Ejemplo n.º 1
0
Game::~Game()
{
	activeStates.clear();
	std::map<StateId, GameState*>::iterator itr;
	for (itr = states.begin(); itr != states.end(); itr++){
		GameState* state = itr->second;
		std::cout << "deleting " << state->ToString() << std::endl;
		delete state;
	}
	states.clear();


	system("PAUSE");

}