Ejemplo n.º 1
0
void init(int argc, char *argv[])
{
    osgInit(argc, argv);

    int winId = setupGLUT(&argc, argv);

    GLUTWindowUnrecPtr gwin = GLUTWindow::create();
    gwin->setGlutId(winId);
    gwin->init     (     );

    cubes  = Cubes::create();
    cubesN = makeNodeFor(cubes);

    cubes->setMaterial(getDefaultMaterial());

    for(UInt32 i = 0; i < 10; ++i)
    {
        cubes->editMFPosition()->push_back(
            Pnt3f  (random(-2.f, 2.f), random(-2.f, 2.f), random(-2.f, 2.f)));
        cubes->editMFLength  ()->push_back(random(0.5f, 2.f));
        cubes->editMFColor   ()->push_back(
            Color3f(random(0.5f, 1.f), random(0.5f, 1.f), random(0.5f, 1.f)));
    }

    mgr = new SimpleSceneManager;
    mgr->setWindow(gwin  );
    mgr->setRoot  (cubesN);

    mgr->showAll();

    commitChanges();
}
void init(int argc, char *argv[])
{
    int winId = setupGLUT(&argc, argv);
    
    GLUTWindowUnrecPtr gwin = GLUTWindow::create();
    gwin->setGlutId(winId);
    gwin->init     (     );

    NodeUnrecPtr scene = buildScene();

    mgr = SimpleSceneManager::create();
    mgr->setWindow(gwin );
    mgr->setRoot  (scene);

    FrameHandler::the()->init();

    mgr->showAll();
}