Ejemplo n.º 1
0
DFBResult
DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch)
{
    SDL_DFB_WINDOWDATA(window);
    IDirectFBWindow *dfbwin = windata->dfbwin;

    SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, cw, ch));
    dfbwin->GetSize(dfbwin, cw, ch);
    *cw -= windata->theme.left_size + windata->theme.right_size;
    *ch -=
        windata->theme.top_size + windata->theme.caption_size +
        windata->theme.bottom_size;
    return DFB_OK;
}
QT_BEGIN_NAMESPACE

QDirectFbWindowSurface::QDirectFbWindowSurface(QWidget *window)
    : QWindowSurface(window), m_pixmap(0), m_pmdata(0)
{
    IDirectFBWindow *dfbWindow = static_cast<QDirectFbWindow *>(window->platformWindow())->dfbWindow();
    dfbWindow->GetSurface(dfbWindow, m_dfbSurface.outPtr());

//WRONGSIZE
    QDirectFbBlitter *blitter = new QDirectFbBlitter(window->size(), m_dfbSurface.data());
    m_pmdata = new QDirectFbBlitterPlatformPixmap;
    m_pmdata->setBlittable(blitter);
    m_pixmap.reset(new QPixmap(m_pmdata));
}
Ejemplo n.º 3
0
DFBResult
lite_set_window_cursor(LiteWindow *window, LiteCursor *cursor)
{
     DFBResult        res = DFB_OK;

     LITE_NULL_PARAMETER_CHECK(window);
     LITE_NULL_PARAMETER_CHECK(cursor);

     D_DEBUG_AT(LiteCursorDomain, "Set cursor: %p for window: %p\n",
                    cursor, window);

     IDirectFBWindow *win = window->window;
     if (cursor->surface) {
         res = win->SetCursorShape(win, cursor->surface, cursor->hot_x, cursor->hot_y);
     }

     return res;
}
Ejemplo n.º 4
0
static DFBResult
Test_MoveWindow( IDirectFBDisplayLayer *layer, void *arg )
{
    int              i;
    DFBPoint         pos;
    IDirectFBWindow *window;

    D_ASSERT( m_toplevel_id != 0 );

    /*
     * Get the top level window
     */
    _T( layer->GetWindow( layer, arg ? (unsigned long) arg : m_toplevel_id, &window ) );

    window->GetPosition( window, &pos.x, &pos.y );

    /*
     * Move the window
     */
    {
        DFBPoint poss[] = { { pos.x - 40, pos.y - 40 },
            { pos.x + 40, pos.y - 40 },
            { pos.x + 40, pos.y + 40 },
            { pos.x - 40, pos.y + 40 },
            { pos.x     , pos.y      }
        };

        for (i=0; i<D_ARRAY_SIZE(poss); i++) {
            SHOW_TEST( "MoveTo( %4d,%4d - [%02d] )...", poss[i].x, poss[i].y, i );

            _T( window->MoveTo( window, poss[i].x, poss[i].y ) );

            SHOW_RESULT( "...MoveTo( %4d,%4d - [%02d] ) done.", poss[i].x, poss[i].y, i );
        }
    }

    window->Release( window );

    return DFB_OK;
}
Ejemplo n.º 5
0
static DFBResult
Test_ScaleWindow( IDirectFBDisplayLayer *layer, void *arg )
{
    int              i;
    IDirectFBWindow *window;
    DFBWindowOptions opts;
    DFBDimension     size;

    D_ASSERT( m_toplevel_id != 0 );

    /*
     * Get the top level window
     */
    _T( layer->GetWindow( layer, arg ? (unsigned long) arg : m_toplevel_id, &window ) );

    window->GetSize( window, &size.w, &size.h );

    /*
     * Enable scaling
     */
    _T( window->GetOptions( window, &opts ) );
    _T( window->SetOptions( window, opts | DWOP_SCALE ) );

    /*
     * Scale the window
     */
    {
        DFBDimension sizes[] = { { size.w + 40, size.h      },
            { size.w + 40, size.h + 40 },
            { size.w,      size.h + 40 },
            { size.w + 40, size.h - 40 },
            { size.w - 40, size.h + 40 },
            { size.w,      size.h      }
        };

        for (i=0; i<D_ARRAY_SIZE(sizes); i++) {
            SHOW_TEST( "Resize( %4d,%4d - [%02d] )...", sizes[i].w, sizes[i].h, i );

            _T( window->Resize( window, sizes[i].w, sizes[i].h ) );

            SHOW_RESULT( "...Resize( %4d,%4d - [%02d] ) done.", sizes[i].w, sizes[i].h, i );
        }
    }

    /*
     * Restore options
     */
    _T( window->SetOptions( window, opts ) );

    window->Release( window );

    return DFB_OK;
}
Ejemplo n.º 6
0
static DFBResult
Test_RestackWindow( IDirectFBDisplayLayer *layer, void *arg )
{
    int              i;
    IDirectFBWindow *window;

