Ejemplo n.º 1
0
void GraphicsLayerChromium::updateChildList()
{
    WebLayer* childHost = m_transformLayer ? m_transformLayer.get() : m_layer->layer();
    childHost->removeAllChildren();

    clearContentsLayerIfUnregistered();

    if (m_transformLayer) {
        // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
        childHost->addChild(m_layer->layer());
    } else if (m_contentsLayer) {
        // FIXME: add the contents layer in the correct order with negative z-order children.
        // This does not cause visible rendering issues because currently contents layers are only used
        // for replaced elements that don't have children.
        childHost->addChild(m_contentsLayer);
    }

    const Vector<GraphicsLayer*>& childLayers = children();
    size_t numChildren = childLayers.size();
    for (size_t i = 0; i < numChildren; ++i) {
        GraphicsLayerChromium* curChild = static_cast<GraphicsLayerChromium*>(childLayers[i]);

        childHost->addChild(curChild->platformLayer());
    }

    if (m_linkHighlight)
        childHost->addChild(m_linkHighlight->layer());

    if (m_transformLayer && m_contentsLayer) {
        // If we have a transform layer, then the contents layer is parented in the
        // primary layer (which is itself a child of the transform layer).
        m_layer->layer()->removeAllChildren();
        m_layer->layer()->addChild(m_contentsLayer);
    }
}
Ejemplo n.º 2
0
void GraphicsLayerChromium::setReplicatedByLayer(GraphicsLayer* layer)
{
    GraphicsLayerChromium* layerChromium = static_cast<GraphicsLayerChromium*>(layer);
    GraphicsLayer::setReplicatedByLayer(layer);

    WebLayer* webReplicaLayer = layerChromium ? layerChromium->platformLayer() : 0;
    platformLayer()->setReplicaLayer(webReplicaLayer);
}
Ejemplo n.º 3
0
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    RenderLayer* renderLayer = m_node->renderer()->enclosingLayer();

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    while (renderLayer && !renderLayer->isComposited()) {
        if (!renderLayer->parent()) {
            // See if we've reached the root in an enclosed frame.
            if (renderLayer->renderer()->frame()->ownerRenderer())
                renderLayer = renderLayer->renderer()->frame()->ownerRenderer()->enclosingLayer();
            else
                renderLayer = 0;
        } else
            renderLayer = renderLayer->parent();
    }

    if (!renderLayer || !renderLayer->isComposited())
        return 0;

    GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*>(renderLayer->backing()->graphicsLayer());
    m_clipLayer->setSublayerTransform(SkMatrix44());
    if (!newGraphicsLayer->drawsContent()) {
        m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->transform());
        newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewImpl->nonCompositedContentHost()->topLevelRootLayer());
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->setLinkHighlight(this);
    }

    return renderLayer;
}
Ejemplo n.º 4
0
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    RenderLayerModelObject* renderer = toRenderLayerModelObject(m_node->renderer());
    RenderLayerModelObject* repaintContainer;
    do {
        repaintContainer = renderer->containerForRepaint();
        if (!repaintContainer) {
            renderer = renderer->frame()->ownerRenderer();
            if (!renderer)
                return 0;
        }
    } while (!repaintContainer);
    RenderLayer* renderLayer = repaintContainer->layer();

    if (!renderLayer || !renderLayer->isComposited())
        return 0;

    GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*>(renderLayer->backing()->graphicsLayer());
    m_clipLayer->setSublayerTransform(SkMatrix44());
    m_usingNonCompositedContentHost = !newGraphicsLayer->drawsContent();
    if (m_usingNonCompositedContentHost ) {
        m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->transform());
        newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewImpl->nonCompositedContentHost()->topLevelRootLayer());
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->setLinkHighlight(this);
    }

    return renderLayer;
}