Ejemplo n.º 1
0
static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
{
	if (!IsShipDepot(tile)) return CMD_ERROR;

	CommandCost ret = CheckTileOwnership(tile);
	if (ret.Failed()) return ret;

	TileIndex tile2 = GetOtherShipDepotTile(tile);

	/* do not check for ship on tile when company goes bankrupt */
	if (!(flags & DC_BANKRUPT)) {
		CommandCost ret = EnsureNoVehicleOnGround(tile);
		if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
		if (ret.Failed()) return ret;
	}

	if (flags & DC_EXEC) {
		delete Depot::GetByTile(tile);

		MakeWaterKeepingClass(tile,  GetTileOwner(tile));
		MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
}
Ejemplo n.º 2
0
/**
 * Remove a lock.
 * @param tile Central tile of the lock.
 * @param flags Operation to perform.
 * @return The cost in case of success, or an error code if it failed.
 */
static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
{
	if (GetTileOwner(tile) != OWNER_NONE) {
		CommandCost ret = CheckTileOwnership(tile);
		if (ret.Failed()) return ret;
	}

	TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));

	/* make sure no vehicle is on the tile. */
	CommandCost ret = EnsureNoVehicleOnGround(tile);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
	if (ret.Failed()) return ret;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta));
		MakeWaterKeepingClass(tile - delta, GetTileOwner(tile - delta));
		MarkCanalsAndRiversAroundDirty(tile - delta);
		MarkCanalsAndRiversAroundDirty(tile + delta);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]);
}
Ejemplo n.º 3
0
static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
{
	if (!IsShipDepot(tile)) return CMD_ERROR;

	CommandCost ret = CheckTileOwnership(tile);
	if (ret.Failed()) return ret;

	TileIndex tile2 = GetOtherShipDepotTile(tile);

	/* do not check for ship on tile when company goes bankrupt */
	if (!(flags & DC_BANKRUPT)) {
		CommandCost ret = EnsureNoVehicleOnGround(tile);
		if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
		if (ret.Failed()) return ret;
	}

	if (flags & DC_EXEC) {
		delete Depot::GetByTile(tile);

		Company *c = Company::GetIfValid(GetTileOwner(tile));
		if (c != NULL) {
			c->infrastructure.water -= 2 * LOCK_DEPOT_TILE_FACTOR;
			DirtyCompanyInfrastructureWindows(c->index);
		}

		MakeWaterKeepingClass(tile,  GetTileOwner(tile));
		MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
}
Ejemplo n.º 4
0
/**
 * Builds a lock.
 * @param tile Central tile of the lock.
 * @param dir Uphill direction.
 * @param flags Operation to perform.
 * @return The cost in case of success, or an error code if it failed.
 */
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);

	int delta = TileOffsByDiagDir(dir);
	CommandCost ret = EnsureNoVehicleOnGround(tile);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
	if (ret.Failed()) return ret;

	/* middle tile */
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	cost.AddCost(ret);

	/* lower tile */
	WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;

	if (!IsWaterTile(tile - delta)) {
		ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	/* upper tile */
	WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;

	if (!IsWaterTile(tile + delta)) {
		ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
		return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
	}

	if (flags & DC_EXEC) {
		MakeLock(tile, _current_company, dir, wc_lower, wc_upper);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
		MarkCanalsAndRiversAroundDirty(tile - delta);
		MarkCanalsAndRiversAroundDirty(tile + delta);
	}
	cost.AddCost(_price[PR_BUILD_LOCK]);

	return cost;
}
Ejemplo n.º 5
0
/**
 * Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Axis axis = Extract<Axis, 0, 1>(p1);

	TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
		return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
		(MayHaveBridgeAbove(tile2) && IsBridgeAbove(tile2))) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
		/* Prevent depots on rapids */
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}

	if (!Depot::CanAllocateItem()) return CMD_ERROR;

