Ejemplo n.º 1
0
void st_LevelOptions::Read(IReader& F)
{
	R_ASSERT(F.find_chunk(CHUNK_LO_VERSION));
    DWORD vers = F.r_u32( );
    if( vers < 0x00000008 )
    {
        ELog.DlgMsg( mtError, "Skipping bad version of level options." );
        return;
    }

    R_ASSERT(F.find_chunk(CHUNK_LO_NAMES));
    F.r_stringZ 	(m_FNLevelPath);

    if (F.find_chunk(CHUNK_LO_PREFIX)) F.r_stringZ 	(m_LevelPrefix);

    R_ASSERT(F.find_chunk(CHUNK_LO_BOP));
    F.r_stringZ 	(m_BOPText); 

    if (F.find_chunk(CHUNK_LO_MAP_VER))
	    F.r_stringZ	(m_map_version);

    vers = 0;
    if (F.find_chunk(CHUNK_LO_BP_VERSION))
	    vers = F.r_u32( );

    if (CURRENT_LEVELOP_BP_VERSION==vers){
	    if (F.find_chunk(CHUNK_BUILD_PARAMS)) 	
        	F.r(&m_BuildParams, sizeof(m_BuildParams));
    }else{
        ELog.DlgMsg	(mtError, "Skipping bad version of build params.");
    	m_BuildParams.Init();
    }

    if (F.find_chunk(CHUNK_LIGHT_QUALITY))
    {
	    m_LightHemiQuality 	= F.r_u8();
	    m_LightSunQuality 	= F.r_u8();
    }
    if (F.find_chunk(CHUNK_MAP_USAGE))
    {
    	if(vers > 0x00000008)
        {
          m_mapUsage.m_GameType.assign	(F.r_u16());
        }else
        {
            m_mapUsage.m_GameType.zero					();
            m_mapUsage.m_GameType.set					(eGameIDDeathmatch ,	F.r_s32());
            m_mapUsage.m_GameType.set					(eGameIDTeamDeathmatch, F.r_s32());
            m_mapUsage.m_GameType.set					(eGameIDArtefactHunt,	F.r_s32());
        }
    }
}
Ejemplo n.º 2
0
void CPhantom::load(IReader &input_packet)
{
	SwitchToState	(EState(input_packet.r_s32()));
}