Ejemplo n.º 1
0
//=======================================================================
// Mouse Function
//=======================================================================
void Mouse(int button, int state, int x, int y)
{
	y = glutGet(GLUT_WINDOW_HEIGHT) - y;

	if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
	{
		Vector dirVector = Vector(x,y) - Vector(WIDTH/2, HEIGHT/2);

		float dirVectorMag = sqrtf((dirVector.x * dirVector.x) + (dirVector.y * dirVector.y));

		Vector normalizedDir = dirVector/dirVectorMag;

		Entity *bullet = new Entity(WIDTH/2, HEIGHT/2, normalizedDir, BULLET);

		bulletsList.AddEntity(bullet);

		Vector shipUp(0,1);

		float dotProduct = (dirVector.x * shipUp.x) + (dirVector.y * shipUp.y);

		float cosAngle = dotProduct / (shipUp.Magnitude() * dirVector.Magnitude()) ;

		float angle = acos(cosAngle) * 180.f / PI;

		x > WIDTH/2 ? shipRotation = -angle : shipRotation = angle;
	}
}
Ejemplo n.º 2
0
//=======================================================================
// Random Enemy Location Function
//=======================================================================
void SpawnEnemies(int)
{
	Vector startlocation = GetRandomPosOffScreen();
	int level;
	(((int)startlocation.x + (int)startlocation.y) % 2) == 0 ? level = 0 : level = 1;
	Enemy *enemy = new Enemy(startlocation.x, startlocation.y, Vector(), ENEMY, startlocation, level);
	EnemyList.AddEntity(enemy);

	glutTimerFunc(1000.0/Difficulty, SpawnEnemies, 0);
}