Ejemplo n.º 1
0
void parseSpecialKey(int key, int x, int y)
{
    FTSimpleLayout *l = NULL;

    // If the currentLayout is a SimpleLayout store a pointer in l
    if(layouts[currentLayout]
        && (dynamic_cast <FTSimpleLayout *>(layouts[currentLayout])))
    {
        l = (FTSimpleLayout *)layouts[currentLayout];
    }

    switch (key)
    {
    case GLUT_KEY_UP:
        current_font = (GetFace()*NumStyles + (current_font + 1)%NumStyles)%totalFonts;
        break;
    case GLUT_KEY_DOWN:
        current_font = (GetFace()*NumStyles + (current_font + NumStyles - 1)%NumStyles)%totalFonts;
        break;
    case GLUT_KEY_LEFT:
        fonts[current_font]->FaceSize(fonts[current_font]->FaceSize() - 1);
        break;
    case GLUT_KEY_RIGHT:
        fonts[current_font]->FaceSize(fonts[current_font]->FaceSize() + 1);
        break;
    case GLUT_KEY_PAGE_UP:
        current_font = (current_font + NumStyles)%totalFonts;
        break;
    case GLUT_KEY_PAGE_DOWN:
        current_font = (current_font + totalFonts - NumStyles)%totalFonts;
        break;
    case GLUT_KEY_HOME:
        currentLayout = (currentLayout + 1)%NumLayouts;
        break;
    case GLUT_KEY_END:
        currentLayout = (currentLayout + NumLayouts - 1)%NumLayouts;
        break;
    case GLUT_KEY_F1:
    case GLUT_KEY_F10:
        // If the current layout is simple decrement its line length
        if (l) l->SetLineLength(l->GetLineLength() - 10.0f);
        break;
    case GLUT_KEY_F2:
    case GLUT_KEY_F11:
        // If the current layout is simple increment its line length
        if (l) l->SetLineLength(l->GetLineLength() + 10.0f);
        break;
    }

    // If the current layout is a SimpleLayout, update its font.
    if(l)
    {
        l->SetFont(fonts[current_font]);
    }

    glutPostRedisplay();
}
Ejemplo n.º 2
0
void myinit(int numFontFiles)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glClearColor(0.13, 0.17, 0.32, 0.0);
    glColor3f(1.0, 1.0, 1.0);

    glEnable(GL_CULL_FACE);
    glFrontFace(GL_CCW);

    glEnable(GL_DEPTH_TEST);

    glEnable(GL_POLYGON_OFFSET_LINE);
    glPolygonOffset(1.0, 1.0); // ????

    SetCamera();

    tbInit(GLUT_LEFT_BUTTON);
    tbAnimate(GL_FALSE);

    setUpFonts(numFontFiles);

    // Configure the SimpleLayout
    simpleLayout.SetLineLength(InitialLineLength);
    simpleLayout.SetFont(fonts[current_font]);
}
Ejemplo n.º 3
0
 Gwen::Point Chowdren::MeasureText( Gwen::Font* pFont,
     const Gwen::UnicodeString & text )
 {
     FTSimpleLayout layout;
     layout.SetLineLength(10000);
     layout.SetFont(get_font(pFont->size));
     FTBBox bbox = layout.BBox(text.c_str());
     FTPoint size = bbox.Upper() - bbox.Lower();
     return Gwen::Point((int)ceil(size.X()), (int)ceil(size.Y()));
 }
Ejemplo n.º 4
0
void loadingscreen(string s)
{
	extern FTGLPixmapFont* font;
	int size=36;
	font->FaceSize(size);
	
	FTSimpleLayout status;
	status.SetFont(font);
	status.SetAlignment(FTGL::ALIGN_CENTER);
	status.SetLineLength(WINDOW_X);
	FTBBox box=status.BBox(s.c_str());
	float boxx=box.Upper().Xf()-box.Lower().Xf(),
		boxy=box.Upper().Yf()-box.Lower().Yf();
	
	glDisable(GL_LIGHTING);

	glViewport(0,0,WINDOW_X,WINDOW_Y);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
		
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0,1,0,1);
	
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glEnable(GL_TEXTURE_2D);
	glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);	
	glBindTexture(GL_TEXTURE_2D, textures[LOADTX]);
	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glBegin(GL_QUADS);
			glTexCoord2i(0,0);
			glVertex2i(0,0);
			glTexCoord2i(1,0);
			glVertex2i(1,0);
			glTexCoord2i(1,1);
			glVertex2i(1,1);
			glTexCoord2i(0,1);
			glVertex2i(0,1);
	glEnd();
	glDisable(GL_TEXTURE_2D);
	
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0,WINDOW_X,0,WINDOW_Y);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glRasterPos2i(0,WINDOW_Y/2+boxy/2-size-status.GetLineSpacing());
	status.Render(s.c_str());
	glRasterPos2i(0,0);

	glfwSwapBuffers();
}
Ejemplo n.º 5
0
        void Chowdren::RenderText( Gwen::Font* pFont, Gwen::Point pos,
            const Gwen::UnicodeString & text )
        {
            if (!init_font())
                return;

            FTTextureFont* font = get_font(pFont->size);
            if (font) {
			    Translate(pos.x, pos.y);
                FTTextureFont::color = m_Color;
                FTSimpleLayout layout;
                layout.SetLineLength(10000);
                layout.SetFont(font);
                layout.Render(text.c_str(), -1, FTPoint(pos.x, pos.y + font->Ascender()));
            }
        }
Ejemplo n.º 6
0
void myinit(const char* file)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glClearColor(0.5, 0.5, 0.7, 0.0);
    glColor3f(1.0, 1.0, 1.0);

    glEnable(GL_CULL_FACE);
    glFrontFace(GL_CCW);

    glEnable(GL_DEPTH_TEST);
    glEnable(GL_CULL_FACE);
    glShadeModel(GL_SMOOTH);

    glEnable(GL_POLYGON_OFFSET_LINE);
    glPolygonOffset(1.0, 1.0); // ????

    SetCamera();

    tbInit(GLUT_LEFT_BUTTON);
    tbAnimate(GL_FALSE);

    setUpFonts(file);

    // Configure the SimpleLayout
    simpleLayout.SetLineLength(InitialLineLength);
    simpleLayout.SetFont(fonts[current_font]);

    glGenTextures(2, textureID);

    for(int i = 0; i < 2; i++)
    {
        glBindTexture(GL_TEXTURE_2D, textureID[i]);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_FLOAT,
                     textures[i]);
    }
}