Ejemplo n.º 1
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 bool FoundationKiva_Impl::setFootingWallConstruction(const ConstructionBase& construction) {
   return setPointer(OS_Foundation_KivaFields::FootingWallConstructionName, construction.handle());
 }
 bool InteriorPartitionSurface_Impl::setConstruction(const ConstructionBase& construction)
 {
   return this->setPointer(OS_InteriorPartitionSurfaceFields::ConstructionName, construction.handle());
 }
Ejemplo n.º 3
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 bool ShadingSurface_Impl::setConstruction(const ConstructionBase& construction)
 {
   return this->setPointer(OS_ShadingSurfaceFields::ConstructionName, construction.handle());
 }
 bool DefaultSurfaceConstructions_Impl::setFloorConstruction(const ConstructionBase& construction)
 {
   return setPointer(OS_DefaultSurfaceConstructionsFields::FloorConstructionName, construction.handle());
 }
Ejemplo n.º 5
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 bool InternalMassDefinition_Impl::setConstruction(const ConstructionBase& construction)
 {
   return setPointer(OS_InternalMass_DefinitionFields::ConstructionName, construction.handle());
 }
Ejemplo n.º 6
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 bool DefaultConstructionSet_Impl::setSiteShadingConstruction(const ConstructionBase& construction)
 {
   return setPointer(OS_DefaultConstructionSetFields::SiteShadingConstructionName, construction.handle());
 }
Ejemplo n.º 7
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 bool DefaultConstructionSet_Impl::setInteriorPartitionConstruction(const ConstructionBase& construction)
 {
   return setPointer(OS_DefaultConstructionSetFields::InteriorPartitionConstructionName, construction.handle());
 }