// ---------------------------------------------------------------------------- void Editor::dataDirLocDlg() { IGUIFileOpenDialog* ofd = m_gui_env->addFileOpenDialog( L"Pls. select data directory (folder containing textures, tracks, etc.):", true, 0, -1, true); ofd->setMinSize(dimension2du(600, 512)); ofd->setRelativePosition(position2di(m_screen_size.Width / 2 - 300, 100)); } // dataDirLocDlg