	WaterClass wc1 = GetWaterClass(tile);
	WaterClass wc2 = GetWaterClass(tile2);
	CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);

	bool add_cost = !IsWaterTile(tile);
	CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}
	add_cost = !IsWaterTile(tile2);
	ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}

	if (flags & DC_EXEC) {
		Depot *depot = new Depot(tile);
		depot->build_date = _date;

		if (wc1 == WATER_CLASS_CANAL || wc2 == WATER_CLASS_CANAL) {
			/* Update infrastructure counts after the unconditional clear earlier. */
			Company::Get(_current_company)->infrastructure.water += wc1 == WATER_CLASS_CANAL && wc2 == WATER_CLASS_CANAL ? 2 : 1;
		}
		Company::Get(_current_company)->infrastructure.water += 2 * LOCK_DEPOT_TILE_FACTOR;
		DirtyCompanyInfrastructureWindows(_current_company);

		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
		MakeDefaultName(depot);
	}

	return cost;
}
Ejemplo n.º 6
0
/**
 * Copy a piece of map and instantly paste at given location.
 *
 * @param tile Tile where to paste (northern).
 * @param flags Command flags.
 * @param p1 Various bits:
 *    \li bits  0..27 [28] - northern tile of the source area
 *    \li bits 28..31  [4] - rail type (RailType) to convert to, ignored if CPM_CONVERT_RAILTYPE mode is off
 * @param p2 Various bits:
 *    \li bits  0..5   [6] - source area width
 *    \li bits  6..11  [6] - source area height
 *    \li bits 12..15  [4] - additional amount of tile heights to add to each tile (-8..7)
 *    \li bits 16..18  [3] - transformation to perform (DirTransformation)
 *    \li bits 19..27  [9] - mode (CopyPasteMode)
 *    \li bits 28..31  [4] - [ unused ]
 * @param text Unused.
 * @return The cost of this operation or an error.
 */
CommandCost CmdInstantCopyPaste(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	CopyPasteParams copy_paste;

	/* extract and validate source area */
	copy_paste.src_area.tile = GenericTileIndex(TileIndex(GB(p1, 0, 28)));
	copy_paste.src_area.w = GB(p2, 0, 6);
	copy_paste.src_area.h = GB(p2, 6, 6);
	CommandCost ret = ValParamCopyPasteArea(copy_paste.src_area);
	if (ret.Failed()) return ret;

	/* calculate and validate destination area */
	copy_paste.dst_area = TransformTileArea(copy_paste.src_area, GenericTileIndex(tile), copy_paste.transformation);
	ret = ValParamCopyPasteArea(copy_paste.dst_area);
	if (ret.Failed()) return ret;

	/* extract and validate copy/paste mode */
	copy_paste.mode = (CopyPasteMode)GB(p2, 19, 9);
	if (!ValParamCopyPasteMode(copy_paste.mode)) return CMD_ERROR;

	/* extract and validate rail type */
	copy_paste.railtype = (RailType)GB(p1, 28,  4);
	if (!ValParamRailtype(copy_paste.railtype)) return CMD_ERROR;

	/* extract transformation */
	copy_paste.transformation = (DirTransformation)GB(p2, 16,  3);

	/* extract the additional number of height units */
	int additional_height_delta = GB(p2, 12, 4); // this is a 4-bit SIGNED integer (-8..7)
	additional_height_delta |= -(additional_height_delta & (1 << 3)); // propagate the sign bit

	/* calculate the height */
	copy_paste.height_delta = CalcCopyPasteHeightDelta(copy_paste.src_area, copy_paste.dst_area, copy_paste.transformation, additional_height_delta);

	/* when copy and paste areas are too close each other, firstly
	 * copy to the clipboard and then from the clipboard to the map */
	if (CopyPasteAreasMayColide(copy_paste)) {
		Map *clipboard = GetClipboardBuffer(INSTANT_COPY_PASTE_BUFFER);
		/* Copy to a buffer, but only in the first stage of the command.
		 * In a single player game and also while we are a server, the first one is non-DC_EXEC
		 * stage (which is fallowed then by a DC_EXEC stage). When we are a client, there is only
		 * one stage which is either a single non-DC_EXEC stage (shift pressed), or a single DC_EXEC
		 * stage (command comming from the network). */
		if ((_networking && !_network_server) || !(flags & DC_EXEC)) {
			CopyToClipboard(clipboard, copy_paste.src_area);
		}
		/* paste from the clipboard */
		ret = PasteFromClipboard(clipboard, tile, flags, copy_paste.mode, copy_paste.transformation, copy_paste.railtype, additional_height_delta);
	} else {
		/* copy/paste directly */
		InitializePasting(flags, copy_paste);
		DoCopyPaste(copy_paste);
		ret = FinalizePasting();
	}
	return ret;
}
Ejemplo n.º 7
0
/*!
 * This function executes a given command with the parameters from the #CommandProc parameter list.
 * Depending on the flags parameter it execute or test a command.
 *
 * @param tile The tile to apply the command on (for the #CommandProc)
 * @param p1 Additional data for the command (for the #CommandProc)
 * @param p2 Additional data for the command (for the #CommandProc)
 * @param flags Flags for the command and how to execute the command
 * @param cmd The command-id to execute (a value of the CMD_* enums)
 * @param text The text to pass
 * @see CommandProc
 * @return the cost
 */
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text)
{
	CommandCost res;

