Ejemplo n.º 1
0
//-----------------------------------------------------------------------------
//
//	Dots series
//
//-----------------------------------------------------------------------------
void MGL_EXPORT mgl_dots_ca(HMGL gr, HCDT x, HCDT y, HCDT z, HCDT c, HCDT a, const char *sch, const char *opt)
{
	long n = x->GetNN(), d, k=1;
	if(x->GetNz()>1) 	k=3;		else if(x->GetNy()>1)	k=2;

	if(y->GetNN()!=n || z->GetNN()!=n || c->GetNN()!=n || (a && a->GetNN()!=n))
	{	gr->SetWarn(mglWarnDim,"Dots");	return;	}
	gr->SaveState(opt);

	d = gr->MeshNum>0 ? mgl_ipow(gr->MeshNum+1,k) : n;
	d = n>d ? n/d:1;

	static int cgid=1;	gr->StartGroup("Dots",cgid++);
	char mk=gr->SetPenPal(sch);
	long ss=gr->AddTexture(sch);
	if(mk==0)	mk='.';
	gr->Reserve(n);

	for(long i=0;i<n;i+=d)
	{
		mglPoint p = mglPoint(x->vthr(i),y->vthr(i),z->vthr(i));
		long pp = gr->AddPnt(p,gr->GetC(ss,c->vthr(i)),mglPoint(NAN),a?gr->GetA(a->vthr(i)):-1);
		gr->mark_plot(pp, mk);
	}
	gr->EndGroup();
}
Ejemplo n.º 2
0
//-----------------------------------------------------------------------------
//
//	TriContV series
//
//-----------------------------------------------------------------------------
void MGL_EXPORT mgl_tricontv_xyzcv(HMGL gr, HCDT v, HCDT nums, HCDT x, HCDT y, HCDT z, HCDT a, const char *sch, const char *opt)
{
	mglDataV zz(x->GetNx(),x->GetNy());
	if(!z)	z = &zz;
	if(mgl_check_trig(gr,nums,x,y,z,a,"TriContV"))	return;

	gr->SaveState(opt);
	static int cgid=1;	gr->StartGroup("TriContV",cgid++);
	bool fixed=(mglchr(sch,'_')) || (gr->Min.z==gr->Max.z);
	long s=gr->AddTexture(sch);
	gr->SetPenPal(sch);

	for(long k=0;k<v->GetNx();k++)
	{
		mreal v0 = v->v(k);		zz.Fill(fixed ? gr->Min.z : v0);
		mreal dv = (gr->Max.c-gr->Min.c)/8, c = gr->GetC(s,v0);
		if(k>0)	dv = v->v(k-1)-v->v(k);
		else if(k<v->GetNx()-1)	dv = v->v(k)-v->v(k+1);
		if(fixed)	dv=-dv;

		const std::vector<mglSegment> curvs = mgl_get_curvs(gr,mgl_tri_lines(v0,nums,a,x,y,fixed?&zz:z));
		for(size_t i=0;i<curvs.size();i++)
		{
			const std::list<mglPoint> &pp=curvs[i].pp;
			long f2=-1,g2=-1;
			for(std::list<mglPoint>::const_iterator it=pp.begin(); it != pp.end(); ++it)
			{
				mglPoint p=*it,q(p.y,-p.x);
				long f1 = f2;	f2 = gr->AddPnt(p,c,q);	p.z+=dv;
				long g1 = g2;	g2 = gr->AddPnt(p,c,q);
				gr->quad_plot(f1,g1,f2,g2);
			}
		}
	}
}
Ejemplo n.º 3
0
//-----------------------------------------------------------------------------
//
//	TriPlot series
//
//-----------------------------------------------------------------------------
void MGL_EXPORT mgl_triplot_xyzc(HMGL gr, HCDT nums, HCDT x, HCDT y, HCDT z, HCDT a, const char *sch, const char *opt)
{
	long n = x->GetNx(), m = nums->GetNy();
	if(mgl_check_trig(gr,nums,x,y,z,a,"TriPlot"))	return;

