Ejemplo n.º 1
0
int ReTriangulation::legalizeEdge(std::vector<Vec3f>* point, int pointIdx, Vec2i edge, int triIdx, std::vector<Vec3i>& triangles)
{
	GeometricFunc func;
	int _triIdx;
	int _pointIdx;
	bool flag=true;

	//1. find the triangle that contains the edge
	for(int i=0;i<triangles.size();i++)
	{
		if(func.isTriangleContainEdge(edge, triangles[i]))
		{
			if(i!=triIdx)
			{
				_triIdx=i;
				for(int j=0;j<3;j++)
				{
					if((triangles[i][j]!=edge[0])&&(triangles[i][j]!=edge[1]))
					{
						_pointIdx=triangles[i][j];
						break;
					}
				}
				flag=false;
				break;
			}
		}
	}
	if(flag)
	{
		return 0;
	}
	else
	{
		Vec3f faceNormal=func.computeNormal(point, triangles[_triIdx]);
		Vec3f circumCenter=func.computeCircumcenter(point, triangles[_triIdx], faceNormal);
		float radius=((*point)[edge[0]]-circumCenter).norm();

		if(((*point)[pointIdx]-circumCenter).norm()<radius)
		{
			Vec3i face1=Vec3i(pointIdx, _pointIdx, edge[0]);
			Vec3i face2=Vec3i(pointIdx, _pointIdx, edge[1]);
			Vec3f normal1=func.computeNormal(point, face1);
			if(normal1*faceNormal<0)
			{
				int temp=face1[2];
				face1[2]=face1[1];
				face1[1]=temp;
			}
			else
			{
				int temp=face2[2];
				face2[2]=face2[1];
				face2[1]=temp;
			}

			//replace triangles
			triangles[triIdx]=face1;
			triangles[_triIdx]=face2;

			legalizeEdge(point, pointIdx, Vec2i(_pointIdx, edge[0]), triIdx, triangles);
			legalizeEdge(point, pointIdx, Vec2i(_pointIdx, edge[1]), _triIdx, triangles);
		}
	}
	return 0;
}