Ejemplo n.º 1
0
//------------------------------------------------------------------------
void CEditorGame::OnCloseLevel()
{
	IItemSystem* pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();
	if (pItemSystem)
	{
		pItemSystem->ClearGeometryCache();
		pItemSystem->ClearSoundCache();
		pItemSystem->Reset();
	}
	g_pGame->GetGameSharedParametersStorage()->GetItemResourceCache().FlushCaches();
}