Ejemplo n.º 1
0
//-------------------------------------------------------------------------
ECryLobbyError CGameBrowser::StartSearchingForServers(SCrySessionSearchParam* param, CryMatchmakingSessionSearchCallback cb, void* cbArg, const bool bFavouriteIdSearch)
{
	m_bFavouriteIdSearch = bFavouriteIdSearch;
	m_delayedSearchType = eDST_None;
	m_lastSearchTime = gEnv->pTimer->GetCurrTime(); 

#if defined(USE_SESSION_SEARCH_SIMULATOR)	
	if( m_pSessionSearchSimulator && gEnv->pConsole->GetCVar( "gl_searchSimulatorEnabled" )->GetIVal() )
	{
		const char* filepath = gEnv->pConsole->GetCVar( "gl_searchSimulatorFilepath" )->GetString();
		if( filepath != NULL && strcmpi( filepath, m_pSessionSearchSimulator->GetCurrentFilepath() ) != 0  )
		{
			m_pSessionSearchSimulator->OpenSessionListXML( filepath );
		}

		m_pSessionSearchSimulator->OutputSessionListBlock( m_searchingTask, cb, cbArg );
		return eCLE_Success;
	}
	else
#endif //defined(USE_SESSION_SEARCH_SIMULATOR)
	{
		ECryLobbyError error = eCLE_ServiceNotSupported;
		ICryLobby *lobby = gEnv->pNetwork->GetLobby();
		IPlayerProfileManager *pPlayerProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
		uint32 userIndex = pPlayerProfileManager ? pPlayerProfileManager->GetExclusiveControllerDeviceIndex() : 0;
		if(lobby)
		{
			CryLobbyTaskID previousTask = m_searchingTask;
			error = lobby->GetLobbyService()->GetMatchMaking()->SessionSearch(userIndex, param, &m_searchingTask, cb, cbArg);
			CryLog("CGameBrowser::StartSearchingForServers previousTask=%u, newTask=%u", previousTask, m_searchingTask);
		}
		return error;
	}
}
Ejemplo n.º 2
0
void CGameLobbyManager::ChatRestrictedCallback(UCryLobbyEventData eventData, void *arg)
{
	SCryLobbyChatRestrictedData *pChatRestrictedData = eventData.pChatRestrictedData;
	if(pChatRestrictedData)
	{
		CryLog("[GameLobbyManager] ChatRestrictedCallback user %d isChatRestricted %d", pChatRestrictedData->m_user, pChatRestrictedData->m_chatRestricted);

		CGameLobbyManager *pGameLobbyManager = (CGameLobbyManager*)arg;
		CRY_ASSERT(pGameLobbyManager);
	
		IPlayerProfileManager *pPlayerProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
		uint32 userIndex = pPlayerProfileManager ? pPlayerProfileManager->GetExclusiveControllerDeviceIndex() : 0;

		if(pChatRestrictedData->m_user == userIndex)
		{
			pGameLobbyManager->m_isChatRestricted = pChatRestrictedData->m_chatRestricted;
		}
	}
}
Ejemplo n.º 3
0
void CDLCManager::LoadDownloadableContent( uint32 userIdOveride /*= INVALID_CONTROLLER_INDEX*/ )
{
	if( m_dlcLoaded || !m_bContentAvailable )
	{
		return;
	}

	const ICmdLineArg *pNoDLCArg = gEnv->pSystem->GetICmdLine()->FindArg(eCLAT_Pre, "nodlc");
	if (pNoDLCArg != NULL)
	{
		return;
	}

