_d/na, u = 0.02f; // u line thickness const ColourValue cb(0.8,0.8,0.8),cl(0.2,1,0.2),cr(0.9,0.4,0),cc(1,1,0); for (int i=0; i < 4; ++i) { const CARDYNAMICS& cd = pCar->dynamics; const CARWHEEL::SlideSlip& t = cd.wheel[i].slips; float d = cd.wheel_contact[i].GetDepth() - 2*cd.wheel[i].GetRadius(); bool off = !(d > -0.1f && d <= -0.01f); // not in air //bool on = cd.wheel_contact[i].GetColObj(); ManualObject* m = moTireVis[i]; m->beginUpdate(0); // back + m->position(-1,0,0); m->colour(cb); m->position( 1,0,0); m->colour(cb); m->position(0,-1,0); m->colour(cb); m->position(0, 1,0); m->colour(cb); // tire, before combine Real lx = off ? 0.f : t.preFy/z*zy, ly = off ? 0.f : t.preFx/z; for (int y=-1; y<=1; ++y) for (int x=-1; x<=1; ++x) { m->position(0 +x*u, 0 +y*u, 0); m->colour(cr); m->position(lx +x*u, ly +y*u, 0); m->colour(cr); } // tire line / lx = off ? 0.f : t.Fy/z*zy; ly = off ? 0.f : t.Fx/z; for (int y=-2; y<=2; ++y) for (int x=-2; x<=2; ++x) { m->position(0 +x*u, 0 +y*u, 0); m->colour(cl); m->position(lx +x*u, ly +y*u, 0); m->colour(cl); } // max circle o Real rx = off || t.Fym > m_z ? 0.f : t.Fym/z, ry = off || t.Fxm > m_z ? 0.f : t.Fxm/z, a = 0.f; Vector3 p(0,0,0),po(0,0,0); for (int n=0; n <= na; ++n) { p.x = rx*cosf(a)*zy; p.y =-ry*sinf(a); if (n > 0) { m->position(po); m->colour(cc); m->position(p); m->colour(cc); } a += ad; po = p; } m->end(); } } PROFILER.endBlock("g.hud"); }
void CGui::InitGui() { mGui = app->mGui; gcom->mGui = mGui; Check::pGUI = mGui; SliderValue::pGUI = mGui; Check::bGI = &bGI; SliderValue::bGI = &bGI; popup->mGui = mGui; popup->mPlatform = app->mPlatform; if (!mGui) return; Ogre::Timer ti; int i; // new widgets FactoryManager::getInstance().registerFactory<MultiList2>("Widget"); FactoryManager::getInstance().registerFactory<Slider>("Widget"); // load app->vwGui = LayoutManager::getInstance().loadLayout("Game.layout"); // wnds app->mWndMain = fWnd("MainMenuWnd"); app->mWndGame = fWnd("GameWnd"); app->mWndReplays = fWnd("ReplaysWnd"); app->mWndHelp = fWnd("HelpWnd"); app->mWndOpts = fWnd("OptionsWnd"); app->mWndChampStage = fWnd("WndChampStage"); app->mWndChampStage->setVisible(false); app->mWndChampEnd = fWnd("WndChampEnd"); app->mWndChampEnd->setVisible(false); app->mWndChallStage = fWnd("WndChallStage"); app->mWndChallStage->setVisible(false); app->mWndChallEnd = fWnd("WndChallEnd"); app->mWndChallEnd->setVisible(false); app->mWndNetEnd = fWnd("WndNetEnd"); app->mWndNetEnd->setVisible(false); app->mWndTweak = fWnd("WndTweak"); app->mWndTweak->setVisible(false); app->mWndTweak->setPosition(0,40); // for find defines Btn btn, bchk; Cmb cmb; Slider* sl; SV* sv; Ck* ck; // Tabs Tab tab,sub; fTabW("TabWndGame"); app->mWndTabsGame = tab; fTabW("TabWndReplays"); app->mWndTabsRpl = tab; fTabW("TabWndHelp"); app->mWndTabsHelp = tab; fTabW("TabWndOptions"); app->mWndTabsOpts = tab; // get sub tabs vSubTabsGame.clear(); for (i=0; i < app->mWndTabsGame->getItemCount(); ++i) { // todo: startsWith("SubTab").. sub = (Tab)app->mWndTabsGame->getItemAt(i)->findWidget( i==TAB_Champs ? "ChampType" : (i==TAB_Multi ? "tabsNet" : "tabPlayer") ); vSubTabsGame.push_back(sub); // 0 for not found } vSubTabsOpts.clear(); for (i=0; i < app->mWndTabsOpts->getItemCount(); ++i) { sub = (Tab)app->mWndTabsOpts->getItemAt(i)->findWidget( i==TABo_Input ? "InputTab" : "SubTab"); vSubTabsOpts.push_back(sub); } if (pSet->inMenu > MNU_Single && pSet->inMenu <= MNU_Challenge) app->mWndTabsGame->setIndexSelected(TAB_Champs); app->mWndRpl = fWnd("RplWnd"); /// Gui common init --- gcom->InitMainMenu(); gcom->GuiInitTooltip(); gcom->GuiInitLang(); gcom->GuiInitGraphics(); gcom->InitGuiScreenRes(); loadReadme = true; toggleGui(false); app->updMouse(); gcom->bnQuit->setVisible(app->isFocGui); /// Sliders //------------------------------------------------------------------------ // Hud view sizes ---- sv= &svSizeGaug; sv->Init("SizeGaug", &pSet->size_gauges, 0.1f, 0.3f, 1.f, 3,4); sv->DefaultF(0.19f); Sev(HudSize); sv= &svTypeGaug; sv->Init("TypeGaug", &pSet->gauges_type, 0, 5); sv->DefaultI(5); Sev(HudCreate); //sv= &svLayoutGaug; sv->Init("LayoutGaug", &pSet->gauges_layout, 0, 2); sv->DefaultI(1); Sev(HudCreate); sv= &svSizeMinimap; sv->Init("SizeMinimap", &pSet->size_minimap, 0.05f, 0.3f, 1.f, 3,4); sv->DefaultF(0.165f); Sev(HudSize); sv= &svZoomMinimap; sv->Init("ZoomMinimap", &pSet->zoom_minimap, 0.9f, 4.f, 1.f, 2,4); sv->DefaultF(1.6f); Sev(HudSize); sv= &svSizeArrow; sv->Init("SizeArrow", &pSet->size_arrow, 0.1f, 0.5f, 1.f, 3,4); sv->DefaultF(0.26f); Sev(SizeArrow); Slv(CountdownTime, pSet->gui.pre_time / 0.5f /10.f); sl->mfDefault = 4.f /10.f; // graphs valGraphsType = fTxt("GraphsTypeVal"); Cmb(cmb, "CmbGraphsType", comboGraphs); cmbGraphs = cmb; if (cmb) { cmb->removeAllItems(); for (i=0; i < Gh_ALL; ++i) cmb->addItem(csGraphNames[i]); cmb->setIndexSelected(pSet->graphs_type); } valGraphsType->setCaption(toStr(pSet->graphs_type)); // Options ---- sv= &svParticles; sv->Init("Particles", &pSet->particles_len, 0.f, 4.f, 2.f); sv->DefaultF(1.5f); sv= &svTrails; sv->Init("Trails", &pSet->trails_len, 0.f, 4.f, 2.f); sv->DefaultF(3.f); // reflection sv= &svReflSkip; sv->Init("ReflSkip", &pSet->refl_skip, 0,1000, 2.f); sv->DefaultI(0); sv= &svReflFaces; sv->Init("ReflFaces", &pSet->refl_faces, 1,6); sv->DefaultI(1); sv= &svReflSize; for (i=0; i < ciShadowSizesNum; ++i) sv->strMap[i] = toStr(ciShadowSizesA[i]); sv->Init("ReflSize", &pSet->refl_size, 0,ciShadowSizesNum-1); sv->DefaultI(1.5f); sv= &svReflDist; sv->Init("ReflDist", &pSet->refl_dist, 20.f,1500.f, 2.f, 0,4, 1.f," m"); Sev(ReflDist); sv->DefaultF(300.f); sv= &svReflMode; sv->strMap[0] = TR("#{ReflMode_static}"); sv->strMap[1] = TR("#{ReflMode_single}"); sv->strMap[2] = TR("#{ReflMode_full}"); sv->Init("ReflMode", &pSet->refl_mode, 0,2); Sev(ReflMode); sv->DefaultI(1); // Sound sv= &svVolMaster; sv->Init("VolMaster", &pSet->vol_master, 0.f, 1.6f); sv->DefaultF(0.80f); Sev(VolMaster); sv= &svVolEngine; sv->Init("VolEngine", &pSet->vol_engine, 0.f, 1.4f); sv->DefaultF(0.56f); sv= &svVolTires; sv->Init("VolTires", &pSet->vol_tires, 0.f, 1.4f); sv->DefaultF(0.80f); sv= &svVolSusp; sv->Init("VolSusp", &pSet->vol_susp, 0.f, 1.4f); sv->DefaultF(0.714f); sv= &svVolEnv; sv->Init("VolEnv", &pSet->vol_env, 0.f, 1.4f); sv->DefaultF(0.928f); sv= &svVolFlSplash; sv->Init("VolFlSplash", &pSet->vol_fl_splash, 0.f, 1.4f); sv->DefaultF(0.80f); sv= &svVolFlCont; sv->Init("VolFlCont", &pSet->vol_fl_cont, 0.f, 1.4f); sv->DefaultF(0.878f); sv= &svVolCarCrash; sv->Init("VolCarCrash", &pSet->vol_car_crash, 0.f, 1.4f); sv->DefaultF(0.703f); sv= &svVolCarScrap; sv->Init("VolCarScrap", &pSet->vol_car_scrap, 0.f, 1.4f); sv->DefaultF(1.00f); // car color float f; // temp sv= &svCarClrH; sv->Init("CarClrH", &f, 0.f,1.f); Sev(CarClr); sv= &svCarClrS; sv->Init("CarClrS", &f, 