int ActiveWindow::ReleaseCapture() { EventDispatch* dispatch = EventDispatch::GetInstance(); if (dispatch) return dispatch->ReleaseMouse(this); return 0; }
bool TacRefDlg::ReleaseCaptureBeauty() { EventDispatch* dispatch = EventDispatch::GetInstance(); if (dispatch && beauty) return dispatch->ReleaseMouse(beauty) ? true : false; return 0; }