	/* Do not even think about executing out-of-bounds tile-commands */
	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR;

	/* Chop of any CMD_MSG or other flags; we don't need those here */
	CommandProc *proc = _command_proc_table[cmd & CMD_ID_MASK].proc;

	_docommand_recursive++;

	/* only execute the test call if it's toplevel, or we're not execing. */
	if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
		if (_docommand_recursive == 1) _cleared_object_areas.Clear();
		SetTownRatingTestMode(true);
		res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
		SetTownRatingTestMode(false);
		if (res.Failed()) {
			goto error;
		}

		if (_docommand_recursive == 1 &&
				!(flags & DC_QUERY_COST) &&
				!(flags & DC_BANKRUPT) &&
				!CheckCompanyHasMoney(res)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
			goto error;
		}

		if (!(flags & DC_EXEC)) {
			_docommand_recursive--;
			return res;
		}
	}

	/* Execute the command here. All cost-relevant functions set the expenses type
	 * themselves to the cost object at some point */
	if (_docommand_recursive == 1) _cleared_object_areas.Clear();
	res = proc(tile, flags, p1, p2, text);
	if (res.Failed()) {
error:
		_docommand_recursive--;
		return res;
	}

	/* if toplevel, subtract the money. */
	if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
		SubtractMoneyFromCompany(res);
	}

	return res;
}
Ejemplo n.º 8
0
/**
 * Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Axis axis = Extract<Axis, 0, 1>(p1);

	TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
		return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
		(MayHaveBridgeAbove(tile2) && IsBridgeAbove(tile2))) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) {
		/* Prevent depots on rapids */
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}

	if (!Depot::CanAllocateItem()) return CMD_ERROR;

	WaterClass wc1 = GetWaterClass(tile);
	WaterClass wc2 = GetWaterClass(tile2);
	CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);

	bool add_cost = !IsWaterTile(tile);
	CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}
	add_cost = !IsWaterTile(tile2);
	ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}

	if (flags & DC_EXEC) {
		Depot *depot = new Depot(tile);
		depot->build_date = _date;

		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_NORTH, axis, wc1);
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
		MakeDefaultName(depot);
	}

	return cost;
}
Ejemplo n.º 9
0
/**
 * Terraform multiple tiles.
 *
 * @param iter Iterator pointing tiles to terraform and their target heights.
 * @return The cost of all successfull operations and the last error.
 *
 * @note _terraform_err_tile will be set to the tile where the last error occured
 *
 * @warning Note non-standard return behaviour - booth the cost \b and the error combined.
 */
static TerraformTilesResult TerraformTiles(TerraformingIterator *iter, DoCommandFlag flags, Money available_money)
{
	TerraformTilesResult result = {
		0,       // cost
		false,   // had_success
		STR_NULL // last_error
	};
	TileIndex last_err_tile = INVALID_TILE;

	const Company *c = Company::GetIfValid(_current_company);
	int limit = (c == NULL ? INT32_MAX : GB(c->terraform_limit, 16, 16));
	if (limit == 0) result.last_error = STR_ERROR_TERRAFORM_LIMIT_REACHED;

	for (; *iter != INVALID_TILE && limit > 0; ++(*iter)) {
		int h = iter->GetTileTargetHeight();
		TileIndex t = *iter;
		for (int curh = TileHeight(t); curh != h; curh += (curh > h) ? -1 : 1) {
			CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
			if (ret.Failed()) {
				result.last_error = ret.GetErrorMessage();
				last_err_tile = _terraform_err_tile;