    D_ASSERT( m_toplevel_id != 0 );

    /*
     * Get the top level window
     */
    _T( layer->GetWindow( layer, arg ? (unsigned long) arg : m_toplevel_id, &window ) );

    /*
     * Lower it a few times
     */
    for (i=0; i<2; i++) {
        SHOW_TEST( "Lower() #%d...", i+1 );

        _T( window->Lower( window ) );

        SHOW_RESULT( "...Lower() #%d done.", i+1 );
    }

    /*
     * Raise it a few times
     */
    for (i=0; i<2; i++) {
        SHOW_TEST( "Raise() #%d...", i+1 );

        _T( window->Raise( window ) );

        SHOW_RESULT( "...Raise() #%d done.", i+1 );
    }

    /*
     * Lower it to the bottom
     */
    SHOW_TEST( "LowerToBottom()..." );

    _T( window->LowerToBottom( window ) );

    SHOW_RESULT( "...LowerToBottom() done." );

    /*
     * Raise it to the top
     */
    SHOW_TEST( "RaiseToTop()..." );

    _T( window->RaiseToTop( window ) );

    SHOW_RESULT( "...RaiseToTop() done." );


    window->Release( window );

    return DFB_OK;
}
Ejemplo n.º 7
0
void QDirectFBWindowSurface::setPermanentState(const QByteArray &state)
{
    const char *ptr = state.constData();
    IDirectFBDisplayLayer *layer = screen->dfbDisplayLayer();
    SurfaceFlags flags;
    memcpy(&flags, ptr, sizeof(SurfaceFlags));

    setSurfaceFlags(flags);
    ptr += sizeof(SurfaceFlags);
    DFBWindowID id;
    memcpy(&id, ptr, sizeof(DFBWindowID));
    if (dfbSurface)
        dfbSurface->Release(dfbSurface);
    if (id != (DFBWindowID)-1) {
        IDirectFBWindow *dw;
        layer->GetWindow(layer, id, &dw);
        if (dw->GetSurface(dw, &dfbSurface) != DFB_OK)
                dfbSurface = 0;
        dw->Release(dw);
    }
    else {
        dfbSurface = 0;
    }
}
static struct graphics_device *
directfb_init_device (void)
{
  struct graphics_device *gd;
  DFBDeviceData          *data;
  IDirectFBWindow        *window;
  DFBWindowDescription    desc;

  desc.flags  = (DFBWindowDescriptionFlags)(DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
  desc.width  = directfb_driver.x;
  desc.height = directfb_driver.y;
  desc.posx   = 0;
  desc.posy   = 0;

  retry:
  if (layer->CreateWindow (layer, &desc, &window) != DFB_OK) {
    if (out_of_memory(MF_GPI, NULL, 0))
      goto retry;
    return NULL;
  }

  gd = mem_alloc (sizeof (struct graphics_device));

  gd->size.x1 = 0;
  gd->size.y1 = 0;
  window->GetSize (window, &gd->size.x2, &gd->size.y2);

  gd->clip = gd->size;

  data = mem_alloc (sizeof (DFBDeviceData));

  data->window       = window;
  data->flip_pending = 0;

  if (arrow)
    window->SetCursorShape (window, arrow, arrow_hot_x, arrow_hot_y);

  window->GetSurface (window, &data->surface);
  window->GetID (window, &data->id);

  gd->driver_data = data;
  gd->user_data   = NULL;

  directfb_add_to_table (gd);

  window->AttachEventBuffer (window, events);

  window->SetOpacity (window, FOCUSED_OPACITY);

  return gd;
}
Ejemplo n.º 9
0
int main( int argc, char *argv[] )
{
     IDirectFB              *dfb;
     IDirectFBDisplayLayer  *layer;

     IDirectFBSurface       *bgsurface;
     IDirectFBImageProvider *provider;

     IDirectFBWindow        *window1;
     IDirectFBWindow        *window2;
     IDirectFBSurface       *window_surface1;
     IDirectFBSurface       *window_surface2;

     IDirectFBEventBuffer   *buffer;

     DFBDisplayLayerConfig  layer_config;

#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
     DFBCardCapabilities    caps;
#else
     DFBGraphicsDeviceDescription caps;
#endif
     IDirectFBWindow*       upper;
     DFBWindowID            id1;

     IDirectFBFont          *font;
     int fontheight;
     int err;
     int quit = 0;


     DFBCHECK(DirectFBInit( &argc, &argv ));
     DFBCHECK(DirectFBCreate( &dfb ));

#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
     dfb->GetCardCapabilities( dfb, &caps );
#else
     dfb->GetDeviceDescription( dfb, &caps );
#endif

     dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );

     if (!((caps.blitting_flags & DSBLIT_BLEND_ALPHACHANNEL) &&
           (caps.blitting_flags & DSBLIT_BLEND_COLORALPHA  )))
     {
          layer_config.flags = DLCONF_BUFFERMODE;
          layer_config.buffermode = DLBM_BACKSYSTEM;

          layer->SetConfiguration( layer, &layer_config );
     }

     layer->GetConfiguration( layer, &layer_config );
     layer->EnableCursor ( layer, 1 );