0.f,1.f); Sev(CarClr); sv= &svCarClrV; sv->Init("CarClrV", &f, 0.f,1.f); Sev(CarClr); sv= &svCarClrGloss; sv->Init("CarClrGloss", &f, 0.f,1.f, 1.6f); Sev(CarClr); sv= &svCarClrRefl; sv->Init("CarClrRefl", &f, 0.f,1.4f); Sev(CarClr); UpdCarClrSld(); /// Checks //------------------------------------------------------------------------ ck= &ckReverse; ck->Init("ReverseOn", &pSet->gui.trackreverse); Cev(Reverse); // Options ---- ck= &ckParticles; ck->Init("ParticlesOn", &pSet->particles); Cev(ParTrl); ck= &ckTrails; ck->Init("TrailsOn", &pSet->trails); Cev(ParTrl); // Hud ---- ck= &ckDigits; ck->Init("Digits", &pSet->show_digits); Cev(HudShow); ck= &ckGauges; ck->Init("Gauges", &pSet->show_gauges); Cev(HudShow); ck= &ckArrow; ck->Init("Arrow", &pSet->check_arrow); Cev(Arrow); ck= &ckBeam; ck->Init("ChkBeam", &pSet->check_beam); Cev(Beam); // minimap ck= &ckMinimap; ck->Init("Minimap", &pSet->trackmap); Cev(Minimap); ck= &ckMiniZoom; ck->Init("MiniZoom", &pSet->mini_zoomed); Cev(MiniUpd); ck= &ckMiniRot; ck->Init("MiniRot", &pSet->mini_rotated); ck= &ckMiniTer; ck->Init("MiniTer", &pSet->mini_terrain); Cev(MiniUpd); ck= &ckMiniBorder; ck->Init("MiniBorder", &pSet->mini_border); Cev(MiniUpd); // camera ck= &ckCamInfo; ck->Init("CamInfo", &pSet->show_cam); Cev(HudShow); ck= &ckCamTilt; ck->Init("CamTilt", &pSet->cam_tilt); ck= &ckCamLoop; ck->Init("CamLoop", &pSet->cam_loop_chng); ck= &ckCamBnc; ck->Init("CamBounce", &pSet->cam_bounce); sv= &svCamBnc; sv->Init("CamBnc", &pSet->cam_bnc_mul, 0.f, 2.f); sv= &svFov; sv->Init("Fov", &pSet->fov_min, 50.f, 180.f, 1.f, 1,4); sv->DefaultF(90.f); sv= &svFovMax; sv->Init("FovMax", &pSet->fov_max, 50.f, 180.f, 1.f, 1,4); sv->DefaultF(120.f); sv= &svFovSm; sv->Init("FovSm", &pSet->fov_smooth, 0.f, 15.f, 1.5f); sv->DefaultF(5.f); // times, opp ck= &ckTimes; ck->Init("Times", &pSet->show_times); Cev(HudShow); ck= &ckOpponents; ck->Init("Opponents", &pSet->show_opponents); Cev(HudShow); ck= &ckOppSort; ck->Init("OppSort", &pSet->opplist_sort); // dbg,other ck= &ckFps; ck->Init("Fps", &pSet->show_fps); app->bckFps->setVisible(pSet->show_fps); ck= &ckWireframe; ck->Init("Wireframe", &app->mbWireFrame); Cev(Wireframe); ck= &ckProfilerTxt; ck->Init("ProfilerTxt", &pSet->profilerTxt); ck= &ckBulletDebug; ck->Init("BulletDebug", &pSet->bltDebug); ck= &ckBltProfTxt; ck->Init("BltProfTxt", &pSet->bltProfilerTxt); ck= &ckCarDbgBars; ck->Init("CarDbgBars", &pSet->car_dbgbars); Cev(HudShow); ck= &ckCarDbgTxt; ck->Init("CarDbgTxt", &pSet->car_dbgtxt); Cev(HudShow); ck= &ckCarDbgSurf; ck->Init("CarDbgSurf", &pSet->car_dbgsurf); Cev(HudShow); ck= &ckTireVis; ck->Init("CarTireVis", &pSet->car_tirevis); Cev(HudCreate); ck= &ckGraphs; ck->Init("Graphs", &pSet->show_graphs); Cev(Graphs); sv= &svDbgTxtClr; sv->Init("DbgTxtClr", &pSet->car_dbgtxtclr, 0, 1); sv= &svDbgTxtCnt; sv->Init("DbgTxtCnt", &pSet->car_dbgtxtcnt, 0, 8); // car setup todo: for each player .. Chk("CarABS", chkAbs, pSet->abs[0]); bchAbs = bchk; Chk("CarTCS", chkTcs, pSet->tcs[0]); bchTcs = bchk; ck= &ckCarGear; ck->Init("CarGear", &pSet->autoshift); Cev(Gear); ck= &ckCarRear; ck->Init("CarRear", &pSet->autorear); Cev(Gear); ck= &ckCarRearInv; ck->Init("CarRearThrInv",&pSet->rear_inv); Cev(Gear); TabPtr tTires = fTab("tabCarTires"); Tev(tTires, TireSet); sv= &svSSSEffect; sv->Init("SSSEffect", &f, 0.f, 1.f); sv= &svSSSVelFactor; sv->Init("SSSVelFactor", &f, 0.f, 2.f); sv= &svSteerRangeSurf; sv->Init("SteerRangeSurf", &f, 0.3f, 1.3f); sv= &svSteerRangeSim; sv->Init("SteerRangeSim", &f, 0.3f, 1.3f); Btn("SSSReset", btnSSSReset); Btn("SteerReset", btnSteerReset); SldUpd_TireSet(); // game ------------------------------------------------------------ ck= &ckVegetCollis; ck->Init("VegetCollis", &pSet->gui.collis_veget); ck= &ckCarCollis; ck->Init("CarCollis", &pSet->gui.collis_cars); ck= &ckRoadWCollis; ck->Init("RoadWCollis", &pSet->gui.collis_roadw); ck= &ckDynamicObjs; ck->Init("DynamicObjects", &pSet->gui.dyn_objects); Cmb(cmb, "CmbBoost", comboBoost); cmbBoost = cmb; cmb->removeAllItems(); cmb->addItem(TR("#{Never}")); cmb->addItem(TR("#{FuelLap}")); cmb->addItem(TR("#{FuelTime}")); cmb->addItem(TR("#{Always}")); cmb->setIndexSelected(pSet->gui.boost_type); Cmb(cmb, "CmbFlip", comboFlip); cmbFlip = cmb; cmb->removeAllItems(); cmb->addItem(TR("#{Never}")); cmb->addItem(TR("#{FuelBoost}")); cmb->addItem(TR("#{Always}")); cmb->setIndexSelected(pSet->gui.flip_type); Cmb(cmb, "CmbDamage", comboDamage); cmbDamage = cmb; cmb->removeAllItems(); cmb->addItem(TR("#{None}")); cmb->addItem(TR("#{Reduced}")); cmb->addItem(TR("#{Normal}")); cmb->setIndexSelected(pSet->gui.damage_type); Cmb(cmb, "CmbRewind", comboRewind); cmbRewind = cmb; cmb->removeAllItems(); cmb->addItem(TR("#{None}")); cmb->addItem(TR("#{Always}")); //cmb->addItem(TR("#{FuelLap}")); cmb->addItem(TR("#{FuelTime}")); cmb->setIndexSelected(pSet->gui.rewind_type); sv= &svDamageDec; sv->Init("DamageDec", &pSet->gui.damage_dec, 0.f, 100.f, 1.f, 0,1, 1.f, " %"); sv= &svBmin; sv->Init("Bmin", &pSet->gui.boost_min, 0.f, 10.f,1.f, 1,3); sv->DefaultF(2.f); sv= &svBmax; sv->Init("Bmax", &pSet->gui.boost_max, 2.f, 20.f,1.f, 1,3); sv->DefaultF(6.f); sv= &svBpow; sv->Init("Bpow", &pSet->gui.boost_power, 0.f, 2.5f,1.f, 1,3); sv->DefaultF(1.f); sv= &svBperKm; sv->Init("BperKm", &pSet->gui.boost_per_km, 0.f, 4.f, 1.f, 1,3); sv->DefaultF(1.f); sv= &svBaddSec; sv->Init("BaddSec", &pSet->gui.boost_add_sec, 0.f, 1.f, 1.f, 2,4); sv->DefaultF(0.1f); // split Btn("btnPlayers1", btnNumPlayers); Btn("btnPlayers2", btnNumPlayers); Btn("btnPlayers3", btnNumPlayers); Btn("btnPlayers4", btnNumPlayers); ck= &ckSplitVert; ck->Init("chkSplitVertically", &pSet->split_vertically); Chk("chkStartOrderRev", chkStartOrd, pSet->gui.start_order); valLocPlayers = fTxt("valLocPlayers"); if (valLocPlayers) valLocPlayers->setCaption(toStr(pSet->gui.local_players)); // sim mode radio Btn("SimModeEasy", radSimEasy); bRsimEasy = btn; btn->setStateSelected(pSet->gui.sim_mode == "easy"); Btn("SimModeNorm", radSimNorm); bRsimNorm = btn; btn->setStateSelected(pSet->gui.sim_mode == "normal"); Btn("SimModeHard", radSimHard); bRsimHard = btn; btn->setStateSelected(pSet->gui.sim_mode == "hard"); // kmh/mph radio Btn("kmh", radKmh); bRkmh = btn; bRkmh->setStateSelected(!pSet->show_mph); Btn("mph", radMph); bRmph = btn; bRmph->setStateSelected( pSet->show_mph); // startup ck= &ckStartInMain; ck->Init("StartInMain", &pSet->startInMain); ck= &ckAutoStart; ck->Init("AutoStart", &pSet->autostart); ck= &ckEscQuits; ck->Init("EscQuits", &pSet->escquit); ck= &ckOgreDialog; ck->Init("OgreDialog", &pSet->ogre_dialog); ck= &ckMouseCapture;ck->Init("MouseCapture",&pSet->mouse_capture); ck= &ckBltLines; ck->Init("BltLines", &pSet->bltLines); ck= &ckShowPics; ck->Init("ShowPictures",&pSet->loadingbackground); Chk("MultiThread", chkMultiThread, pSet->multi_thr > 0); ck= &ckDevKeys; ck->Init("DevKeys", &pSet->dev_keys); // effects ck= &ckAllEffects; ck->Init("AllEffects", &pSet->all_effects); Cev(AllEffects); ck= &ckBoostFOV; ck->Init("BoostFOV", &pSet->boost_fov); ck= &ckBloom; ck->Init("Bloom", &pSet->bloom); Cev(EffUpd); sv= &svBloomInt; sv->Init("BloomInt", &pSet->bloom_int); sv->DefaultF(0.13f); sv= &svBloomOrig; sv->Init("BloomOrig", &pSet->bloom_orig); sv->DefaultF(0.91f); ck= &ckBlur; ck->Init("MotionBlur", &pSet->blur); Cev(EffUpdShd); sv= &svBlurIntens; sv->Init("BlurIntens", &pSet->blur_int); sv->DefaultF(0.4f); ck= &ckSSAO; ck->Init("SSAO", &pSet->ssao); Cev(EffUpdShd); ck= &ckSoftPar; ck->Init("SoftParticles",&pSet->softparticles); Cev(EffUpdShd); ck= &ckGodRays; ck->Init("GodRays", &pSet->godrays); Cev(EffUpdShd); ck= &ckDoF; ck->Init("DepthOfField",&pSet->dof); Cev(EffUpdShd); sv= &svDofFocus; sv->Init("DofFocus", &pSet->dof_focus, 0.f, 2000.f, 2.f, 0,3); sv->DefaultF(100.f); sv= &svDofFar; sv->Init("DofFar", &pSet->dof_far, 0.f, 2000.f, 2.f, 0,4); sv->DefaultF(1000.f); // hdr ck= &ckHDR; ck->Init("HDR", &pSet->hdr); Cev(EffUpd); sv= &svHDRParam1; sv->Init("HDRParam1", &pSet->hdrParam1); sv->DefaultF(0.62f); sv= &svHDRParam2; sv->Init("HDRParam2", &pSet->hdrParam2, 0.f, 1.f, 2.f); sv->DefaultF(0.10f); sv= &svHDRParam3; sv->Init("HDRParam3", &pSet->hdrParam3); sv->DefaultF(0.79f); sv= &svHDRAdaptScale; sv->Init("HDRAdaptScale", &pSet->hdrAdaptationScale, 0.f, 1.f, 2.f); sv->DefaultF(0.10f); sv= &svHDRBloomInt; sv->Init("HDRBloomInt", &pSet->hdrBloomint); sv->DefaultF(0.81f); sv= &svHDRBloomOrig; sv->Init("HDRBloomOrig", &pSet->hdrBloomorig); sv->DefaultF(0.34f); sv= &svHDRVignRadius; sv->Init("HDRVignRadius", &pSet->vignRadius, 0.f, 10.f); sv->DefaultF(2.85f); sv= &svHDRVignDark; sv->Init("HDRVignDark", &pSet->vignDarkness); sv->DefaultF(0.34f); // replays ------------------------------------------------------------ Btn("RplLoad", btnRplLoad); Btn("RplSave", btnRplSave); Btn("RplDelete", btnRplDelete); Btn("RplRename", btnRplRename); // settings ck= &ckRplAutoRec; ck->Init("RplChkAutoRec", &app->bRplRec); ck= &ckRplBestOnly; ck->Init("RplChkBestOnly", &pSet->rpl_bestonly); ck= &ckRplGhost; ck->Init("RplChkGhost", &pSet->rpl_ghost); ck= &ckRplParticles; ck->Init("RplChkParticles", &pSet->rpl_ghostpar); ck= &ckRplRewind; ck->Init("RplChkRewind", &pSet->rpl_ghostrewind); ck= &ckRplGhostOther; ck->Init("RplChkGhostOther",&pSet->rpl_ghostother); ck= &ckRplTrackGhost; ck->Init("RplChkTrackGhost",&pSet->rpl_trackghost); Slv(RplNumViewports, (pSet->rpl_numViews-1) / 3.f); // radios, filter ck= &ckRplGhosts; ck->Init("RplBtnGhosts", &pSet->rpl_listghosts); Cev(RplGhosts); Btn("RplBtnAll", btnRplAll); rbRplAll = btn; Btn("RplBtnCur", btnRplCur); rbRplCur = btn; btn = pSet->rpl_listview == 0 ? rbRplAll : rbRplCur; if (btn) btn->setStateSelected(true); if (app->mWndRpl) { // replay controls Btn("RplToStart", btnRplToStart); Btn("RplToEnd", btnRplToEnd) Btn("RplPlay", btnRplPlay); btRplPl = btn; btn = fBtn("RplBack"); btn->eventMouseButtonPressed += newDelegate(this, &CGui::btnRplBackDn); btn->eventMouseButtonReleased += newDelegate(this, &CGui::btnRplBackUp); btn = fBtn("RplForward"); btn->eventMouseButtonPressed += newDelegate(this, &CGui::btnRplFwdDn); btn->eventMouseButtonReleased += newDelegate(this, &CGui::btnRplFwdUp); // info slRplPos = (Slider*)app->mWndRpl->findWidget("RplSlider"); if (slRplPos) slRplPos->eventValueChanged += newDelegate(this, &CGui::slRplPosEv); valRplPerc = fTxt("RplPercent"); valRplCur = fTxt("RplTimeCur"); valRplLen = fTxt("RplTimeLen"); } // text desc, stats valRplName = fTxt("RplName"); valRplName2 = fTxt("RplName2"); valRplInfo = fTxt("RplInfo"); valRplInfo2 = fTxt("RplInfo2"); edRplName = fEd("RplNameEdit"); //edRplDesc = fEd("RplDesc"); rplList = fLi("RplList"); Lev(rplList, RplChng); updReplaysList(); /// Car //------------------------------------------------------------ const int clrBtn = 30; Real hsv[clrBtn][5] = { // color buttons hue,sat,val, gloss,refl {0.05,0.64,0.27, 0.10,0.9}, {0.00,0.97,0.90, 0.3, 1.2}, // cherry, red {0.91,1.00,1.00, 0.5, 1.0}, {0.86,1.00,0.97, 0.8, 0.6}, // orange, yellow {0.75,0.95,0.90, 1.0, 0.4}, {0.70,1.00,0.70, 0.03,1.3}, // lime, green {0.54,0.88,0.60, 0.7, 0.85},{0.51,0.90,0.50, 0.1, 0.7}, // cyan {0.41,0.34,0.30, 0.01,0.3}, {0.43,0.58,0.23, 0.1, 1.0}, // dark-cyan //{0.45,0.54,0.37, 0.5,1.0}, {0.37,0.78,0.21, 0.34,0.5}, {0.35,0.70,0.40, 0.5, 1.0}, {0.38,0.97,0.52, 0.5, 1.0}, // dark-blue {0.44,0.90,0.71, 1.0, 1.1}, {0.47,0.80,0.80, 0.2, 0.9}, // sky-blue {0.50,0.33,0.90, 0.9, 1.0}, {0.42,0.20,0.94, 0.5, 0.4}, // sky-white {0.63,0.21,0.62, 0.1, 1.2}, {0.80,0.52,0.32, 0.1, 0.6}, {0.62,0.74,0.12, 0.8, 0.7}, // olive- {0.28,0.00,0.12, 0.09,0.0}, {0.28,0.00,0.07, 0.14,0.84}, // black {0.83,0.00,0.20, 0.0, 0.8}, {0.41,0.00,0.86, 0.15,0.37}, // silver,white {0.83,0.31,0.31, 0.0, 0.6}, {0.91,0.40,0.37, 0.0, 1.0}, {0.20,0.40,0.37, 0.05,1.0}, // orng-white- {0.24,0.90,0.26, 0.04,0.8}, {0.28,0.57,0.17, 0.3, 1.0}, {0.27,0.38,0.23, 0.03,0.6}, // dark violet }; for (i=0; i < clrBtn; ++i) { Img img = fImg("carClr"+toStr(i)); Real h = hsv[i][0], s = hsv[i][1], v = hsv[i][2], g = hsv[i][3], r = hsv[i][4]; ColourValue c; c.setHSB(1.f-h, s, v); img->setColour(Colour(c.r,c.g,c.b)); img->eventMouseButtonClick += newDelegate(this, &CGui::imgBtnCarClr); img->setUserString("s", toStr(s)); img->setUserString("h", toStr(h)); img->setUserString("v", toStr(v)); img->setUserString("g", toStr(g)); img->setUserString("r", toStr(r)); } Btn("CarClrRandom", btnCarClrRandom); sv= &svNumLaps; sv->Init("NumLaps", &pSet->gui.num_laps, 1,10, 1.3f); sv->DefaultI(2); txCarStatsTxt = fTxt("CarStatsTxt"); txCarSpeed = fTxt("CarSpeed"); txCarStatsVals = fTxt("CarStatsVals"); txCarType = fTxt("CarType"); txCarAuthor = fTxt("CarAuthor"); txTrackAuthor = fTxt("TrackAuthor"); TabPtr tPlr = fTab("tabPlayer"); Tev(tPlr, Player); Btn("btnPlayers1", btnNumPlayers); Btn("btnPlayers2", btnNumPlayers); Btn("btnPlayers3", btnNumPlayers); Btn("btnPlayers4", btnNumPlayers); ck= &ckSplitVert; ck->Init("chkSplitVertically", &pSet->split_vertically); /// Multiplayer //------------------------------------------------------------------------ tabsNet = fTab("tabsNet"); //TabItem* t1 = tabsNet->getItemAt(0); //t1->setEnabled(0); //int num = tabsNet ? tabsNet->getItemCount() : 0; //tabsNet->setIndexSelected( (tabsNet->getIndexSelected() - 1 + num) % num ); // server, games listServers = fMli("MListServers"); int c=0; Mli ml = listServers; ml->addColumn("#C0FFC0"+TR("#{Game name}"), 160); ++c; ml->addColumn("#50FF50"+TR("#{Track}"), 120); ++c; ml->addColumn("#80FFC0"+TR("#{Laps}"), 60); ++c; ml->addColumn("#FFFF00"+TR("#{Players}"), 60); ++c; ml->addColumn("#80FFFF"+TR("#{Collis.