				/* Did we reach the limit? */
				if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
				break;
			}

			if (flags & DC_EXEC) {
				available_money -= ret.GetCost();
				if (available_money < 0) {
					_additional_cash_required = ret.GetCost();
					_terraform_err_tile = t;
					return result;
				}
				DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
			} else {
				/* When we're at the terraform limit we better bail (unneeded) testing as well.
				 * This will probably cause the terraforming cost to be underestimated, but only
				 * when it's near the terraforming limit. Even then, the estimation is
				 * completely off due to it basically counting terraforming double, so it being
				 * cut off earlier might even give a better estimate in some cases. */
				if (--limit <= 0)  {
					result.had_success = true;
					break;
				}
			}

			result.cost += ret.GetCost();
			result.had_success = true;
		}
	}

	if (!result.had_success && result.last_error == STR_NULL) {
		result.last_error = STR_ERROR_ALREADY_LEVELLED;
		last_err_tile = INVALID_TILE;
	}

	_terraform_err_tile = last_err_tile;
	return result;
}
Ejemplo n.º 10
0
/** Refits a ship to the specified cargo type.
 * @param tile unused
 * @param flags type of operation
 * @param p1 vehicle ID of the ship to refit
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 * - p2 = (bit 16) - refit only this vehicle (ignored)
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	CargoID new_cid = GB(p2, 0, 8); // gets the cargo number
	byte new_subtype = GB(p2, 8, 8);

	Ship *v = Ship::GetIfValid(p1);
	if (v == NULL) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE);

	/* Check cargo */
	if (new_cid >= NUM_CARGO) return CMD_ERROR;

	CommandCost cost = RefitVehicle(v, true, new_cid, new_subtype, flags);

	if (flags & DC_EXEC) {
		v->colourmap = PAL_NONE; // invalidate vehicle colour map
		SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
		SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
		InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
	}
	v->InvalidateNewGRFCacheOfChain(); // always invalidate; querycost might have filled it

	return cost;

}
Ejemplo n.º 11
0
/**
 * Set the start date of the timetable.
 * @param tile Not used.
 * @param flags Operation to perform.
 * @param p1 Vehicle id.
 * @param p2 The timetable start date in ticks.
 */
CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (!_settings_game.order.timetabling) return CMD_ERROR;

	Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 16));
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	/* Don't let a timetable start more than 15 years into the future or 1 year in the past. */
	Date start_date = (Date)p2;
	if (start_date < 0 || start_date > MAX_DAY) return CMD_ERROR;
	if (start_date - _date > 15 * DAYS_IN_LEAP_YEAR) return CMD_ERROR;
	if (_date - start_date > DAYS_IN_LEAP_YEAR) return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->lateness_counter = 0;
		ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
		v->timetable_start = start_date;

		SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
	}

	return CommandCost();
}
Ejemplo n.º 12
0
/**
 * Rename a depot.
 * @param tile unused
 * @param flags type of operation
 * @param p1 id of depot
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenameDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Depot *d = Depot::GetIfValid(p1);
	if (d == NULL) return CMD_ERROR;

	CommandCost ret = CheckTileOwnership(d->xy);
	if (ret.Failed()) return ret;

	bool reset = StrEmpty(text);

	if (!reset) {
		if (Utf8StringLength(text) >= MAX_LENGTH_DEPOT_NAME_CHARS) return CMD_ERROR;
		if (!IsUniqueDepotName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
	}

	if (flags & DC_EXEC) {
		free(d->name);

		if (reset) {
			d->name = NULL;
			MakeDefaultName(d);
		} else {
			d->name = strdup(text);
		}

		/* Update the orders and depot */
		SetWindowClassesDirty(WC_VEHICLE_ORDERS);
		SetWindowDirty(WC_VEHICLE_DEPOT, d->xy);