// SECRET
	uint8 keyData[16] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
// SECRET

	uint32 userIndex;
	
	if( userIdOveride != INVALID_CONTROLLER_INDEX )
	{
		userIndex = userIdOveride;
	}
	else
	{
		IPlayerProfileManager *pPlayerProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
		userIndex = pPlayerProfileManager ? pPlayerProfileManager->GetExclusiveControllerDeviceIndex() : INVALID_CONTROLLER_INDEX;
	}

	if( userIndex != INVALID_CONTROLLER_INDEX )
	{
		gEnv->pSystem->GetPlatformOS()->MountDLCContent(this, userIndex, keyData);
		m_dlcLoaded = true;
	}
}
Ejemplo n.º 4
0
//Handles online state changes - when you sign out it returns you
void CGameLobbyManager::OnlineCallback(UCryLobbyEventData eventData, void *arg)
{
	if (g_pGameCVars->g_ProcessOnlineCallbacks == 0)
		return;

	if(eventData.pOnlineStateData)
	{
		CGameLobbyManager *pLobbyManager = static_cast<CGameLobbyManager*>(arg);
		CRY_ASSERT(eventData.pOnlineStateData->m_user < MAX_LOCAL_USERS);
		pLobbyManager->m_onlineState[eventData.pOnlineStateData->m_user] = eventData.pOnlineStateData->m_curState;

		IPlayerProfileManager *pPlayerProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
		uint32 userIndex = pPlayerProfileManager ? pPlayerProfileManager->GetExclusiveControllerDeviceIndex() : 0;

#ifndef _RELEASE
		const char *pEventType = "eOS_Unknown";
		if (eventData.pOnlineStateData->m_curState == eOS_SignedOut)
		{
			pEventType = "eOS_SignedOut";
		}
		else if (eventData.pOnlineStateData->m_curState == eOS_SigningIn)
		{
			pEventType = "eOS_SigningIn";
		}
		else if (eventData.pOnlineStateData->m_curState == eOS_SignedIn)
		{
			pEventType = "eOS_SignedIn";
		}
		CryLog("[GameLobbyManager] OnlineCallback: eventType=%s, user=%u, currentUser=%u", pEventType, eventData.pOnlineStateData->m_user, userIndex);

		ICryLobby *pLobby = gEnv->pNetwork->GetLobby();
		if (g_pGameCVars->autotest_enabled && pLobby != NULL && (pLobby->GetLobbyServiceType() == eCLS_LAN))
		{
			// Don't care about signing out if we're in the autotester and in LAN mode
			return;
		}
#endif




		{
			EOnlineState onlineState = eventData.pOnlineStateData->m_curState;
			if(onlineState == eOS_SignedOut)
			{
				if(eventData.pOnlineStateData->m_reason != eCLE_CyclingForInvite)
				{
#ifdef USE_C2_FRONTEND
					CFlashFrontEnd *pFlashFrontEnd = g_pGame->GetFlashMenu();
					CMPMenuHub *pMPMenuHub = pFlashFrontEnd ? pFlashFrontEnd->GetMPMenu() : NULL;

					if(pMPMenuHub)
					{
#if INCLUDE_DEDICATED_LEADERBOARDS
						pFlashFrontEnd->ClearDelaySessionLeave();
#endif
						pMPMenuHub->OnlineStateChanged(eventData.pOnlineStateData->m_curState, eventData.pOnlineStateData->m_reason, eventData.pOnlineStateData->m_serviceConnected);
					}
#endif //#ifdef USE_C2_FRONTEND

#if !defined(XENON) && !defined(PS3)
					IPlayerProfileManager *pPPM = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
					if(pPPM)
					{
						pPPM->ClearOnlineAttributes();
					}
#endif

#ifdef GAME_IS_CRYSIS2
					CWarningsManager *pWM = g_pGame->GetWarnings();
					if(pWM)
					{
						pWM->RemoveWarning("ChatRestricted");
					}
#endif
				}

				pLobbyManager->LeaveGameSession(eLSR_SignedOut);
			}					
		}
	}
}
Ejemplo n.º 5
0
void CGameBrowser::ConfigurationCallback(ECryLobbyService service, SConfigurationParams *requestedParams, uint32 paramCount)
{
	uint32 a;
	for (a=0;a<paramCount;a++)
	{
		switch (requestedParams[a].m_fourCCID)
		{
		case CLCC_LAN_USER_NAME:
			{
				IPlayerProfileManager *pPlayerProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
				uint32 userIndex = pPlayerProfileManager ? pPlayerProfileManager->GetExclusiveControllerDeviceIndex() : 0;