}"), 70); ++c; ml->addColumn("#A0D0FF"+TR("#{Simulation}"), 80); ++c; ml->addColumn("#A0D0FF"+TR("#{Boost}"), 90); ++c; ml->addColumn("#FF6060"+TR("#{Locked}"), 60); iColLock = c; ++c; ml->addColumn("#FF9000"+TR("#{NetHost}"), 140); iColHost = c; ++c; ml->addColumn("#FFB000"+TR("#{NetPort}"), 80); iColPort = c; ++c; Btn("btnNetRefresh",evBtnNetRefresh); btnNetRefresh = btn; Btn("btnNetJoin", evBtnNetJoin); btnNetJoin = btn; Btn("btnNetCreate", evBtnNetCreate); btnNetCreate = btn; Btn("btnNetDirect", evBtnNetDirect); btnNetDirect = btn; // game, players Edt(edNetGameName, "edNetGameName", evEdNetGameName); edNetGameName->setCaption(pSet->netGameName); valNetPassword = fTxt("valNetPassword"); Edt(edNetPassword, "edNetPassword", evEdNetPassword); listPlayers = fMli("MListPlayers"); ml = listPlayers; ml->addColumn("#80C0FF"+TR("#{Player}"), 140); ml->addColumn("#F08080"+TR("#{Car}"), 60); ml->addColumn("#C0C060"+TR("#{Peers}"), 60); ml->addColumn("#60F0F0"+TR("#{Ping}"), 60); ml->addColumn("#40F040"+TR("#{NetReady}"), 60); Btn("btnNetReady", evBtnNetReady); btnNetReady = btn; Btn("btnNetLeave", evBtnNetLeave); btnNetLeave = btn; // panels to hide tabs panNetServer = fWP("panelNetServer"); panNetServer->setVisible(false); panNetGame = fWP("panelNetGame"); panNetGame->setVisible(true); // chat edNetChat = fEd("edNetChat"); // chat area edNetChatMsg = fEd("edNetChatMsg"); // user text // track,game text valNetGameInfo = fTxt("valNetGameInfo"); // settings Edt(edNetNick, "edNetNick", evEdNetNick); edNetNick->setCaption( pSet->nickname); Edt(edNetServerIP, "edNetServerIP", evEdNetServerIP); edNetServerIP->setCaption( pSet->master_server_address); Edt(edNetServerPort,"edNetServerPort", evEdNetServerPort); edNetServerPort->setCaption(toStr(pSet->master_server_port)); Edt(edNetLocalPort, "edNetLocalPort", evEdNetLocalPort); edNetLocalPort->setCaption( toStr(pSet->local_port)); // quick help text ---- Ed edHelp = fEd("QuickHelpText"); String s = TR("#{QuickHelpText}"); s = StringUtil::replaceAll(s, "@", "\n"); edHelp->setCaption(s); // user dir Ed edUserDir = fEd("EdUserDir"); edUserDir->setCaption(PATHMANAGER::UserConfigDir()); /// graphs ---- sv= &svTC_r; sv->Init("TC_r", &pSet->tc_r, 0.5f, 2.f, 1.5f, 1,4); sv->DefaultF(1.f); sv= &svTC_xr; sv->Init("TC_xr", &pSet->tc_xr, 0.f, 5.f, 1.5f, 1,4); sv->DefaultF(1.f); sv= &svTE_yf; sv->Init("TE_yf", &pSet->te_yf, 5000.f, 10000.f, 1.f, 0,4); sv->DefaultF(7000.f); sv= &svTE_xfx; sv->Init("TE_xfx", &pSet->te_xfx, 4.f, 42.f, 2.f, 1,4); sv->DefaultF(12.f); sv= &svTE_xfy; sv->Init("TE_xfy", &pSet->te_xfy, 90.f, 560.f, 2.f, 0,3); sv->DefaultF(160.f); sv= &svTE_xpow; sv->Init("TE_xpow", &pSet->te_xf_pow, 1.f, 2.f, 1.f, 1,3); sv->DefaultF(1.f); /// tweak car //------------------------------------------------------------ for (i=0; i < ciEdCar; ++i) edCar[i] = fEd("EdCar"+toStr(i)); edPerfTest = fEd("TweakPerfTest"); tabEdCar = fTab("TabEdCar"); Tev(tabEdCar, CarEdChng); tabEdCar->setIndexSelected(pSet->car_ed_tab); tabTweak = fTab("TabTweak"); /**/tabTweak->setIndexSelected(1); txtTweakPath = fTxt("TweakPath"); Btn("TweakCarSave", btnTweakCarSave); edTweakCol = fEd("TweakEditCol"); txtTweakPathCol = fTxt("TweakPathCol"); Btn("TweakColSave", btnTweakColSave); /// tweak tires ---- Btn("TweakTireSave", btnTweakTireSave); txtTweakTire = fTxt("TweakTireTxtSaved"); Edt(edTweakTireSet, "TweakTireSet", editTweakTireSet); liTwkTiresUser = fLi("TweakTiresUser"); Lev(liTwkTiresUser, TwkTiresUser); liTwkTiresOrig = fLi("TweakTiresOrig"); Lev(liTwkTiresOrig, TwkTiresOrig); Btn("TweakTireLoad", btnTweakTireLoad); Btn("TweakTireLoadRef", btnTweakTireLoadRef); /// tweak surfaces ---- liTwkSurfaces = fLi("TweakSurfaces"); Lev(liTwkSurfaces, TwkSurfaces); //<Widget type="ComboBox" name="TweakSurface"> Btn("TweakSurfPickWh", btnTwkSurfPick); sv= &svSuFrict; sv->Init("SuFrict", &f, 0.f, 1.5f, 1.0f, 2,4); sv->DefaultF(0.65f); sv= &svSuFrictX; sv->Init("SuFrictX", &f, 0.f, 1.5f, 1.0f, 2,4); sv->DefaultF(1.f); sv= &svSuFrictY; sv->Init("SuFrictY", &f, 0.f, 1.5f, 1.0f, 2,4); sv->DefaultF(1.f); sv= &svSuBumpWave; sv->Init("SuBumpWave", &f, 0.f, 50.f, 1.2f, 1,4); sv->DefaultF(20.f); sv= &svSuBumpAmp; sv->Init("SuBumpAmp", &f, 0.f, 0.4f, 1.0f, 2,4); sv->DefaultF(0.15f); sv= &svSuBumpWave2; sv->Init("SuBumpWave2", &f, 0.f, 50.f, 1.2f, 1,4); sv->DefaultF(20.f); sv= &svSuBumpAmp2; sv->Init("SuBumpAmp2", &f, 0.f, 0.4f, 1.0f, 2,4); sv->DefaultF(0.15f); sv= &svSuRollDrag; sv->Init("SuRollDrag", &f, 0.f, 200.f, 2.f, 0,3); sv->DefaultF(60.f); sv= &svSuRollRes; sv->Init("SuRollRes", &f, 0.f, 200.f, 2.f, 0,3); sv->DefaultF(1.f); //TODO: <Widget type="Button" name="TweakSurfSave"> Cmb(cmb, "CmbSuTire", comboSurfTire); cmbSurfTire = cmb; Cmb(cmb, "CmbSuType", comboSurfType); cmbSurfType = cmb; cmb->removeAllItems(); for (i=0; i < TRACKSURFACE::NumTypes; ++i) cmb->addItem(csTRKsurf[i]); /// input tab ------- InitInputGui(); /// cars list //------------------------------------------------------------------------ Tbi carTab = fTbi("TabCar"); Mli2 li = carTab->createWidget<MultiList2>("MultiListBox",16,48,200,110, Align::Left | Align::VStretch); li->setColour(Colour(0.7,0.85,1.0)); li->removeAllColumns(); int n=0; li->addColumn("#FF8888"+TR("#{Car}"), colCar[n++]); li->addColumn("#FFC080"+TR("#{CarSpeed}"), colCar[n++]); li->addColumn("#B0B8C0"+TR("#{CarYear}"), colCar[n++]); li->addColumn("#C0C0E0"+TR("#{CarType}"), colCar[n++]); li->addColumn(" ", colCar[n++]); carList = li; FillCarList(); //once li->mSortColumnIndex = pSet->cars_sort; li->mSortUp = pSet->cars_sortup; Lev(carList, CarChng); CarListUpd(false); //upd sListCar = pSet->gui.car[0]; imgCar = fImg("CarImg"); carDesc = fEd("CarDesc"); listCarChng(carList,0); /// tracks list, text, chg btn //------------------------------------------------------------------------ gcom->trkDesc[0] = fEd("TrackDesc"); gcom->sListTrack = pSet->gui.track; gcom->GuiInitTrack(); Ed ed; Edt(ed,"RplFind",edRplFind); // netw Tbi trkTab = fTbi("TabTrack"); trkTab->setColour(Colour(0.8f,0.96f,1.f)); const IntCoord& tc = trkTab->getCoord(); WP wp = trkTab->createWidget<Widget>( "PanelSkin", 0,0,tc.width*0.66f,tc.height, Align::Default/*, "Popup", "panelNetTrack"*/); wp->setColour(Colour(0.8f,0.96f,1.f)); wp->setAlpha(0.8f); wp->setVisible(false); panNetTrack = wp; //<UserString key="RelativeTo" value="OptionsWnd"/> // new game for (i=1; i<=3; ++i) { Btn("NewGame"+toStr(i), btnNewGame); if (i==2) btNewGameCar = btn; } // championships //------------------------------------------------------------------------ // track stats 2nd set gcom->trkDesc[1] = fEd("TrackDesc2"); valTrkNet = fTxt("TrackText"); // preview images gcom->imgPrv[1] = fImg("TrackImg2"); gcom->imgPrv[1]->setImageTexture("PrvView"); gcom->imgTer[1] = fImg("TrkTerImg2"); gcom->imgTer[1]->setImageTexture("PrvTer"); gcom->imgMini[1] = fImg("TrackMap2"); gcom->imgMini[1]->setImageTexture("PrvRoad"); gcom->initMiniPos(1); // track