		/* Update the depot list */
		VehicleType vt = GetDepotVehicleType(d->xy);
		SetWindowDirty(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(d->xy), d->index).Pack());
	}
	return CommandCost();
}
Ejemplo n.º 13
0
/**
 * Change the service interval of a vehicle
 * @param tile unused
 * @param flags type of operation
 * @param p1 vehicle ID that is being service-interval-changed
 * @param p2 bitmask
 * - p2 = (bit  0-15) - new service interval
 * - p2 = (bit 16)    - service interval is custom flag
 * - p2 = (bit 17)    - service interval is percentage flag
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Vehicle *v = Vehicle::GetIfValid(p1);
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	const Company *company = Company::Get(v->owner);
	bool iscustom  = HasBit(p2, 16);
	bool ispercent = iscustom ? HasBit(p2, 17) : company->settings.vehicle.servint_ispercent;

	uint16 serv_int;
	if (iscustom) {
		serv_int = GB(p2, 0, 16);
		if (serv_int != GetServiceIntervalClamped(serv_int, ispercent)) return CMD_ERROR;
	} else {
		serv_int = CompanyServiceInterval(company, v->type);
	}

	if (flags & DC_EXEC) {
		v->SetServiceInterval(serv_int);
		v->SetServiceIntervalIsCustom(iscustom);
		v->SetServiceIntervalIsPercent(ispercent);
		SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
	}

	return CommandCost();
}
Ejemplo n.º 14
0
/**
 * Callback function that is called after a sign is placed
 * @param result of the operation
 * @param tile unused
 * @param p1 unused
 * @param p2 unused
 */
void CcPlaceSign(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	ShowRenameSignWindow(Sign::Get(_new_sign_id));
	ResetObjectToPlace();
}
Ejemplo n.º 15
0
void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	SndPlayTileFx(SND_1F_SPLAT, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
Ejemplo n.º 16
0
void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
Ejemplo n.º 17
0
/**
 * Check whether the given tile is suitable for a waypoint.
 * @param tile the tile to check for suitability
 * @param axis the axis of the waypoint
 * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
 */
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
{
	/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
	 * so waypoint points to INVALID_STATION if we can build on any waypoint.
	 * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
	if (waypoint != NULL && IsTileType(tile, MP_STATION)) {
		if (!IsRailWaypoint(tile)) {
			return ClearTile_Station(tile, DC_AUTO); // get error message
		} else {
			StationID wp = GetStationIndex(tile);
			if (*waypoint == INVALID_STATION) {
				*waypoint = wp;
			} else if (*waypoint != wp) {
				return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
			}
		}
	}

	if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);

	Owner owner = GetTileOwner(tile);
	CommandCost ret = CheckOwnership(owner);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
	if (ret.Failed()) return ret;

	Slope tileh = GetTileSlope(tile);
	if (tileh != SLOPE_FLAT &&
			(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
		return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
	}

	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	return CommandCost();
}
Ejemplo n.º 18
0
/**
 * Remove a buoy
 * @param tile TileIndex been queried
 * @param flags operation to perform
 * @pre IsBuoyTile(tile)
 * @return cost or failure of operation
 */
CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
{
	/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
	if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);

	Waypoint *wp = Waypoint::GetByTile(tile);

	if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE);
	/* remove the buoy if there is a ship on tile when company goes bankrupt... */
	if (!(flags & DC_BANKRUPT)) {
		CommandCost ret = EnsureNoVehicleOnGround(tile);
		if (ret.Failed()) return ret;
	}

	if (flags & DC_EXEC) {
		wp->facilities &= ~FACIL_DOCK;

		InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);

		/* We have to set the water tile's state to the same state as before the
		 * buoy was placed. Otherwise one could plant a buoy on a canal edge,
		 * remove it and flood the land (if the canal edge is at level 0) */
		MakeWaterKeepingClass(tile, GetTileOwner(tile));

		wp->rect.AfterRemoveTile(wp, tile);

		wp->UpdateVirtCoord();
		wp->delete_ctr = 0;
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]);
}
Ejemplo n.º 19
0
/**
 * Rename a waypoint.
 * @param tile unused
 * @param flags type of operation
 * @param p1 id of waypoint
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Waypoint *wp = Waypoint::GetIfValid(p1);
	if (wp == NULL) return CMD_ERROR;

	if (wp->owner != OWNER_NONE) {
		CommandCost ret = CheckOwnership(wp->owner);
		if (ret.Failed()) return ret;
	}

	bool reset = StrEmpty(text);

	if (!reset) {
		if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
		if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
	}

	if (flags & DC_EXEC) {
		free(wp->name);
		wp->name = reset ? NULL : strdup(text);

		wp->UpdateVirtCoord();
	}
	return CommandCost();
}
Ejemplo n.º 20
0
/**
 * This is the Callback method after the cloning attempt of a vehicle
 * @param result the result of the cloning command
 * @param tile unused
 * @param p1 unused
 * @param p2 unused
 */
void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	const Vehicle *v = Vehicle::Get(_new_vehicle_id);

