Ejemplo n.º 1
0
static void visual_2d_draw_gradient(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state, GF_Matrix2D *ext_mx, GF_Rect *orig_bounds)
{
	GF_Rect rc;
	GF_STENCIL stencil;
	GF_Matrix2D g_mat;
	GF_Raster2D *raster = visual->compositor->rasterizer;

	if (!txh) txh = ctx->aspect.fill_texture;

	gf_path_get_bounds(path, &rc);
	if (!rc.width || !rc.height || !txh->tx_io) return;

	if (orig_bounds) {
		txh->compute_gradient_matrix(txh, orig_bounds, &g_mat, 0);
	} else {
		txh->compute_gradient_matrix(txh, &rc, &g_mat, 0);
	}
	stencil = gf_sc_texture_get_stencil(txh);
	if (!stencil) return;

#ifndef GPAC_DISABLE_VRML
	if (ctx->flags & CTX_HAS_APPEARANCE) {
		GF_Matrix2D txt_mat;
		visual_2d_get_texture_transform(ctx->appear, txh, &txt_mat, (txh == ctx->aspect.fill_texture) ? 0 : 1, INT2FIX(txh->width), INT2FIX(txh->height));
		gf_mx2d_add_matrix(&g_mat, &txt_mat);
	}
#endif

	/*move to bottom-left corner of bounds */
	if (ext_mx) gf_mx2d_add_matrix(&g_mat, ext_mx);
	if (orig_bounds) gf_mx2d_add_translation(&g_mat, (orig_bounds->x), (orig_bounds->y - orig_bounds->height));

	gf_mx2d_add_matrix(&g_mat, &ctx->transform);

	raster->stencil_set_matrix(stencil, &g_mat);
	raster->stencil_set_color_matrix(stencil, ctx->col_mat);

	/*MPEG-4/VRML context or no fill info*/
	if (ctx->flags & CTX_HAS_APPEARANCE || !ctx->aspect.fill_color)
		raster->stencil_set_alpha(stencil, 0xFF);
	else
		raster->stencil_set_alpha(stencil, GF_COL_A(ctx->aspect.fill_color) );

	raster->surface_set_matrix(visual->raster_surface, &ctx->transform);
	txh->flags |= GF_SR_TEXTURE_USED;

	raster->surface_set_path(visual->raster_surface, path);
	visual_2d_fill_path(visual, ctx, stencil, tr_state, 0);
	raster->surface_set_path(visual->raster_surface, NULL);

	ctx->flags |= CTX_PATH_FILLED;
}
Ejemplo n.º 2
0
static void ILS2D_Draw(GF_Node *node, GF_TraverseState *tr_state)
{
	GF_Path *path;
	SFVec2f *pts;
	SFColor col;
	Fixed alpha;
	u32 i, count, col_ind, ind, end_at;
	u32 linear[2], *colors;
	SFVec2f start, end;
	u32 j, num_col;
	GF_STENCIL grad;
	GF_Raster2D *raster;
	DrawableContext *ctx = tr_state->ctx;
	M_IndexedLineSet2D *ils2D = (M_IndexedLineSet2D *)node;
	M_Coordinate2D *coord = (M_Coordinate2D*) ils2D->coord;
	M_Color *color = (M_Color *) ils2D->color;

	end.x = end.y = 0;
	if (!coord->point.count) return;

	if (! ils2D->color) {
		/*no texturing*/
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
	pts = coord->point.vals;

	if (!ils2D->colorPerVertex || (color->color.count<2) ) {
		count = 0;
		end_at = ils2D->coordIndex.count;
		if (!end_at) end_at = coord->point.count;
		ind = ils2D->coordIndex.count ? ils2D->coordIndex.vals[0] : 0;
		i=1;
		path = gf_path_new();
		gf_path_add_move_to(path, pts[ind].x, pts[ind].y);

		for (; i<=end_at; i++) {
			if ((i==end_at) || (ils2D->coordIndex.count && ils2D->coordIndex.vals[i] == -1)) {

				/*draw current*/
				col_ind = (ils2D->colorIndex.count && (ils2D->colorIndex.vals[count]>=0) ) ? (u32) ils2D->colorIndex.vals[count] : count;
				if (col_ind>=color->color.count) col_ind=color->color.count-1;
				col = color->color.vals[col_ind];
				ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);

				visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state);

				i++;
				if (i>=end_at) break;
				gf_path_reset(path);

				ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0)) ? (u32) ils2D->coordIndex.vals[i] : i;
				gf_path_add_move_to(path, pts[ind].x, pts[ind].y);

				if (ils2D->coordIndex.count) count++;
				continue;
			} else {
				ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0) ) ? (u32) ils2D->coordIndex.vals[i] : i;
				gf_path_add_line_to(path, pts[ind].x, pts[ind].y);
			}
		}
		gf_path_del(path);
		return;
	}

	raster = NULL;
	end_at = ils2D->coordIndex.count;
	if (!end_at) end_at = coord->point.count;
	count = 0;
	col_ind = 0;
	ind = 0;
	i=0;
	path = gf_path_new();
	while (1) {
		gf_path_reset(path);
		ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0)) ? (u32) ils2D->coordIndex.vals[i] : i;
		start = pts[ind];
		num_col = 1;
		i++;
		gf_path_add_move_to(path, start.x, start.y);

		if (ils2D->coordIndex.count) {
			while (ils2D->coordIndex.vals[i] != -1) {
				end = pts[ils2D->coordIndex.vals[i]];
				gf_path_add_line_to(path, end.x, end.y);
				i++;
				num_col++;
				if (i >= ils2D->coordIndex.count) break;
			}
		} else {
			while (i<end_at) {
				end = pts[i];
				gf_path_add_line_to(path, end.x, end.y);
				i++;
				num_col++;
			}
		}

		raster = tr_state->visual->compositor->rasterizer;
		/*use linear gradient*/
		if (num_col==2) {
			Fixed pos[2];
			grad = raster->stencil_new(raster, GF_STENCIL_LINEAR_GRADIENT);
			if (ils2D->colorIndex.count) {
				col = color->color.vals[ils2D->colorIndex.vals[col_ind]];
				linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				col = color->color.vals[ils2D->colorIndex.vals[col_ind+1]];
				linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			} else if (ils2D->coordIndex.count) {
				col = color->color.vals[ils2D->coordIndex.vals[col_ind]];
				linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				col = color->color.vals[ils2D->coordIndex.vals[col_ind+1]];
				linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			} else {
				col = color->color.vals[col_ind];
				linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				col = color->color.vals[col_ind+1];
				linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			}
			pos[0] = 0;
			pos[1] = FIX_ONE;
			raster->stencil_set_linear_gradient(grad, start.x, start.y, end.x, end.y);
			raster->stencil_set_gradient_interpolation(grad, pos, linear, 2);
		} else {
			grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT);
			if (grad) {
				raster->stencil_set_vertex_path(grad, path);

				colors = (u32*)gf_malloc(sizeof(u32) * num_col);
				for (j=0; j<num_col; j++) {
					if (ils2D->colorIndex.count>0) {
						col = color->color.vals[ils2D->colorIndex.vals[col_ind+j]];
					} else if (ils2D->coordIndex.count) {
						col = color->color.vals[ils2D->coordIndex.vals[col_ind+j]];
					} else {
						col = color->color.vals[col_ind+j];
					}
					colors[j] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				}
				raster->stencil_set_vertex_colors(grad, colors, num_col);
				gf_free(colors);
			}
		}
		raster->stencil_set_matrix(grad, &ctx->transform);
		visual_2d_draw_path(tr_state->visual, path, ctx, NULL, grad, tr_state);
		if (grad) raster->stencil_delete(grad);

		i ++;
		col_ind += num_col + 1;
		if (i >= ils2D->coordIndex.count) break;
		ctx->flags &= ~CTX_PATH_STROKE;
	}
	gf_path_del(path);
}
Ejemplo n.º 3
0
void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
{
	Fixed sS, sT;
	u32 tx_tile;
	GF_STENCIL tx_raster;
	GF_Matrix2D mx_texture;
	GF_Rect orig_rc;
	GF_Raster2D *raster;

	if (! visual->CheckAttached(visual) ) return;

	raster = visual->compositor->rasterizer;

	if (!txh) txh = ctx->aspect.fill_texture;
	if (!txh) return;
	if (!txh->tx_io) {
		gf_node_dirty_set(txh->owner, 0, 1);

		txh->needs_refresh=1;
		return;
	}


	/*this is gradient draw*/
	if (txh->compute_gradient_matrix) {
		visual_2d_draw_gradient(visual, path, txh, ctx, tr_state, ext_mx, orig_bounds);
		return;
	}


