Ejemplo n.º 1
0
bool full_house_tiebreak(const Hand &first,const Hand &second){
	debug("Entered full_houe_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	int three1 = -1, two1 = -1, three2 = -1, two2 = -1;
	
	//Find the three and two combinations in first hand
	if(vec1[0].c_rank == vec1[1].c_rank && vec1[1].c_rank == vec1[2].c_rank){
		three1 = vec1[0].c_rank;
		two1 = vec1[4].c_rank;
	}
	else{
		three1 = vec1[4].c_rank;
		two1 = vec1[0].c_rank;
	}
	//Find the three and two combinations in second hand
	if(vec2[0].c_rank == vec2[1].c_rank && vec2[1].c_rank == vec2[2].c_rank){
		three2 = vec2[0].c_rank;
		two2 = vec2[4].c_rank;
	}
	else{
		three2 = vec2[4].c_rank;
		two2 = vec2[0].c_rank;
	}

	if(three1 != three2) //Compare three of a kind in the hands
		return three1 > three2;
	else if(two1 != two2) //Compare two of a kind in the hands
		return two1 > two2;

	//Hands have same poker rank
	return false;
}
Ejemplo n.º 2
0
bool no_rank_tiebreak(const Hand &first,const Hand &second){
	debug("Entered no_rank_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	for(int i = 4; i >= 0; --i){
		if(vec1[i] < vec2[i])
			return false;
		else if(vec2[i] < vec1[i])
			return true;
	}
	return false;
}
Ejemplo n.º 3
0
void GeneralPlayer::getFlushRank(Hand& table, GeneralPlayer::HandRating& handRating, const Card::suit suit)
{
	Hand showDownHand;
	showDownHand.add(m_cards);
	showDownHand.add(table.getHand());
	vector<Card*> showDownCards = showDownHand.getHand();
	for (int i = 12, j = 0; j < 5; ++j)
	{
		if (showDownCards[i]->getSuit() == suit)
			handRating.kickerRank[j] = i;
	}
}
Ejemplo n.º 4
0
bool flush_tiebreak(const Hand &first,const Hand &second){
	debug("Entered flush_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	//Start at the end of each hand, and compare card values
	for(int i = 4; i >= 0; --i){
		if(vec1[i].c_rank != vec2[i].c_rank)
		{
			if(vec1[i].c_rank > vec2[i].c_rank)
				return true;
			else
				return false;
		}
	}
	return false;
}
Ejemplo n.º 5
0
bool pair_tiebreak(const Hand &first,const Hand &second){
	debug("Entered pair_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	int rank1, rank2;
	//obtain which is the pair rank in each hand
	for(size_t i = 0; i < vec1.size()-1; ++i){
		if(vec1[i].c_rank == vec1[i+1].c_rank){
			rank1 = vec1[i].c_rank;
			break;
		}
	}
	for(size_t i = 0; i < vec2.size()-1; ++i){
		if(vec2[i].c_rank == vec2[i+1].c_rank){
			rank2 = vec2[i].c_rank;
			break;
		}
	}
	//Pair card ranks are not the same - return true if first pair is greater
	if(rank1 != rank2)
		return rank1 > rank2;

	//Collect the remaining three cards from each hand for comparison
	vector<int> firstRanks,secondRanks;
	for(size_t i = 0; i < vec1.size(); ++i){
		if(vec1[i].c_rank != rank1){
			firstRanks.push_back(vec1[i].c_rank);
		}
	}
	for(size_t i = 0; i < vec2.size(); ++i){
		if(vec2[i].c_rank != rank2){
			secondRanks.push_back(vec2[i].c_rank);
		}
	}
	sort(firstRanks.begin(),firstRanks.end());
	sort(secondRanks.begin(),secondRanks.end());

	for(int i = 2; i >= 0; --i){
		//Compare remaining cards
		if(firstRanks[i] != secondRanks[i])
		{
			if(firstRanks[i] > secondRanks[i])
				return true;
			else
				return false;
		}
	}
	return false;
}
Ejemplo n.º 6
0
int getHandRank(const Hand &cards){
	vector<Card> vec = cards.getHand();
	Card c1 = vec[0],c2 = vec[1],c3 = vec[2],c4 = vec[3],c5 = vec[4];
	int result;
	//Takes a hand of cards and checks the rank
	if(isStraightFlush(c1,c2,c3,c4,c5))
		result = STRAIGHT_FLUSH;
	else if(isFourOfAKind(c1,c2,c3,c4,c5))
		result = FOUR_OF_A_KIND;
	else if(isFullHouse(c1,c2,c3,c4,c5))
		result = FULL_HOUSE;
	else if(isFlush(c1,c2,c3,c4,c5))
		result = FLUSH;
	else if(isStraight(c1,c2,c3,c4,c5))
		result = STRAIGHT;
	else if(isThreeOfAKind(c1,c2,c3,c4,c5))
		result = THREE_OF_A_KIND;
	else if(isTwoPair(c1,c2,c3,c4,c5))
		result = TWO_PAIR;
	else if(isPair(c1,c2,c3,c4,c5))
		result = PAIR;
	else
		result = NO_RANK;
	return result;
}
Ejemplo n.º 7
0
bool four_of_a_kind_tiebreak(const Hand &first,const Hand &second){
	debug("Entered FOAK_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	int rank1 = vec1[2].c_rank; //guaranteed to be part of the 4oaK
	int rank2 = vec2[2].c_rank; //guaranteed to be part of the 4oaK
	//Compare the FoaK card ranks
	if(rank1 != rank2)
		return rank1 > rank2;