	ShowVehicleViewWindow(v);
}
Ejemplo n.º 21
0
/**
 * Check whether the given tile is suitable for a waypoint.
 * @param tile the tile to check for suitability
 * @param axis the axis of the waypoint
 * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
 * @param flags flags for the command
 */
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint, DoCommandFlag flags)
{
	/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
	 * so waypoint points to INVALID_STATION if we can build on any waypoint.
	 * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
	if (waypoint != NULL && IsTileType(tile, MP_STATION)) {
		if (!IsRailWaypoint(tile)) {
			return ClearTile_Station(tile, DC_AUTO); // get error message
		} else {
			StationID wp = GetStationIndex(tile);
			if (*waypoint == INVALID_STATION) {
				*waypoint = wp;
			} else if (*waypoint != wp) {
				return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
			}
		}
	}

	/* When pasting a waypoint, there may be no track yet (it will be placed when DC_EXEC'ing).
	 * Ignore that so we can calculate the cost more precisely. */
	bool ignore_lack_of_tracks = (flags & DC_PASTE) && !(flags & DC_EXEC);

	if (!ignore_lack_of_tracks || IsTileType(tile, MP_RAILWAY)) {
		if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
	}

	Owner owner = GetTileOwner(tile);
	if (!ignore_lack_of_tracks || owner != OWNER_NONE) {
		CommandCost ret = CheckOwnership(owner);
		if (ret.Failed()) return ret;
	}

	CommandCost ret = EnsureNoVehicleOnGround(tile);
	if (ret.Failed()) return ret;

	Slope tileh = GetTileSlope(tile);
	if (tileh != SLOPE_FLAT &&
			(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
		return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
	}

	if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	return CommandCost();
}
Ejemplo n.º 22
0
void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
	ConnectRoadToStructure(tile, dir);
}
Ejemplo n.º 23
0
/**
 * Build a buoy.
 * @param tile tile where to place the buoy
 * @param flags operation to perform
 * @param p1 unused
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

	WaterClass wc;
	if ((flags & DC_PASTE) && !(flags & DC_EXEC)) {
		/* When pasting a buoy, there may be no water yet (a canal will be placed when DC_EXE'ing).
		 * Ignore that there is no water so we can calculate the cost more precisely. */
		wc = WATER_CLASS_INVALID;
	} else {
		if (!HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
		wc = GetWaterClass(tile);
	}

	if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
	Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE);
	if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);

	CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
	if (!IsWaterTile(tile)) {
		CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
	}

	if (flags & DC_EXEC) {
		if (wp == NULL) {
			wp = new Waypoint(tile);
		} else {
			/* Move existing (recently deleted) buoy to the new location */
			wp->xy = tile;
			InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
		}
		wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);

		wp->string_id = STR_SV_STNAME_BUOY;

		wp->facilities |= FACIL_DOCK;
		wp->owner = OWNER_NONE;

		wp->build_date = _date;

		if (wp->town == NULL) MakeDefaultName(wp);

		assert(wc != WATER_CLASS_INVALID);
		MakeBuoy(tile, wp->index, wc);

		wp->UpdateVirtCoord();
		InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
	}

	return cost;
}
Ejemplo n.º 24
0
/*!
 * Toplevel network safe docommand function for the current company. Must not be called recursively.
 * The callback is called when the command succeeded or failed. The parameters
 * \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute.
 * The parameter \a my_cmd is used to indicate if the command is from a company or the server.
 *
 * @param tile The tile to perform a command on (see #CommandProc)
 * @param p1 Additional data for the command (see #CommandProc)
 * @param p2 Additional data for the command (see #CommandProc)
 * @param cmd The command to execute (a CMD_* value)
 * @param callback A callback function to call after the command is finished
 * @param text The text to pass
 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 * @return \c true if the command succeeded, else \c false.
 */
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
{
	/* Cost estimation is generally only done when the
	 * local user presses shift while doing somthing.
	 * However, in case of incoming network commands,
	 * map generation or the pause button we do want
	 * to execute. */
	bool estimate_only = _shift_pressed && IsLocalCompany() &&
			!_generating_world &&
			!(cmd & CMD_NETWORK_COMMAND) &&
			(cmd & CMD_ID_MASK) != CMD_PAUSE;

