Ejemplo n.º 1
0
// Copied from RenderBox, this method likely requires further refactoring to work easily for both SVG and CSS Box Model content.
// FIXME: This may also need to move into SVGRenderSupport as the RenderBox version depends
// on borderBoundingBox() which SVG RenderBox subclases (like SVGRenderBlock) do not implement.
IntRect RenderSVGModelObject::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, IntPoint*) const
{
    IntRect box = enclosingIntRect(repaintRectInLocalCoordinates());
    adjustRectForOutlineAndShadow(box);

    FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
    return containerRelativeQuad.enclosingBoundingBox();
}
// Copied from RenderBox, this method likely requires further refactoring to work easily for both SVG and CSS Box Model content.
// FIXME: This may also need to move into SVGRenderSupport as the RenderBox version depends
// on borderBoundingBox() which SVG RenderBox subclases (like SVGRenderBlock) do not implement.
LayoutRect RenderSVGModelObject::outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const
{
    LayoutRect box = enclosingLayoutRect(repaintRectInLocalCoordinates());
    adjustRectForOutlineAndShadow(box);

    FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
    return containerRelativeQuad.enclosingBoundingBox();
}
IntRect AccessibilitySliderThumb::elementRect() const
{
    if (!m_parentSlider->renderer())
        return IntRect();

    IntRect intRect = toRenderSlider(m_parentSlider->renderer())->thumbRect();
    FloatQuad floatQuad = m_parentSlider->renderer()->localToAbsoluteQuad(FloatRect(intRect));

    return floatQuad.enclosingBoundingBox();
}
Ejemplo n.º 4
0
static IntRect screenRectOfContents(Element* element)
{
    ASSERT(element);
    if (element->renderer() && element->renderer()->hasLayer() && element->renderer()->enclosingLayer()->isComposited()) {
        FloatQuad contentsBox = static_cast<FloatRect>(element->renderer()->enclosingLayer()->backing()->contentsBox());
        contentsBox = element->renderer()->localToAbsoluteQuad(contentsBox);
        return element->renderer()->view().frameView().contentsToScreen(contentsBox.enclosingBoundingBox());
    }

    return element->screenRect();
}
Ejemplo n.º 5
0
static IntRect screenRectOfContents(Element* element)
{
    ASSERT(element);
#if USE(ACCELERATED_COMPOSITING)
    if (element->renderer() && element->renderer()->hasLayer() && element->renderer()->enclosingLayer()->isComposited()) {
        FloatQuad contentsBox = static_cast<FloatRect>(element->renderer()->enclosingLayer()->backing()->contentsBox());
        contentsBox = element->renderer()->localToAbsoluteQuad(contentsBox, SnapOffsetForTransforms);
        return element->renderer()->view()->frameView()->contentsToScreen(contentsBox.enclosingBoundingBox());
    }
#endif
    return element->screenRect();
}
Ejemplo n.º 6
0
IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
{
    document()->updateStyleIfNeeded();

    typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
                if (blockInfo)
                    break;
                selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    IntRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
        RenderSelectionInfo* info = i->second;
        // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
        IntRect currRect = info->rect();
        if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
            FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
            currRect = absQuad.enclosingBoundingBox(); 
        }
        selRect.unite(currRect);
        delete info;
    }
    return selRect;
}
Ejemplo n.º 7
0
void ExternalPopupMenu::show(const FloatQuad& controlPosition, const IntSize&, int index)
{
    IntRect rect(controlPosition.enclosingBoundingBox());
    // WebCore reuses the PopupMenu of a page.
    // For simplicity, we do recreate the actual external popup everytime.
    hide();

    WebPopupMenuInfo info;
    getPopupMenuInfo(&info);
    if (info.items.isEmpty())
        return;
    m_webExternalPopupMenu =
        m_webViewClient->createExternalPopupMenu(info, this);
    if (m_webExternalPopupMenu)
        m_webExternalPopupMenu->show(m_frameView->contentsToWindow(rect));
    else {
        // The client might refuse to create a popup (when there is already one pending to be shown for example).
        didCancel();
    }
}
Ejemplo n.º 8
0
void ExternalPopupMenu::show(const FloatQuad& controlPosition, const IntSize&, int index)
{
    IntRect rect(controlPosition.enclosingBoundingBox());
    // WebCore reuses the PopupMenu of an element.
    // For simplicity, we do recreate the actual external popup everytime.
    if (m_webExternalPopupMenu) {
        m_webExternalPopupMenu->close();
        m_webExternalPopupMenu = 0;
    }

    WebPopupMenuInfo info;
    getPopupMenuInfo(info, *m_popupMenuClient);
    if (info.items.isEmpty())
        return;
    WebLocalFrameImpl* webframe = WebLocalFrameImpl::fromFrame(m_localFrame.get());
    m_webExternalPopupMenu = webframe->client()->createExternalPopupMenu(info, this);
    if (m_webExternalPopupMenu) {
        // FIXME: Standardize viewport coordinate conversions. crbug.com/371902.
        IntRect rectInViewport = m_localFrame->view()->contentsToWindow(rect);
        if (m_webView.pinchVirtualViewportEnabled())
            rectInViewport.moveBy(-flooredIntPoint(m_webView.page()->frameHost().pinchViewport().location()));
        m_webExternalPopupMenu->show(rectInViewport);
#if OS(MACOSX)
        const WebInputEvent* currentEvent = WebViewImpl::currentInputEvent();
        if (currentEvent && currentEvent->type == WebInputEvent::MouseDown) {
            m_syntheticEvent = adoptPtr(new WebMouseEvent);
            *m_syntheticEvent = *static_cast<const WebMouseEvent*>(currentEvent);
            m_syntheticEvent->type = WebInputEvent::MouseUp;
            m_dispatchEventTimer.startOneShot(0, FROM_HERE);
            // FIXME: show() is asynchronous. If preparing a popup is slow and
            // a user released the mouse button before showing the popup,
            // mouseup and click events are correctly dispatched. Dispatching
            // the synthetic mouseup event is redundant in this case.
        }
#endif
    } else {
        // The client might refuse to create a popup (when there is already one pending to be shown for example).
        didCancel();
    }
}
Ejemplo n.º 9
0
IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
{
    typedef HashMap<RawPtr<RenderObject>, OwnPtr<RenderSelectionInfo> > SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, clipToVisibleContent)));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                OwnPtr<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).storedValue->value;
                if (blockInfo)
                    break;
                blockInfo = adoptPtr(new RenderSelectionInfo(cb, clipToVisibleContent));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    LayoutRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
        RenderSelectionInfo* info = i->value.get();
        // RenderSelectionInfo::rect() is in the coordinates of the paintInvalidationContainer, so map to page coordinates.
        LayoutRect currRect = info->rect();
        if (const RenderLayerModelObject* paintInvalidationContainer = info->paintInvalidationContainer()) {
            FloatQuad absQuad = paintInvalidationContainer->localToAbsoluteQuad(FloatRect(currRect));
            currRect = absQuad.enclosingBoundingBox();
        }
        selRect.unite(currRect);
    }
    return pixelSnappedIntRect(selRect);
}