Ejemplo n.º 1
0
void GrVkProgram::writeSamplers(const GrVkGpu* gpu,
                                const SkTArray<const GrTextureAccess*>& textureBindings) {
    SkASSERT(fNumSamplers == textureBindings.count());

    for (int i = 0; i < textureBindings.count(); ++i) {
        fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));

        GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());

        const GrVkImage::Resource* textureResource = texture->resource();
        textureResource->ref();
        fTextures.push(textureResource);

        const GrVkImageView* textureView = texture->textureView();
        textureView->ref();
        fTextureViews.push(textureView);

        // Change texture layout so it can be read in shader
        VkImageLayout layout = texture->currentLayout();
        VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
        VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
        VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
        VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
        texture->setImageLayout(gpu,
                                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
                                srcAccessMask,
                                dstAccessMask,
                                srcStageMask,
                                dstStageMask,
                                false);

        VkDescriptorImageInfo imageInfo;
        memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
        imageInfo.sampler = fSamplers[i]->sampler();
        imageInfo.imageView = texture->textureView()->imageView();
        imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

        VkWriteDescriptorSet writeInfo;
        memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
        writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
        writeInfo.pNext = nullptr;
        writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet];
        writeInfo.dstBinding = i;
        writeInfo.dstArrayElement = 0;
        writeInfo.descriptorCount = 1;
        writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
        writeInfo.pImageInfo = &imageInfo;
        writeInfo.pBufferInfo = nullptr;
        writeInfo.pTexelBufferView = nullptr;

        GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
                                                            1,
                                                            &writeInfo,
                                                            0,
                                                            nullptr));
    }
}
Ejemplo n.º 2
0
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
    GrContext* context = ctxInfo.grContext();
    GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());

    GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
                                                                       kRGBA_8888_GrPixelConfig,
                                                                       false,
                                                                       GrMipMapped::kNo);
    REPORTER_ASSERT(reporter, backendTex.isValid());

    GrVkImageInfo info;
    REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
    VkImageLayout initLayout = info.fImageLayout;

    // Verify that setting that layout via a copy of a backendTexture is reflected in all the
    // backendTextures.
    GrBackendTexture backendTexCopy = backendTex;
    REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);

    backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);

    REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);

    REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);

    // Setting back the layout since we didn't actually change it
    backendTex.setVkImageLayout(initLayout);

    sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
                                                           kTopLeft_GrSurfaceOrigin,
                                                           kRGBA_8888_SkColorType,
                                                           kPremul_SkAlphaType, nullptr);
    REPORTER_ASSERT(reporter, wrappedImage.get());

    sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef();
    REPORTER_ASSERT(reporter, texProxy.get());
    REPORTER_ASSERT(reporter, texProxy->priv().isInstantiated());
    GrTexture* texture = texProxy->priv().peekTexture();
    REPORTER_ASSERT(reporter, texture);

    // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
    GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
    REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
    vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);

    REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);

    GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
    REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);

    // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
    backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());

#ifdef SK_SUPPORT_LEGACY_BACKEND_OBJECTS
    // Verify that modifying the layout via the old textureHandle sitll works in is reflected in the
    // GrVkTexture and GrBackendTexture.
    GrVkImageInfo* backendInfo = (GrVkImageInfo*)wrappedImage->getTextureHandle(false);
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == backendInfo->fImageLayout);

    backendInfo->updateImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
    REPORTER_ASSERT(reporter,
                    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == vkTexture->currentLayout());
    REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == info.fImageLayout);
#endif

    vkTexture->updateImageLayout(initLayout);

    REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);

    REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);

    REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
    REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);

    // Check that we can do things like assigning the backend texture to invalid one, assign an
    // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
    // our ref counting asserts.
    REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));

    GrBackendTexture invalidTexture;
    REPORTER_ASSERT(reporter, !invalidTexture.isValid());
    REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));

    backendTexCopy = invalidTexture;
    REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
    REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));

    invalidTexture = backendTex;
    REPORTER_ASSERT(reporter, invalidTexture.isValid());
    REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));

    invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
    REPORTER_ASSERT(reporter, invalidTexture.isValid());
    REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));

    gpu->deleteTestingOnlyBackendTexture(backendTex);
}