Ejemplo n.º 1
0
void FTGATexture::MakeTexture ()
{
	BYTE PaletteMap[256];
	FWadLump lump = Wads.OpenLumpNum (SourceLump);
	TGAHeader hdr;
	WORD w;
	BYTE r,g,b,a;
	BYTE * buffer;

	Pixels = new BYTE[Width*Height];
	lump.Read(&hdr, sizeof(hdr));
	lump.Seek(hdr.id_len, SEEK_CUR);
	
	hdr.width = LittleShort(hdr.width);
	hdr.height = LittleShort(hdr.height);
	hdr.cm_first = LittleShort(hdr.cm_first);
	hdr.cm_length = LittleShort(hdr.cm_length);

	if (hdr.has_cm)
	{
		memset(PaletteMap, 0, 256);
		for (int i = hdr.cm_first; i < hdr.cm_first + hdr.cm_length && i < 256; i++)
		{
			switch (hdr.cm_size)
			{
			case 15:
			case 16:
				lump >> w;
				r = (w & 0x001F) << 3;
				g = (w & 0x03E0) >> 2;
				b = (w & 0x7C00) >> 7;
				a = 255;
				break;
				
			case 24:
				lump >> b >> g >> r;
				a=255;
				break;
				
			case 32:
				lump >> b >> g >> r >> a;
				if ((hdr.img_desc&15)!=8) a=255;
				break;
				
			default:	// should never happen
				r=g=b=a=0;
				break;
			}
			PaletteMap[i] = a>=128? ColorMatcher.Pick(r, g, b) : 0;
		}
    }
Ejemplo n.º 2
0
void FFontChar2::MakeTexture ()
{
	FWadLump lump = Wads.OpenLumpNum (SourceLump);
	int destSize = Width * Height;
	BYTE max = 255;

	// This is to "fix" bad fonts
	{
		BYTE buff[8];
		lump.Read (buff, 4);
		if (buff[3] == '2')
		{
			lump.Read (buff, 7);
			max = buff[6];
			lump.Seek (SourcePos - 11, SEEK_CUR);
		}
		else
		{
			lump.Seek (SourcePos - 4, SEEK_CUR);
		}
	}

	Pixels = new BYTE[destSize];

	int runlen = 0, setlen = 0;
	BYTE setval = 0;  // Shut up, GCC!
	BYTE *dest_p = Pixels;
	int dest_adv = Height;
	int dest_rew = destSize - 1;

	for (int y = Height; y != 0; --y)
	{
		for (int x = Width; x != 0; )
		{
			if (runlen != 0)
			{
				BYTE color;

				lump >> color;
				*dest_p = MIN (color, max);
				if (SourceRemap != NULL)
				{
					*dest_p = SourceRemap[*dest_p];
				}
				dest_p += dest_adv;
				x--;
				runlen--;
			}
			else if (setlen != 0)
			{
				*dest_p = setval;
				dest_p += dest_adv;
				x--;
				setlen--;
			}
			else
			{
				SBYTE code;

				lump >> code;
				if (code >= 0)
				{
					runlen = code + 1;
				}
				else if (code != -128)
				{
					BYTE color;

					lump >> color;
					setlen = (-code) + 1;
					setval = MIN (color, max);
					if (SourceRemap != NULL)
					{
						setval = SourceRemap[setval];
					}
				}
			}