stats text int st = gcom->StTrk; for (i=0; i < st; ++i) gcom->stTrk[1][i] = fTxt("2st"+toStr(i)); for (i=0; i < 4; ++i) gcom->imStTrk[1][i] = fImg("2ist"+toStr(i)); for (i=0; i < gcom->InfTrk; ++i) { gcom->infTrk[1][i] = fTxt("2ti"+toStr(i)); gcom->imInfTrk[1][i] = fImg("2iti"+toStr(i)); } edChInfo = fEd("ChampInfo"); if (edChInfo) edChInfo->setVisible(pSet->champ_info); Btn("btnChampInfo",btnChampInfo); panCh = fWP("panCh"); txtCh = fTxt("txtChDetail"); valCh = fTxt("valChDetail"); for (i=0; i<3; ++i) { String s = toStr(i); txtChP[i] = fTxt("txtChP"+s); valChP[i] = fTxt("valChP"+s); } edChDesc = fEd("ChampDescr"); // Champs list ------------- Tbi trktab = fTbi("TabChamps"); li = trktab->createWidget<MultiList2>("MultiListBox",0,0,400,300, Align::Left | Align::VStretch); Lev(li, ChampChng); li->setVisible(false); li->removeAllColumns(); c=0; li->addColumn("#80A080N", colCh[c++]); li->addColumn(TR("#40F040#{Name}"), colCh[c++]); li->addColumn(TR("#F0F040#{Difficulty}"), colCh[c++]); li->addColumn(TR("#80F0C0#{Stages}"), colCh[c++]); li->addColumn(TR("#80E0FF#{Time} #{TimeMS}"), colCh[c++]); li->addColumn(TR("#D0C0FF#{Progress}"), colCh[c++]); li->addColumn(TR("#F0E0F0#{Score}"), colCh[c++]); li->addColumn(" ", colCh[c++]); liChamps = li; // Challs list ------------- li = trktab->createWidget<MultiList2>("MultiListBox",0,0,400,300, Align::Left | Align::VStretch); Lev(li, ChallChng); li->setVisible(false); li->removeAllColumns(); c=0; li->addColumn("#80A080N", colChL[c++]); li->addColumn(TR("#60F060#{Name}"), colChL[c++]); li->addColumn(TR("#F0D040#{Difficulty}"), colChL[c++]); li->addColumn(TR("#F09090#{Cars}"), colChL[c++]); li->addColumn(TR("#80F0C0#{Stages}"), colChL[c++]); li->addColumn(TR("#80E0FF#{Time} m"), colChL[c++]); li->addColumn(TR("#D0C0FF#{Progress}"), colChL[c++]); li->addColumn(TR("#F0F8FF#{Prize}"), colChL[c++]); li->addColumn(TR("#F0D0F0#{Score}"), colChL[c++]); li->addColumn(" ", colChL[c++]); liChalls = li; // Stages list ------------- trktab = (TabItem*)app->mWndGame->findWidget("TabStages"); li = trktab->createWidget<MultiList2>("MultiListBox",0,0,400,300, Align::Left | Align::VStretch); li->setColour(Colour(0.7,0.73,0.76)); Lev(li, StageChng); li->setVisible(false); li->removeAllColumns(); c=0; li->addColumn("#80A080N", colSt[c++]); li->addColumn(TR("#50F050#{Track}"), colSt[c++]); li->addColumn(TR("#80FF80#{Scenery}"), colSt[c++]); li->addColumn(TR("#F0F040#{Difficulty}"), colSt[c++]); li->addColumn(TR("#60E0A0#{Laps}"), colSt[c++]); li->addColumn(TR("#80E0FF#{Time} #{TimeMS}"), colSt[c++]); li->addColumn(TR("#F0E0F0#{Score}"), colSt[c++]); li->addColumn(" ", colSt[c++]); liStages = li; updChampListDim(); ChampsListUpdate(); listChampChng(liChamps, liChamps->getIndexSelected()); ChallsListUpdate(); listChallChng(liChalls, liChalls->getIndexSelected()); // tabs tabTut = fTab("TutType"); Tev(tabTut, TutType); tabTut->setIndexSelected(pSet->tut_type); tabChamp = fTab("ChampType"); Tev(tabChamp, ChampType); tabChamp->setIndexSelected(pSet->champ_type); tabChall = fTab("ChallType"); Tev(tabChall, ChallType); tabChall->setIndexSelected(pSet->chall_type); imgTut = fImg("imgTut"); imgChamp = fImg("imgChamp"); imgChall = fImg("imgChall"); Btn("btnTutStart", btnChampStart); btStTut = btn; Btn("btnChampStart",btnChampStart); btStChamp = btn; Btn("btnChallStart",btnChallStart); btStChall = btn; Btn("btnChRestart", btnChRestart); btChRestart = btn; // ch other ck= &ckChampRev; ck->Init("ChampRev", &pSet->gui.champ_rev); Cev(ChampRev); Btn("btnChampStageBack", btnChampStageBack); Btn("btnChampStageStart",btnChampStageStart); btChampStage = btn; Btn("btnChampEndClose", btnChampEndClose); Btn("btnChallStageBack", btnChallStageBack); Btn("btnChallStageStart",btnChallStageStart); btChallStage = btn; Btn("btnChallEndClose", btnChallEndClose); Btn("btnStageNext", btnStageNext); Btn("btnStagePrev", btnStagePrev); valStageNum = fTxt("StageNum"); edChampStage = fEd("ChampStageText"); edChampEnd = fEd("ChampEndText"); edChallStage = fEd("ChallStageText"); edChallEnd = fEd("ChallEndText"); // stage prv imgChampStage = fImg("ChampStageImg"); imgChampStage->setImageTexture("PrvStCh"); imgChallStage = fImg("ChallStageImg"); imgChallStage->setImageTexture("PrvStCh"); imgChampEndCup = fImg("ChampEndImgCup"); txChampEndF = fTxt("ChampEndFinished"); imgChallFail = fImg("ChallEndImgFail"); txChallEndF = fTxt("ChallEndFinished"); imgChallCup = fImg("ChallEndImgCup"); txChallEndC = fTxt("ChallEndCongrats"); UpdChampTabVis(); // netw end list ------ Btn("btnNetEndClose", btnNetEndClose); li = app->mWndNetEnd->createWidget<MultiList2>("MultiListBox",4,42,632,360, Align::Left | Align::VStretch); li->setInheritsAlpha(false); li->setColour(Colour(0.8,0.9,1,1)); li->removeAllColumns(); li->addColumn("", 40); //N li->addColumn(TR("#{TBPlace}"), 60); li->addColumn(TR("#{NetNickname}"), 180); li->addColumn(TR("#{TBTime}"), 120); li->addColumn(TR("#{TBBest}"), 120); li->addColumn(TR("#{TBLap}"), 60); liNetEnd = li; bGI = true; // gui inited, gui events can now save vals LogO(String("::: Time Init Gui: ") + fToStr(ti.getMilliseconds(),0,3) + " ms"); }
//----------------------------------------------------------------------- void RTShaderSRSSegmentedLights::updateGpuProgramsParams(Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList) { if ((mLightParamsList.empty()) && (!mUseSegmentedLightTexture)) return; const Matrix4& matWorld = source->getWorldMatrix(); Light::LightTypes curLightType = Light::LT_DIRECTIONAL; unsigned int curSearchLightIndex = 0; //update spot strength float spotIntensity = 1; // Update per light parameters. for (unsigned int i=0; i < mLightParamsList.size(); ++i) { const LightParams& curParams = mLightParamsList[i]; if (curLightType != curParams.mType) { curLightType = curParams.mType; curSearchLightIndex = 0; } Light* srcLight = NULL; Vector4 vParameter; ColourValue colour; // Search a matching light from the current sorted lights of the given renderable. for (unsigned int j = curSearchLightIndex; j < pLightList->size(); ++j) { if (pLightList->at(j)->getType() == curLightType) { srcLight = pLightList->at(j); curSearchLightIndex = j + 1; break; } } // No matching light found -> use a blank dummy light for parameter update. if (srcLight == NULL) { srcLight = &msBlankLight; } switch (curParams.mType) { case Light::LT_DIRECTIONAL: // Update light direction. vParameter = matWorld.transformAffine(srcLight->getAs4DVector(true)); curParams.mDirection->setGpuParameter(vParameter.ptr(),3,1); break; case Light::LT_POINT: // Update light position. vParameter = matWorld.transformAffine(srcLight->getAs4DVector(true)); curParams.mPosition->setGpuParameter(vParameter.ptr(),3,1); // Update light attenuation parameters. curParams.mSpotParams->setGpuParameter(Ogre::Vector3(1 / srcLight->getAttenuationRange(),0,0)); break; case Light::LT_SPOTLIGHT: { Ogre::Vector3 vec3; Ogre::Matrix3 matWorldIT; // Update light position. vParameter = matWorld.transformAffine(srcLight->getAs4DVector(true)); curParams.mPosition->setGpuParameter(vParameter.ptr(),3,1); // Update light direction. source->getInverseTransposeWorldMatrix().extract3x3Matrix(matWorldIT); vec3 = matWorldIT * srcLight->getDerivedDirection(); vec3.normalise(); vParameter.x = -vec3.x; vParameter.y = -vec3.y; vParameter.z = -vec3.z; vParameter.w = 0.0; curParams.mDirection->setGpuParameter(vParameter.ptr(),3,1); // Update spotlight parameters. Real phi = Math::Cos(srcLight->getSpotlightOuterAngle().valueRadians() * 0.5f); Real theta = Math::Cos(srcLight->getSpotlightInnerAngle().valueRadians() * 0.5f); vec3.x = 1 / srcLight->getAttenuationRange(); vec3.y = phi; vec3.z = 1 / (theta - phi); curParams.mSpotParams->setGpuParameter(vec3); } break; } float lightIntensity = 1; if (curParams.mType == Light::LT_SPOTLIGHT) { lightIntensity = spotIntensity; } // Update diffuse colour. colour = srcLight->getDiffuseColour() * lightIntensity; if ((mTrackVertexColourType & TVC_DIFFUSE) == 0) { colour = colour * pass->getDiffuse(); } curParams.mDiffuseColour->setGpuParameter(colour.ptr(),3,1); // Update specular colour if need to. if ((mSpecularEnable) && (curParams.mType == Light::LT_DIRECTIONAL)) { // Update diffuse colour. colour = srcLight->getSpecularColour() * lightIntensity; if ((mTrackVertexColourType & TVC_SPECULAR) == 0) { colour = colour * pass->getSpecular(); } curParams.mSpecularColour->setGpuParameter(colour.ptr(),3,1); } } if (mUseSegmentedLightTexture) { unsigned int indexStart = 0, indexEnd = 0; Ogre::Vector4 lightBounds; SegmentedDynamicLightManager::getSingleton().getLightListRange(rend, lightBounds, indexStart, indexEnd); mPSLightTextureIndexLimit->setGpuParameter(Ogre::Vector2((Ogre::Real)indexStart, (Ogre::Real)indexEnd)); mPSLightTextureLightBounds->setGpuParameter(lightBounds); Ogre::TextureUnitState* pLightTexture = pass->getTextureUnitState(mLightSamplerIndex); const Ogre::String& textureName = SegmentedDynamicLightManager::getSingleton().getSDLTextureName(); if (textureName != pLightTexture->getTextureName()) { pLightTexture->setTextureName(textureName, Ogre::TEX_TYPE_2D); } } }
// Update HUD ///--------------------------------------------------------------------------------------------------------------- void App::UpdateHUD(int carId, CarModel* pCarM, CAR* pCar, float time, Viewport* vp) { if (bSizeHUD) { bSizeHUD = false; // split x num plr ?.. SizeHUD(true); } // show/hide for render viewport / gui viewport // first show everything ShowHUD(false); // now hide things we dont want if (!vp) { /// for gui viewport ---------------------- if (hudGear) hudGear->hide(); if (hudVel) hudVel->hide(); if (ovBoost) ovBoost->hide(); if (ovTimes) ovTimes->hide(); if (ovWarnWin) ovWarnWin->hide(); if (ovOpp) ovOpp->hide(); if (ovCarDbg) ovCarDbg->hide(); if (ovCarDbgTxt) ovCarDbgTxt->hide(); }else{ /// for render viewport --------- if (ovCam) ovCam->hide(); if (mFpsOverlay) mFpsOverlay->hide(); } //*H*/LogO(String("car: ") + toStr(carId) +" "+ (!pCarM ? toStr(pCarM) : pCarM->sDirname) +" "+ (vp?"v+":"v-") +" "+ (pCar?"c+":"c-") +" "+ (pCarM?"m+":"m-")); if (!pCar) return; //-1 for ^above hiding in gui vp /// hud rpm,vel -------------------------------- if (pCar && !bRplPlay) // for local cars only.. { fr.vel = pCar->GetSpeedometer(); fr.rpm = pCar->GetEngineRPM(); fr.gear = pCar->GetGear(); fr.clutch = pCar->GetClutch(); //fr.throttle = pCar->dynamics.GetEngine().GetThrottle(); // not on hud } float vel = fr.vel * (pSet->show_mph ? 2.23693629f : 3.6f); float rpm = fr.rpm; //*H*/LogO(String("car: ") + toStr(carId) + " vel: "+ toStr(vel) +" rpm: "+ toStr(rpm)); UpdHUDRot(carId, pCarM, vel, rpm); /// update remote players ----------- if (carId == 0 && !pSet->mini_rotated && !pSet->mini_zoomed) // the only fall that works for (int i=0; i < carModels.size(); ++i) if (carModels[i]->eType != CarModel::CT_LOCAL && carModels[i]->eType != CarModel::CT_REPLAY) UpdHUDRot(i, carModels[i], 0.f, 0.f, true); /// opponents list ------------------ if (ovOpp->isVisible() && pCarM && pCarM->pMainNode) { ColourValue c; char ss[128]; for (int o=0; o < carModels.size(); ++o) if (hudOpp[o][0]) { const CarModel* cm = carModels[o]; if (cm->eType != CarModel::CT_REPLAY && cm->pMainNode) { float rChks = road ? road->mChks.size() + 1 : 1.f, perc = 100.f * cm->iNumChks / rChks; // get smooth % part if (rChks > 1.f && cm->eType != CarModel::CT_GHOST) { const Vector3& car = cm->pMainNode->getPosition(), next = road->mChks[cm->iNextChk].pos, start = cm->vStartPos, curr = road->mChks[std::max(0,cm->iCurChk)].pos; float dist01 = 0.f; // start to 1st chk if (/*cm->iCurChk == -1 || */cm->iNumChks == 0) { Vector3 curDist = car - start; Vector3 chksDist = next - start; dist01 = (curDist.length() /*- road->mChks[cm->iNextChk].r*/) / (chksDist.length() - road->mChks[cm->iNextChk].r); } // last chk to finish else if (cm->iNumChks == road->mChks.size()) { dist01 = 0.f; Vector3 curDist = start - car; Vector3 chksDist = curr - start; dist01 = 1.f - (curDist.length() /*- road->mChks[cm->iNextChk].r*/) / (chksDist.length() - road->mChks[cm->iNextChk].r); } else // between 2 checks { Vector3 curDist = car - next; // car dist to next checkpoint Vector3 chksDist = curr - next; // divide by cur and next checks distance dist01 = 1.f - (curDist.length() - road->mChks[cm->iNextChk].r) / (chksDist.length() - road->mChks[cm->iCurChk].r); } float percD = std::min(1.f, std::max(0.f, dist01 )); // clamp to 0..1 perc += percD * 100.f / rChks; } if (o != carId) // no dist to self { Vector3 v = carModels[o]->pMainNode->getPosition() - pCarM->pMainNode->getPosition(); float dist = v.length(); // meters, mph:feet? // dist m sprintf(ss, "%3.0fm", dist); hudOpp[o][1]->setCaption(ss); Real h = std::min(60.f, dist) / 60.f; c.setHSB(0.5f - h * 0.4f, 1,1); hudOpp[o][1]->setColour(c); } else hudOpp[o][1]->setCaption(""); if (cm->eType != CarModel::CT_GHOST) // todo, save perc for ghost/replay .. { // percent % sprintf(ss, "%3.0f%%", perc); hudOpp[o][0]->setCaption(ss); c.setHSB(perc*0.01f*0.4f, 0.7f,1); hudOpp[o][0]->setColour(c); } else hudOpp[o][0]->setCaption(""); // name once in CreateHUD hudOpp[o][2]->setColour(cm->color); } } } ///------------------------------------ /// Set motion blur intensity for this viewport, depending on car's linear velocity if (pSet->motionblur) { // use velocity squared to achieve an exponential motion blur - and its faster too - wow :) float speed = pCar->GetVelocity().MagnitudeSquared(); // peak at 250 kmh (=69 m/s), 69² = 4761 // motion blur slider: 1.0 = peak at 100 km/h // 0.0 = peak at 400 km/h // -> 0.5 = peak at 250 km/h // lerp(100, 