Ejemplo n.º 1
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");

    ObjectGuid crossRealmGuid; // unused

    recvData.read_skip<uint32>(); // Non-zero in cross realm invites
    recvData.read_skip<uint32>(); // Always 0

    crossRealmGuid[2] = recvData.ReadBit();
    crossRealmGuid[7] = recvData.ReadBit();

    uint8 realmLen = recvData.ReadBits(9);

    crossRealmGuid[3] = recvData.ReadBit();

    uint8 nameLen = recvData.ReadBits(10);

    crossRealmGuid[5] = recvData.ReadBit();
    crossRealmGuid[4] = recvData.ReadBit();
    crossRealmGuid[6] = recvData.ReadBit();
    crossRealmGuid[0] = recvData.ReadBit();
    crossRealmGuid[1] = recvData.ReadBit();

    recvData.ReadByteSeq(crossRealmGuid[4]);
    recvData.ReadByteSeq(crossRealmGuid[7]);
    recvData.ReadByteSeq(crossRealmGuid[6]);

    std::string memberName, realmName;
    memberName = recvData.ReadString(nameLen);
    realmName = recvData.ReadString(realmLen); // unused

    recvData.ReadByteSeq(crossRealmGuid[1]);
    recvData.ReadByteSeq(crossRealmGuid[0]);
    recvData.ReadByteSeq(crossRealmGuid[5]);
    recvData.ReadByteSeq(crossRealmGuid[3]);
    recvData.ReadByteSeq(crossRealmGuid[2]);

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(memberName))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectAccessor->FindPlayerByName(memberName);

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    ObjectGuid invitedGuid = player->GetGUID();

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 45);

            data.WriteBit(0);

            data.WriteBit(invitedGuid[0]);
            data.WriteBit(invitedGuid[3]);
            data.WriteBit(invitedGuid[2]);

            data.WriteBit(0); // Inverse already in group

            data.WriteBit(invitedGuid[6]);
            data.WriteBit(invitedGuid[5]);

            data.WriteBits(0, 9); // Realm name

            data.WriteBit(invitedGuid[4]);

            data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length

            data.WriteBits(0, 24); // Count 2

            data.WriteBit(0);

            data.WriteBit(invitedGuid[1]);
            data.WriteBit(invitedGuid[7]);

            data.FlushBits();

            data.WriteByteSeq(invitedGuid[1]);
            data.WriteByteSeq(invitedGuid[4]);

            data << int32(getMSTime());
            data << int32(0);
            data << int32(0);

            data.WriteByteSeq(invitedGuid[6]);
            data.WriteByteSeq(invitedGuid[0]);
            data.WriteByteSeq(invitedGuid[2]);
            data.WriteByteSeq(invitedGuid[3]);

            // for count2 { int32(0) }

            data.WriteByteSeq(invitedGuid[5]);

            // data.append(realm name);

            data.WriteByteSeq(invitedGuid[7]);

            data.WriteString(GetPlayer()->GetName()); // inviter name

            data << int32(0);

            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 45);

    data.WriteBit(0);

    data.WriteBit(invitedGuid[0]);
    data.WriteBit(invitedGuid[3]);
    data.WriteBit(invitedGuid[2]);

    data.WriteBit(1); // Inverse already in group

    data.WriteBit(invitedGuid[6]);
    data.WriteBit(invitedGuid[5]);

    data.WriteBits(0, 9); // Realm name

    data.WriteBit(invitedGuid[4]);

    data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length

    data.WriteBits(0, 24); // Count 2

    data.WriteBit(0);

    data.WriteBit(invitedGuid[1]);
    data.WriteBit(invitedGuid[7]);

    data.FlushBits();

    data.WriteByteSeq(invitedGuid[1]);
    data.WriteByteSeq(invitedGuid[4]);

    data << int32(getMSTime());
    data << int32(0);
    data << int32(0);

    data.WriteByteSeq(invitedGuid[6]);
    data.WriteByteSeq(invitedGuid[0]);
    data.WriteByteSeq(invitedGuid[2]);
    data.WriteByteSeq(invitedGuid[3]);

    // for count2 { int32(0) }

    data.WriteByteSeq(invitedGuid[5]);

    // data.append(realm name);

    data.WriteByteSeq(invitedGuid[7]);

    data.WriteString(GetPlayer()->GetName());

    data << int32(0);

    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 2
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");

    std::string memberName;
    uint32 unk;                                 // GroupType?
    recvData >> memberName;
    recvData >> unk;                            // in CMSG_GROUP_ACCEPT as well.

