Ejemplo n.º 1
0
void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
                                   ExplodedNodeSet &Dst) {
  // FIXME: Much of this should eventually migrate to CXXAllocatorCall.
  // Also, we need to decide how allocators actually work -- they're not
  // really part of the CXXNewExpr because they happen BEFORE the
  // CXXConstructExpr subexpression. See PR12014 for some discussion.
  StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
  
  unsigned blockCount = currentBuilderContext->getCurrentBlockCount();
  const LocationContext *LCtx = Pred->getLocationContext();
  DefinedOrUnknownSVal symVal =
    svalBuilder.getConjuredSymbolVal(0, CNE, LCtx, CNE->getType(), blockCount);
  ProgramStateRef State = Pred->getState();

  // Invalidate placement args.
  CXXAllocatorCall Call(CNE, State, LCtx);
  State = Call.invalidateRegions(blockCount);

  if (CNE->isArray()) {
    // FIXME: allocating an array requires simulating the constructors.
    // For now, just return a symbolicated region.
    const MemRegion *NewReg = cast<loc::MemRegionVal>(symVal).getRegion();
    QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
    const ElementRegion *EleReg =
      getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
    State = State->BindExpr(CNE, Pred->getLocationContext(),
                            loc::MemRegionVal(EleReg));
    Bldr.generateNode(CNE, Pred, State);
    return;
  }

  // FIXME: Once we have proper support for CXXConstructExprs inside
  // CXXNewExpr, we need to make sure that the constructed object is not
  // immediately invalidated here. (The placement call should happen before
  // the constructor call anyway.)
  FunctionDecl *FD = CNE->getOperatorNew();
  if (FD && FD->isReservedGlobalPlacementOperator()) {
    // Non-array placement new should always return the placement location.
    SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
    State = State->BindExpr(CNE, LCtx, PlacementLoc);
  } else {
    State = State->BindExpr(CNE, LCtx, symVal);
  }

  Bldr.generateNode(CNE, Pred, State);
}
void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
                                   ExplodedNodeSet &Dst) {
  // FIXME: Much of this should eventually migrate to CXXAllocatorCall.
  // Also, we need to decide how allocators actually work -- they're not
  // really part of the CXXNewExpr because they happen BEFORE the
  // CXXConstructExpr subexpression. See PR12014 for some discussion.
  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
  
  unsigned blockCount = currBldrCtx->blockCount();
  const LocationContext *LCtx = Pred->getLocationContext();
  DefinedOrUnknownSVal symVal = svalBuilder.conjureSymbolVal(0, CNE, LCtx,
                                                             CNE->getType(),
                                                             blockCount);
  ProgramStateRef State = Pred->getState();

  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<CXXAllocatorCall> Call =
    CEMgr.getCXXAllocatorCall(CNE, State, LCtx);

  // Invalidate placement args.
  // FIXME: Once we figure out how we want allocators to work,
  // we should be using the usual pre-/(default-)eval-/post-call checks here.
  State = Call->invalidateRegions(blockCount);

  if (CNE->isArray()) {
    // FIXME: allocating an array requires simulating the constructors.
    // For now, just return a symbolicated region.
    const MemRegion *NewReg = cast<loc::MemRegionVal>(symVal).getRegion();
    QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
    const ElementRegion *EleReg =
      getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
    State = State->BindExpr(CNE, Pred->getLocationContext(),
                            loc::MemRegionVal(EleReg));
    Bldr.generateNode(CNE, Pred, State);
    return;
  }

  // FIXME: Once we have proper support for CXXConstructExprs inside
  // CXXNewExpr, we need to make sure that the constructed object is not
  // immediately invalidated here. (The placement call should happen before
  // the constructor call anyway.)
  FunctionDecl *FD = CNE->getOperatorNew();
  if (FD && FD->isReservedGlobalPlacementOperator()) {
    // Non-array placement new should always return the placement location.
    SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
    State = State->BindExpr(CNE, LCtx, PlacementLoc);
  } else {
    State = State->BindExpr(CNE, LCtx, symVal);
  }

  // If the type is not a record, we won't have a CXXConstructExpr as an
  // initializer. Copy the value over.
  if (const Expr *Init = CNE->getInitializer()) {
    if (!isa<CXXConstructExpr>(Init)) {
      QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
      (void)ObjTy;
      assert(!ObjTy->isRecordType());
      SVal Location = State->getSVal(CNE, LCtx);
      if (isa<Loc>(Location))
        State = State->bindLoc(cast<Loc>(Location), State->getSVal(Init, LCtx));
    }
  }

