void PopulateGrid(Grid &newgrid) { for(int i = 0; i < 20; i++) for(int j = 0; j < 20; j++) { if(newgrid.Get(i, j) == true) { int r = arc4random_uniform(5); if(r == 0) { newgrid.Add_Inv(*new Entity("ammobox"), i, j); } else if(r == 1) { newgrid.Add_Inv(*new Entity("healthpack"), i, j); } else if(r == 2) { newgrid.Add_Inv(*new Entity("cat"), i, j); } else if(r == 3) { newgrid.Add_Inv(*new Entity("hamburger"), i, j); } } } }
void Turn(Player & player1, Grid & newgrid, Playerslist & list, ofstream &fout, int turn = -1, int p = 0) { if(player1.alive == false) { cout << player1.Getname() << " is dead." << endl; return; } char player_type = player1.Get_type(); int AP = 5; string verb, noun, s; cout << endl << endl << player1.Getname(); switch (player_type) { case 's': cout << "(me)" << endl; break; case 'f': cout << "(friend)" << endl; break; case 'e': cout << "(enemy)" << endl; break; default: cout << "invalid playertype" << endl; break; } cout << "Turn " << turn << endl << endl; //player2 string Result; ostringstream convert; convert << turn; Result = convert.str(); fstream f2in; fstream f3in; f2in.open("/Users/laria/Documents/c++/rpg/rpg/f" + Result + ".txt"); f3in.open("/Users/laria/Documents/c++/rpg/rpg/e" + Result + ".txt"); while(AP > 0) { player1.Set_x(player1.activeroom->Get_xcoord()); player1.Set_y(player1.activeroom->Get_ycoord()); if(newgrid.Search_Inv(player1.Getname(), player1.Get_x(), player1.Get_y()) == false) { newgrid.Add_Inv(player1, player1.Get_x(), player1.Get_y()); } describe_start: cout << endl; if(player_type == 's') { player1.activeroom->Descrip(); newgrid.Describe_inv(player1.Get_x(), player1.Get_y()); } action_start: //cout << list.Get("player3").alive; if(AP < 1) break; if(player_type == 's') cout << "Action points: " << AP << endl; if (player_type == 's') { getline(cin, s, '\n'); fout.open("/Users/laria/Documents/c++/rpg/rpg/output.txt"); fout << s; fout.close(); fstream fin; fin.open("/Users/laria/Documents/c++/rpg/rpg/output.txt"); fin>>verb>>noun; fin.close(); } else if (p == 2)