     {
          DFBFontDescription desc;

          desc.flags = DFDESC_HEIGHT;
          desc.height = layer_config.width/50;

          DFBCHECK(dfb->CreateFont( dfb, PACKAGE_DATA_DIR"/grunge.ttf", &desc, &font ));
          font->GetHeight( font, &fontheight );
     }

     {
          DFBSurfaceDescription desc;

          DFBCHECK(dfb->CreateImageProvider( dfb,
                                             PACKAGE_DATA_DIR"/bg.png",
                                             &provider ));

          desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT;
          desc.width = layer_config.width;
          desc.height = layer_config.height;

          DFBCHECK(dfb->CreateSurface( dfb, &desc, &bgsurface ) );


          provider->RenderTo( provider, bgsurface, NULL );
          provider->Release( provider );

	  DFBCHECK(bgsurface->SetFont( bgsurface, font ));

          bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
          bgsurface->DrawString( bgsurface,
                                 "Move the mouse over a window to activate it.",
                                 -1, 10, 0, DSTF_LEFT | DSTF_TOP );

          bgsurface->SetColor( bgsurface, 0xFF, 0xCF, 0xFF, 0xFF );
          bgsurface->DrawString( bgsurface,
                    "You can drag them around, too, if you want.",
                                 -1, 10 , 40, DSTF_LEFT | DSTF_TOP );

          bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
	  bgsurface->DrawString( bgsurface,
                    "The one with funky stuff happening and things flying around is an evas.",
                                 -1, 10, 80, DSTF_LEFT | DSTF_TOP );




          layer->SetBackgroundImage( layer, bgsurface );
          layer->SetBackgroundMode( layer, DLBM_IMAGE );
     }
     {
	  DFBWindowDescription desc;
	  desc.flags = ( DWDESC_POSX | DWDESC_POSY |
                         DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS );

	  desc.posx = 20;
          desc.posy = 120;
          desc.width = 200;
          desc.height = 200;
	  desc.caps = DWCAPS_ALPHACHANNEL;

          DFBCHECK( layer->CreateWindow( layer, &desc, &window2 ) );
          window2->GetSurface( window2, &window_surface2 );

          window2->SetOpacity( window2, 0xFF );

          window2->CreateEventBuffer( window2, &buffer );

	  {
	     window_surface2->SetColor( window_surface2,
		   0x00, 0x30, 0x10, 0xc0 );
	     window_surface2->DrawRectangle( window_surface2, 0, 0,
		   desc.width, desc.height );
	     window_surface2->SetColor( window_surface2,
		   0x80, 0xa0, 0x00, 0x90 );
	     window_surface2->FillRectangle( window_surface2, 1, 1,
		   desc.width-2, desc.height-2 );


	     DFBCHECK(window_surface2->SetFont(window_surface2, font ));
	     window_surface2->SetColor( window_surface2, 0xCF, 0xFF, 0xCF, 0xFF );

	     window_surface2->DrawString( window_surface2,
		   "Pants!",
		   -1,10, fontheight + 5, DSTF_LEFT | DSTF_TOP );

	  }

          window_surface2->Flip( window_surface2, NULL, 0 );
     }

     {
          DFBWindowDescription desc;

          desc.flags = ( DWDESC_POSX | DWDESC_POSY |
                         DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS );
          desc.posx = 200;
          desc.posy = 200;
          desc.width = 240;
          desc.height = 320;
          desc.caps = DWCAPS_ALPHACHANNEL;

          DFBCHECK(layer->CreateWindow( layer, &desc, &window1 ) );
          window1->GetSurface( window1, &window_surface1 );

          window_surface1->SetColor( window_surface1, 0xFF, 0x20, 0x20, 0x90 );
          window_surface1->DrawRectangle( window_surface1, 0, 0,
                                          desc.width, desc.height );

          window_surface1->Flip( window_surface1, NULL, 0 );

          window1->SetOpacity( window1, 0xFF );

          window1->GetID( window1, &id1 );

          window1->AttachEventBuffer( window1, buffer );
     }

     window1->RequestFocus( window1 );
     window1->RaiseToTop( window1 );
     upper = window1;
     {
	evas_init();
	evas = evas_new();
	evas_output_method_set(evas, evas_render_method_lookup("directfb"));
	evas_output_size_set(evas, 240, 320);
	evas_output_viewport_set(evas, 0, 0, 240, 320);
	{
	   Evas_Engine_Info_DirectFB *einfo;

	   einfo = (Evas_Engine_Info_DirectFB *) evas_engine_info_get(evas);

