Ejemplo n.º 1
0
        void getLineSliceFields()
        {
            typedef typename MappingDesc::SuperCellSize SuperCellSize;

            const float3_X tmpFloat3(float3_X(float_X(0.0), float_X(0.0), float_X(0.0)));
            sliceDataField->getDeviceBuffer().setValue(tmpFloat3);
            dim3 block(SuperCellSize::toRT().toDim3());

            const SubGrid<simDim>& subGrid = Environment<simDim>::get().SubGrid();
            // global cell id offset (without guardings!)
            // returns the global id offset of the "first" border cell on a GPU
            const DataSpace<simDim> globalCellIdOffset(subGrid.getLocalDomain().offset);

            // global number of cells for whole simulation: local cells on GPU * GPUs
            // (assumed same size on each gpu :-/  -> todo: provide interface!)
            //! \todo create a function for: global number of cells for whole simulation
            //!
            const DataSpace<simDim> localNrOfCells(subGrid.getLocalDomain().size);
            const DataSpace<simDim> globalNrOfCells (subGrid.getGlobalDomain().size);


            __picKernelArea(kernelLineSliceFields, *cellDescription, AREA)
                    (block)
                    (fieldE->getDeviceDataBox(),
                    fieldB->getDeviceDataBox(),
                    sliceDataField->getDeviceBuffer().getBasePointer(),
                    globalCellIdOffset,
                    globalNrOfCells
                    );
            sliceDataField->deviceToHost();
            //return sliceDataField->getHostBuffer().getDataBox()[0];
        }
Ejemplo n.º 2
0
    SglParticle<FloatPos> getPositionsParticles(uint32_t currentStep)
    {

        typedef typename MappingDesc::SuperCellSize SuperCellSize;
        SglParticle<FloatPos> positionParticleTmp;

        gParticle->getDeviceBuffer().setValue(positionParticleTmp);
        dim3 block(SuperCellSize::getDataSpace());

        __picKernelArea(kernelPositionsParticles, *cellDescription, AREA)
            (block)
            (particles->getDeviceParticlesBox(),
             gParticle->getDeviceBuffer().getBasePointer());
        gParticle->deviceToHost();

        DataSpace<simDim> localSize(cellDescription->getGridLayout().getDataSpaceWithoutGuarding());
        VirtualWindow window(MovingWindow::getInstance().getVirtualWindow(currentStep));

        DataSpace<simDim> gpuPhyCellOffset(SubGrid<simDim>::getInstance().getSimulationBox().getGlobalOffset());
        gpuPhyCellOffset.y() += (localSize.y() * window.slides);

        gParticle->getHostBuffer().getDataBox()[0].globalCellOffset += gpuPhyCellOffset;


        return gParticle->getHostBuffer().getDataBox()[0];
    }
Ejemplo n.º 3
0
        void notify(uint32_t currentStep)
        {
            typedef typename MappingDesc::SuperCellSize SuperCellSize;

            DataConnector& dc = Environment<>::get().DataConnector();

            fieldE = &(dc.getData<FieldE > (FieldE::getName(), true));
            fieldB = &(dc.getData<FieldB > (FieldB::getName(), true));


            const int rank = Environment<simDim>::get().GridController().getGlobalRank();
            getLineSliceFields < CORE + BORDER > ();

            const SubGrid<simDim>& subGrid = Environment<simDim>::get().SubGrid();


            // number of cells on the current CPU for each direction
            const DataSpace<simDim> nrOfGpuCells = cellDescription->getGridLayout().getDataSpaceWithoutGuarding();


            // global cell id offset (without guardings!)
            // returns the global id offset of the "first" border cell on a GPU
            const DataSpace<simDim> globalCellIdOffset(subGrid.getLocalDomain().offset);

            // global number of cells for whole simulation: local cells on GPU * GPUs
            // (assumed same size on each gpu :-/  -> todo: provide interface!)
            //! \todo create a function for: global number of cells for whole simulation
            //!
            const DataSpace<simDim> globalNrOfCells = subGrid.getGlobalDomain().size;

            /*FORMAT OUTPUT*/
            /** \todo add float3_X with position of the cell to output*/
            // check if the current GPU contains the "middle slice" along
            // X_global / 2; Y_global / 2 over Z
            if (globalCellIdOffset.x() <= globalNrOfCells.x() / 2 &&
                    globalCellIdOffset.x() + nrOfGpuCells.x() > globalNrOfCells.x() / 2)
#if(SIMDIM==DIM3)
                if( globalCellIdOffset.z() <= globalNrOfCells.z() / 2 &&
                    globalCellIdOffset.z() + nrOfGpuCells.z() > globalNrOfCells.z() / 2)
#endif
                for (int i = 0; i < nrOfGpuCells.y(); ++i)
                {
                    const double xPos = double( i + globalCellIdOffset.y()) * SI::CELL_HEIGHT_SI;

                    outfile << currentStep << " " << rank << " ";
                    outfile << xPos << " "
                            /*<< sliceDataField->getHostBuffer().getDataBox()[i] */
                            << double(sliceDataField->getHostBuffer().getDataBox()[i].x()) * UNIT_EFIELD << " "
                            << double(sliceDataField->getHostBuffer().getDataBox()[i].y()) * UNIT_EFIELD << " "
                            << double(sliceDataField->getHostBuffer().getDataBox()[i].z()) * UNIT_EFIELD << " "
                            << "\n";
                }

            /* outfile << "[ANALYSIS] [" << rank << "] [COUNTER] [LineSliceFields] [" << currentStep << "] " <<
                    sliceDataField << "\n"; */

            // free line to separate timesteps in gnuplot via the "index" option
            outfile << std::endl;
        }