Ejemplo n.º 1
0
void Balloon::interpolateField(){
    //--- Mark property active
    surf.vert.QualityEnabled = true;

    //--- Interpolate the field
    finterp.Solve();

    //--- Transfer vertex quality to surface
    rm &= ~SURF_FCOLOR; // disable face colors
    rm |= SURF_VCOLOR; // enable vertex colors
    Histogram<float> H;
    tri::Stat<CMeshO>::ComputePerVertexQualityHistogram(surf,H);
    tri::UpdateColor<CMeshO>::VertexQualityRamp(surf,H.Percentile(0.0f),H.Percentile(1.0f));
}
Ejemplo n.º 2
0
int floatbuffer::initborder(floatbuffer* zerofrom)
{
 int kk;
 int xx,yy;
 float maxf,minf;
 maxf = -10000000;
 minf =  10000000;

 // setting inital data
 //
 // -99 outside object (using depthmap to decide -> if (zerofrom==0) )
 //
 //   0 on border pixel
 //
 //  -1 on pixels still to be filled


 //getting max/min for treshold
 for(int kk=0; kk< sx*sy; kk++)
 {
	{
		if (data[kk] > maxf)
			maxf = data[kk];
		if ((data[kk] < minf) && (data[kk] != 0))
			minf = data[kk];
	}
 }
/**/
 Histogram<float> myhist;

 myhist.SetRange(minf, maxf, 400);
 for(int kk=0; kk< sx*sy; kk++)
	 if(data[kk] != 0)
		myhist.Add(data[kk]);

 float bthreshold = myhist.Percentile(0.90);

 for(int kk=0; kk< sx*sy; kk++)
 {
	if (zerofrom->data[kk] == 0)					// outside
		data[kk] = -1;
	else if(data[kk] > bthreshold)	// is border
		data[kk] = 0;
	else 											// to be filled
		data[kk] = 10000000;						
 }

 return 1;
}
Ejemplo n.º 3
0
bool SdfPlugin::applyFilter(MeshDocument& md, RichParameterSet& pars, vcg::CallBackPos* cb){
  enum ONPRIMITIVE{ON_VERTICES, ON_FACES} onPrimitive;
  MeshModel* mm = md.mm();
  CMeshO& m = mm->cm;

  //--- Retrieve parameters
  float widenessRad = math::ToRad(pars.getFloat("coneWidth"));
  int raysPerCone = pars.getInt("numberRays");
  onPrimitive = (ONPRIMITIVE) pars.getEnum("onPrimitive");
  qDebug() << "which primitive?" << onPrimitive;
  float lo01pec = pars.getFloat("lowQuantile");
  float hi01pec = pars.getFloat("hiQuantile");
  assert( onPrimitive==ON_VERTICES && "Face mode not supported yet" );
  
  //--- If on vertices, do some cleaning first
  if( onPrimitive == ON_VERTICES ){
    int dup = tri::Clean<CMeshO>::RemoveDuplicateVertex(m);
    int unref =  tri::Clean<CMeshO>::RemoveUnreferencedVertex(m);
    if (dup > 0 || unref > 0) Log("Removed %i duplicate and %i unreferenced vertices\n",dup,unref);
  }

  //--- Updating mesh metadata
  tri::UpdateBounding<CMeshO>::Box(m);
  tri::UpdateNormals<CMeshO>::PerFaceNormalized(m);
  tri::UpdateNormals<CMeshO>::PerVertexAngleWeighted(m);
  tri::UpdateNormals<CMeshO>::NormalizeVertex(m);
  tri::UpdateFlags<CMeshO>::FaceProjection(m);
    
  //--- Enable & Reset the necessary attributes
  switch(onPrimitive){
    case ON_VERTICES:   
      // qDebug() << "initializing vert quality";
      mm->updateDataMask(MeshModel::MM_VERTQUALITY); 
      tri::UpdateQuality<CMeshO>::VertexConstant(m,0);
      break;
    case ON_FACES:   
      mm->updateDataMask(MeshModel::MM_FACEQUALITY); 
      tri::UpdateQuality<CMeshO>::FaceConstant(m,0);
      break; 
  }
  
  //--- Add the mesh to an indexing structure (fast ray intersection)
  Log("Initializing spatial accelleration...");
  mm->updateDataMask(MeshModel::MM_FACEMARK);
  TriMeshGrid static_grid; //TODO: rename spatial index
  static_grid.Set(m.face.begin(), m.face.end());
  Log("Initializing spatial accelleration... DONE!");
   
  // since we are measuring the interior of the shape
  // A ray should never go beyond this value 
  float maxDist=m.bbox.Diag();
  // This is a small number to avoid self-intersection during ray 
  // casting. It's a very common trick
  float epsilon = maxDist / 10000.0; 