	/* We're only sending the command, so don't do
	 * fancy things for 'success'. */
	bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND);

	/* Where to show the message? */
	int x = TileX(tile) * TILE_SIZE;
	int y = TileY(tile) * TILE_SIZE;

	if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd)) {
		ShowErrorMessage(GB(cmd, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, x, y);
		return false;
	}

#ifdef ENABLE_NETWORK
	/* Only set p2 when the command does not come from the network. */
	if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
#endif

	CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
	if (res.Failed()) {
		/* Only show the error when it's for us. */
		StringID error_part1 = GB(cmd, 16, 16);
		if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
			ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
		}
	} else if (estimate_only) {
		ShowEstimatedCostOrIncome(res.GetCost(), x, y);
	} else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
		/* Only show the cost animation when we did actually
		 * execute the command, i.e. we're not sending it to
		 * the server, when it has cost the local company
		 * something. Furthermore in the editor there is no
		 * concept of cost, so don't show it there either. */
		ShowCostOrIncomeAnimation(x, y, GetSlopePixelZ(x, y), res.GetCost());
	}

	if (!estimate_only && !only_sending && callback != NULL) {
		callback(res, tile, p1, p2);
	}

	return res.Succeeded();
}
Ejemplo n.º 25
0
bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
{
	if (!AIObject::CanSuspend()) {
		throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
	}

	/* Set the default callback to return a true/false result of the DoCommand */
	if (callback == NULL) callback = &AIInstance::DoCommandReturn;

	/* Are we only interested in the estimate costs? */
	bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();

#ifdef ENABLE_NETWORK
	/* Only set p2 when the command does not come from the network. */
	if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
#endif

	/* Try to perform the command. */
	CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, _networking ? CcAI : NULL, text, false, estimate_only);

	/* We failed; set the error and bail out */
	if (res.Failed()) {
		SetLastError(AIError::StringToError(res.GetErrorMessage()));
		return false;
	}

	/* No error, then clear it. */
	SetLastError(AIError::ERR_NONE);

	/* Estimates, update the cost for the estimate and be done */
	if (estimate_only) {
		IncreaseDoCommandCosts(res.GetCost());
		return true;
	}

	/* Costs of this operation. */
	SetLastCost(res.GetCost());
	SetLastCommandRes(true);

	if (_networking) {
		/* Suspend the AI till the command is really executed. */
		throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
	} else {
		IncreaseDoCommandCosts(res.GetCost());

		/* Suspend the AI player for 1+ ticks, so it simulates multiplayer. This
		 *  both avoids confusion when a developer launched his AI in a
		 *  multiplayer game, but also gives time for the GUI and human player
		 *  to interact with the game. */
		throw AI_VMSuspend(GetDoCommandDelay(), callback);
	}

	NOT_REACHED();
}
Ejemplo n.º 26
0
/**
 * Build a piece of canal.
 * @param tile end tile of stretch-dragging
 * @param flags type of operation
 * @param p1 start tile of stretch-dragging
 * @param p2 waterclass to build. sea and river can only be built in scenario editor
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	WaterClass wc = Extract<WaterClass, 0, 2>(p2);
	if (p1 >= MapSize() || wc == WATER_CLASS_INVALID) return CMD_ERROR;

	/* Outside of the editor you can only build canals, not oceans */
	if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;

	TileArea ta(tile, p1);

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;

	CommandCost cost(EXPENSES_CONSTRUCTION);
	TILE_AREA_LOOP(tile, ta) {
		CommandCost ret;

		Slope slope = GetTileSlope(tile, NULL);
		if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) {
			return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
		}

		/* can't make water of water! */
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;

		ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);

		if (flags & DC_EXEC) {
			switch (wc) {
				case WATER_CLASS_RIVER:
					MakeRiver(tile, Random());
					break;

				case WATER_CLASS_SEA:
					if (TileHeight(tile) == 0) {
						MakeSea(tile);
						break;
					}
					/* FALL THROUGH */

				default:
					MakeCanal(tile, _current_company, Random());
					break;
			}
			MarkTileDirtyByTile(tile);
			MarkCanalsAndRiversAroundDirty(tile);
		}