  Bldr.generateNode(CNE, Pred, State);
}
Ejemplo n.º 3
0
void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
                                   ExplodedNodeSet &Dst) {
  // FIXME: Much of this should eventually migrate to CXXAllocatorCall.
  // Also, we need to decide how allocators actually work -- they're not
  // really part of the CXXNewExpr because they happen BEFORE the
  // CXXConstructExpr subexpression. See PR12014 for some discussion.

  unsigned blockCount = currBldrCtx->blockCount();
  const LocationContext *LCtx = Pred->getLocationContext();
  DefinedOrUnknownSVal symVal = UnknownVal();
  FunctionDecl *FD = CNE->getOperatorNew();

  bool IsStandardGlobalOpNewFunction = false;
  if (FD && !isa<CXXMethodDecl>(FD) && !FD->isVariadic()) {
    if (FD->getNumParams() == 2) {
      QualType T = FD->getParamDecl(1)->getType();
      if (const IdentifierInfo *II = T.getBaseTypeIdentifier())
        // NoThrow placement new behaves as a standard new.
        IsStandardGlobalOpNewFunction = II->getName().equals("nothrow_t");
    }
    else
      // Placement forms are considered non-standard.
      IsStandardGlobalOpNewFunction = (FD->getNumParams() == 1);
  }

  // We assume all standard global 'operator new' functions allocate memory in
  // heap. We realize this is an approximation that might not correctly model
  // a custom global allocator.
  if (IsStandardGlobalOpNewFunction)
    symVal = svalBuilder.getConjuredHeapSymbolVal(CNE, LCtx, blockCount);
  else
    symVal = svalBuilder.conjureSymbolVal(nullptr, CNE, LCtx, CNE->getType(),
                                          blockCount);

  ProgramStateRef State = Pred->getState();
  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<CXXAllocatorCall> Call =
    CEMgr.getCXXAllocatorCall(CNE, State, LCtx);

  // Invalidate placement args.
  // FIXME: Once we figure out how we want allocators to work,
  // we should be using the usual pre-/(default-)eval-/post-call checks here.
  State = Call->invalidateRegions(blockCount);
  if (!State)
    return;

  // If this allocation function is not declared as non-throwing, failures
  // /must/ be signalled by exceptions, and thus the return value will never be
  // NULL. -fno-exceptions does not influence this semantics.
  // FIXME: GCC has a -fcheck-new option, which forces it to consider the case
  // where new can return NULL. If we end up supporting that option, we can
  // consider adding a check for it here.
  // C++11 [basic.stc.dynamic.allocation]p3.
  if (FD) {
    QualType Ty = FD->getType();
    if (const FunctionProtoType *ProtoType = Ty->getAs<FunctionProtoType>())
      if (!ProtoType->isNothrow(getContext()))
        State = State->assume(symVal, true);
  }

  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);

  if (CNE->isArray()) {
    // FIXME: allocating an array requires simulating the constructors.
    // For now, just return a symbolicated region.
    const MemRegion *NewReg = symVal.castAs<loc::MemRegionVal>().getRegion();
    QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
    const ElementRegion *EleReg =
      getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
    State = State->BindExpr(CNE, Pred->getLocationContext(),
                            loc::MemRegionVal(EleReg));
    Bldr.generateNode(CNE, Pred, State);
    return;
  }

  // FIXME: Once we have proper support for CXXConstructExprs inside
  // CXXNewExpr, we need to make sure that the constructed object is not
  // immediately invalidated here. (The placement call should happen before
  // the constructor call anyway.)
  SVal Result = symVal;
  if (FD && FD->isReservedGlobalPlacementOperator()) {
    // Non-array placement new should always return the placement location.
    SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
    Result = svalBuilder.evalCast(PlacementLoc, CNE->getType(),
                                  CNE->getPlacementArg(0)->getType());
  }

  // Bind the address of the object, then check to see if we cached out.
  State = State->BindExpr(CNE, LCtx, Result);
  ExplodedNode *NewN = Bldr.generateNode(CNE, Pred, State);
  if (!NewN)
    return;

  // If the type is not a record, we won't have a CXXConstructExpr as an
  // initializer. Copy the value over.
  if (const Expr *Init = CNE->getInitializer()) {
    if (!isa<CXXConstructExpr>(Init)) {
      assert(Bldr.getResults().size() == 1);
      Bldr.takeNodes(NewN);
      evalBind(Dst, CNE, NewN, Result, State->getSVal(Init, LCtx),
               /*FirstInit=*/IsStandardGlobalOpNewFunction);
    }
  }
}