				IPlatformOS *pPlatformOS = gEnv->pSystem->GetPlatformOS();
				IPlatformOS::TUserName tUserName = "";
				if(pPlatformOS)
				{
					pPlatformOS->UserGetName(userIndex, tUserName);
				}
			
				// this will null terminate for us if necessary	
				cry_strncpy(s_profileName, tUserName.c_str(), CRYLOBBY_USER_NAME_LENGTH);

				requestedParams[a].m_pData = s_profileName;
			}
			break;

#if defined(PS3) || USE_CRYLOBBY_GAMESPY
		case CLCC_CRYLOBBY_PRESENCE_CONVERTER:
			{
				SCryLobbyPresenceConverter* pConverter = (SCryLobbyPresenceConverter*)requestedParams[a].m_pData;
				if (pConverter)
				{
					//-- Use the pConverter->m_numData data items in pConverter->m_pData to create a string in pConverter->m_pStringBuffer
					//-- Use the initial value of pConverter->sizeOfStringBuffer as a maximum string length allowed, but
					//-- update pConverter->sizeOfStringBuffer to the correct length when the string is filled in.
					//-- Set pConverter->sizeOfStringBuffer = 0 to invalidate bad data so it isn't sent to PSN.
					CryFixedStringT<MAX_PRESENCE_STRING_SIZE> strPresence;
					if(CreatePresenceString(strPresence, pConverter->m_pData, pConverter->m_numData))
					{
						CryLog("[RichPresence] Succeeded %s", strPresence.c_str());
						sprintf((char*)pConverter->m_pStringBuffer, "%s", strPresence.c_str());
						pConverter->m_sizeOfStringBuffer = strlen((char*)pConverter->m_pStringBuffer);









					}
					else
					{
						CryLog("[RichPresence] Failed to create rich presence string");
						pConverter->m_sizeOfStringBuffer = 0;
					}
				}
			}
			break;
#endif

#if USE_CRYLOBBY_GAMESPY
			// The following GameSpy data are always available.

		case CLCC_GAMESPY_TITLE:
			requestedParams[ a ].m_pData = ObfuscateGameSpyTitle();
			break;
		case CLCC_GAMESPY_SECRETKEY:
			requestedParams[ a ].m_pData = ObfuscateGameSpySecretKey();
			break;
		case CLCC_GAMESPY_GAMEVERSION:
			requestedParams[ a ].m_32 = GameLobbyData::GetVersion();
			break;
		case CLCC_GAMESPY_GAMEVERSIONSTRING:
			requestedParams[ a ].m_pData = ( void* )GAMESPY_GAMEVERSIONSTRING;
			break;
		case CLCC_GAMESPY_DISTRIBUTIONID:
			requestedParams[ a ].m_32 = GAMESPY_DISTRIBUTIONID;
			break;
		case CLCC_GAMESPY_PRODUCTID:
			requestedParams[ a ].m_32 = GAMESPY_PRODUCTID;
			break;
		case CLCC_GAMESPY_GAMEID:
			requestedParams[ a ].m_32 = GAMESPY_GAMEID;
			break;
		case CLCC_GAMESPY_NAMESPACEID:
			requestedParams[ a ].m_32 = GAMESPY_NAMESPACEID;
			break;
		case CLCC_GAMESPY_PARTNERID:
			requestedParams[ a ].m_32 = GAMESPY_PARTNERID;
			break;
		case CLCC_GAMESPY_REQUIREDNICK:
			requestedParams[ a ].m_pData = GAMESPY_REQUIREDNICK;
			break;
		case CLCC_GAMESPY_D2GCATALOGREGION:
			if ( g_pGameCVars )
			{
				requestedParams[a].m_pData = ( void* )g_pGameCVars->g_gamespy_catalog_region;
			}
			else
			{
				requestedParams[a].m_pData = NULL;
			}
			break;
		case CLCC_GAMESPY_D2GCATALOGVERSION:
			if ( g_pGameCVars )
			{
				requestedParams[a].m_32 = g_pGameCVars->g_gamespy_catalog_version->GetIVal();
			}
			else
			{
				requestedParams[a].m_32 = 0;
			}
			break;
		case CLCC_GAMESPY_D2GCATALOGTOKEN:
			if ( g_pGameCVars )
			{
				requestedParams[a].m_pData = ( void* )g_pGameCVars->g_gamespy_catalog_token;
			}
			else
			{
				requestedParams[a].m_pData = 0;
			}
			break;