  //--- Ray casting
  vector<Ray3f> cone;
  vector<float> coneSdf;
  Ray3f ray; 
  float t;
  for(unsigned int i=0; i<m.vert.size(); i++){
    CVertexO& v = m.vert[i];
    //--- Update progressbar
    cb( i/m.vert.size(), "Casting rays into volume...");
    
    //--- Generate the set of cones
    ray.Set( v.P(), -v.N() );
    ray.SetOrigin( ray.P(epsilon) );
    generateRayCone( ray, widenessRad, raysPerCone, cone, coneSdf, (i==266) );
        
    //--- Trace rays in cone
    float mind = +numeric_limits<float>::max();
    float maxd = -numeric_limits<float>::max();
    for(unsigned int j=0; j<cone.size(); j++){
      bool hasInt = tri::DoRay<CMeshO,TriMeshGrid>(m,static_grid,cone[j],maxDist,t);
      coneSdf[j] = (hasInt==true) ? t : numeric_limits<float>::quiet_NaN();
      mind = (hasInt && (t<mind)) ? t : mind;
      maxd = (hasInt && (t>maxd)) ? t : maxd;

      if( i==266 ){
        qDebug() << " sampled: " << coneSdf[j] 
                 << " dir: " << toString(cone[j].Direction())
                 << " hasInt: " << hasInt;
      }
    }
    
    //--- Compute per-cone statistics
    Histogram<float> H;
    H.Clear();
    H.SetRange( mind, maxd, 100);
    for(unsigned int j=0; j<cone.size(); j++)
      if(!math::IsNAN(coneSdf[j]))
        H.Add(coneSdf[j]);
    float loperc = H.Percentile(lo01pec);
    float hiperc = H.Percentile(hi01pec);

    if( i == 266){
      qDebug() << "percentiles: " << loperc << " " << hiperc;
    }
    
    
    //--- Compute average of samples, throwing away outliers
    if( i == 266) 
      qDebug() << "averaging samples";
    float totVal = 0, totCnt = 0;
    for(unsigned int j=0; j<coneSdf.size(); j++)
      if( !math::IsNAN(coneSdf[j]) ){
        // Histogram statistics valid only for dense sets (more 3 members..)
        if( coneSdf[j]<loperc || coneSdf[j]>hiperc && coneSdf.size()>3) 
          continue;
        
        // Weight giving more importance to aligned samples
        float weight = cone[j].Direction().dot( ray.Direction() );
        // Even more importance
        weight = powf( weight, 10 );
        
        if( i==266 ){
          qDebug() << "sampled: " << coneSdf[j] << "weight " << weight 
                   << " dir:" << toString(cone[j].Direction());
        }
        
        totVal += weight*coneSdf[j];
        totCnt += weight;
      } 
         
    //--- Save in mesh
    v.Q() = totCnt>0 ? (totVal/totCnt) : 0;
  }

  //----------------------------------------------------------------------------//
  // 
  //                          STEROIDS STARTS HERE 
  //
  //----------------------------------------------------------------------------//
  //--- Create the medial cloud by offsetting the samples of the medial amount
  MeshModel* medCloud = md.addNewMesh("medial cloud.obj", NULL, false);
  for(unsigned int i=0; i<m.vert.size(); i++){
    Ray3f r;
    r.Set(m.vert[i].P(), -m.vert[i].N());
    tri::Allocator<CMeshO>::AddVertices(medCloud->cm,1);
    medCloud->cm.vert.back().P() = r.P(m.vert[i].Q() / 2 );
  }
  
  //--- Data for distance queries
  vcg::tri::FaceTmark<CMeshO> mf; 
  mf.SetMesh( &m );
  vcg::face::PointDistanceBaseFunctor<float> PDistFunct;
    
  Log("querying real distances");
  
  // Query the location of closest point on the mesh, then measure the difference
  float allowedDiff = .02;
  vector<float> realdistances(m.vn, 0);
  for(unsigned int i=0; i<m.vert.size(); i++){
    Point3f currp = medCloud->cm.vert[i].P();
    float minDist = maxDist;
    Point3f closest;  
    GridClosest(static_grid, PDistFunct, mf, currp, maxDist, minDist, closest);  
    float difference = m.vert[i].Q()/2.0 - minDist;
    m.vert[i].Q() = exp( -powf(difference/allowedDiff,2) );
  }
 
  // Correct the viewmodel so that after this is done the original mesh
  // is shown in wireframe and the medial as a cloud.
  // mm->glw.cdm = vcg::GLW::DMWire; // show original mesh in wireframe
  medCloud->glw.cdm = vcg::GLW::DMPoints; // show cloud
  return true;
}