	   einfo->info.dfb = dfb;
	   einfo->info.surface = window_surface1;
	   einfo->info.flags = DSDRAW_BLEND;
	   evas_engine_info_set(evas, (Evas_Engine_Info *) einfo);
	}
	setup();
	evas_render(evas);
	start_time = get_time();
     }

     while (!quit) {
          static IDirectFBWindow* active = NULL;
          static int grabbed = 0;
          static int startx = 0;
          static int starty = 0;
          static int endx = 0;
          static int endy = 0;
          DFBWindowEvent evt;

          buffer->WaitForEventWithTimeout( buffer, 0, 10 );

          while (buffer->GetEvent( buffer, DFB_EVENT(&evt) ) == DFB_OK) {
               IDirectFBWindow* window;

               if (evt.window_id == id1)
                    window = window1;
               else
                    window = window2;

               if (active) {
                    switch (evt.type) {

                    case DWET_BUTTONDOWN:
                         if (!grabbed && evt.button == DIBI_LEFT) {
                              grabbed = 1;
                              layer->GetCursorPosition( layer,
                                                        &startx, &starty );
                              window->GrabPointer( window );
                         }
                         break;

                    case DWET_BUTTONUP:
                         switch (evt.button) {
                              case DIBI_LEFT:
                                   if (grabbed) {
                                        window->UngrabPointer( window );
                                        grabbed = 0;
                                   }
                                   break;
                              case DIBI_MIDDLE:
                                   upper->LowerToBottom( upper );
                                   upper = (upper == window1) ? window2 : window1;
                                   break;
                              case DIBI_RIGHT:
                                   quit = DIKS_DOWN;
                                   break;
                              default:
                                   break;
                         }
                         break;

                    case DWET_KEYDOWN:
                         if (grabbed)
                              break;
                         switch (evt.key_id) {
                              case DIKI_RIGHT:
                                   active->Move (active, 1, 0);
                                   break;
                              case DIKI_LEFT:
                                   active->Move (active, -1, 0);
                                   break;
                              case DIKI_UP:
                                   active->Move (active, 0, -1);
                                   break;
                              case DIKI_DOWN:
                                   active->Move (active, 0, 1);
                                   break;
                              default:
                                   break;
                         }
                         break;

                    case DWET_LOSTFOCUS:
                         if (!grabbed)
                              active = NULL;
                         break;

                    default:
                         break;

                    }
               }
               else if (evt.type == DWET_GOTFOCUS)
                    active = window;

               switch (evt.type) {

               case DWET_MOTION:
                    endx = evt.cx;
                    endy = evt.cy;
                    break;

               case DWET_KEYDOWN:
                    switch (evt.key_symbol) {
                    case DIKS_ESCAPE:
                    case DIKS_SMALL_Q:
                    case DIKS_CAPITAL_Q:
                    case DIKS_BACK:
                    case DIKS_STOP:
                         quit = 1;
                         break;
                    default:
                         break;
                    }
                    break;

               default:
                    break;
               }
          }

          if (active) {
               if (grabbed) {
                    active->Move( active, endx - startx, endy - starty);
                    startx = endx;
                    starty = endy;
               }
               active->SetOpacity( active,
                                   (sin( myclock()/300.0 ) * 85) + 170 );
          }
	  loop();
	  {
	     Eina_List *updates;

	     updates = evas_render_updates(evas);
	     /* efficient update.. only flip the rectangle regions that changed! */
	     if (updates)
	       {
		  DFBRegion region;
		  Eina_List *l;

		  for (l = updates; l; l = l->next)
		    {
		       Evas_Rectangle *rect;

		       rect = l->data;
		       region.x1 = rect->x;
		       region.y1 = rect->y;
		       region.x2 = rect->x + rect->w - 1;
		       region.y2 = rect->y + rect->h - 1;
		       window_surface1->Flip(window_surface1, &region,
					     DSFLIP_BLIT);
		    }
		  evas_render_updates_free(updates);
	       }
	  }
     }

     buffer->Release( buffer );
     window_surface2->Release( window_surface2 );
     window_surface1->Release( window_surface1 );
     window2->Release( window2 );
     window1->Release( window1 );
     layer->Release( layer );
     bgsurface->Release( bgsurface );
     dfb->Release( dfb );

   evas_shutdown();
   return 0;
}
Ejemplo n.º 10
0
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                    const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    IDirectFBSurface *destsurf = data->target;
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;
    Uint8 alpha, r, g, b;
    DFBRegion clip_region;
    DFBRectangle sr, dr;

    DirectFB_ActivateRenderer(renderer);

    SDLtoDFBRect(srcrect, &sr);
    SDLtoDFBRect_Float(dstrect, &dr);

    destsurf->GetClip(destsurf, &clip_region);
    dr.x += clip_region.x1;
    dr.y += clip_region.y1;

    if (texturedata->display) {
        int px, py;
        SDL_Window *window = renderer->window;
        IDirectFBWindow *dfbwin = get_dfb_window(window);
        SDL_DFB_WINDOWDATA(window);
        SDL_VideoDisplay *display = texturedata->display;
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;