400, 1-motionBlurIntensity) float peakSpeed = 100 + (1-pSet->motionblurintensity) * (400-100); float motionBlurAmount = std::abs(speed) / pow((peakSpeed/3.6f), 2); // higher fps = less perceived motion blur // time a frame will be still visible on screen: // each frame, 1-motionBlurAmount of the original image is lost // example (motionBlurAmount = 0.7): // frame 1: full img // frame 2: 0.7 * image // frame 3: 0.7² * image // frame 4: 0.7³ * image // portion of image visible after 'n' frames: // pow(motionBlurAmount, n); // example 1: 60 fps // 0.7³ image after 4 frames: 0.066 sec // example 2: 120 fps // 0.7³ image after 4 frames: 0.033 sec // now: need to achieve *same* time for both fps values // to do this, adjust motionBlurAmount // (1.0/fps) * pow(motionBlurAmount, n) == (1.0/fps2) * pow(motionBlurAmount2, n) // set n=4 // motionBlurAmount_new = sqrt(sqrt((motionBlurAmount^4 * fpsReal/desiredFps)) motionBlurAmount = sqrt(sqrt( pow(motionBlurAmount, 4) * ((1.0f/time) / 120.0f) )); // clamp to 0.9f motionBlurAmount = std::min(motionBlurAmount, 0.9f); motionBlurIntensity = motionBlurAmount; } /// ----------------------------------------------------------------------------------- // gear, vel texts ----------------------------- if (hudGear && hudVel && pCar) { char cg[132],sv[132]; cg[0]='1'; cg[1]=0; sv[1]=0; float cl = fr.clutch*0.8f + 0.2f; if (fr.gear == -1) { cg[0]='R'; hudGear->setColour(ColourValue(0.3,1,1,cl)); } else if (fr.gear == 0) { cg[0]='N'; hudGear->setColour(ColourValue(0.3,1,0.3,cl)); } else if (fr.gear > 0 && fr.gear < 8) { cg[0]='0'+fr.gear; hudGear->setColour(ColourValue(1,1-fr.gear*0.1,0.2,cl)); } sprintf(sv, "%3.0f", std::abs(vel)); hudGear->setCaption(String(cg)); hudVel->setCaption(String(sv)); int w = mWindow->getWidth(); hudVel->setPosition(-0.055 + w/1600.f*0.045,-0.01); //hudVel->setPosition(-0.1 + (w-1024.f)/1600.f*0.07/*0.11*/,-0.01); float k = pCar->GetSpeedometer() * 3.6f * 0.0025f; // vel clr #define m01(x) std::min(1.0, std::max(0.0, (double) x)) hudVel->setColour(ColourValue(m01(k*2), m01(0.5+k*1.5-k*k*2.5), m01(1+k*0.8-k*k*3.5))); } if (hudBoost && pCar && hudBoost->isVisible()) { char sb[132]; sprintf(sb, "%3.1f", pCar->dynamics.boostFuel); hudBoost->setCaption(String(sb)); } // abs, tcs on -------- if (hudAbs && hudTcs) { if (pCar) { if (pCar->GetABSEnabled()) { hudAbs->show(); hudAbs->setColour(ColourValue(1,0.8,0.6, pCar->GetABSActive() ? 1 : 0.5)); }else hudAbs->hide(); if (pCar->GetTCSEnabled()) { hudTcs->show(); hudTcs->setColour(ColourValue(0.7,0.9,1, pCar->GetTCSActive() ? 1 : 0.4)); }else hudTcs->hide(); } // hide on gui vp if (!vp) { hudAbs->hide(); hudTcs->hide(); } } // times, score -------- if (pSet->show_times && pCar) { TIMER& tim = pGame->timer; //car[playercarindex]. tim.SetPlayerCarID(carId); s[0]=0; if (pCarM->bWrongChk || pSet->local_players > 1 && pCarM->iWonPlace > 0) ovWarnWin->show(); else ovWarnWin->hide(); //ov if (pSet->local_players > 1) // lap num for many { if (pCarM->iWonPlace > 0 && hudWonPlace) { sprintf(s, String(TR("--- %d #{TBPlace} ---")).c_str(), pCarM->iWonPlace ); hudWonPlace->setCaption(s); hudWonPlace->show(); const static ColourValue clrPlace[4] = { ColourValue(0.4,1,0.2), ColourValue(1,1,0.3), ColourValue(1,0.7,0.2), ColourValue(1,0.5,0.2) }; hudWonPlace->setColour(clrPlace[pCarM->iWonPlace-1]); } sprintf(s, String(TR("#{TBLap} %d/%d")).c_str(), tim.GetCurrentLap(carId)+1, pSet->num_laps ); }else { if (!road) // score on vdr track if (tim.GetIsDrifting(0)) sprintf(s, String(TR("#{TBScore} %3.0f+%2.0f")).c_str(), tim.GetDriftScore(0), tim.GetThisDriftScore(0) ); else sprintf(s, String(TR("#{TBScore} %3.0f")).c_str(), tim.GetDriftScore(0) ); } if (hudTimes) hudTimes->setCaption(String(s) + String(TR("\n#{TBTime} ")) + GetTimeString(tim.GetPlayerTime())+ String(TR("\n#{TBLast} ")) + GetTimeString(tim.GetLastLap())+ String(TR("\n#{TBBest} ")) + GetTimeString(tim.GetBestLap(pSet->trackreverse)) ); } //----------------------------------------------------------------------------------------------- /// debug infos //----------------------------------------------------------------------------------------------- // car debug text -------- static bool oldCarTxt = false; if (pCar && ovU[0]) { if (pSet->car_dbgtxt) { std::stringstream s1,s2,s3,s4; pCar->DebugPrint(s1, true, false, false, false); ovU[0]->setCaption(s1.str()); pCar->DebugPrint(s2, false, true, false, false); ovU[1]->setCaption(s2.str()); pCar->DebugPrint(s3, false, false, true, false); ovU[2]->setCaption(s3.str()); pCar->DebugPrint(s4, false, false, false, true); ovU[3]->setCaption(s4.str()); }else if (pSet->car_dbgtxt != oldCarTxt) { ovU[0]->setCaption(""); ovU[1]->setCaption(""); ovU[2]->setCaption(""); ovU[3]->setCaption(""); } } oldCarTxt = pSet->car_dbgtxt; // profiling times - if (pGame && pGame->profilingmode && ovU[3]) { if (pSet->multi_thr != 1) //! this one is causing a crash sometimes with multithreading.. maybe need a mutex? i have no idea.. ovU[3]->setCaption(pGame->strProfInfo); //if (newPosInfos.size() > 0) //ovU[3]->setCaption("carm: " + toStr(carModels.size()) + " newp: " + toStr((*newPosInfos.begin()).pos)); } // bullet profiling text -------- static bool oldBltTxt = false; if (ovU[1]) { if (pSet->bltProfilerTxt) ovU[1]->setCaption(pGame->collision.bltProfiling); else if (pSet->bltProfilerTxt != oldBltTxt) ovU[1]->setCaption(""); } oldBltTxt = pSet->bltProfilerTxt; // wheels slide, susp bars -------- if (pSet->car_dbgbars && pCar) { const Real xp = 80, yp = -530, ln = 20, y4 = 104; static char ss[256]; //const static char swh[4][6] = {"F^L<","F^R>","RvL<","RvR>"}; for (int w=0; w < 4; ++w) if (ovL[3-w] && ovR[3-w] && ovS[3-w]) { float slide = /*-1.f*/0.f, sLong = 0.f, sLat = 0.f; float squeal = pCar->GetTireSquealAmount((WHEEL_POSITION)w, &slide, &sLong, &sLat); //MATHVECTOR <float,3> vwhVel = pCar->dynamics.GetWheelVelocity((WHEEL_POSITION)w); //float whVel = vwhVel.Magnitude() * 3.6f; /** // info sprintf(ss, "%s %6.3f %6.3f %6.3f %6.3f\n", swh[w], sLong/4.f, sLat/3.f, slide, squeal); ColourValue clr; clr.setHSB( slide/20.f, 0.8f, 1.f ); //clr.a = min(0.f, slide/2.f); ovL[3-w]->setCaption(String(ss)); ovL[3-w]->setColour(clr); //ovL[3-w]->setPosition(0.f, 230 + w*22); /**/ // bar meters | float susp = pCar->dynamics.GetSuspension(WHEEL_POSITION(w)).GetDisplacementPercent(); float slng = sLong/abs(sLong)*powf(abs(sLong),0.3f); // slide*20.f ovR[3-w]->setPosition(slng * 14.f +xp, yp + w*ln); ovL[3-w]->setPosition(sLat * 14.f +xp, yp + w*ln +y4); ovS[3-w]->setPosition(susp * 70.f +xp, yp + w*ln -y4); } if (ovL[4]) ovL[4]->setPosition(xp, yp + -20 +y4+3); if (ovS[4]) ovS[4]->setPosition(xp + 70, yp + -20 -104-3); //ovR[3-w]->setCaption("|"); ovR[3-w]->setColour(ColourValue(0.6,1.0,0.7)); } // checkpoint warning -------- if (road && hudWarnChk && pCarM) { /* checks info * if (ovU[0]) // "ghost: " + GetTimeString(ghost.GetTimeLength()) + " " + toStr(ghost.GetNumFrames()) + "\n" + // "ghplay: " + GetTimeString(ghplay.GetTimeLength()) + " " + toStr(ghplay.GetNumFrames()) + "\n" + { sprintf(s, "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" " st %d in%2d | cur%2d > next %d | Num %d / All %d T= %4.2f" ,pCarM->bInSt ? 