#ifndef GPAC_DISABLE_3D
	if (visual->compositor->hybrid_opengl) {
		visual_2d_texture_path_opengl_auto(visual, path, txh, ctx, orig_bounds, ext_mx, tr_state);
		return;
	}
#endif

	if (txh->flags & GF_SR_TEXTURE_PRIVATE_MEDIA) {
		GF_Window src, dst;
		visual_2d_fill_path(visual, ctx, NULL, tr_state, 0);

		/*if texture not ready, update the size before computing output rectangles */
		if (!txh->width || !txh->height) {
			gf_mo_get_visual_info(txh->stream, &txh->width, &txh->height, &txh->stride, &txh->pixel_ar, &txh->pixelformat, &txh->is_flipped);
			/*in case the node is an MPEG-4 bitmap, force stack rebuild at next frame */
			gf_node_dirty_set(ctx->drawable->node, GF_SG_NODE_DIRTY, 1);
		}

		if (compositor_texture_rectangles(visual, txh, &ctx->bi->clip, &ctx->bi->unclip, &src, &dst, NULL, NULL)) {
			if (txh->stream && gf_mo_set_position(txh->stream, &src, &dst)) {
				gf_mo_get_visual_info(txh->stream, &txh->width, &txh->height, &txh->stride, &txh->pixel_ar, &txh->pixelformat, &txh->is_flipped);
				/*force dirty flag to get called again*/
				gf_node_dirty_set(ctx->drawable->node, GF_SG_NODE_DIRTY, 1);
				gf_sc_next_frame_state(visual->compositor, GF_SC_DRAW_FRAME);
			}
		}



		return;
	}

	if (!gf_sc_texture_push_image(txh, 0, 1)) return;
	tx_raster = gf_sc_texture_get_stencil(txh);

	/*setup quality even for background (since quality concerns images)*/
	visual_2d_set_options(visual->compositor, visual->raster_surface, ctx->flags & CTX_IS_TEXT, ctx->flags & CTX_NO_ANTIALIAS);

	/*get original bounds*/
	if (orig_bounds) {
		orig_rc = *orig_bounds;
	} else {
		gf_path_get_bounds(path, &orig_rc);
	}

	/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
	sS = orig_rc.width / txh->width;
	sT = orig_rc.height / txh->height;

	gf_mx2d_init(mx_texture);
	gf_mx2d_add_scale(&mx_texture, sS, sT);

#ifndef GPAC_DISABLE_VRML
	/*apply texture transform*/
	if (ctx->flags & CTX_HAS_APPEARANCE) {
		GF_Matrix2D tex_trans;
		visual_2d_get_texture_transform(ctx->appear, txh, &tex_trans, (txh == ctx->aspect.fill_texture) ? 0 : 1, txh->width * sS, txh->height * sT);
		gf_mx2d_add_matrix(&mx_texture, &tex_trans);
	}
#endif

	/*move to bottom-left corner of bounds */
	gf_mx2d_add_translation(&mx_texture, (orig_rc.x), (orig_rc.y - orig_rc.height));

	if (ext_mx) gf_mx2d_add_matrix(&mx_texture, ext_mx);

	/*move to final coordinate system (except background which is built directly in final coord system)*/
	if (!(ctx->flags & CTX_IS_BACKGROUND) ) gf_mx2d_add_matrix(&mx_texture, &ctx->transform);

	/*set path transform*/
	raster->stencil_set_matrix(tx_raster, &mx_texture);


	tx_tile = 0;
	if (txh->flags & GF_SR_TEXTURE_REPEAT_S) tx_tile |= GF_TEXTURE_REPEAT_S;
	if (txh->flags & GF_SR_TEXTURE_REPEAT_T) tx_tile |= GF_TEXTURE_REPEAT_T;
	if (ctx->flags & CTX_FLIPED_COORDS)
		tx_tile |= GF_TEXTURE_FLIP;
	raster->stencil_set_tiling(tx_raster, (GF_TextureTiling) tx_tile);

	if (!(ctx->flags & CTX_IS_BACKGROUND) ) {
		u8 a = GF_COL_A(ctx->aspect.fill_color);
		if (!a) a = GF_COL_A(ctx->aspect.line_color);
		/*texture alpha scale is the original material transparency, NOT the one after color transform*/
		raster->stencil_set_alpha(tx_raster, a );
		raster->stencil_set_color_matrix(tx_raster, ctx->col_mat);

		raster->surface_set_matrix(visual->raster_surface, &ctx->transform);
	} else {
		raster->surface_set_matrix(visual->raster_surface, NULL);
	}
	txh->flags |= GF_SR_TEXTURE_USED;