			// CLCC_CRYLOBBY_LOGINGUISTATE is common to all online services for
			// which login is not handled by the OS. It will be requested if any
			// other requested data may require a login GUI to be displayed.

		case CLCC_CRYLOBBY_LOGINGUISTATE:
			//CRY_TODO( 30, 4, 2010, "Display a real GUI, don't use these hard coded values" );
			if ( g_pGameCVars )
			{
				ECryLobbyLoginGUIState requestedGUIState = eCLLGS_ExistingAccount;//eCLLGS_NotFinished;
				
				if(gEnv->IsDedicated() || g_pGameCVars->g_gamespy_loginUI==0)
				{
					requestedGUIState = eCLLGS_ExistingAccount;
				}
				else if(g_pGame->GetGameBrowser())
				{
				//	requestedGUIState = g_pGame->GetGameBrowser()->GetLoginGUIState();
				}

				requestedParams[ a ].m_32 = requestedGUIState;
			}
			else
			{
				requestedParams[ a ].m_32 = eCLLGS_Cancelled;
			}
			break;

		case CLCC_CRYLOBBY_LOGINGUICOUNT:
			if ( g_pGameCVars )
			{
				requestedParams[ a ].m_32 = 0;//g_pGameCVars->g_gamespy_loginCount;
			}
			else
			{
				requestedParams[ a ].m_32 = 0;
			}
			break;

			// The following GameSpy data may require a login GUI to be displayed.

		case CLCC_GAMESPY_EMAIL:
			if ( g_pGameCVars )
			{
				string email = "crysis2.";
				email.append(g_pGameCVars->g_gamespy_accountnumber->GetString());
				email.append("*****@*****.**");
				requestedParams[a].m_pData = (void*)email.c_str();//(void*)g_pGameCVars->g_gamespy_email->GetString();
			}
			else
			{
				requestedParams[a].m_pData = NULL;
			}
			break;
		case CLCC_GAMESPY_UNIQUENICK:
			if ( g_pGameCVars )
			{
				string nick = "crysis2_";
				nick.append(g_pGameCVars->g_gamespy_accountnumber->GetString());
				nick.append("_paulm");
				requestedParams[a].m_pData = (void*)nick.c_str();//(void*)g_pGameCVars->g_gamespy_unique_nick->GetString();
			}
			else
			{
				requestedParams[a].m_pData = NULL;
			}
			break;
		case CLCC_GAMESPY_PASSWORD:
			if ( g_pGameCVars )
			{
				requestedParams[a].m_pData = "upple?9!";//(void*)g_pGameCVars->g_gamespy_password->GetString();
			}
			else
			{
				requestedParams[a].m_pData = NULL;
			}
			break;
		case CLCC_GAMESPY_CDKEY:
			if ( g_pGameCVars )
			{
				requestedParams[a].m_pData = (void*)g_pGameCVars->g_gamespy_cdkey->GetString();
			}
			else
			{
				requestedParams[a].m_pData = NULL;
			}
			break;

		case CLCC_GAMESPY_KEYNAME:

			// Session user data IDs map to GameSpy keys, which must be named.
			// CLCC_GAMESPY_KEYNAME will be requested for each session user data ID
			// greater than or equal to NUM_RESERVED_KEYS.
			//
			// IN:	requestedParams[ a ].m_8 holds a session user data ID.
			// OUT:	requestedParams[ a ].m_pData holds the GameSpy key name.
			//
			// NOTE: m_8 and m_pData are members of a union, so setting m_pData
			// will overwrite m_8.