	long ss=gr->AddTexture(sch);
	gr->SaveState(opt);	gr->SetPenPal("-");
	static int cgid=1;	gr->StartGroup("TriPlot",cgid++);

	bool wire = mglchr(sch,'#');
	long nc = a->GetNx();
	if(nc!=n && nc>=m)	// colors per triangle
	{
		mglPoint p1,p2,p3,q;
		gr->Reserve(m*3);
		for(long i=0;i<m;i++)
		{
			register long k1 = long(nums->v(0,i)+0.5);
			p1 = mglPoint(x->v(k1), y->v(k1), z->v(k1));
			register long k2 = long(nums->v(1,i)+0.5);
			p2 = mglPoint(x->v(k2), y->v(k2), z->v(k2));
			register long k3 = long(nums->v(2,i)+0.5);
			p3 = mglPoint(x->v(k3), y->v(k3), z->v(k3));
			q = wire ? mglPoint(NAN,NAN) : (p2-p1) ^ (p3-p1);
			k1 = gr->AddPnt(p1,gr->GetC(ss,a->v(k1)),q);
			k2 = gr->AddPnt(p2,gr->GetC(ss,a->v(k2)),q);
			k3 = gr->AddPnt(p3,gr->GetC(ss,a->v(k3)),q);
			gr->trig_plot(k1,k2,k3);
		}
	}
	else if(nc>=n)		// colors per point
	{
		gr->Reserve(n);
		long *kk = new long[n];
		mglPoint *pp = new mglPoint[n];
		for(long i=0;i<m;i++)	// add averaged normales
		{
			register long k1 = long(nums->v(0,i)+0.5);
			register long k2 = long(nums->v(1,i)+0.5);
			register long k3 = long(nums->v(2,i)+0.5);
			if(!wire)
			{
				mglPoint q = mglPoint(x->v(k2)-x->v(k1), y->v(k2)-y->v(k1), z->v(k2)-z->v(k1)) ^
					mglPoint(x->v(k3)-x->v(k1), y->v(k3)-y->v(k1), z->v(k3)-z->v(k1));
				q.Normalize();
				// try be sure that in the same direction ...
				if(q.z<0)	q *= -1;
				pp[k1] += q;	pp[k2] += q;	pp[k3] += q;
			}
			else	pp[k1]=pp[k2]=pp[k3]=mglPoint(NAN,NAN);
		}
		for(long i=0;i<n;i++)	// add points
			kk[i] = gr->AddPnt(mglPoint(x->v(i), y->v(i), z->v(i)), gr->GetC(ss,a->v(i)), pp[i]);
		for(long i=0;i<m;i++)	// draw triangles
		{
			register long k1 = long(nums->v(0,i)+0.5);
			register long k2 = long(nums->v(1,i)+0.5);
			register long k3 = long(nums->v(2,i)+0.5);
			if(wire)
			{
				gr->line_plot(kk[k1],kk[k2]);	gr->line_plot(kk[k1],kk[k3]);
				gr->line_plot(kk[k3],kk[k2]);
			}
			else	gr->trig_plot(kk[k1],kk[k2],kk[k3]);
		}
		delete []kk;	delete []pp;
	}
	gr->EndGroup();
}
Ejemplo n.º 4
0
//-----------------------------------------------------------------------------
//
//	QuadPlot series
//
//-----------------------------------------------------------------------------
void MGL_EXPORT mgl_quadplot_xyzc(HMGL gr, HCDT nums, HCDT x, HCDT y, HCDT z, HCDT a, const char *sch, const char *opt)
{
	long n = x->GetNx(), m = nums->GetNy();
	if(mgl_check_trig(gr,nums,x,y,z,a,"QuadPlot",4))	return;

	long ss=gr->AddTexture(sch);
	gr->SaveState(opt);	gr->SetPenPal("-");
	static int cgid=1;	gr->StartGroup("QuadPlot",cgid++);
	mglPoint p1,p2,p3,p4;

