Ejemplo n.º 1
0
void testCoordinateCouplerConstraint()
{
    using namespace SimTK;

    cout << endl;
    cout << "=================================================================" << endl;
    cout << " OpenSim CoordinateCouplerConstraint vs. FunctionBasedMobilizer  " << endl;
    cout << "=================================================================" << endl;

    // Define spline data for the custom knee joint
    int npx = 12;
    double angX[] = {-2.094395102393, -1.745329251994, -1.396263401595, -1.047197551197, -0.698131700798, -0.349065850399, -0.174532925199, 0.197344221443, 0.337394955864, 0.490177570472, 1.521460267071, 2.094395102393};
    double kneeX[] = {-0.003200000000, 0.001790000000, 0.004110000000, 0.004100000000, 0.002120000000, -0.001000000000, -0.003100000000, -0.005227000000, -0.005435000000, -0.005574000000, -0.005435000000, -0.005250000000};
    int npy = 7;
    double angY[] = {-2.094395102393, -1.221730476396, -0.523598775598, -0.349065850399, -0.174532925199, 0.159148563428, 2.094395102393};
    double kneeY[] = {-0.422600000000, -0.408200000000, -0.399000000000, -0.397600000000, -0.396600000000, -0.395264000000, -0.396000000000 };


    for(int i = 0; i<npy; i++) {
        // Spline data points from experiment w.r.t. hip location. Change to make it w.r.t knee location
        kneeY[i] += (-kneeInFemur[1]+hipInFemur[1]); 
    }

    SimmSpline tx(npx, angX, kneeX);
    SimmSpline ty(npy, angY, kneeY);;

    // Define the functions that specify the FunctionBased Mobilized Body.
    std::vector<std::vector<int> > coordIndices;
    std::vector<const SimTK::Function*> functions;
    std::vector<bool> isdof(6,false);

    // Set the 1 spatial rotation about Z-axis
    isdof[2] = true;  //rot Z
    int nm = 0;
    for(int i=0; i<6; i++){
        if(isdof[i]) {
            Vector coeff(2);
            coeff[0] = 1;
            coeff[1] = 0;
            std::vector<int> findex(1);
            findex[0] = nm++;
            functions.push_back(new SimTK::Function::Linear(coeff));
            coordIndices.push_back(findex);
        }
        else if(i==3 || i ==4){
            std::vector<int> findex(1,0);
            if(i==3)
                functions.push_back(tx.createSimTKFunction());
            else
                functions.push_back(ty.createSimTKFunction());

            coordIndices.push_back(findex); 
        }
        else{
            std::vector<int> findex(0);
            functions.push_back(new SimTK::Function::Constant(0, 0));
            coordIndices.push_back(findex);
        }
    }

    // Define the Simbody system
    MultibodySystem system;
    SimbodyMatterSubsystem matter(system);
    GeneralForceSubsystem forces(system);
    SimTK::Force::UniformGravity gravity(forces, matter, gravity_vec);
    //system.updDefaultSubsystem().addEventReporter(new VTKEventReporter(system, 0.01));

    // Thigh connected by hip
    MobilizedBody::Pin thigh(matter.Ground(), Transform(hipInGround), 
        SimTK::Body::Rigid(MassProperties(femurMass, femurCOM, femurInertiaAboutCOM.shiftFromMassCenter(femurCOM, femurMass))), Transform(hipInFemur));
    //Function-based knee connects shank
    MobilizedBody::FunctionBased shank(thigh, Transform(kneeInFemur), SimTK::Body::Rigid(tibiaMass), Transform(kneeInTibia), nm, functions, coordIndices);
    //MobilizedBody::Pin shank(thigh, SimTK::Transform(kneeInFemur), SimTK::Body::Rigid(tibiaMass), SimTK::Transform(kneeInTibia));

    // Simbody model state setup
    system.realizeTopology();
    State state = system.getDefaultState();
    matter.setUseEulerAngles(state, true);
    system.realizeModel(state);

    //==========================================================================================================
    // Setup OpenSim model
    Model *osimModel = new Model;
    //OpenSim bodies
    const Ground& ground = osimModel->getGround();;
    