        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetSourceRectangle(dispdata->vidlayer,
                                                      sr.x, sr.y, sr.w, sr.h));
        dfbwin->GetPosition(dfbwin, &px, &py);
        px += windata->client.x;
        py += windata->client.y;
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetScreenRectangle(dispdata->vidlayer,
                                                      px + dr.x,
                                                      py + dr.y,
                                                      dr.w,
                                                      dr.h));
    } else {
        DFBSurfaceBlittingFlags flags = 0;

#if 0
        if (texturedata->dirty.list) {
            SDL_DirtyRect *dirty;
            void *pixels;
            int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
            int pitch = texturedata->pitch;

            for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
                SDL_Rect *rect = &dirty->rect;
                pixels =
                    (void *) ((Uint8 *) texturedata->pixels +
                              rect->y * pitch + rect->x * bpp);
                DirectFB_UpdateTexture(renderer, texture, rect,
                                       pixels,
                                       texturedata->pitch);
            }
            SDL_ClearDirtyRects(&texturedata->dirty);
        }
#endif
        if (texturedata->isDirty)
        {
            SDL_Rect rect;

            rect.x = 0;
            rect.y = 0;
            rect.w = texture->w;
            rect.h = texture->h;

            DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
        }

        alpha = r = g = b = 0xff;
        if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
            alpha = texture->a;
            flags |= DSBLIT_BLEND_COLORALPHA;
        }

        if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
            r = texture->r;
            g = texture->g;
            b = texture->b;
            flags |= DSBLIT_COLORIZE;
        }
        SDL_DFB_CHECKERR(destsurf->
                         SetColor(destsurf, r, g, b, alpha));

        /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */

        SetBlendMode(data, texture->blendMode, texturedata);

        SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
                                                    data->blitFlags | flags));

#if (DFB_VERSION_ATLEAST(1,2,0))
        SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
                                                    texturedata->
                                                    render_options));
#endif

        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
                                            texturedata->surface,
                                            &sr, dr.x, dr.y));
        } else {
            SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
                                                   texturedata->surface,
                                                   &sr, &dr));
        }
    }
    return 0;
  error:
    return -1;
}
int
main( int argc, char *argv[] )
{
     DFBResult              ret;
     IDirectFB             *dfb;
     IDirectFBDisplayLayer *layer;

     /* Initialize DirectFB. */
     ret = DirectFBInit( &argc, &argv );
     if (ret) {
          D_DERROR( ret, "DFBTest/Window_Surface: DirectFBInit() failed!\n" );
          return ret;
     }


     /* Create super interface. */
     ret = DirectFBCreate( &dfb );
     if (ret) {
          D_DERROR( ret, "DFBTest/Window_Surface: DirectFBCreate() failed!\n" );
          return ret;
     }

     dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );


     while (true) {
          DFBWindowDescription   desc;
          IDirectFBWindow       *window;
          IDirectFBSurface      *surface;

          desc.flags  = DWDESC_POSX | DWDESC_POSY | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS;
          desc.posx   = 150;
          desc.posy   = 150;
          desc.width  = 300;
          desc.height = 300;
          desc.caps   = DWCAPS_ALPHACHANNEL;
     
          ret = layer->CreateWindow( layer, &desc, &window );
          if (ret) {
               D_DERROR( ret, "DFBTest/Window_Surface: CreateWindow() failed!\n" );
               return ret;
          }
     
          window->GetSurface( window, &surface );

          D_INFO( "Created window and surface, going to release window... (in 2 seconds)\n" );
          usleep( 2000000 );

          D_INFO("Releasing window...\n");

          window->Release( window );

          D_INFO("Window released, going to release surface... (in 2 seconds)\n");
          usleep( 2000000 );

          D_INFO("Releasing surface...\n");

          surface->Release( surface );

          D_INFO("Surface released, done.\n");
          usleep( 5000000 );
     }


     /* Shutdown DirectFB. */
     dfb->Release( dfb );

     return ret;
}
Ejemplo n.º 12
0
int
DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
    IDirectFBWindow *dfbwin = windata->dfbwin;
    DFBWindowOptions wopts;

    if (!windata->is_managed)
        return 0;