	//FoaK card ranks are equal, remaining card will be on either front 
	//or end of each hand (because they are sorted)
	int other1 = (vec1[0].c_rank == vec1[1].c_rank) ? vec1[4].c_rank : vec1[0].c_rank;
	int other2 = (vec2[0].c_rank == vec2[1].c_rank) ? vec2[4].c_rank : vec2[0].c_rank;

	return other1 > other2;
}
Ejemplo n.º 8
0
bool three_of_a_kind_tiebreak(const Hand &first,const Hand &second){
	debug("Entered TOAK_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	int rank1, rank2; //3oaK values from each hand
	//Find the 3oaK values from each hand
	for(int i = 0; i < 4; ++i){
		if(vec1[i].c_rank == vec1[i+1].c_rank)
			rank1 = vec1[i].c_rank;
		if(vec2[i].c_rank == vec2[i+1].c_rank)
			rank2 = vec2[i].c_rank;
	}

	//compare the 3oaK values
	if(rank1 != rank2)
		return rank1 > rank2;

	//3oaK values same, find remaining cards
	vector<int> firstRem,secondRem;
	for(int i = 0; i < 5; ++i){
		if(vec1[i].c_rank != rank1)
			firstRem.push_back(vec1[i].c_rank);
		if(vec2[i].c_rank != rank2)
			secondRem.push_back(vec2[i].c_rank);
	}

	sort(firstRem.begin(),firstRem.end());
	sort(secondRem.begin(),secondRem.end());

	for(int i = 1; i >= 0; --i){
		//Compare remaining cards
		if(firstRem[i] != secondRem[i])
		{
			if(firstRem[i] > secondRem[i])
				return true;
			else
				return false;
		}
	}

	return false;
}
Ejemplo n.º 9
0
void GeneralPlayer::countSuits(int suitCount[], Hand& table)
{
	vector<Card*> tableCards;
	tableCards = table.getHand();

	for (int i = 0; i < m_cards.size(); ++i)
	{
		suitCount[m_cards[i]->getSuit()];
	}
	for (int i = 0; i < tableCards.size(); ++i)
	{
		suitCount[tableCards[i]->getSuit()];
	}
}
Ejemplo n.º 10
0
void GeneralPlayer::countRanks(int rankCount[], Hand& table)
{
	vector<Card*> tableCards;
	tableCards = table.getHand();

	for (int i = 0; i < m_cards.size(); ++i)
	{
		rankCount[m_cards[i]->getRank()]++;
	}
	for (int i = 0; i < tableCards.size(); ++i)
	{
		rankCount[tableCards[i]->getRank()];
	}
}
Ejemplo n.º 11
0
bool straight_flush_tiebreak(const Hand &first,const Hand &second){
	debug("Entered straight_flush_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	//For straight flush, just need to check the last card
	return vec1[4].c_rank > vec2[4].c_rank;
}
Ejemplo n.º 12
0
bool straight_tiebreak(const Hand &first,const Hand &second){
	debug("Entered straight_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	//For a straight, we just need to compare the last card of each hand
	return vec1[4].c_rank > vec2[4].c_rank;
}
Ejemplo n.º 13
0
bool two_pair_tiebreak(const Hand &first,const Hand &second){
	debug("Entered two_pair_tiebreak pointer");
	vector<Card> vec1 = first.getHand(), vec2 = second.getHand();
	int lp1 = -3, hp1 = -3, lp2 = -3, hp2 = -3;
	//Find the two pair ranks from first hand
	for(int i = 0; i < 4; ++i){
		if(vec1[i].c_rank == vec1[i+1].c_rank){
			if(lp1 == -3){
				lp1 = vec1[i].c_rank;
				++i;
			}
			else{
				hp1 = vec1[i].c_rank;
				break;
			}
		}
	}

	//Find the two pair ranks from second hand
	for(int i = 0; i < 4; ++i){
		if(vec2[i].c_rank == vec2[i+1].c_rank){
			if(lp2 == -3){
				lp2 = vec2[i].c_rank;
				i++;
			}
			else{
				hp2 = vec2[i].c_rank;
				break;
			}
		}
	}
	if(lp1 > hp1){
		//lp1 should be the smaller, swap if it isn't
		int swap = lp1;
		lp1 = hp1;
		hp1 = swap;
	}
	if(lp2 > hp2){
		//lp2 should be the smaller, swap if it isn't
		int swap = lp2;
		lp2 = hp2;
		hp2 = swap;
	}

	//compare highest pair from each hand
	if(hp1 != hp2){
		return hp1 > hp2;
	}
	//compare lower pair from each hand
	else if(lp1 != lp2){
		return lp1 > lp2;
	}

	//both pairs are the same, find remaining card from each hand
	int remaining1 = -1, remaining2 = -1;
	for(int i = 0; i < 5; ++i){
		if(vec1[i].c_rank != lp1 && vec1[i].c_rank != hp1)
			remaining1 = vec1[i].c_rank;
		if(vec2[i].c_rank != lp2 && vec2[i].c_rank != hp2)
			remaining2 = vec2[i].c_rank;
	}

	//compare remaining cards
	if(remaining1 != remaining2){
		return remaining1 > remaining2;
	}

	//hands have the same poker rank
	return false;
}