Ejemplo n.º 1
0
int main(void)
{
	std::srand(std::time(0));
   FragTrap a("robot-gila");
   FragTrap b;
   FragTrap c = a;
   FragTrap d("Reparator ");
   //FragTrap b;
   a.rangedAttack("poulet");
   b.meleeAttack(a.getName());
   a.takeDamage(50);
   b.meleeAttack(a.getName());
   a.takeDamage(50);
   b.meleeAttack(a.getName());
   a.takeDamage(50);
   d.vaulthunter_dot_exe(b.getName());
   a.beRepaired(90);
   d.vaulthunter_dot_exe(b.getName());
   a.beRepaired(100);
   d.vaulthunter_dot_exe(b.getName());
   d.vaulthunter_dot_exe(b.getName());
   d.vaulthunter_dot_exe(b.getName());
   d.vaulthunter_dot_exe(b.getName());
	
   //FragTrap b(a);
	return(0);
}
Ejemplo n.º 2
0
int main()
{
	FragTrap bot;
	FragTrap * jean = new FragTrap("Jean");
	
	bot.meleeAttack(jean->getName());
	jean->takeDamage(bot.getMeleeDmg());

	jean->rangedAttack(bot.getName());
	bot.takeDamage(jean->getRangedDmg());

	bot.beRepaired(20);
	
	FragTrap * jeanbis = new FragTrap(*jean);

	jean->meleeAttack(jeanbis->getName());
	jeanbis->takeDamage(jean->getMeleeDmg());

	jeanbis->vaulthunter_dot_exe(bot.getName());

	delete jean;
	delete jeanbis;
}
Ejemplo n.º 3
0
FragTrap::FragTrap(FragTrap const & src) : 
_name(src.getName()),
_hitPoints(src.getHitPoints()),
_maxHitPoints(src.getMaxHitPoints()),
_energyPoints(src.getEnergyPoints()),
_maxEnergyPoints(src.getMaxEnergyPoints()),
_level(src.getLevel()),
_meleeAttackDamage(src.getMeleeAttackDamage()),
_rangedAttackDamage(src.getRangedAttackDamage()),
_armorDamageReduction(src.getArmorDamageReduction())
{

	srand(time(0));
	std::cout << "FR4G-TP <" << this->_name << "> created : Look out everybody! Things are about to get awesome!" << std::endl << std::endl;
	return ;
}
Ejemplo n.º 4
0
void			NinjaTrap::ninjaShoebox(FragTrap const &target)
{
	if (this->_mp < 40)
	{
		std::cout << "N1NJ4-TP " << this->_name
				  << ": Not enough mana." << std::endl;
		return ;
	}

	std::string     t[] = { "dance!", "eat my shoes!",
							"chew what?", "hold my box..." };
//    srand(static_cast<unsigned int>(time(NULL))); //TODO: bjorked?
	this->_mp -= 40;

	std::cout << "N1NJ4-TP " << this->_name 
			  << ": Come here FRAGTRAP " << target.getName() << ", and "
			  << t[rand() % static_cast<int>(sizeof(t) / sizeof(*t))]
			  << std::endl;
}
Ejemplo n.º 5
0
void			NinjaTrap::ninjaShoebox(FragTrap & target)
{
	std::string r[5] = {"Frag Boost",
						"Frag Drop",
						"Frag Fufu",
						"Frag Yeah",
						"Frag Unless"};
	int rand = std::rand() % 5;
	std::string attack = r[rand];
	std::cout	<< "NINJA-TP "
				<< this->getName()
				<< " attacks "
				<< "\033[38;5;84m" << attack << "\033[0m "
				<< target.getName()
				<< " at range, causing "
				<< this->getMeleeAtkDmg()
				<< " points of damage !"
				<< std::endl;
}
Ejemplo n.º 6
0
FragTrap::FragTrap(FragTrap const & src)
: ClapTrap(src.getName())
{
	*this = src;
	return ;
}