	long nc = a->GetNx();
	bool wire = mglchr(sch,'#');
	if(nc!=n && nc>=m)	// colors per triangle
	{
		gr->Reserve(m*4);
		for(long i=0;i<m;i++)
		{
			register long k1 = long(nums->v(0,i)+0.5);
			p1 = mglPoint(x->v(k1), y->v(k1), z->v(k1));
			register long k2 = long(nums->v(1,i)+0.5);
			p2 = mglPoint(x->v(k2), y->v(k2), z->v(k2));
			register long k3 = long(nums->v(2,i)+0.5);
			p3 = mglPoint(x->v(k3), y->v(k3), z->v(k3));
			register long k4 = floor(nums->v(3,i)+0.5);
			p4 = mglPoint(x->v(k4), y->v(k4), z->v(k4));
			mglPoint q = wire ? mglPoint(NAN,NAN):(p2-p1) ^ (p3-p1);
			k1 = gr->AddPnt(p1,gr->GetC(ss,a->v(k1)),q);
			k2 = gr->AddPnt(p2,gr->GetC(ss,a->v(k2)),q);
			k3 = gr->AddPnt(p3,gr->GetC(ss,a->v(k3)),q);
			k4 = gr->AddPnt(p4,gr->GetC(ss,a->v(k4)),q);
			gr->quad_plot(k1,k2,k3,k4);
		}
	}
	else if(nc>=n)		// colors per point
	{
		gr->Reserve(n);
		long *kk = new long[n];
		mglPoint *pp = new mglPoint[n];
		for(long i=0;i<m;i++)	// add averaged normales
		{
			register long k1 = long(nums->v(0,i)+0.5);
			p1 = mglPoint(x->v(k1), y->v(k1), z->v(k1));
			register long k2 = long(nums->v(1,i)+0.5);
			p2 = mglPoint(x->v(k2), y->v(k2), z->v(k2));
			register long k3 = long(nums->v(2,i)+0.5);
			p3 = mglPoint(x->v(k3), y->v(k3), z->v(k3));
			register long k4 = floor(nums->v(3,i)+0.5);
			p4 = mglPoint(x->v(k4), y->v(k4), z->v(k4));

			if(wire)	pp[k1]=pp[k2]=pp[k3]=pp[k4]=mglPoint(NAN,NAN);
			else
			{
				mglPoint q1 = (p2-p1) ^ (p3-p1);	if(q1.z<0) q1*=-1;
				mglPoint q2 = (p2-p4) ^ (p3-p4);	if(q2.z<0) q2*=-1;
				mglPoint q3 = (p1-p2) ^ (p4-p2);	if(q3.z<0) q3*=-1;
				mglPoint q4 = (p1-p4) ^ (p4-p3);	if(q4.z<0) q4*=-1;
				pp[k1] += q1;	pp[k2] += q2;	pp[k3] += q3;	pp[k4] += q4;
			}
		}
		for(long i=0;i<n;i++)	// add points
			kk[i] = gr->AddPnt(mglPoint(x->v(i), y->v(i), z->v(i)),gr->GetC(ss,a->v(i)), pp[i]);
		for(long i=0;i<m;i++)	// draw quads
		{
			register long k1 = floor(nums->v(0,i)+0.5);
			register long k2 = floor(nums->v(1,i)+0.5);
			register long k3 = floor(nums->v(2,i)+0.5);
			register long k4 = floor(nums->v(3,i)+0.5);
			if(wire)
			{
				gr->line_plot(kk[k1],kk[k2]);	gr->line_plot(kk[k1],kk[k3]);
				gr->line_plot(kk[k4],kk[k2]);	gr->line_plot(kk[k4],kk[k3]);
			}
			else	gr->quad_plot(kk[k1],kk[k2],kk[k3],kk[k4]);
		}
		delete []kk;	delete []pp;
	}
	gr->EndGroup();
}