Ejemplo n.º 1
0
void
VirtualProgram::refreshAccumulatedFunctions( const osg::State& state )
{
    // This method searches the state's attribute stack and accumulates all 
    // the user functions (including those in this program).

    Threading::ScopedMutexLock lock( _functionsMutex );

    _accumulatedFunctions.clear();

    const StateHack::AttributeVec* av = StateHack::GetAttributeVec( state, this );
    for( StateHack::AttributeVec::const_iterator i = av->begin(); i != av->end(); ++i )
    {
        const osg::StateAttribute* sa = i->first;
        const VirtualProgram* vp = dynamic_cast< const VirtualProgram* >( sa );
        if( vp && vp != this && ( vp->_mask & _mask ) )
        {
            FunctionLocationMap rhs;
            vp->getFunctions( rhs );

            for( FunctionLocationMap::const_iterator j = rhs.begin(); j != rhs.end(); ++j )
            {
                const OrderedFunctionMap& ofm = j->second;
                for( OrderedFunctionMap::const_iterator k = ofm.begin(); k != ofm.end(); ++k )
                {
                    _accumulatedFunctions[j->first].insert( *k );
                }
            }
        }
    }

    // add the local ones too:
    for( FunctionLocationMap::const_iterator j = _functions.begin(); j != _functions.end(); ++j )
    {
        const OrderedFunctionMap& ofm = j->second;
        for( OrderedFunctionMap::const_iterator k = ofm.begin(); k != ofm.end(); ++k )
        {
            _accumulatedFunctions[j->first].insert( *k );
        }
    } 
}
Ejemplo n.º 2
0
void
VirtualProgram::refreshAccumulatedFunctions( const osg::State& state )
{
    // This method searches the state's attribute stack and accumulates all 
    // the user functions (including those in this program).

    // mutex no longer required since this method is called safely
    //Threading::ScopedMutexLock lock( _functionsMutex );

    _accumulatedFunctions.clear();

    if ( _inherit )
    {
        const StateHack::AttributeVec* av = StateHack::GetAttributeVec( state, this );
        if ( av && av->size() > 0 )
        {
            // find the closest VP that doesn't inherit:
            unsigned start;
            for( start = (int)av->size()-1; start > 0; --start )
            {
                const VirtualProgram* vp = dynamic_cast<const VirtualProgram*>( (*av)[start].first );
                if ( vp && (vp->_mask & _mask) && vp->_inherit == false )
                    break;
            }

            // collect functions from there on down.
            for( unsigned i=start; i<av->size(); ++i )
            {
                const VirtualProgram* vp = dynamic_cast<const VirtualProgram*>( (*av)[i].first );
                if ( vp && (vp->_mask && _mask) && (vp != this) )
                {
                    FunctionLocationMap rhs;
                    vp->getFunctions( rhs );

                    for( FunctionLocationMap::const_iterator j = rhs.begin(); j != rhs.end(); ++j )
                    {
                        const OrderedFunctionMap& source = j->second;
                        OrderedFunctionMap&       dest   = _accumulatedFunctions[j->first];

                        for( OrderedFunctionMap::const_iterator k = source.begin(); k != source.end(); ++k )
                        {
                            // remove/override an existing function with the same name
                            for( OrderedFunctionMap::iterator exists = dest.begin(); exists != dest.end(); ++exists )
                            {
                                if ( exists->second.compare( k->second ) == 0 )
                                {
                                    dest.erase(exists);
                                    break;
                                }
                            }
                            dest.insert( *k );
                            //_accumulatedFunctions[j->first].insert( *k );
                        }
                    }
                }
            }
        }
    }

    // add the local ones too:
    for( FunctionLocationMap::const_iterator j = _functions.begin(); j != _functions.end(); ++j )
    {
        const OrderedFunctionMap& source = j->second;
        OrderedFunctionMap&       dest   = _accumulatedFunctions[j->first];

        for( OrderedFunctionMap::const_iterator k = source.begin(); k != source.end(); ++k )
        {
            // remove/override an existing function with the same name
            for( OrderedFunctionMap::iterator exists = dest.begin(); exists != dest.end(); ++exists )
            {
                if ( exists->second.compare( k->second ) == 0 )
                {
                    dest.erase(exists);
                    break;
                }
            }
            dest.insert( *k );
            //_accumulatedFunctions[j->first].insert( *k );
        }
    } 
}