Ejemplo n.º 1
0
CPlayerSource::CPlayerSource(const CString& name, ILocalEntity * parent) :
IBasePlayer (name, parent)
{
    int modelId = Game::modelManager->getResourceId("../../models/player.mdl");
    IModel * mdl = new IModel(Game::modelManager->getModelData(modelId));
    setModel(mdl);

    // Suppression du buffer graphique
    CBuffer * buffer = mdl->getBuffer();
    delete buffer;
    mdl->setBuffer(nullptr);
}