    SDL_DFB_CHECK(dfbwin->GetOptions(dfbwin, &wopts));

    switch (evt->type) {
    case DWET_BUTTONDOWN:
        if (evt->buttons & DIBM_LEFT) {
            int pos = WMPos(windata, evt->x, evt->y);
            switch (pos) {
            case WM_POS_NONE:
                return 0;
            case WM_POS_CLOSE:
                windata->wm_grab = WM_POS_NONE;
                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0,
                                    0);
                return 1;
            case WM_POS_MAX:
                windata->wm_grab = WM_POS_NONE;
                if (window->flags & SDL_WINDOW_MAXIMIZED) {
                    SDL_RestoreWindow(window);
                } else {
                    SDL_MaximizeWindow(window);
                }
                return 1;
            case WM_POS_CAPTION:
                if (!(wopts & DWOP_KEEP_STACKING)) {
                    DirectFB_RaiseWindow(_this, window);
                }
                if (window->flags & SDL_WINDOW_MAXIMIZED)
                    return 1;
                /* fall through */
            default:
                windata->wm_grab = pos;
                if (gwindata != NULL)
                    SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
                SDL_DFB_CHECK(dfbwin->GrabPointer(dfbwin));
                windata->wm_lastx = evt->cx;
                windata->wm_lasty = evt->cy;
            }
        }
        return 1;
    case DWET_BUTTONUP:
        if (!windata->wm_grab)
            return 0;
        if (!(evt->buttons & DIBM_LEFT)) {
            if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
                int dx = evt->cx - windata->wm_lastx;
                int dy = evt->cy - windata->wm_lasty;

                if (!(wopts & DWOP_KEEP_SIZE)) {
                    int cw, ch;
                    if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
                        dx = 0;
                    else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
                        dy = 0;
                    SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));

                    /* necessary to trigger an event - ugly */
                    SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
                    SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx + 1, ch + dy));
                    SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));

                    SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));
                }
            }
            SDL_DFB_CHECK(dfbwin->UngrabPointer(dfbwin));
            if (gwindata != NULL)
                SDL_DFB_CHECK(gwindata->dfbwin->GrabPointer(gwindata->dfbwin));
            windata->wm_grab = WM_POS_NONE;
            return 1;
        }
        break;
    case DWET_MOTION:
        if (!windata->wm_grab)
            return 0;
        if (evt->buttons & DIBM_LEFT) {
            int dx = evt->cx - windata->wm_lastx;
            int dy = evt->cy - windata->wm_lasty;

            if (windata->wm_grab & WM_POS_CAPTION) {
                if (!(wopts & DWOP_KEEP_POSITION))
                    SDL_DFB_CHECK(dfbwin->Move(dfbwin, dx, dy));
            }
            if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
                if (!(wopts & DWOP_KEEP_SIZE)) {
                    int cw, ch;

                    /* Make sure all events are disabled for this operation ! */
                    SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));

                    if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
                        dx = 0;
                    else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
                        dy = 0;

                    SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
                    SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));

                    SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));
                }
            }
            windata->wm_lastx = evt->cx;
            windata->wm_lasty = evt->cy;
            return 1;
        }
        break;
    case DWET_KEYDOWN:
        break;
    case DWET_KEYUP:
        break;
    default:
        ;
    }
    return 0;
}
Ejemplo n.º 13
0
static struct graphics_device *
directfb_init_device (void)
{
  struct graphics_device *gd;
  DFBDeviceData          *data;
  IDirectFBWindow        *window;
  DFBWindowDescription    desc;

  if (!dfb || !layer)
    return NULL;

  desc.flags  = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY;
  /*desc.width  = directfb_driver.x;
  desc.height = directfb_driver.y;
  desc.posx   = 0;
  desc.posy   = 0;*/
  desc.width  = (int)w;
  desc.height = (int)h;
  desc.posx   = (int)x;
  desc.posy   = (int)y;

  if (layer->CreateWindow (layer, &desc, &window) != DFB_OK)
    return NULL;

  gd = mem_alloc (sizeof (struct graphics_device));

  gd->size.x1 = 0;
  gd->size.y1 = 0;
  window->GetSize (window, &gd->size.x2, &gd->size.y2);

  gd->clip = gd->size;

  data = mem_alloc (sizeof (DFBDeviceData));

  data->window       = window;
  data->mapped       = 0;
  data->flip_pending = 0;
  data->flipWindow   = 0;
  data->ghostWindow  = 0;

  if (arrow)
    window->SetCursorShape (window, arrow, arrow_hot_x, arrow_hot_y);

  window->GetSurface (window, &data->surface);
  window->GetID (window, &data->id);

  gd->drv = &directfb_driver;
  gd->driver_data = data;
  gd->user_data   = NULL;

  directfb_add_to_table (gd);

  if (!events)
    {
      window->CreateEventBuffer (window, &events);
      event_timer = install_timer (20, directfb_check_events, events);
    }
  else
    {
      window->AttachEventBuffer (window, events);
    }

  return gd;
}
Ejemplo n.º 14
0
static DFBResult
Test_CreateSubWindow( IDirectFBDisplayLayer *layer, void *arg )
{
    IDirectFBWindow      *window;
    DFBWindowID           window_id;
    DFBDimension          size = { m_desc_sub.width, m_desc_sub.height };

    D_ASSERT( m_toplevel_id != 0 );

    /* Write window ID of top level into description */
    m_desc_sub.toplevel_id = m_toplevel_id;

