Ejemplo n.º 1
0
// notifyDrawMgr = 0; Defaults to 0
int DisplayManager::addDisplay(DisplayPtr disp, bool notifyDrawMgr)
{
   vprDEBUG(vrjDBG_DISP_MGR, vprDBG_VERB_LVL)
      << "vrj::DisplayManager::addDisplay()\n" << vprDEBUG_FLUSH;

   // Test if active or not, to determine correct list
   // The place it in the list
   // --- Update Local Display structures
   if (disp->isActive())
   {
      mActiveDisplays.push_back(disp);
   }
   else
   {
      mInactiveDisplays.push_back(disp);
   }

   // If we are supposed to notify about, and valid draw mgr, and disp is active
   if ((notifyDrawMgr) && (mDrawManager != NULL) && (disp->isActive()))
   {
      mDrawManager->addDisplay(disp);;    // Tell Draw Manager to add dislay;
   }

   return 1;
}
Ejemplo n.º 2
0
/**
 * Closes the given display.
 *
 * @pre disp is a display we know about.
 * @post disp has been removed from the list of displays
 *    (notifyDrawMgr == true) && (drawMgr != NULL) && (disp is active)
 *    ==> Draw manager has been told to clode the window for the display
 */
int DisplayManager::closeDisplay(DisplayPtr disp, bool notifyDrawMgr)
{
   vprASSERT(isMemberDisplay(disp));       // Make sure that display actually exists

   vprDEBUG(vrjDBG_DISP_MGR, vprDBG_STATE_LVL)
      << "[vrj::DisplayManager::closeDisplay()] Closing display named '"
      << disp->getName() << "'" << std::endl << vprDEBUG_FLUSH;

   // Notify the draw manager to get rid of it
   // Note: if it is not active, then the draw manager doesn't know about it
   if ((notifyDrawMgr) && (mDrawManager != NULL) && (disp->isActive()))
   {
      mDrawManager->removeDisplay(disp);
   }

   // Remove it from local data structures
   size_t num_before_close = mActiveDisplays.size() + mInactiveDisplays.size();
   mActiveDisplays.erase( std::remove(mActiveDisplays.begin(), mActiveDisplays.end(), disp),
                          mActiveDisplays.end());
   mInactiveDisplays.erase( std::remove(mInactiveDisplays.begin(), mInactiveDisplays.end(), disp),
                            mInactiveDisplays.end());
   vprASSERT(num_before_close == (1+mActiveDisplays.size() + mInactiveDisplays.size()));
   boost::ignore_unused_variable_warning(num_before_close);

   return 1;
}