CPlayerSource::CPlayerSource(const CString& name, ILocalEntity * parent) : IBasePlayer (name, parent) { int modelId = Game::modelManager->getResourceId("../../models/player.mdl"); IModel * mdl = new IModel(Game::modelManager->getModelData(modelId)); setModel(mdl); // Suppression du buffer graphique CBuffer * buffer = mdl->getBuffer(); delete buffer; mdl->setBuffer(nullptr); }