    /*
     * Create a new sub window with 75% width/height and positioned at 20,20 within top level window
     */
    SHOW_TEST( "CreateWindow( %d,%d - %dx%d %s + toplevel ID %u, options 0x%08x )...",
               m_desc_sub.posx, m_desc_sub.posy, m_desc_sub.width, m_desc_sub.height,
               dfb_pixelformat_name( m_desc_sub.pixelformat ), m_desc_sub.toplevel_id, m_desc_top.options );

    _T( layer->CreateWindow( layer, &m_desc_sub, &window ) );

    if (m_subcolor.valid) {
        DFBColor c = m_subcolor.color;

        SHOW_INFO( "  - SetColor( 0x%02x, 0x%02x, 0x%02x, 0x%02x )...", c.r, c.g, c.b, c.a );

        _T( window->SetColor( window, c.r, c.g, c.b, c.a ) );
    }

    /*
     * Query its surface and clear it with light gray (if not input or color only)
     */
    if (!(m_desc_sub.caps & (DWCAPS_INPUTONLY | DWCAPS_COLOR) )) {
        IDirectFBSurface     *surface;

        SHOW_INFO( "  - GetSurface()..." );

        _T( window->GetSurface( window, &surface ) );

        SHOW_INFO( "  - Clear( 0xC0, 0xC0, 0xC0, 0xFF )..." );

        _T( surface->Clear( surface, 0xC0, 0xC0, 0xC0, 0xFF ) );

        _T( surface->DrawRectangle( surface, 0, 0, size.w, size.h ) );

        _T( surface->FillRectangle( surface, size.w / 2,          1,          1, size.h - 2 ) );
        _T( surface->FillRectangle( surface,          1, size.h / 2, size.w - 2,          1 ) );

        surface->Release( surface );
    }

    /*
     * Show the window
     */
    SHOW_INFO( "  - SetOpacity( 255 )..." );

    _T( window->SetOpacity( window, 0xff ) );

    /*
     * Query and print ID of new window
     */
    SHOW_INFO( "  - GetID()..." );

    _T( window->GetID( window, &window_id ) );

    /*
     * Set association of new window
     */
    if (m_desc_sub.parent_id) {
        SHOW_INFO( "  - SetAssociation( %u )...", m_desc_sub.parent_id );

        _T( window->SetAssociation( window, m_desc_sub.parent_id ) );
    }

    /*
     * Set top level window ID (user hasn't specified one)
     */
    m_subwindow_id = window_id;
    m_subwindow    = window;

    SHOW_RESULT( "...CreateWindow( %d,%d - %dx%d %s + toplevel ID %u ) done. => Sub Window ID %u",
                 m_desc_sub.posx, m_desc_sub.posy, m_desc_sub.width, m_desc_sub.height,
                 dfb_pixelformat_name( m_desc_sub.pixelformat ), m_desc_sub.toplevel_id, window_id );

    return DFB_OK;
}
Ejemplo n.º 15
0
static DFBResult
app_init( App                   *app,
          IDirectFBDisplayLayer *layer,
          int                    x,
          int                    y,
          int                    width,
          int                    height,
          int                    index )
{
     DFBResult             ret;
     DFBWindowDescription  desc;
     IDirectFBWindow      *window;
     IDirectFBSurface     *surface;

     desc.flags  = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_CAPS;
     desc.width  = width;
     desc.height = height;
     desc.posx   = x;
     desc.posy   = y;
     desc.caps   = DWCAPS_NONE; //| DWCAPS_ALPHACHANNEL | DWCAPS_DOUBLEBUFFER;

     /* Create a surface for the image. */
     ret = layer->CreateWindow( layer, &desc, &window );
     if (ret) {
          D_DERROR( ret, "DFBTest/WindowFlip: IDirectFBDisplayLayer::CreateWindow() failed!\n" );
          return ret;
     }

     /* Get the surface. */
     ret = window->GetSurface( window, &surface );
     if (ret) {
          D_DERROR( ret, "DFBTest/WindowFlip: IDirectFBWindow::GetSurface() failed!\n" );
          return ret;
     }

     surface->Clear( surface, 0xff, 0xff, 0xff, 0xff );

     surface->Flip( surface, NULL, DSFLIP_NONE );


     direct_thread_sleep( 2000000 );
     D_INFO( "Showing window...\n" );
     direct_thread_sleep( 500000 );

     window->SetOpacity( window, 0xff );

     direct_thread_sleep( 500000 );
     D_INFO( "Done.\n" );
     direct_thread_sleep( 1000000 );

     app->window       = window;
     app->surface      = surface;
     app->index        = index;
     app->resolution.w = width;
     app->resolution.h = height;

     app->anim_dirx    = 5;
     app->anim_diry    = 5;
     app->anim_x       = 0;
     app->anim_y       = 0;

     return DFB_OK;
}
Ejemplo n.º 16
0
static void
TestResize( IDirectFB *dfb )
{
     DFBResult              ret;
     DirectThread          *thread;
     DFBWindowDescription   desc;
     IDirectFBDisplayLayer *layer;
     IDirectFBWindow       *window;
     IDirectFBSurface      *surface;
     DFBInputEvent          evt;
     IDirectFBEventBuffer  *keybuffer;

     quit = 0;