    OpenSim::Body osim_thigh("thigh", femurMass, femurCOM, femurInertiaAboutCOM);

    // create hip as a pin joint
    PinJoint hip("hip",ground, hipInGround, Vec3(0), osim_thigh, hipInFemur, Vec3(0));

    // Rename hip coordinates for a pin joint
    hip.getCoordinateSet()[0].setName("hip_flex");
    
    // Add the thigh body which now also contains the hip joint to the model
    osimModel->addBody(&osim_thigh);
    osimModel->addJoint(&hip);

    // Add another body via a knee joint
    OpenSim::Body osim_shank("shank", tibiaMass.getMass(),
        tibiaMass.getMassCenter(), tibiaMass.getInertia());

    // Define knee coordinates and axes for custom joint spatial transform
    SpatialTransform kneeTransform;
    string knee_q_name = "knee_q";
    string tx_name = "knee_tx";
    string ty_name = "knee_ty";

    Array<string> indepCoords(knee_q_name, 1, 1);

    //  knee flexion/extension
    kneeTransform[2].setCoordinateNames(indepCoords);
    kneeTransform[2].setFunction(new LinearFunction());
    // translation X
    kneeTransform[3].setCoordinateNames(OpenSim::Array<std::string>(tx_name, 1, 1));
    kneeTransform[3].setFunction(new LinearFunction());
    // translation Y
    kneeTransform[4].setCoordinateNames(OpenSim::Array<std::string>(ty_name, 1, 1));
    kneeTransform[4].setFunction(new LinearFunction());

    // create custom knee joint
    CustomJoint knee("knee", osim_thigh, kneeInFemur, Vec3(0), osim_shank, kneeInTibia, Vec3(0), kneeTransform);

    // Add the shank body which now also contains the knee joint to the model
    osimModel->addBody(&osim_shank);
    osimModel->addJoint(&knee);

    // Constrain the knee translations to follow the desired manifold
    CoordinateCouplerConstraint knee_tx_constraint;
    CoordinateCouplerConstraint knee_ty_constraint;

    knee_tx_constraint.setName("knee_tx_coupler");
    knee_ty_constraint.setName("knee_ty_coupler");

    knee_tx_constraint.setIndependentCoordinateNames(indepCoords);
    knee_ty_constraint.setIndependentCoordinateNames(indepCoords);

    knee_tx_constraint.setDependentCoordinateName(tx_name);
    knee_ty_constraint.setDependentCoordinateName(ty_name);

    knee_tx_constraint.setFunction(tx);
    knee_ty_constraint.setFunction(ty);

    // Add the constraints
    osimModel->addConstraint(&knee_tx_constraint);
    osimModel->addConstraint(&knee_ty_constraint);

    //Add analyses before setting up the model for simulation
    Kinematics *kinAnalysis = new Kinematics(osimModel);
    kinAnalysis->setInDegrees(false);
    osimModel->addAnalysis(kinAnalysis);

    // OpenSim model must realize the topology to get valid osim_state
    osimModel->setGravity(gravity_vec);

    PointKinematics *pointKin = new PointKinematics(osimModel);
    // Get the point location of the shank origin in space
    pointKin->setBodyPoint("shank", Vec3(0));
    osimModel->addAnalysis(pointKin);

    // Model cannot own model components created on the stack in this test program
    osimModel->disownAllComponents();

    // write out the model to file
    osimModel->print("testCouplerConstraint.osim");

    //wipe-out the model just constructed
    delete osimModel;

    // reconstruct from the model file
    osimModel = new Model("testCouplerConstraint.osim");
    
    ForceReporter *forceReport = new ForceReporter(osimModel);
    forceReport->includeConstraintForces(true);
    osimModel->addAnalysis(forceReport);

    // Need to setup model before adding an analysis since it creates the AnalysisSet
    // for the model if it does not exist.
    State& osim_state = osimModel->initSystem();

    //==========================================================================================================
    // Compare Simbody system and OpenSim model simulations
    compareSimulations(system, state, osimModel, osim_state, "testCoordinateCouplerConstraint FAILED\n");

