void ExplisionCloudImageManipulatingComponent::OnStart(IActor &actor) {
    id_ = actor.getActorId();
    drawingComponent_ = actor.getOnlyComponent<DrawingComponent>();

}
void ProjectileCollisionComponent::OnStart(IActor &actor ) {
    Box2dCollisionsComponent::OnStart(actor);
    id_ = actor.getActorId();
}