1:0, pCarM->iInChk, pCarM->iCurChk, pCarM->iNextChk ,pCarM->iNumChks, road->mChks.size(), pCarM->fChkTime); ovU[0]->setCaption(s); } /**/ if (pCarM->bWrongChk) pCarM->fChkTime = 2.f; //par sec int show = pCarM->fChkTime > 0.f ? 1 : 0; if (show) pCarM->fChkTime -= time; //if (show != pCarM->iChkWrong) //- bool place = pSet->local_players > 1, won = pCarM->iWonPlace > 0; if (show) { hudWarnChk->show(); if (place && !won) hudWonPlace->hide(); } else { hudWarnChk->hide(); if (place && won) hudWonPlace->show(); } pCarM->iChkWrong = show; } // tire params -------- #if 0 if (ovU[0] && pCar) { String ss = ""; ss += "--Lateral--\n"; for (int a=0; a < pCar->dynamics.tire[0].transverse_parameters.size(); ++a) ss += "a" + toStr(a) + " " + toStr( (Real)pCar->dynamics.tire[0].transverse_parameters[a] ) + "\n"; //s += "a" + toStr(pCar->dynamics.tire[0].sigma_hat alpha_hat) + "\n"; //pCar->dynamics.tire[0]. //std::vector <T> longitudinal_parameters; //std::vector <T> transverse_parameters; //std::vector <T> aligning_parameters; ovU[0]->setCaption(ss); } #endif // input values /*if (pCar && pGame && pGame->profilingmode) { const std::vector<float>& inp = pCar->dynamics.inputsCopy; if (ovU[2] && inp.size() == CARINPUT::ALL) { sprintf(s, " Throttle %5.2f\n Brake %5.2f\n Steer %5.2f\n" " Handbrake %5.2f\n Boost %5.2f\n Flip %5.2f\n" ,inp[CARINPUT::THROTTLE], inp[CARINPUT::BRAKE], -inp[CARINPUT::STEER_LEFT]+inp[CARINPUT::STEER_RIGHT] ,inp[CARINPUT::HANDBRAKE],inp[CARINPUT::BOOST], inp[CARINPUT::FLIP] ); ovU[2]->setCaption(String(s)); } }/**/ //update lap, place, race /*timer.GetStagingTimeLeft(), timer.GetPlayerCurrentLap(), race_laps, curplace.first, curplace.second, car.GetEngineRedline(), car.GetEngineRPMLimit(), car.GetSpeedometer(), settings->GetMPH(), debug_info1.str(), debug_info2.str(), debug_info3.str(), debug_info4.str(),/**/ /// debug text -------- /** char s[256]; // wheel ray for (int i=0; i < 4; i++) { sprintf(s, "c %6.3f", pCar->GetWheelContact(WHEEL_POSITION(i)).GetDepth() - pCar->GetTireRadius(WHEEL_POSITION(i))); ovL[i]->setCaption(String(s)); } /**/ // wheels ter mtr info #if 0 //if (iBlendMaps > 0) { String ss = ""; static char s_[512]; for (int i=0; i<4; ++i) { int mtr = whTerMtr[i]; TRACKSURFACE* tsu = pCar->dynamics.terSurf[mtr]; mtr = std::max(0, std::min( (int)(sc.td.layers.size())-1, mtr-1)); TerLayer& lay = mtr == 0 ? sc.td.layerRoad : sc.td.layersAll[sc.td.layers[mtr]]; sprintf(s_, //"c %6.2f " "R%d t%d %s [%s] %s \n" " %4.0f fr %4.2f / %4.2f ba %4.2f bw %4.2f \n" //" d %4.2f m %4.2f ds %3.1f" //". r%4.2f g%4.2f b%4.2f a%3.1f \n" //,pCar->dynamics.GetWheelContact(WHEEL_POSITION(i)).GetDepth() - 2*pCar->GetTireRadius(WHEEL_POSITION(i)) ,pCar->dynamics.bWhOnRoad[i], mtr, /*whOnRoad[i]?1:0,*/ lay.texFile.c_str() ,tsu ? tsu->name.c_str() : "-", tsu ? csTRKsurf[tsu->type] : "-" ,tsu ? tsu->rollingDrag : 0 ,tsu ? tsu->frictionTread : 0 ,tsu ? tsu->frictionNonTread : 0 ,tsu ? tsu->bumpAmplitude : 0 ,tsu ? tsu->bumpWaveLength : 0 //,lay.dust, lay.mud, lay.dustS //,lay.tclr.r, lay.tclr.g, lay.tclr.b, lay.tclr.a //,pCar->dynamics.wheel_contact[i].depth, pCar->dynamics.wheel_contact[i].col ); ss += String(s_); } // surfaces info /*ss += "\n"; for (int i=0; i < pGame->track.tracksurfaces.size(); ++i) ss += String(pGame->track.tracksurfaces[i].name.c_str()) + "\n";/**/ //ovCarDbg->show(); if (ovS[4]) { //ovL[4]->setTop(400); ovS[4]->setColour(ColourValue::Black); ovS[4]->setCaption(ss); } } #endif }
bool FluidsXml::LoadXml(std::string file, std::map <std::string, int>* surf_map) { XMLDocument doc; XMLError e = doc.LoadFile(file.c_str()); if (e != XML_SUCCESS) return false; XMLElement* root = doc.RootElement(); if (!root) return false; // clear //Default(); fls.clear(); flMap.clear(); /// fluids const char* a; int i=1; //0 = none XMLElement* eFl = root->FirstChildElement("fluid"); while (eFl) { FluidParams fp; a = eFl->Attribute("name"); if (a) fp.name = std::string(a); a = eFl->Attribute("material"); if (a) fp.material = std::string(a); // car buoyancy a = eFl->Attribute("density"); if (a) fp.density = s2r(a); a = eFl->Attribute("angDamp"); if (a) fp.angularDrag = s2r(a); a = eFl->Attribute("linDamp"); if (a) fp.linearDrag = s2r(a); a = eFl->Attribute("heightDamp"); if (a) fp.heightVelRes = s2r(a); // wheel a = eFl->Attribute("bWhForce"); if (a) fp.bWhForce = s2i(a) > 0; a = eFl->Attribute("whMaxAngVel"); if (a) fp.whMaxAngVel = s2r(a); a = eFl->Attribute("whSpinDamp"); if (a) fp.whSpinDamp = s2r(a); a = eFl->Attribute("whForceLong"); if (a) fp.whForceLong = s2r(a); a = eFl->Attribute("whForceUp"); if (a) fp.whForceUp = s2r(a); a = eFl->Attribute("whSteerMul"); if (a) fp.whSteerMul = s2r(a); a = eFl->Attribute("bumpFqX"); if (a) fp.bumpFqX = s2r(a); a = eFl->Attribute("bumpFqY"); if (a) fp.bumpFqY = s2r(a); a = eFl->Attribute("bumpAmp"); if (a) fp.bumpAmp = s2r(a); a = eFl->Attribute("bumpAngle"); if (a) fp.bumpAng = s2r(a); a = eFl->Attribute("idParticles"); if (a) fp.idParticles = s2i(a); a = eFl->Attribute("fDamage"); if (a) fp.fDamage = s2r(a); a = eFl->Attribute("solid"); if (a) fp.solid = s2i(a) > 0; a = eFl->Attribute("deep"); if (a) fp.deep = s2i(a) > 0; a = eFl->Attribute("surf"); if (a) { std::string s(a); int id = surf_map ? (*surf_map)[s]-1 : -1; if (id == -1) { id = 4; // default if not found #ifndef SR_EDITOR LogO("! Warning: Surface not found: "+s+" for (solid) fluid: "+fp.name); #endif } fp.surf = id; } // fluid fog a = eFl->Attribute("fogDens"); if (a) fp.fog.dens = s2r(a); a = eFl->Attribute("fogDensH"); if (a) fp.fog.densH = s2r(a); a = eFl->Attribute("fogRGBA"); if (a) { Vector4 v = s2v4(a); fp.fog.r = v.x; fp.fog.g = v.y; fp.fog.b = v.z; fp.fog.a = v.w; } a = eFl->Attribute("fogHSVA"); if (a) { Vector4 v = s2v4(a); ColourValue c; c.setHSB(v.x, v.y, v.z); fp.fog.r = c.r; fp.fog.g = c.g; fp.fog.b = c.b; fp.fog.a = v.w; } // fls.push_back(fp); flMap[fp.name] = i++; eFl = eFl->NextSiblingElement("fluid"); } return true; }
//! copies this surface into another, using the alpha mask, a cliprect and a color to add with void CImage::copyToWithAlpha(IImage* target, const Vector2& pos, const rect<SINT32>& sourceRect, const ColourValue &color, const rect<SINT32>* clipRect) { // color blend only necessary on not full spectrum aka. color.color != 0xFFFFFFFF Blit(color.getAsARGB() == 0xFFFFFFFF ? BLITTER_TEXTURE_ALPHA_BLEND : BLITTER_TEXTURE_ALPHA_COLOR_BLEND, target, clipRect, &pos, this, &sourceRect, color.getAsARGB()); }