Ejemplo n.º 1
0
void View::trigger( const Canvas* canvas, const bool active )
{
    const Mode mode = getMode();
    Config* config = getConfig();

    // (De)activate destination compounds for canvas/eye(s)
    for( Channels::const_iterator i = _channels.begin();
         i != _channels.end(); ++i )
    {
        Channel* channel = *i;
        const Canvas* channelCanvas = channel->getCanvas();
        const Layout* canvasLayout = channelCanvas->getActiveLayout();

        if((  canvas && channelCanvas != canvas ) ||
           ( !canvas && canvasLayout  != getLayout( )))
        {
            continue;
        }

        const Segment* segment = channel->getSegment();
        const uint32_t segmentEyes = segment->getEyes();
        const uint32_t eyes = ( mode == MODE_MONO ) ?
                           EYE_CYCLOP & segmentEyes : EYES_STEREO & segmentEyes;
        if( eyes == 0 )
            continue;

        ConfigDestCompoundVisitor visitor( channel, true /*activeOnly*/ );
        config->accept( visitor );

        const Compounds& compounds = visitor.getResult();
        for( Compounds::const_iterator j = compounds.begin();
             j != compounds.end(); ++j )
        {
            Compound* compound = *j;
            if( active )
            {
                compound->activate( eyes );
                LBLOG( LOG_VIEW ) << "Activate " << compound->getName()
                                  << std::endl;
            }
            else
            {
                compound->deactivate( eyes );
                LBLOG( LOG_VIEW ) << "Deactivate " << compound->getName()
                                  << std::endl;
            }
        }
    }
}