Ejemplo n.º 1
0
static void
deinit (gpointer data)
{
  GstGLContext *context = data;
  GstGLFuncs *gl = context->gl_vtable;
  if (vao)
    gl->DeleteVertexArrays (1, &vao);
  gst_object_unref (fbo);
  gst_object_unref (shader);
  gst_memory_unref (GST_MEMORY_CAST (gl_tex));
  gst_memory_unref (GST_MEMORY_CAST (gl_tex2));
}