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(memberName))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectAccessor->FindPlayerByName(memberName.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    //uint64 invitedGuid = player->GetGUID();

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
            data << uint8(0);                                       // invited/already in group flag
            data << GetPlayer()->GetName();                         // max len 48 (Inviter name length)
            data << uint32(0);                                      // Realm name?
            data << uint8(0);                                       // count
            data << uint32(0);                                      // unk

            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << uint8(1);                                       // invited/already in group flag
    data << GetPlayer()->GetName();                         // max len 48 (Inviter name length)
    data << uint32(0);                                      // realmName?
    data << uint8(0);                                       // count
    data << uint32(0);                                      // unk

    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 3
0
void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
{
    std::string membername;
    recv_data >> membername;
    recv_data.read_skip<uint32>();                          // roles mask?

    // attempt add selected player

    // cheating
    if(!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player *player = sObjectMgr.GetPlayer(membername.c_str());

    // no player
    if(!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }

    if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }

    // just ignore us
    if(player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group *group = GetPlayer()->GetGroup();
    if( group && group->isBGGroup() )
        group = GetPlayer()->GetOriginalGroup();

    if(group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
    {
        SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
        return;
    }

    Group *group2 = player->GetGroup();
    if( group2 && group2->isBGGroup() )
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if( group2 || player->GetGroupInvite() )
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
            data << uint8(0);                                       // invited/already in group flag
            data << GetPlayer()->GetName();                         // max len 48
            data << uint32(0);                                      // unk
            data << uint8(0);                                       // count
            data << uint32(0);                                      // unk
            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if(group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if(group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if(!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if(!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if(!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existing group: if can't add then just leave
        if(!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << uint8(1);                                       // invited/already in group flag
    data << GetPlayer()->GetName();                         // max len 48
    data << uint32(0);                                      // unk
    data << uint8(0);                                       // count
    //for(int i = 0; i < count; ++i)
    //    data << uint32(0);
    data << uint32(0);                                      // unk
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 4
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
    std::string membername;
    recv_data >> membername;

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
        return;
    }

    Player* player = ObjectAccessor::Instance().FindPlayerByName(membername.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
        return;
    }

    // restrict invite to GMs
    if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
        return;
    }
    // can't group with
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDifficulty() != GetPlayer()->GetDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();

    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << GetPlayer()->GetName();
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
}
Ejemplo n.º 5
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
    std::string membername;
    recv_data >> membername;

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectMgr.GetPlayer(membername.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }

    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }

    // just ignore us
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existing group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << GetPlayer()->GetName();
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 6
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;

    recv_data.read_skip<uint32>();      // cross-realm party related
    recv_data.read_skip<uint32>();      // roles mask?

    recv_data.ReadGuidMask<2, 7>(guid);
    uint32 realmLength = recv_data.ReadBits(9);
    recv_data.ReadGuidMask<3>(guid);
    uint32 nameLength = recv_data.ReadBits(10);
    recv_data.ReadGuidMask<5, 4, 6, 0, 1>(guid);

    recv_data.ReadGuidBytes<4, 7, 6>(guid);

    std::string membername = recv_data.ReadString(nameLength);
    std::string realmname = recv_data.ReadString(realmLength);

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectMgr.GetPlayer(membername.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }

    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }

    // just ignore us
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    if (group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
    {
        SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
        return;
    }

    // player already invited
    if (player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
        return;
    }

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();

    // player already in another group
    if (group2)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);

        // tell the player that they were invited but it failed as they were already in a group
        player->GetSession()->SendGroupInvite(player, true);

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existing group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    player->GetSession()->SendGroupInvite(_player);
    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 7
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");

    std::string membername;
    recvData >> membername;
    recvData.read_skip<uint32>();

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        // If Fake WHO List system is on and the invited is fake, we return that he's already in a group
        if (sWorld->getBoolConfig(CONFIG_FAKE_WHO_LIST))
        {
            QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s' AND online > 1", membername.c_str());
            if (result)
            {
                SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
                return;
            }
        }			
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = ObjectAccessor::FindPlayerByName(membername);

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
            data << uint8(0);                                       // invited/already in group flag
            data << GetPlayer()->GetName();                         // max len 48
            data << uint32(0);                                      // unk
            data << uint8(0);                                       // count
            data << uint32(0);                                      // unk
            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << uint8(1);                                       // invited/already in group flag
    data << GetPlayer()->GetName();                         // max len 48
    data << uint32(0);                                      // unk
    data << uint8(0);                                       // count
    data << uint32(0);                                      // unk
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 8
0
void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet)
{
    Player* player = ObjectAccessor::FindPlayerByName(packet.TargetName);