	/*push path & draw*/
	raster->surface_set_path(visual->raster_surface, path);
	visual_2d_fill_path(visual, ctx, tx_raster, tr_state, 0);
	raster->surface_set_path(visual->raster_surface, NULL);



	ctx->flags |= CTX_PATH_FILLED;
}
Ejemplo n.º 4
0
void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state)
{
	GF_STENCIL stencil;
	Fixed sS, sT;
	GF_Matrix2D gf_mx2d_txt;
	GF_Rect orig_rc;
	u8 alpha, r, g, b;
	GF_ColorMatrix cmat;
	GF_Raster2D *raster;

	if (! visual->CheckAttached(visual) ) return;

	raster = visual->compositor->rasterizer;

	stencil = gf_sc_texture_get_stencil(txh);
	if (!stencil) return;

	visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);

	/*get original bounds*/
	orig_rc = *object_bounds;

	/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
	sS = gf_divfix(orig_rc.width, INT2FIX(txh->width));
	sT = gf_divfix(orig_rc.height, INT2FIX(txh->height));

	gf_mx2d_init(gf_mx2d_txt);
	gf_mx2d_add_scale(&gf_mx2d_txt, sS, sT);

	/*move to bottom-left corner of bounds */
	gf_mx2d_add_translation(&gf_mx2d_txt, (orig_rc.x), (orig_rc.y - orig_rc.height));

	/*move to final coordinate system*/
	gf_mx2d_add_matrix(&gf_mx2d_txt, &txt_ctx->transform);

	/*set path transform, except for background2D node which is directly build in the final coord system*/
	raster->stencil_set_matrix(stencil, &gf_mx2d_txt);

	alpha = GF_COL_A(txt_ctx->aspect.fill_color);
	r = GF_COL_R(txt_ctx->aspect.fill_color);
	g = GF_COL_G(txt_ctx->aspect.fill_color);
	b = GF_COL_B(txt_ctx->aspect.fill_color);

	/*if col do a cxmatrix*/
	if (!r && !g && !b) {
		raster->stencil_set_alpha(stencil, alpha);
	} else {
		raster->stencil_set_alpha(stencil, 0xFF);
		memset(cmat.m, 0, sizeof(Fixed) * 20);
		cmat.m[4] = INT2FIX(r)/255;
		cmat.m[9] = INT2FIX(g)/255;
		cmat.m[14] = INT2FIX(b)/255;
		cmat.m[18] = INT2FIX(alpha)/255;
		cmat.identity = 0;
		raster->stencil_set_color_matrix(stencil, &cmat);
	}

	raster->surface_set_matrix(visual->raster_surface, &txt_ctx->transform);
	txh->flags |= GF_SR_TEXTURE_USED;

	/*push path*/
	raster->surface_set_path(visual->raster_surface, path);

	visual_2d_fill_path(visual, txt_ctx, stencil, tr_state, 0);
	raster->surface_set_path(visual->raster_surface, NULL);
	txt_ctx->flags |= CTX_PATH_FILLED;
}
Ejemplo n.º 5
0
static void IFS2D_Draw(GF_Node *node, GF_TraverseState *tr_state)
{
	u32 i, count, ci_count;
	u32 j, ind_col, num_col;
	SFVec2f center, end;
	SFColor col_cen;
	GF_STENCIL grad;
	u32 *colors;
	GF_Path *path;
	SFVec2f start;
	SFVec2f *pts;
	SFColor col;
	Fixed alpha;
	GF_Raster2D *raster;
	DrawableContext *ctx = tr_state->ctx;
	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
	M_Coordinate2D *coord = (M_Coordinate2D*) ifs2D->coord;
	M_Color *color = (M_Color *) ifs2D->color;
		
	col.red = col.green = col.blue = 0;
	/*simple case, no color specified*/
	if (!ifs2D->color) {
		visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	/*if default face use first color*/
	ci_count = ifs2D->coordIndex.count;
	pts = coord->point.vals;

	if (ci_count == 0) {
		col = (ifs2D->colorIndex.count > 0) ? color->color.vals[ifs2D->colorIndex.vals[0]] : color->color.vals[0];

		alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color)) / 255;
		if (!alpha || !ctx->aspect.pen_props.width) {
			alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
			ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
		} else {
			ctx->aspect.fill_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
		}
		visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	/*we have color per faces so we need N path :(*/
	if (! ifs2D->colorPerVertex) {
		path = gf_path_new();

		count = 0;
		i = 0;
		while (1) {
			gf_path_reset(path);
			start = pts[ifs2D->coordIndex.vals[i]];
			gf_path_add_move_to(path, start.x, start.y);
			i++;

			while (ifs2D->coordIndex.vals[i] != -1) {	
				start = pts[ifs2D->coordIndex.vals[i]];
				gf_path_add_line_to(path, start.x, start.y);
				i++;
				if (i >= ci_count) break;
			}
			/*close in ALL cases because even if the start/end points are the same the line join needs to be present*/
			gf_path_close(path);

			col = (ifs2D->colorIndex.count > 0) ? color->color.vals[ifs2D->colorIndex.vals[count]] : color->color.vals[count];

			alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color)) / 255;
			if (!alpha) {
				alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
				ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			} else {
				ctx->aspect.fill_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			}

			visual_2d_texture_path(tr_state->visual, path, ctx, tr_state);
			visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state);
			count++;
			i++;
			if (i >= ci_count) break;
			ctx->flags &= ~CTX_PATH_FILLED;
			ctx->flags &= ~CTX_PATH_STROKE;
		}
		gf_path_del(path);
		return;
	}

	/*final case, color per vertex means gradient fill/strike*/
	raster = tr_state->visual->compositor->rasterizer;
	grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT);
	/*not supported, fill default*/
	if (!grad) {
		visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}


	path = gf_path_new();

	ind_col = 0;
	i = 0;
	while (1) {
		gf_path_reset(path);
		start = pts[ifs2D->coordIndex.vals[i]];
		center = start;
		gf_path_add_move_to(path, start.x, start.y);
		num_col = 1;
		i+=1;
		while (ifs2D->coordIndex.vals[i] != -1) {	
			end = pts[ifs2D->coordIndex.vals[i]];
			gf_path_add_line_to(path, end.x, end.y);
			i++;
			center.x += end.x;
			center.y += end.y;
			num_col ++;
			if (i >= ci_count) break;
		}
		gf_path_close(path);
		num_col++;

		alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color) ) / 255;

		colors = (u32*)gf_malloc(sizeof(u32) * num_col);
		col_cen.blue = col_cen.red = col_cen.green = 0;
		for (j=0; j<num_col-1; j++) {
			if (ifs2D->colorIndex.count > ind_col + j) {
				col = color->color.vals[ifs2D->colorIndex.vals[ind_col + j]];
			} else if (ci_count > ind_col + j) {
				col = color->color.vals[ifs2D->coordIndex.vals[ind_col + j]];
			}
			colors[j] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			col_cen.blue += col.blue;
			col_cen.green += col.green;
			col_cen.red += col.red;
		}
		colors[num_col-1] = colors[0];

		if (ifs2D->colorIndex.count > ind_col) {
			col = color->color.vals[ifs2D->colorIndex.vals[ind_col]];
		} else if (ci_count > ind_col) {
			col = color->color.vals[ifs2D->coordIndex.vals[ind_col]];
		}
		col_cen.blue += col.blue;
		col_cen.green += col.green;
		col_cen.red += col.red;

		raster->stencil_set_vertex_path(grad, path);
		raster->stencil_set_vertex_colors(grad, colors, num_col);

		gf_free(colors);
		
		col_cen.blue /= num_col;
		col_cen.green /= num_col;
		col_cen.red /= num_col;
		center.x /= num_col;
		center.y /= num_col;
		raster->stencil_set_vertex_center(grad, center.x, center.y, GF_COL_ARGB_FIXED(alpha, col_cen.red, col_cen.green, col_cen.blue) );

		raster->stencil_set_matrix(grad, &ctx->transform);

		/*draw*/
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, grad, grad, tr_state);

		raster->stencil_delete(grad);

		//goto next point
		i++;
		ind_col += num_col + 1;	
		if (i >= ci_count) break;
		grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT);
		ctx->flags &= ~CTX_PATH_FILLED;
		ctx->flags &= ~CTX_PATH_STROKE;
	}
	gf_path_del(path);
}