     /* Create an input buffer for key events */
     ret = dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS,
                                        DFB_FALSE, &keybuffer);
     if (ret) {
          D_DERROR( ret, "DFBTest/Resize: CreateInputBuffer() failed!\n" );
          return;
     }

     ret = dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );
     if (ret) {
          D_DERROR( ret, "DFBTest/Resize: Failed to get display layer!\n" );
          keybuffer->Release( keybuffer );
          return;
     }

     desc.flags       = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT;
     desc.width       = 500;
     desc.height      = 500;
     desc.pixelformat = DSPF_ARGB;

     ret = layer->CreateWindow( layer, &desc, &window );
     if (ret) {
          D_DERROR( ret, "DFBTest/Resize: CreateWindow() failed!\n" );
          keybuffer->Release( keybuffer );
          layer->Release( layer );
          return;
     }

     ret = window->GetSurface( window, &surface );
     if (ret) {
          D_DERROR( ret, "DFBTest/Resize: GetSurface() failed!\n" );
          keybuffer->Release( keybuffer );
          window->Release( window );
          layer->Release( layer );
          return;
     }

     thread = direct_thread_create( DTT_DEFAULT, TestThread, surface, "Test" );

     while (!quit) {

          ret = window->Resize( window, 500, 400 );
          if (ret)
               D_DERROR( ret, "DFBTest/Resize: Resize() failed!\n" );

          ret = window->Resize( window, 500, 500 );
          if (ret)
               D_DERROR( ret, "DFBTest/Resize: Resize() failed!\n" );

          /* Process keybuffer */
          while (keybuffer->GetEvent( keybuffer, DFB_EVENT(&evt)) == DFB_OK)
          {
              if (evt.type == DIET_KEYPRESS) {
                  switch (DFB_LOWER_CASE(evt.key_symbol)) {
                      case DIKS_ESCAPE:
                      case DIKS_SMALL_Q:
                      case DIKS_BACK:
                      case DIKS_STOP:
                      case DIKS_EXIT:
                          /* Quit main loop & test thread */
                          quit = 1;
                          direct_thread_join(thread);
                          break;
                      default:
                          break;
                  }
              }
          }
     }

     keybuffer->Release( keybuffer );
     surface->Release( surface );
     window->Release( window );
     layer->Release( layer );
}
Ejemplo n.º 17
0
int
main( int argc, char *argv[] )
{
     DFBResult ret;
     int       i;
     int       quit = 0;
     const int num = 2;
     Context   contexts[num];

     DFBCHECK(DirectFBInit( &argc, &argv ));

     /* create the super interface */
     DFBCHECK(DirectFBCreate( &dfb ));

     DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer ));

     /* create the default font */
     DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));

     for (i=0; i<num; i++) {
          IDirectFBWindow      *window;
          IDirectFBSurface     *surface;
          IDirectFBGL          *gl;
          DFBWindowDescription  desc;

          desc.flags  = DWDESC_POSX | DWDESC_POSY |
                        DWDESC_WIDTH | DWDESC_HEIGHT;
          desc.posx   = (i%3) * 200 + 10;
          desc.posy   = (i/3) * 200 + 10;
          desc.width  = 180;
          desc.height = 180;

          DFBCHECK(layer->CreateWindow( layer, &desc, &window ));
          DFBCHECK(window->GetSurface( window, &surface ));
          DFBCHECK(surface->GetGL( surface, &gl ));

          contexts[i].window    = window;
          contexts[i].surface   = surface;
          contexts[i].gl        = gl;

          contexts[i].last_time = get_millis();
          contexts[i].frames    = 0;
          contexts[i].fps       = 0;

          setup( &contexts[i] );

          if (events)
               DFBCHECK(window->AttachEventBuffer( window, events ));
          else
               DFBCHECK(window->CreateEventBuffer( window, &events ));
          
          DFBCHECK(surface->SetFont( surface, font ));

          window->SetOpacity( window, 0xff );
     }
     
     while (!quit) {
          DFBWindowEvent evt;

          for (i=0; i<num; i++)
               update( &contexts[i] );
          
          while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
               switch (evt.type) {
                    case DWET_KEYDOWN:
                         switch (evt.key_symbol) {
                              case DIKS_ESCAPE:
                                   quit = 1;
                                   break;

                              default:
                                   break;
                         }
                         break;

                    default:
                         break;
               }
          }
     }

     events->Release( events );

     for (i=0; i<num; i++) {
          contexts[i].gl->Release( contexts[i].gl );
          contexts[i].surface->Release( contexts[i].surface );
          contexts[i].window->Release( contexts[i].window );
     }

     font->Release( font );
     layer->Release( layer );
     dfb->Release( dfb );

     return 0;
}