    // Forces were held in storage during simulation, now write to file
    forceReport->printResults("CouplerModelForces");
}
// test sphere to sphere contact using elastic foundation with and without 
// meshes and their combination
int testBallToBallContact(bool useElasticFoundation, bool useMesh1, bool useMesh2)
{
    // Setup OpenSim model
    Model *osimModel = new Model;

    //OpenSim bodies
    OpenSim::Body& ground = *new OpenSim::Body("ground", SimTK::Infinity,
        Vec3(0), Inertia());
    osimModel->addBody(&ground);

    OpenSim::Body ball;
    ball.setName("ball");
    ball.setMass(mass);
    ball.setMassCenter(Vec3(0));
    ball.setInertia(Inertia(1.0));

    // Add joints
    FreeJoint free("free", ground, Vec3(0), Vec3(0), ball, Vec3(0), Vec3(0));

    osimModel->addBody(&ball);
    osimModel->addJoint(&free);

    // Create ContactGeometry.
    OpenSim::ContactGeometry *ball1, *ball2;

    if (useElasticFoundation && useMesh1)
        ball1 = new ContactMesh(mesh_file, Vec3(0), Vec3(0), ground, "ball1");
    else
        ball1 = new ContactSphere(radius, Vec3(0), ground, "ball1");

    if (useElasticFoundation && useMesh2)
        ball2 = new ContactMesh(mesh_file, Vec3(0), Vec3(0), ball, "ball2");
    else
        ball2 = new ContactSphere(radius, Vec3(0), ball, "ball2");
    
    osimModel->addContactGeometry(ball1);
    osimModel->addContactGeometry(ball2);

    OpenSim::Force* force;

    std::string prefix;
    if (useElasticFoundation){
        
    }
    else{
        
    }
    if (useElasticFoundation)
    {
        // Add an ElasticFoundationForce.
        OpenSim::ElasticFoundationForce::ContactParameters* contactParams = new OpenSim::ElasticFoundationForce::ContactParameters(1.0e6/(2*radius), 0.001, 0.0, 0.0, 0.0);
        contactParams->addGeometry("ball1");
        contactParams->addGeometry("ball2");
        force = new OpenSim::ElasticFoundationForce(contactParams);
        prefix = "EF_";
        prefix += useMesh1 ?"Mesh":"noMesh";
        prefix += useMesh2 ? "_to_Mesh":"_to_noMesh";
        
    }
    else
    {
        // Add a Hertz HuntCrossleyForce.
        OpenSim::HuntCrossleyForce::ContactParameters* contactParams = new OpenSim::HuntCrossleyForce::ContactParameters(1.0e6, 0.001, 0.0, 0.0, 0.0);
        contactParams->addGeometry("ball1");
        contactParams->addGeometry("ball2");
        force = new OpenSim::HuntCrossleyForce(contactParams);
        prefix = "Hertz";
        
    }

    force->setName("contact");
    osimModel->addForce(force);
    osimModel->setGravity(gravity_vec);

    osimModel->setName(prefix);
    osimModel->clone()->print(prefix+".osim");

    Kinematics* kin = new Kinematics(osimModel);
    osimModel->addAnalysis(kin);

    ForceReporter* reporter = new ForceReporter(osimModel);
    osimModel->addAnalysis(reporter);

    SimTK::State& osim_state = osimModel->initSystem();
    osim_state.updQ()[4] = height;
    osimModel->getMultibodySystem().realize(osim_state, Stage::Position );

    //==========================================================================================================
    // Simulate it and see if it bounces correctly.
    cout << "stateY=" << osim_state.getY() << std::endl;

    RungeKuttaMersonIntegrator integrator(osimModel->getMultibodySystem() );
    integrator.setAccuracy(integ_accuracy);
    integrator.setMaximumStepSize(100*integ_accuracy);
    Manager manager(*osimModel, integrator);
    manager.setInitialTime(0.0);
    manager.setFinalTime(duration);
    manager.integrate(osim_state);

    kin->printResults(prefix);
    reporter->printResults(prefix);

    osimModel->disownAllComponents();
    // model takes ownership of components unless container set is told otherwise
    delete osimModel;

    return 0;
}