			switch ( requestedParams[ a ].m_8 )
			{
			case LID_MATCHDATA_GAMEMODE:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_GAMEMODE;
				break;

			case LID_MATCHDATA_MAP:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_MAP;
				break;

			case LID_MATCHDATA_ACTIVE:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_ACTIVE;
				break;

			case LID_MATCHDATA_VERSION:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_VERSION;
				break;

			case LID_MATCHDATA_REQUIRED_DLCS:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_REQUIRED_DLCS;
				break;

			case LID_MATCHDATA_PLAYLIST:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_PLAYLIST;
				break;

			case LID_MATCHDATA_LANGUAGE:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_LANGUAGE;
				break;

			case LID_MATCHDATA_OFFICIAL:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_OFFICIAL;
				break;

			case LID_MATCHDATA_FAVOURITE_ID:

				requestedParams[ a ].m_pData = GAMESPY_KEYNAME_MATCHDATA_FAVOURITE_ID;
				break;

			default:

				CRY_ASSERT_MESSAGE( 0, "Session user data ID has no GameSpy key name" );
				requestedParams[ a ].m_pData = NULL;
				break;
			}

			break;

		case CLCC_GAMESPY_KEYSTRINGVALUE:

			{
				SCryLobbyUserDataStringParam*	pParam = static_cast< SCryLobbyUserDataStringParam* >( requestedParams[ a ].m_pData );

				switch ( pParam->id )
				{
				case LID_MATCHDATA_MAP:
					requestedParams[ a ].m_pData = const_cast< void* >( static_cast< const void* >( GameLobbyData::GetMapFromHash( pParam->value ) ) );
					break;
				case LID_MATCHDATA_GAMEMODE:
					requestedParams[ a ].m_pData = const_cast< void* >( static_cast< const void* >( GameLobbyData::GetGameRulesFromHash( pParam->value ) ) );
					break;
				default:
					requestedParams[ a ].m_pData = NULL;
					break;
				}
			}

			break;

		case CLCC_GAMESPY_P2PLEADERBOARDFMT:

			requestedParams[a].m_pData = ( void* )GAMESPY_P2P_LEADERBOARD_FORMAT;
			break;

		case CLCC_GAMESPY_DEDICATEDLEADERBOARDFMT:

			requestedParams[a].m_pData = ( void* )GAMESPY_DEDICATED_LEADERBOARD_FORMAT;
			break;

		case CLCC_GAMESPY_P2PSTATSTABLE:

			requestedParams[a].m_pData = ( void* )GAMESPY_P2P_STATS_TABLE;
			break;

		case CLCC_GAMESPY_DEDICATEDSTATSTABLE:

			requestedParams[a].m_pData = ( void* )GAMESPY_DEDICATED_STATS_TABLE;
			break;

		case CLCC_GAMESPY_TITLECDKEYSERVER:

			requestedParams[a].m_32 = 1;
			break;

#if defined( DEDICATED_SERVER )
		case CLCC_GAMESPY_DEDIVERSION:

			requestedParams[a].m_32 = GAMESPY_DEDI_VERSION;
			break;
#endif

#if USE_CRYLOBBY_GAMESPY_VOIP
		case CLCC_GAMESPY_VOICE_CODEC:
			requestedParams[a].m_pData = (void*)CCryGameSpyVoiceCodec::Initialise();
			break;
#endif // USE_CRYLOBBY_GAMESPY_VOIP
#endif // USE_CRYLOBBY_GAMESPY































































































































		case CLCC_MATCHMAKING_SESSION_PASSWORD_MAX_LENGTH:
			requestedParams[a].m_8 = MATCHMAKING_SESSION_PASSWORD_MAX_LENGTH;
			break;

		default:
			CRY_ASSERT_MESSAGE(0,"Unknown Configuration Parameter Requested!");
			break;
		}
	}
}