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficultyID() != GetPlayer()->GetDungeonDifficultyID())
    {
        SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
    {
        SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();

    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPackets::Party::PartyInvite partyInvite;
            partyInvite.Initialize(GetPlayer(), packet.ProposedRoles, false);
            player->GetSession()->SendPacket(partyInvite.Write());
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    WorldPackets::Party::PartyInvite partyInvite;
    partyInvite.Initialize(GetPlayer(), packet.ProposedRoles, true);
    player->GetSession()->SendPacket(partyInvite.Write());

    SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 9
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");

    std::string membername;
    recvData >> membername;
    recvData.read_skip<uint32>();

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* invitingPlayer = GetPlayer();
    Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername);

    // no player
    if (!invitedPlayer)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // player trying to invite himself (most likely cheating)
    if (invitedPlayer == invitingPlayer)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeam() != invitedPlayer->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (invitedPlayer->GetInstanceId() != 0 && invitedPlayer->GetDungeonDifficulty() != invitingPlayer->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED);
        return;
    }

    Group* group = invitingPlayer->GetGroup();
    if (group && group->isBGGroup())
        group = invitingPlayer->GetOriginalGroup();
    if (!group)
        group = invitingPlayer->GetGroupInvite();

    Group* group2 = invitedPlayer->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = invitedPlayer->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || invitedPlayer->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
            data << uint8(0);                                       // invited/already in group flag
            data << invitingPlayer->GetName();                      // max len 48
            data << uint32(0);                                      // unk
            data << uint8(0);                                       // count
            data << uint32(0);                                      // unk
            invitedPlayer->SendDirectMessage(&data);
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
        {
            if (group->IsCreated())
                SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group();
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(invitingPlayer))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(invitedPlayer))
        {
            group->RemoveAllInvites();
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(invitedPlayer))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << uint8(1);                                       // invited/already in group flag
    data << invitingPlayer->GetName();                         // max len 48
    data << uint32(0);                                      // unk
    data << uint8(0);                                       // count
    data << uint32(0);                                      // unk
    invitedPlayer->SendDirectMessage(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
Ejemplo n.º 10
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    time_t now = time(NULL);
    if (now - timeLastGroupInviteCommand < 5)
        return;
    else
       timeLastGroupInviteCommand = now;

    ObjectGuid crossRealmGuid; // unused

    recvData.read_skip<uint32>(); // Non-zero in cross realm invites
    recvData.read_skip<uint32>(); // Always 0
    recvData.read_skip<uint8>();  // Unknown

    std::string realmName, memberName;
    realmName = "";
    memberName = "";

    crossRealmGuid[5] = recvData.ReadBit();

    uint8 nameLen = recvData.ReadBits(9);

    crossRealmGuid[2] = recvData.ReadBit();
    crossRealmGuid[1] = recvData.ReadBit();
    crossRealmGuid[7] = recvData.ReadBit();
    crossRealmGuid[4] = recvData.ReadBit();
    crossRealmGuid[3] = recvData.ReadBit();

    uint8 realmLen = recvData.ReadBits(9);

    crossRealmGuid[0] = recvData.ReadBit();
    crossRealmGuid[6] = recvData.ReadBit();

    recvData.FlushBits();

    recvData.ReadByteSeq(crossRealmGuid[0]);
    recvData.ReadByteSeq(crossRealmGuid[4]);

    realmName = recvData.ReadString(realmLen);

    recvData.ReadByteSeq(crossRealmGuid[5]);
    recvData.ReadByteSeq(crossRealmGuid[6]);

    memberName = recvData.ReadString(nameLen);

    recvData.ReadByteSeq(crossRealmGuid[1]);
    recvData.ReadByteSeq(crossRealmGuid[7]);
    recvData.ReadByteSeq(crossRealmGuid[3]);
    recvData.ReadByteSeq(crossRealmGuid[2]);

    // Attempt to add selected player.

    auto delimeter_pos = memberName.find("-");
    if (delimeter_pos > 0)
        memberName = memberName.substr(0, delimeter_pos);

    // cheating
    if (!normalizePlayerName(memberName))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectAccessor->FindPlayerByName(memberName.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();

    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);

        if (group2)
            player->GetSession()->SendGroupInviteNotification(GetPlayer()->GetName(), true);

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;

        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }

        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    player->GetSession()->SendGroupInviteNotification(GetPlayer()->GetName(), false);

    SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
}