		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
Ejemplo n.º 27
0
/**
 * Add or remove waiting times from an order.
 * @param tile Not used.
 * @param flags Operation to perform.
 * @param p1 Various bitstuffed elements
 * - p1 = (bit  0-15) - Vehicle with the orders to change.
 * - p1 = (bit 16-23) - Order index to modify.
 * - p1 = (bit    24) - Whether to change the waiting time or the travelling
 *                      time.
 * - p1 = (bit    25) - Whether p2 contains waiting and travelling time.
 * @param p2 The amount of time to wait.
 * - p2 = (bit  0-15) - Waiting or travelling time as specified by p1 bit 24 if p1 bit 25 is not set,
 *                      Travelling time if p1 bit 25 is set.
 * - p2 = (bit 16-31) - Waiting time if p1 bit 25 is set
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (!_settings_game.order.timetabling) return CMD_ERROR;

	VehicleID veh = GB(p1, 0, 16);

	Vehicle *v = Vehicle::GetIfValid(veh);
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	VehicleOrderID order_number = GB(p1, 16, 8);
	Order *order = v->GetOrder(order_number);
	if (order == NULL) return CMD_ERROR;

	bool packed_time = HasBit(p1, 25);
	bool is_journey = HasBit(p1, 24) || packed_time;

	int wait_time   = order->wait_time;
	int travel_time = order->travel_time;
	if (packed_time) {
		travel_time = GB(p2, 0, 16);
		wait_time   = GB(p2, 16, 16);
	} else if (is_journey) {
		travel_time = GB(p2, 0, 16);
	} else {
		wait_time   = GB(p2, 0, 16);
	}

	if (wait_time != order->wait_time) {
		switch (order->GetType()) {
			case OT_GOTO_STATION:
				if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE);
				break;

			case OT_CONDITIONAL:
				break;

			default: return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
		}
	}

	if (travel_time != order->travel_time && order->IsType(OT_CONDITIONAL)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		if (wait_time   != order->wait_time)   ChangeTimetable(v, order_number, wait_time,   false);
		if (travel_time != order->travel_time) ChangeTimetable(v, order_number, travel_time, true);
	}

	return CommandCost();
}
Ejemplo n.º 28
0
/**
 * Command callback for building road stops.
 * @param result Result of the build road stop command.
 * @param tile Start tile.
 * @param p1 bit 0..7: Width of the road stop.
 *           bit 8..15: Length of the road stop.
 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
 *           bit 1: 0 For normal stops, 1 for drive-through.
 *           bit 2..3: The roadtypes.
 *           bit 5: Allow stations directly adjacent to other stations.
 *           bit 6..7: Entrance direction (#DiagDirection).
 *           bit 16..31: Station ID to join (NEW_STATION if build new one).
 * @see CmdBuildRoadStop
 */
void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	DiagDirection dir = (DiagDirection)GB(p2, 6, 2);
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
	TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
	TILE_AREA_LOOP(cur_tile, roadstop_area) {
		ConnectRoadToStructure(cur_tile, dir);
		/* For a drive-through road stop build connecting road for other entrance. */
		if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));
	}
Ejemplo n.º 29
0
void ScriptInstance::DoCommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	ScriptObject::ActiveInstance active(this);

	ScriptObject::SetLastCommandRes(result.Succeeded());

	if (result.Failed()) {
		ScriptObject::SetLastError(ScriptError::StringToError(result.GetErrorMessage()));
	} else {
		ScriptObject::IncreaseDoCommandCosts(result.GetCost());
		ScriptObject::SetLastCost(result.GetCost());
	}
}
Ejemplo n.º 30
0
void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	AIObject::SetLastCommandRes(result.Succeeded());

	if (result.Failed()) {
		AIObject::SetLastError(AIError::StringToError(result.GetErrorMessage()));
	} else {
		AIObject::IncreaseDoCommandCosts(result.GetCost());
		AIObject::SetLastCost(result.GetCost());
	}

	Company::Get(_current_company)->ai_instance->Continue();
}